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Sorcerer - Wards Dark Brotherhood

  • velocidad
    velocidad
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    Uviryth wrote: »
    - Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    - Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.

    Come on guys, not that again. Eough with the 6second-buffs!
    I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....

    Welcome to templar's world were Sun Shield only last 6 sec, and no1 bothers to use or slot this ability on the bar.
  • Junkogen
    Junkogen
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    There is a spammable magicka and Stamina DPS available to everyone:
    Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.

    Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.
  • Hempyre
    Hempyre
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    velocidad wrote: »

    Welcome to templar's world were Sun Shield only last 6 sec, and no1 bothers to use or slot this ability on the bar.

    I hear ya, and i know temps were ignored for a loooong time too. However, i dont have multiple class specific heals, or a spammable that heals, (or a class spamable at all...) or the ability to be just as effective in any class of armour. Stam sorc??? Nope...

    And as to the l2p issue that some guy brought up. I also dont have a magika based defense like 35k+ stam build guy that can block and roll dodge all damn day. So not an l2p issue at all there sport, go learn your classes.
  • Minalan
    Minalan
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    Vangy wrote: »
    Minalan wrote: »
    Mr.Hmm wrote: »
    RebornV3x wrote: »
    Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.

    What do Sorcs have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.

    Fix sorcerers ZOS WTF!

    Templars got ignored for 2 years while Sorcerers kept getting buffed before getting nerfed.

    If you need to stack shields in order to survive or play the game then that's your choice but not our problem that you decided to be limited by stacking shields.
    Minalan wrote: »
    Nadar wrote: »
    Tevalaur wrote: »
    And the official notes at release have Empowered Ward back down to 8 seconds.

    The patch notes appear wrong...when I checked earlier today, Empowering Ward was at 10 seconds.

    I think I can live with this...as many pointed out, when you are actually in battle, the shield usually didn't last more than 10 seconds anyway.

    This. Ten seconds let's you run through a few rotations against a boss without needing to recast over and over again.

    Ten seconds is still in the 'fun game' range still, where six is in the 'annoying as ***' range.

    While i do understand about using shields against many adds what i dont understand is why would you need to use a shield on a boss if you are not tanking as a sorcerer.

    If you are dps then all you gotta do is to dodge/block the boss attacks unless he focuses you then i would understand why you need to use a shield skill.

    I think using the shield just before the boss attacks you is perfect instead of having it on the whole fight.

    Best Example? Veteran City of Ash Daedroth. Burning that thing fast with 80 adds on the screen. Shields are a must unless your group is really five star top 1%.

    Most people aren't that good, so shield up and kill it.

    Dont burn the boss if you arent capable of keeping up the 6 second shield. Kill adds > damage boss >kill adds > damage boss >rinse and repeat. Adds spawn based on boss health %. As long as you dont DPS boss, more adds wont spawn. Just kill them and continue to DPS boss. Rinse and repeat. Not everything needs to be stack and QQ burn..... The burning of 90% of boss mechanics should have never been allowed by ZOS bad designing in the first place. Its good that people actually learn and do mechanics for boss fights. It actually makes things a little more interesting.

    The ten second shield works fine for this fight, and if you burn the Daedroth, he's dead in a couple of minutes flat.

    I don't see any reason to make that fight 'hard' when the rest of the veteran group content is getting nerfed into the casual ground, and Skoria is busy dropping 'prosperous' and 'training' helms like candy.

    I agree with you how the game is going. And it's absolutely maddening.
  • RebornV3x
    RebornV3x
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    Mr.Hmm wrote: »
    RebornV3x wrote: »
    Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.

    What do Sorcs have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.

    Fix sorcerers ZOS WTF!

    Templars got ignored for 2 years while Sorcerers kept getting buffed before getting nerfed.

    If you need to stack shields in order to survive or play the game then that's your choice but not our problem that you decided to be limited by stacking shields.

    Never said anything about stacking shields I'm actually against it( you should drop by my twitch stream sometime) but nerfing the duration of the shield was just wrong there were better ways. A good Sorc will still be just as hard to kill and people will probably still complain about it and believe it or not I will adapt and overcome.

    If it was just a shield nerf I would be fine but with the changes to Dawnbreaker, Trapping Webs and Surge its just too much and now I have to use Destro Staves for a spammable instead of using dual wield so I'm loosing alot of DPS.

    Either way I'm having so much fun with my Templar so many viable choices I'm lost as what I want to do end game.

    Now you will see more Sorcerers running the same builds just to keep afloat in PVP thanks ZOS.
    Edited by RebornV3x on June 1, 2016 6:16AM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Grao
    Grao
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    Junkogen wrote: »
    There is a spammable magicka and Stamina DPS available to everyone:
    Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.

    Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.

    @Junkogen , another guy that never played a sorcerer and yet feels their opinions are valid in this thread. We have a glitched third bar because of the ridiculous amount of toggles still plaguing sorcerer existence. Pets do near to no DPS as for some reason they are not affected by your champion points allocation, leaving their damage insignificant even when building to increase it. And while it is true, we can use force pulse for a spammable, other classes have different options as part of their kit and are not forced to have a fire destro staff as their main weapon. By the way, fire staves are horrible for sorcerers as we get no advantages for fire, only for lightning, unfortunately lightning light and heavy attacks have always been buggy and it still sucks, two years into the game.

    And seriously... Streak? The only ability in the *** game that punishes the user for activating it? Ok...
    Edited by Grao on June 1, 2016 6:32AM
  • Aisle9
    Aisle9
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    So...

    I might be late to this argument, but some of the points are interesting to me, mostly because I was thinking of doing a sorc after I'm done with the NB.

    A couple of questions/doubts I have, though:

    1) stackable shields, how is that a thing ? This is probably the only game around that allows it, and with good reasons, but, ok, it's a thing. Why then are not magicka sorcs the best option for tanks ? Hell, why aren't they the best choice for everything ? Wouldn't the shields allow for unlimited mitigation, I mean, just stand there and facetank everything ? They are not even crittable, and, when they deplete, just cast them again... Instead, the general opinion is that magicka sorcs sucks. Why ?

    2) Is the lack of spammable really that serious ? Because I wouldn't want to play with pets, I mean, summons are nice, but I would really like to avoid to run around with the menagerie, and actually play the game instead, so... is it ?

    3) Why the lack of shield, or the shortened duration, would make it less fun to play ? I mean, I can understand harder to play, but less fun ?

    4) Someone mentioned active defenses in every other class. I play a magicka NB, so, dodgerollling all day is not an option, and cloak, while nice, is so damn easy to counter (magelight, detect pots). The only other thing is an active dodge shield, that, while working really well, doesn't add any mitigation at all, if the passive dodge doesn't proc. Am I missing something ? Are there other active defenses ? I'm not complaining, I like to play as I am playing, but, if I'm missing a core feature of my class, I would like to know. I know of Annulment (Harness Magicka), but that's not a class skill, everybody has access to it.


    All real questions, not trolling, I genuinely want to know. Me making a magicka sorc depends on the answers.
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • SienneYviete
    SienneYviete
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    Aisle9 wrote: »
    So...

    I might be late to this argument, but some of the points are interesting to me, mostly because I was thinking of doing a sorc after I'm done with the NB.

    A couple of questions/doubts I have, though:

    1) stackable shields, how is that a thing ? This is probably the only game around that allows it, and with good reasons, but, ok, it's a thing. Why then are not magicka sorcs the best option for tanks ? Hell, why aren't they the best choice for everything ? Wouldn't the shields allow for unlimited mitigation, I mean, just stand there and facetank everything ? They are not even crittable, and, when they deplete, just cast them again... Instead, the general opinion is that magicka sorcs sucks. Why ?

    2) Is the lack of spammable really that serious ? Because I wouldn't want to play with pets, I mean, summons are nice, but I would really like to avoid to run around with the menagerie, and actually play the game instead, so... is it ?

    3) Why the lack of shield, or the shortened duration, would make it less fun to play ? I mean, I can understand harder to play, but less fun ?

    4) Someone mentioned active defenses in every other class. I play a magicka NB, so, dodgerollling all day is not an option, and cloak, while nice, is so damn easy to counter (magelight, detect pots). The only other thing is an active dodge shield, that, while working really well, doesn't add any mitigation at all, if the passive dodge doesn't proc. Am I missing something ? Are there other active defenses ? I'm not complaining, I like to play as I am playing, but, if I'm missing a core feature of my class, I would like to know. I know of Annulment (Harness Magicka), but that's not a class skill, everybody has access to it.


    All real questions, not trolling, I genuinely want to know. Me making a magicka sorc depends on the answers.

    I think a lot of people that don't play sorcs do not realize how expensive sorc class skills are to cast plus they have so many toggles reducing the amount of dps skills that they can put on their bar, plus they are the only class that have a massive magicka cost penalty to their only escape ability and now more than any of the other nerfs that have gutted sorcs this patch their only effective class heal in surge has been reduced to a wasted bar slot.
    Delta
    Valheru's
  • Aisle9
    Aisle9
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    So, it all boils down to cost ? They cost too much to be spammed ?
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • americansteel
    americansteel
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    Sorcers before DB- Having the whole caking and eating too.

    3 stackable shields OP DPS insane mobility youre tankier with light armor than a HA DK tank.

    this added more imbalance and quite unfair beyond comprehension, CP another issue .

    ESO and skill? never in a non linear game. no 2 or in this case 4 classes are even thus unbalanced gameplay-0 skill.

    DB is a step in the right direction.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Junkogen
    Junkogen
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    Grao wrote: »
    Junkogen wrote: »
    There is a spammable magicka and Stamina DPS available to everyone:
    Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.

    Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.

    @Junkogen , another guy that never played a sorcerer and yet feels their opinions are valid in this thread. We have a glitched third bar because of the ridiculous amount of toggles still plaguing sorcerer existence. Pets do near to no DPS as for some reason they are not affected by your champion points allocation, leaving their damage insignificant even when building to increase it. And while it is true, we can use force pulse for a spammable, other classes have different options as part of their kit and are not forced to have a fire destro staff as their main weapon. By the way, fire staves are horrible for sorcerers as we get no advantages for fire, only for lightning, unfortunately lightning light and heavy attacks have always been buggy and it still sucks, two years into the game.

    And seriously... Streak? The only ability in the *** game that punishes the user for activating it? Ok...

    I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
    Edited by Junkogen on June 1, 2016 7:18AM
  • holosoul
    holosoul
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    lol the dk calls the sorc op
  • holosoul
    holosoul
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    Junkogen wrote: »
    I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.

    if you had stopped talking before saying "pets" maybe at least 1 other person would have been stupid enough to believe you
    Edited by holosoul on June 1, 2016 7:22AM
  • holosoul
    holosoul
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    also shields suck and i hate them
    give me higher dps and get rid of shields please, ty zos
  • Grao
    Grao
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    Aisle9 wrote: »
    So...

    I might be late to this argument, but some of the points are interesting to me, mostly because I was thinking of doing a sorc after I'm done with the NB.

    A couple of questions/doubts I have, though:

    1) stackable shields, how is that a thing ? This is probably the only game around that allows it, and with good reasons, but, ok, it's a thing. Why then are not magicka sorcs the best option for tanks ? Hell, why aren't they the best choice for everything ? Wouldn't the shields allow for unlimited mitigation, I mean, just stand there and facetank everything ? They are not even crittable, and, when they deplete, just cast them again... Instead, the general opinion is that magicka sorcs sucks. Why ?

    2) Is the lack of spammable really that serious ? Because I wouldn't want to play with pets, I mean, summons are nice, but I would really like to avoid to run around with the menagerie, and actually play the game instead, so... is it ?

    3) Why the lack of shield, or the shortened duration, would make it less fun to play ? I mean, I can understand harder to play, but less fun ?

    4) Someone mentioned active defenses in every other class. I play a magicka NB, so, dodgerollling all day is not an option, and cloak, while nice, is so damn easy to counter (magelight, detect pots). The only other thing is an active dodge shield, that, while working really well, doesn't add any mitigation at all, if the passive dodge doesn't proc. Am I missing something ? Are there other active defenses ? I'm not complaining, I like to play as I am playing, but, if I'm missing a core feature of my class, I would like to know. I know of Annulment (Harness Magicka), but that's not a class skill, everybody has access to it.


    All real questions, not trolling, I genuinely want to know. Me making a magicka sorc depends on the answers.

    1) Tanking is not building up strong defenses, but properly managing resources. Stacking shields is extremely expensive and Tanks don't have enough resources to maintain shields up a 100% of the time, On top of that sorcerers have very few spells that help with resource management as Exchange is still very much a useless spell, worse even, the class lacks heals that aren't tied to pets or silly proc mechanics such as Crits (not a reliable heal for tanking).

    2) THe lack of a spammable is a huge issue. Because of it sorcerers are forced to main hand a Fire Destruction Staff while other classes have different choices. Why is that a problem? First it obliterates build diversity, but worse, because sorcerer passives give no advantages to fire at all, the kit we are allowed to build is disconnected at best. The better idea would be for sorcerers to have a spammable of their own, thus releasing us to use any other weapon in our main slot while keeping a Lightning Staff in the back bar for DoT/ AoEs. (The reason we cant use Lightning Staff in our main weapon slot is because its light and heavy attacks are bugged and lose too heavily in DPS to a fire staff).

    3) The shield nerf per say doesn't make playing a sorcerer less fun. It is the shield nerf coupled with the changes to Surge plus no beneficial changes for the class that result on 'less fun'. Try to understand, previous to this patch the only thing sorcerers did well was survive battles on their own, so we could do well in VMA and questing, etc... Now, with our survivability shot, with nerfs to an already lackluster DPS and rigid builds plagued by toggles that don't even have an active element to it and are essentially passives, there is very little left in a sorcerers bag of tricks... THe class simply feels empty.

    4) There are different forms of defenses, sorcerers had shields, other classes have a number of good heals, strong mitigations, etc... You as a nightblade have Veil, which is a extremely powerful and useful Ultimate. Sorcerer Ultimates aren't nearly as useful, our only utility ultimate, Negate, was heavily nerfed thanks to its uses in PvP and even though it was buffed this patch, it is still too weak when compared to Veil, Nova or even Barrier.
    Edited by Grao on June 1, 2016 7:37AM
  • Grao
    Grao
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    Junkogen wrote: »
    Grao wrote: »
    Junkogen wrote: »
    There is a spammable magicka and Stamina DPS available to everyone:
    Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.

    Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.

    @Junkogen , another guy that never played a sorcerer and yet feels their opinions are valid in this thread. We have a glitched third bar because of the ridiculous amount of toggles still plaguing sorcerer existence. Pets do near to no DPS as for some reason they are not affected by your champion points allocation, leaving their damage insignificant even when building to increase it. And while it is true, we can use force pulse for a spammable, other classes have different options as part of their kit and are not forced to have a fire destro staff as their main weapon. By the way, fire staves are horrible for sorcerers as we get no advantages for fire, only for lightning, unfortunately lightning light and heavy attacks have always been buggy and it still sucks, two years into the game.

    And seriously... Streak? The only ability in the *** game that punishes the user for activating it? Ok...

    I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.

    LOL

    You get the LOL button... Seriously? Pets? You mean those toggles that need to be triple slotted? And OVerload? You mean that spell that in long fights is actually a loss of DPS since you can't use any weapon skills while using it, thus you are allowed to place DoTs or weave spells since sorcerers have no spammable abilities? Have you actually played your sorcerer in end game PvE? Or in PvP? Liar liar, pants on fire dear...
  • Lord_Wrath
    Lord_Wrath
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    The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.

    Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • Mush55
    Mush55
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    Makkir wrote: »
    Uviryth wrote: »
    - Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    - Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.

    Come on guys, not that again. Eough with the 6second-buffs!
    I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....

    Where were you when this went on the PTS and blew up the internet last month?

    This were about 2000+ posts on this and other changes, now you decide to comment.
  • SienneYviete
    SienneYviete
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    Junkogen wrote: »
    Grao wrote: »
    Junkogen wrote: »
    There is a spammable magicka and Stamina DPS available to everyone:
    Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.

    Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.

    @Junkogen , another guy that never played a sorcerer and yet feels their opinions are valid in this thread. We have a glitched third bar because of the ridiculous amount of toggles still plaguing sorcerer existence. Pets do near to no DPS as for some reason they are not affected by your champion points allocation, leaving their damage insignificant even when building to increase it. And while it is true, we can use force pulse for a spammable, other classes have different options as part of their kit and are not forced to have a fire destro staff as their main weapon. By the way, fire staves are horrible for sorcerers as we get no advantages for fire, only for lightning, unfortunately lightning light and heavy attacks have always been buggy and it still sucks, two years into the game.

    And seriously... Streak? The only ability in the *** game that punishes the user for activating it? Ok...

    I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.

    This statement right here proves how knowledgeable you are of this class.
    Delta
    Valheru's
  • InvitationNotFound
    InvitationNotFound
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    old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.
    Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.

    who's using this shield anyway? It's a joke. absolutely no reason to use it.
    I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....

    That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.
    Junkogen wrote: »
    I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.

    sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.

    Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
    Edited by InvitationNotFound on June 1, 2016 8:17AM
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  • WillhelmBlack
    WillhelmBlack
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    I've had some really struggle to kill me and some still absolutely obliterate me whilst kiting all over the place. I like the change from another class's point of view.
    PC EU
  • Ryuho
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    old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.
    Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.

    who's using this shield anyway? It's a joke. absolutely no reason to use it.
    I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....

    That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.
    Junkogen wrote: »
    I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.

    sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.

    Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.

    Not agree. Empowered ward is one of the most understimated skills in this game. It gives u (at least for me with 40k magicka and 25% stronger shields) 2.5k less shield than hardened ward, but instead of that its cheaper ~ 300 mana and provides u with extra 10% more magicka recovery which allows to spam it much often than hardened.

    2.1 m recovery (with emp up), 40k magicka, 2.8 spell dmg buffed (with new power glyph - 3.4k spell dmg) - with destro staff (ofc lightning - cause its undogable and proc implosion).

    I am using only sorc skills on my main bar, casue 10% more spell dmg is way to go, I dont need "spammable" skills for pvp, I spam shield, curse, wrath which proc my crystal, It's more than enough to kill som1..

    Most of sorcs are to used to esy mode, which offered proxy + dawnbrkr combo and triple shield spam meta.

    I droped my sorc and played nb, casue got sick of my sorc when fighting really bad players whos performed good only casue they shieldstacked like mad and I needed several minutes to kill such player... Jsut bleh..

    I played yesterday some time b4 2nd maintance, was beautiful to me that I was able to kill another sorc with crystal + wrath combo, 2 skills and he got rekt, casue his shield ran off.

    As I wrote b4 this change will eliminate bad sorcs.

    I am only not happy with surge changes, 2.7k - 3k crit heal is definitly to low for magicka sorc, It shouldn't be affected by battle spirit. And ofc I agree that sorc need some adjustment for pve to be competitive with other DDs, but from pvp perspective imo sorc its OK, could be a bit better (surge/toggles).


    Edited by Ryuho on June 1, 2016 8:49AM
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Cherryblossom
    Cherryblossom
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    Lord wrote: »
    Uviryth wrote: »
    - Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    - Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.

    Come on guys, not that again. Eough with the 6second-buffs!
    I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....

    I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....

    The duration of the hardened ward is too short in PVP.
    You won't even notice the ward is gone due to cyrodiil's lag...
    There is no point in using it anymore.

    You are doing it wrong then, I've never had any issue casting as and when I needed my ward. Lag effects everyone in Cyrodiil, if you are lagging casting Ward so is the person casting Crystal Frags, evens out at that point....

    I also stand by the fact if your shield lasts more than 6 seconds you don't need it in the first place.
  • Khamira
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    Minalan wrote: »
    Best Example? Veteran City of Ash Daedroth. Burning that thing fast with 80 adds on the screen. Shields are a must unless your group is really five star top 1%.

    Most people aren't that good, so shield up and kill it.

    Um...

    You mean that Daedroth that spawns adds based on his health, first batch at 80% near the entering gate, then around 75% something, another one near the exit gate etc etc etc....


    Lol? WAT 80 ADDS?! Realy?!

    First we have threads like "don't nerf WGT because some noobz don't have the ability to learn the mechanic" and then I see "don't nerf shields cause I can't burn the boss spawning adds in a controlable manner based on his missing health"

    What do you do with those 80 adds that needs to be killed after the boss dies? AoE them? As they should be during boss encounter?

    I'm confused, really 0_o
    Kha'jira's Scribbles - Such Blog, Many Thingies, Very Wow!
  • Cherryblossom
    Cherryblossom
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    velocidad wrote: »
    Uviryth wrote: »
    - Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    - Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.

    Come on guys, not that again. Eough with the 6second-buffs!
    I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....

    Welcome to templar's world were Sun Shield only last 6 sec, and no1 bothers to use or slot this ability on the bar.

    People don't slot it often because the shield is tiny and the damage it used to do was nerfed. I know many Templars that use the Light Armour shield though as its bigger and returns Magica.
  • Kalante
    Kalante
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    What? OP actually has to pay attention when playing? sounds like a buff to me skillwise.
    Edited by Kalante on June 1, 2016 8:57AM
  • Gargath
    Gargath
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    People don't slot it often because the shield is tiny and the damage it used to do was nerfed. I know many Templars that use the Light Armour shield though as its bigger and returns Magica.
    Same here, I never used Templar Shield due to a.m. reason, but Annulment instead, but now, when Annulment duration is decreased so dramatically (form 20 to 6 seconds) this will also be a little bit useless spell :/ .
    •Annulment: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds. In addition, this ability and its morphs now absorb all damage instead of just spell damage. •Note: The Harness Magicka morph will continue to return Magicka only when spell damage is absorbed as a morph effect.
    No idea what was the intention for all damage now instead of just spell damage. For me it was used to stay safe from ranged spells not archers or knights. It was a great spell, I used it together with Templar's Channeled Focus before each boss fight and in dungeons for healing/dpsing.
    Edited by Gargath on June 1, 2016 9:39AM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • covenant_merchant
    covenant_merchant
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    You know, I never understood why templars don't get as much hate for breath of life spamming as sorcs do for shieldstacking. But my little contribution isn't about which class is ultimately a one button wonder.
    Yes, sorcs were able to survive a lot more than other classes by shieldstacking, and the reduction in the shields' duration isn't that bad in combat situations, although it does makes mana sorcs the ultimate target for being ganked.
    Thing is, in PVP, in addition to the shields' reduction (which in the end, will make shieldstacking even worse imo), sorcs have lost their main source of burst damage (read deto + dawnbreaker).
    Since 2am, I have tried to find alternative ways to deal damage and survive in PVP open world situations:
    _deto is useless against groups of less than 10 players, the cost compared to the damage (got 3k crit once...)being not worth it
    _DBOS is only worth using if you put 75 points into Mighty, and lets face it, this is a huge drawback on a magicka build (or 40 mighty, 35 in thaumaturge for the ensuing dot, and given that curse and detonation, should you keep using it, do not scale of thaumaturge any longer, it's just a waste of CP)
    _soul assault: as cheap as DBOS, but not an AOE, easily cleansable and interruptable by any semi decent player (but hey, you get to kill 40CP scrubs with it. Kuddos to you)
    _meteor, costs more, blockable, DOT easily escapable compared to DBOS, which can only be cleansed (keep in mind that people do use immov pots, and should you try a streak-meteor combo, it might not work).
    _atronach: honestly, it's only good in sewers or closed spaces where the target can't cut the line of sight. Also it targets only one person and costs more than DBOS.
    _negate: in 1vX, even the damage morph seems like a waste. 192ultis just to get a magic bubble from which the enemies can escape and snipe you to death. It's awesome in group play though.
    _overload: god. Apart from it being easily reflectable, come on. Overload spamming is just... lets just say that it requires no skill, and it is a sad day when a sorc with no pets has to spam overload to deal damage.

    For dual wielding sorcs, the nerf comes in the change to Trapping Webs, which leaves them with Mages' Fury (honestly stupid and lackluster execute compared to radiant or impale) and hardcasted frags for DPS, which is not enough.


    So, basically, you can still pressure your opponent with a destro staff, sure. But you going on the offensive is impaired by the shields' duration, and well unless you get a burst on a target, it can heal and mitigate your damage at any rate through mere class passives only.
    Also, worth considering the fact that sorcs have no healing debuff readily available to them. So no way to mitigate the target''s healing unless you want to apply poisons on your staves.

    Yes, sorcs will still be out there, shieldstacking even more than before. And they will still be viable for group play, and as pet mages with overload spam, but in the end, they still suffered a huge loss of dps and ability to roam around Cyrodiil as a solo player (and shieldstacking every freakingf 6 seconds on your way from Glade to Ales for fear of being ganked by fotm monkeys with 13k poisons, well there's just something so depressing about that).

    All of you condescending folks, who haven't played sorc enough to understand the class, or have done so only in PVE, where "omg, overload - easy mode". A sorcerer doesn't begin and end with shieldstacking. It's one of their defining features sure, along with streak, but it is alas necessary in order to survive. I wish I didn't have to use 3 shields to stay alive in Cyro, but light armor + no class passives in mitigating the incoming damage or increasing healing received (come on, the one from Dark Magic restores 300 health in PvP tops - op af, isn't it?) + increasing cost of the escape ability, makes it impossible. Unless you run a build with 50k magicka, and then turn to overload spamming to kill people, which isn't everyone's playstyle.
    Just saying, this is patch does nerf sorcs, and let people be rightfully indignant and cry about it, without summing it all up to "l2p, noob".
    Edited by covenant_merchant on June 1, 2016 10:30AM
  • Anti_Virus
    Anti_Virus
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    Lord_Wrath wrote: »
    The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.

    Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.

    You can still use shields but they are now an active defense tool now, my medium armor NB is just as squishy as your Sorc and yet I survuve by roll dodging which eats up my stam.

    With these changes you won't be able to put a shield up and be safe for 20secs, time your wards and you will be fine blockers and dodge rollers have been doing this just fine for months now....
    Power Wealth And Influence.
  • NBrookus
    NBrookus
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    I've had some really struggle to kill me and some still absolutely obliterate me whilst kiting all over the place. I like the change from another class's point of view.

    I'd like nerf DK wings to one reflectable, cut the heal of BoL by 70% and make gap closers have a stacking cost if you use them too often.

    You know, from another class's point of view.
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