- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
Welcome to templar's world were Sun Shield only last 6 sec, and no1 bothers to use or slot this ability on the bar.
Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.
What do Sorcs have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.
Fix sorcerers ZOS WTF!
Templars got ignored for 2 years while Sorcerers kept getting buffed before getting nerfed.
If you need to stack shields in order to survive or play the game then that's your choice but not our problem that you decided to be limited by stacking shields.And the official notes at release have Empowered Ward back down to 8 seconds.
The patch notes appear wrong...when I checked earlier today, Empowering Ward was at 10 seconds.
I think I can live with this...as many pointed out, when you are actually in battle, the shield usually didn't last more than 10 seconds anyway.
This. Ten seconds let's you run through a few rotations against a boss without needing to recast over and over again.
Ten seconds is still in the 'fun game' range still, where six is in the 'annoying as ***' range.
While i do understand about using shields against many adds what i dont understand is why would you need to use a shield on a boss if you are not tanking as a sorcerer.
If you are dps then all you gotta do is to dodge/block the boss attacks unless he focuses you then i would understand why you need to use a shield skill.
I think using the shield just before the boss attacks you is perfect instead of having it on the whole fight.
Best Example? Veteran City of Ash Daedroth. Burning that thing fast with 80 adds on the screen. Shields are a must unless your group is really five star top 1%.
Most people aren't that good, so shield up and kill it.
Dont burn the boss if you arent capable of keeping up the 6 second shield. Kill adds > damage boss >kill adds > damage boss >rinse and repeat. Adds spawn based on boss health %. As long as you dont DPS boss, more adds wont spawn. Just kill them and continue to DPS boss. Rinse and repeat. Not everything needs to be stack and QQ burn..... The burning of 90% of boss mechanics should have never been allowed by ZOS bad designing in the first place. Its good that people actually learn and do mechanics for boss fights. It actually makes things a little more interesting.
Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.
What do Sorcs have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.
Fix sorcerers ZOS WTF!
Templars got ignored for 2 years while Sorcerers kept getting buffed before getting nerfed.
If you need to stack shields in order to survive or play the game then that's your choice but not our problem that you decided to be limited by stacking shields.
There is a spammable magicka and Stamina DPS available to everyone:
Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.
Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.
So...
I might be late to this argument, but some of the points are interesting to me, mostly because I was thinking of doing a sorc after I'm done with the NB.
A couple of questions/doubts I have, though:
1) stackable shields, how is that a thing ? This is probably the only game around that allows it, and with good reasons, but, ok, it's a thing. Why then are not magicka sorcs the best option for tanks ? Hell, why aren't they the best choice for everything ? Wouldn't the shields allow for unlimited mitigation, I mean, just stand there and facetank everything ? They are not even crittable, and, when they deplete, just cast them again... Instead, the general opinion is that magicka sorcs sucks. Why ?
2) Is the lack of spammable really that serious ? Because I wouldn't want to play with pets, I mean, summons are nice, but I would really like to avoid to run around with the menagerie, and actually play the game instead, so... is it ?
3) Why the lack of shield, or the shortened duration, would make it less fun to play ? I mean, I can understand harder to play, but less fun ?
4) Someone mentioned active defenses in every other class. I play a magicka NB, so, dodgerollling all day is not an option, and cloak, while nice, is so damn easy to counter (magelight, detect pots). The only other thing is an active dodge shield, that, while working really well, doesn't add any mitigation at all, if the passive dodge doesn't proc. Am I missing something ? Are there other active defenses ? I'm not complaining, I like to play as I am playing, but, if I'm missing a core feature of my class, I would like to know. I know of Annulment (Harness Magicka), but that's not a class skill, everybody has access to it.
All real questions, not trolling, I genuinely want to know. Me making a magicka sorc depends on the answers.
There is a spammable magicka and Stamina DPS available to everyone:
Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.
Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.
@Junkogen , another guy that never played a sorcerer and yet feels their opinions are valid in this thread. We have a glitched third bar because of the ridiculous amount of toggles still plaguing sorcerer existence. Pets do near to no DPS as for some reason they are not affected by your champion points allocation, leaving their damage insignificant even when building to increase it. And while it is true, we can use force pulse for a spammable, other classes have different options as part of their kit and are not forced to have a fire destro staff as their main weapon. By the way, fire staves are horrible for sorcerers as we get no advantages for fire, only for lightning, unfortunately lightning light and heavy attacks have always been buggy and it still sucks, two years into the game.
And seriously... Streak? The only ability in the *** game that punishes the user for activating it? Ok...
I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
So...
I might be late to this argument, but some of the points are interesting to me, mostly because I was thinking of doing a sorc after I'm done with the NB.
A couple of questions/doubts I have, though:
1) stackable shields, how is that a thing ? This is probably the only game around that allows it, and with good reasons, but, ok, it's a thing. Why then are not magicka sorcs the best option for tanks ? Hell, why aren't they the best choice for everything ? Wouldn't the shields allow for unlimited mitigation, I mean, just stand there and facetank everything ? They are not even crittable, and, when they deplete, just cast them again... Instead, the general opinion is that magicka sorcs sucks. Why ?
2) Is the lack of spammable really that serious ? Because I wouldn't want to play with pets, I mean, summons are nice, but I would really like to avoid to run around with the menagerie, and actually play the game instead, so... is it ?
3) Why the lack of shield, or the shortened duration, would make it less fun to play ? I mean, I can understand harder to play, but less fun ?
4) Someone mentioned active defenses in every other class. I play a magicka NB, so, dodgerollling all day is not an option, and cloak, while nice, is so damn easy to counter (magelight, detect pots). The only other thing is an active dodge shield, that, while working really well, doesn't add any mitigation at all, if the passive dodge doesn't proc. Am I missing something ? Are there other active defenses ? I'm not complaining, I like to play as I am playing, but, if I'm missing a core feature of my class, I would like to know. I know of Annulment (Harness Magicka), but that's not a class skill, everybody has access to it.
All real questions, not trolling, I genuinely want to know. Me making a magicka sorc depends on the answers.
There is a spammable magicka and Stamina DPS available to everyone:
Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.
Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.
@Junkogen , another guy that never played a sorcerer and yet feels their opinions are valid in this thread. We have a glitched third bar because of the ridiculous amount of toggles still plaguing sorcerer existence. Pets do near to no DPS as for some reason they are not affected by your champion points allocation, leaving their damage insignificant even when building to increase it. And while it is true, we can use force pulse for a spammable, other classes have different options as part of their kit and are not forced to have a fire destro staff as their main weapon. By the way, fire staves are horrible for sorcerers as we get no advantages for fire, only for lightning, unfortunately lightning light and heavy attacks have always been buggy and it still sucks, two years into the game.
And seriously... Streak? The only ability in the *** game that punishes the user for activating it? Ok...
I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
Where were you when this went on the PTS and blew up the internet last month?
There is a spammable magicka and Stamina DPS available to everyone:
Destro has force pulse and dual-wield has rapid strikes, which is supposedly better than surprise attack.
Sorcs have streak which has both offensive and defensive capabilities, which is class specific. They have pets, as well. Let's not forget the 3rd skill bar. Sorcs were able to tank and deal great damage. Now it's a little harder for them. Sorcs could take on half a zerg. Is that fair? I don't know if this nerf was too extreme, but something had to be done. Sorcs were way too jacked.
@Junkogen , another guy that never played a sorcerer and yet feels their opinions are valid in this thread. We have a glitched third bar because of the ridiculous amount of toggles still plaguing sorcerer existence. Pets do near to no DPS as for some reason they are not affected by your champion points allocation, leaving their damage insignificant even when building to increase it. And while it is true, we can use force pulse for a spammable, other classes have different options as part of their kit and are not forced to have a fire destro staff as their main weapon. By the way, fire staves are horrible for sorcerers as we get no advantages for fire, only for lightning, unfortunately lightning light and heavy attacks have always been buggy and it still sucks, two years into the game.
And seriously... Streak? The only ability in the *** game that punishes the user for activating it? Ok...
I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
InvitationNotFound wrote: »old story, announced a while ago and could have been tested on the pts. just one of the annoying sorc nerfs.phaneub17_ESO wrote: »Empowered Ward increased to 10 seconds as of the latest update, so half as much from before.
who's using this shield anyway? It's a joke. absolutely no reason to use it.Cherryblossom wrote: »I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
That's not the point. You will have to recast it earlier. otherwise you will simply get punished with some burst at the right moment. leaving you to cast it every ~3 seconds. and this in combination with increased costs. this is just once again a very bad design made by our favorite Wrobler.I actually have an Altmer Sorc like everyone else in the game. You're telling me that a nerfed shield duration breaks your build? Come on, now. Sorc is easy to play. You send your pets in to tank and then overload light attack. Rinse and repeat.
sorry, but you just disqualified yourself when you mentioned pets and overload. Please go and stick to some other class and never write a comment in a sorc related thread ever again. thank you.
Edit: Besides I'm more pis*** about the Inevitable detonation nerf >_<.
Cherryblossom wrote: »- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
I don't see what difference it makes, you use shields as you need them. If you are fighting someone that doesn't put your shield down in 6 seconds, you really don't need a shield to beat them.....
The duration of the hardened ward is too short in PVP.
You won't even notice the ward is gone due to cyrodiil's lag...
There is no point in using it anymore.
Best Example? Veteran City of Ash Daedroth. Burning that thing fast with 80 adds on the screen. Shields are a must unless your group is really five star top 1%.
Most people aren't that good, so shield up and kill it.
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Come on guys, not that again. Eough with the 6second-buffs!
I don`t wanna feel like an epileptic squirrel again while playing ESO. You did sooo good by stretching the timings a little bit with the last major overhaul. Why go back again? Makes zero sense....
Welcome to templar's world were Sun Shield only last 6 sec, and no1 bothers to use or slot this ability on the bar.
Same here, I never used Templar Shield due to a.m. reason, but Annulment instead, but now, when Annulment duration is decreased so dramatically (form 20 to 6 seconds) this will also be a little bit useless spellCherryblossom wrote: »People don't slot it often because the shield is tiny and the damage it used to do was nerfed. I know many Templars that use the Light Armour shield though as its bigger and returns Magica.
No idea what was the intention for all damage now instead of just spell damage. For me it was used to stay safe from ranged spells not archers or knights. It was a great spell, I used it together with Templar's Channeled Focus before each boss fight and in dungeons for healing/dpsing.•Annulment: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds. In addition, this ability and its morphs now absorb all damage instead of just spell damage. •Note: The Harness Magicka morph will continue to return Magicka only when spell damage is absorbed as a morph effect.
Lord_Wrath wrote: »The problem with sorcs is we are so squishy you can literally die in 2-3 hits in cyrodill if not instantly. Our shields were basically extended health bars to be able to take damage like other classes, let alone survive certain hits. Now shield timers are reduced so people can either play offensively or defensively and not both, so we can cast our shields but by the time you start getting in dps your defense is gone and needs recasted. Let alone our stamina sucks so all someone has to do is drain your stamina and CC you.
Timer reduction just made the class annoying. Lets see a build that doesnt use a shield, for those of you condescending players.
WillhelmBlack wrote: »I've had some really struggle to kill me and some still absolutely obliterate me whilst kiting all over the place. I like the change from another class's point of view.