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Stamina Sorcerer Feedback Thread: Patch 2.4.3 Update - Crit surge now affected by Battle Spirit

  • XaXa
    XaXa
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    Tyrannitar wrote: »
    FENGRUSH wrote: »
    XaXa wrote: »
    Dyride wrote: »
    XaXa wrote: »
    Did some PTS dueling last night. I was the only stamina sorc there out of several stam dks, nightblades and a few magicka classes.

    I was using 5 Hundings, 3 Night Mother Gaze, 1 Kena. All legendary. Divines on big pieces and impen on small. All stam enchants. 3 agility with 2 regen and 1 weapon damage.

    Was using dw axes/bow setup.

    Overall, the changes are growing on me. I would be super fast with bows speed boost and hurricane up mostly 24/7.

    The fights were fairly even. Managed to beat everyone there at least once.

    I really feel for the magicka sorcs tho. Yall got screwed over.

    EDIT: my goal with this set up was to find a setup that would allow me to easily bounce between pvp / pve. As such i sit at around 50% crit and get my surge heal practically every second. In PVE my surge was crit healing for around 5.5k.

    I would toss down trops, poison inject, use streak as a gap closer, drop rearming trap, and flurry my heart away.

    Worked better then i expected.

    In theory this sounds ok, I was also excited to try out DW/SnB, DW/Bow or even SnB/Bow setups for something different besides 2H/Bow.

    For a duel, those could work using Streak as a gapcloser or Invasion. But I see real problems taking that to open world because of the cost increase on Streak.

    It was deffinely a shock to some people though.

    Most expected me to sprint into battle but starting off with poison arrow /trops then streaking right up to their face with my axes would cause them to immediatley go "Oh ***" over teamspeak and start backpeddling.

    iWKad22.jpg

    Feng. I feel you here. That was almost as ignorant saying that the surge nerfs were because "people could spam overloadlight attacks" to get their health back up in 2 shots....


    Honestly, too many plebs are giving @Wrobel advice, and I wouldn't be suprised if this guy wasn't one of them >.>


    Mainly directed @Tyrannitar

    Once again,

    I was simply reporting on my expirence in the PTS for one night.

    Never claimed i was dueling some MLG pros and that stam sorc changes were the best thing ever which is what you seem to think i was implying.

    They were just random people i found in Cyrodil. that were taken by surprise and i had moderate success for what i was running. That is all.

    Your making it sound as if my post implies stam sorcs are the best class evar. I was simply saying that from ONE NIGHT of light testing with a skill set up that i threw together in 2 minutes i managed to get some kills in.

    Do we need work? Yeah lots. Will i at least TRY to remain positive and adapt to what changes i get stuck with? Yes. Does this mean that the class has 0 problems? No.

    No need to yet your panties in a bunch.
    Edited by XaXa on May 26, 2016 10:56AM
  • Yolokin_Swagonborn
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    Lets get back to the issues. We have less than a week now and there are still tons of concerns.

    IMPLOSION PASSIVE

    Was doing more testing on stam sorc on PTS. Implosion does not hit as hard as the tooltip says it does.
    zWh0duN.jpg Unless spiders have a ton more armor than I think they have. If so that's about 30% mitigation. One tanky spider.

    CRIT SURGE
    Crit surge passively healing for 3KHPS non-crit (less without tons of CP into blessed and rapid mending) and costing about half of your magicka bar is really a poor tradeoff. I was using it to fight multiple enemies in PvE and between the high cost of crit surge and the high cost of hurricane, (which you have to keep up to effectively use crit surge) i was both stamina and magicka starved.

    In PvP, it will only heal for 1.5KHPS (non-crit) assuming you can keep constant pressure on an enemy. A tall order. Used to be able to just get one good hit for a large heal. Hardly worth slotting anymore. I tried to keep an open mind about this change but I am convinced the change as a nerf and a step in the wrong direction. Maybe one morph can do the flat heal with DOTs, the other could do the % heal with direct damage, and both morphs could give major spell/weapon damage. That's one way to fix it. The other is to have two % heal effects when cast (a dot heal and a direct damage heal) and only put a cooldown on the dot heal. Bottom line it still needs work.


    DARK EXCHANGE

    Nice that the heal strength was increased. Its usable for grinding in PvE but still not usable for any serious endgame content. You will take at least 8K in damage in one second of Vet Maelstrom Arena while you are a sitting duck waiting for the channel to end. In PvP, with so many interrupts available, its a guaranteed death sentence. At the very least they could make the skill uninteruptable like what they did for wrecking blow. Then there might be a way to use it in PvP but it would still be terrible. 1 second for 4k of (reduced) healing in a burst meta is the formula for a dead sorc. Making it instant cast but 1 second delay before the heals kick in could work. That way you couldn't spam it to stay alive (like templars can with BoL for twice the heal) but if you were quick and weaved a dodgeroll after instant casting it you would get your heal in a second.



    BOUND ARMAMENTS

    I keep wanting to slot this on my redguard Sorc for the extra stamina (and to activate the daedric protection passive) but because I have to run so many (non-class) weapon skills, heals, and utility just to survive, the two bar cost prevents me. Then I don't get Daedric Protection passive (20% stamina regen) because I only have TWO options as a stam sorc to slot Daedric Summoning. Who wants to run atronarc ultimate on your main bar when its NOT EVEN A PHYSICAL ULT? Because sorcs don't have physical ults because reasons. So there are some amazing combos with dawnbreaker now that its physical damage and has a knockdown but it needs to be on your main bar or one weapon swap glitch ruins your opportunity to use it.

    As a stamina sorc, you have two things working against you that culminates in one HUGE debilitating issue.
    • You have to run too many non-class skills just to do damage and heal effectively because of inefficient class damage and heals
    • Then you have no room for the lackluster class skills (read: Daedric Summoning) you have to slot to unlock your own class passives (Daedric Protection) effectively.

    This juggling act makes you ineffective as a stam build.


    Link to "Give Bound Armaments the Magelight Treatment" Post
    Edited by Yolokin_Swagonborn on May 26, 2016 8:47PM
  • runagate
    runagate
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    DARK EXCHANGE ... In PvP, with so many interrupts available, its a guaranteed death sentence.

    A channeled heal that can be interrupted. What could possibly better say, "Someone should actually spend time thinking this through and playtesting it."
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    runagate wrote: »
    DARK EXCHANGE ... In PvP, with so many interrupts available, its a guaranteed death sentence.

    A channeled heal that can be interrupted. What could possibly better say, "Someone should actually spend time thinking this through and playtesting it."

    It could say, "while I claim to want a contiguous experience between PvP and PvE I actually am fine with certain skills being effective only in PvE as long as the tooltip doesnt have to change."
  • Jar_Ek
    Jar_Ek
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    Except that dark deal is not effective in PVP or high end pve. The 1s stationary, non animation cancellable nature of the ability means that is is unusable unless you are not really under any pressure - ie. when you don't need it. Currently most builds use it only to regain resources in a relatively safe environment - not as a heal.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Jar_Ek wrote: »
    Except that dark deal is not effective in PVP or high end pve. The 1s stationary, non animation cancellable nature of the ability means that is is unusable unless you are not really under any pressure - ie. when you don't need it. Currently most builds use it only to regain resources in a relatively safe environment - not as a heal.

    Agreed. I can use it effectively grinding mobs but trying to use it in Maelstrom would either result in breaking even (taking 8k damage while getting 8k heath) or it would flat out kill you.

    No one playing endgame content has one full second to stand around where they can be stunned or interrupted.
  • Tyrannitar
    Tyrannitar
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    XaXa wrote: »
    Tyrannitar wrote: »
    FENGRUSH wrote: »
    XaXa wrote: »
    Dyride wrote: »
    XaXa wrote: »
    Did some PTS dueling last night. I was the only stamina sorc there out of several stam dks, nightblades and a few magicka classes.

    I was using 5 Hundings, 3 Night Mother Gaze, 1 Kena. All legendary. Divines on big pieces and impen on small. All stam enchants. 3 agility with 2 regen and 1 weapon damage.

    Was using dw axes/bow setup.

    Overall, the changes are growing on me. I would be super fast with bows speed boost and hurricane up mostly 24/7.

    The fights were fairly even. Managed to beat everyone there at least once.

    I really feel for the magicka sorcs tho. Yall got screwed over.

    EDIT: my goal with this set up was to find a setup that would allow me to easily bounce between pvp / pve. As such i sit at around 50% crit and get my surge heal practically every second. In PVE my surge was crit healing for around 5.5k.

    I would toss down trops, poison inject, use streak as a gap closer, drop rearming trap, and flurry my heart away.

    Worked better then i expected.

    In theory this sounds ok, I was also excited to try out DW/SnB, DW/Bow or even SnB/Bow setups for something different besides 2H/Bow.

    For a duel, those could work using Streak as a gapcloser or Invasion. But I see real problems taking that to open world because of the cost increase on Streak.

    It was deffinely a shock to some people though.

    Most expected me to sprint into battle but starting off with poison arrow /trops then streaking right up to their face with my axes would cause them to immediatley go "Oh ***" over teamspeak and start backpeddling.

    iWKad22.jpg

    Feng. I feel you here. That was almost as ignorant saying that the surge nerfs were because "people could spam overloadlight attacks" to get their health back up in 2 shots....


    Honestly, too many plebs are giving @Wrobel advice, and I wouldn't be suprised if this guy wasn't one of them >.>


    Mainly directed @Tyrannitar

    Once again,

    I was simply reporting on my expirence in the PTS for one night.

    Never claimed i was dueling some MLG pros and that stam sorc changes were the best thing ever which is what you seem to think i was implying.

    They were just random people i found in Cyrodil. that were taken by surprise and i had moderate success for what i was running. That is all.

    Your making it sound as if my post implies stam sorcs are the best class evar. I was simply saying that from ONE NIGHT of light testing with a skill set up that i threw together in 2 minutes i managed to get some kills in.

    Do we need work? Yeah lots. Will i at least TRY to remain positive and adapt to what changes i get stuck with? Yes. Does this mean that the class has 0 problems? No.

    No need to yet your panties in a bunch.

    Yeah. That's the issue. You don't claim to duel MLG pros and then act like your insight on PvP is insightful.

    It just isn't.

    Your suggestions don't even make sense. (Replace power surge the magicka skill with the old crit surge and leaving stam builds with a flat rate heal.)

    That doesn't make sense, because that'd make magicka sorcs OP and it still is a nerf.

    Stam sorcs utilize crit surge in the same way Mag sorcs utilize shields. The suggestion you shoulda made should've been to make Crit surge work like it used to and power surge to how it currently is.

    You're running a DoT build on a spike damage class and @Wrobel is reading your feedback.

    Don't ruin my class because you're "HAVin sO MuCH fuN" noobing around on the PTS
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  • Vinther
    Vinther
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    Why doesn't this Yolokin fella even mention the biggest strength of stam sorc? 3rd skillbar is THE most op thing you can possibly have. When a person writes a wall of whine and doesn't even consider what he already has then it's just whine and nothing more.
  • RoyJade
    RoyJade
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    Yeah, stamsorc have a third bar. And no good attack to slot in it. And no weaving. And a long and buggy "cast" time to active it.
    This third bar is a wonderful thing, but isn't reliable in fight and is useless in a healing/dps/tanking perspective, except for some low-average build. I personally use it sometimes just for defensive rune, rapids and some utility/long duration passive outside of combat. And I lose my 20% stam regen on my back bar by doing that.
  • Ahzek
    Ahzek
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    Vinther wrote: »
    Why doesn't this Yolokin fella even mention the biggest strength of stam sorc? 3rd skillbar is THE most op thing you can possibly have. When a person writes a wall of whine and doesn't even consider what he already has then it's just whine and nothing more.

    A third skillbar definetly sounds OP right ?
    Until you realize to have access to it you have to slot an ultimate (which does no damage for you) and toggle the skillbar with a gCD. Then you notice you cant slot weapon abilites on there and the only useful abilites to cast from there are trap beast and caltrops. At the same time you are somewhat forced to spend 2 skill slots (or 3) for bound armantments in order to bnefit from daedric protection, slots other classes can just use for the mentioned skills, or any other skill they feel like.

    Jo'Khaljor
  • PainfulFAFA
    PainfulFAFA
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    Vinther wrote: »
    Why doesn't this Yolokin fella even mention the biggest strength of stam sorc? 3rd skillbar is THE most op thing you can possibly have. When a person writes a wall of whine and doesn't even consider what he already has then it's just whine and nothing more.

    3rd bar the most OP thing in the game?? LOL
    i smell console player
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    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Vinther
    Vinther
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    You can slot all the decent duration buffs and situational skills to your 3rd bar and leave much more room for things that matter.

    It opens up way more complex setups than you could normally have on ANY class.

    That's a fact, many stam sorc players acknowledge that it's the main reason they play stam sorc over any other stam class.

    Not to mention that Stam sorcs have always been badass by themselves.

    And @PainfulFAFA , sorry, but I'd rather be a console player than a NA player, we don't have such scrub level in EU though so idk how to talk to you even.
  • Birdovic
    Birdovic
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    @Vinther no idea what's so "great" about the 3rd ability bar when playing a Stam sorc? It's super annoying to switch bars.

    And no Stam sorc weren't always badass, when we had soft caps, it was great, after that, nothing "badass" or "awesome", just ok.
  • STEVIL
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    RoyJade wrote: »
    Yeah, stamsorc have a third bar. And no good attack to slot in it. And no weaving. And a long and buggy "cast" time to active it.
    This third bar is a wonderful thing, but isn't reliable in fight and is useless in a healing/dps/tanking perspective, except for some low-average build. I personally use it sometimes just for defensive rune, rapids and some utility/long duration passive outside of combat. And I lose my 20% stam regen on my back bar by doing that.

    Overload bar for long buff skills? nice!
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

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  • STEVIL
    STEVIL
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    Vinther wrote: »
    You can slot all the decent duration buffs and situational skills to your 3rd bar and leave much more room for things that matter.

    It opens up way more complex setups than you could normally have on ANY class.

    That's a fact, many stam sorc players acknowledge that it's the main reason they play stam sorc over any other stam class.

    Not to mention that Stam sorcs have always been badass by themselves.

    And @PainfulFAFA , sorry, but I'd rather be a console player than a NA player, we don't have such scrub level in EU though so idk how to talk to you even.

    or if being console player means not being so damn dismissive or condescending... its worth considering.

    course it means giving up those tactical addons that in no way feed the superiority complex of anyone we may know.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
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  • runagate
    runagate
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    Jar_Ek wrote: »
    Except that dark deal is not effective in PVP or high end pve. The 1s stationary, non animation cancellable nature of the ability means that is is unusable unless you are not really under any pressure - ie. when you don't need it. Currently most builds use it only to regain resources in a relatively safe environment - not as a heal.

    Agreed. I can use it effectively grinding mobs but trying to use it in Maelstrom would either result in breaking even (taking 8k damage while getting 8k heath) or it would flat out kill you.

    No one playing endgame content has one full second to stand around where they can be stunned or interrupted.

    This is why it's so frustrating that so many people are chiming in who haven't the slightest idea why this topic is so important. For instance, this very much isn't a pvp vs. pve thing. One could argue that dark exchange is even less useful in endgame content. Being interruptable makes it useless in PvP but at least there's a lot going on most of the time in Cyrodiil. In group content PvE, unlike in PvP, there's one-shot damage being dished out and it's a worse idea to be standing around for one second when some one-shot mechanic might come rolling out at the same time ground AoE may spawn under you, etc. That crappy heal is more like a self-CC to help you ensure you die when simply streaking or even just running around would have been a better idea.

    How many people have tried dozens of combinations of Sets and skill load outs over 2 1/2 years trying to find a way to make stamina sorc viable?

    A lot of the content in ESO on the way to max level/CP can be experienced with any random mishmash of Sets and skills, but everyone who plays for a long time is going to hit that endgame wall where they've done everything else, even if slower than others. I think that's great. Not enough people savor the first run through all the content. But no matter how slowly you level you will one day have multiple max level characters and find that these mechanics mean the difference between being viable or not. What will you do with your CP 501 stamina sorc when all your friends are running any other class combination which quite drastically outperforms your character in almost every area. At least stam sorc crit builds had decent self-heal and superior maneuverability. But inadequate DPS, inadequate CC, inadequate gap-close (running away works well, though!), inadequate anti-burst defense, etc. It's not like I and others who love stam sorcs and wish you could conscionably bring one along on most endgame activities don't have a whole stable of alternate max level characters. But the stam sorc has so much potential for a really distinct and fun playstyle. At best they are 3/4ths any other class combo.

  • Jar_Ek
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    @Vinther @STEVIL The problem with overload on a stamina sorcerer is simply that it has traditionally been a weak option as overload does not have a stamina friendly morph and hence it's damage is poor compared to magicka builds. The 3rd bar whilst it superficially seems great is actually of limited benefit to stamina builds as no weapon skills can be used and you are trading out an ultimate slot for it - which probably pushes it to the back bar ultimate. Sure you can load long duration buffs on (remember to keep any toggles on or they drop when you enter overload) such as critical surge, caltrops and defensive rune maybe, but to get to that skill now requires a bar swap, overload bar swap and then activation and then a bar swap to get out of overload and then another to get to your main bar... or slot overload on the front bar and miss out on a useful ultimate that impacts all your skills. So best not put something that you need to actually use on it, like critical surge because it's a 4s+ turnaround time. Now sure you could come up with a complex rotation that pulls it in, but that would likely be thrown by the first dodge roll or any missed timing.

    Now don't get me wrong overload isn't a dreadful ultimate, but please don't make out like it's the saviour of the class. It has a number of limitations and flaws that make it less than the amazing ultimate that you seem to believe it is. Why do you think that you rarely see stamina sorcerers slotting it? Or are we all far too dense to realise it's potential?
  • Erock25
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    Vinther wrote: »
    You can slot all the decent duration buffs and situational skills to your 3rd bar and leave much more room for things that matter.

    It opens up way more complex setups than you could normally have on ANY class.

    That's a fact, many stam sorc players acknowledge that it's the main reason they play stam sorc over any other stam class.

    Not to mention that Stam sorcs have always been badass by themselves.

    And @PainfulFAFA , sorry, but I'd rather be a console player than a NA player, we don't have such scrub level in EU though so idk how to talk to you even.

    I don't know who was telling you they play stam sorc for the third bar. Of course it's just my opinion, but you were doing it wrong if you didn't have flawless and ice comet. Sometimes atro if you needed daedric protection. Overload fails for stamina sorc because it doesn't scale with physical cp and because we have poor non-weapon skill ranged options to create layered damage. The third bar is great but the opportunity cost is too high.
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  • STEVIL
    STEVIL
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    Jar_Ek wrote: »
    @Vinther @STEVIL The problem with overload on a stamina sorcerer is simply that it has traditionally been a weak option as overload does not have a stamina friendly morph and hence it's damage is poor compared to magicka builds. The 3rd bar whilst it superficially seems great is actually of limited benefit to stamina builds as no weapon skills can be used and you are trading out an ultimate slot for it - which probably pushes it to the back bar ultimate. Sure you can load long duration buffs on (remember to keep any toggles on or they drop when you enter overload) such as critical surge, caltrops and defensive rune maybe, but to get to that skill now requires a bar swap, overload bar swap and then activation and then a bar swap to get out of overload and then another to get to your main bar... or slot overload on the front bar and miss out on a useful ultimate that impacts all your skills. So best not put something that you need to actually use on it, like critical surge because it's a 4s+ turnaround time. Now sure you could come up with a complex rotation that pulls it in, but that would likely be thrown by the first dodge roll or any missed timing.

    Now don't get me wrong overload isn't a dreadful ultimate, but please don't make out like it's the saviour of the class. It has a number of limitations and flaws that make it less than the amazing ultimate that you seem to believe it is. Why do you think that you rarely see stamina sorcerers slotting it? Or are we all far too dense to realise it's potential?

    I believe overload on its own is a meh, middle of the road ulti. Its advantages are range (not all ulti have range), extremely low threshold to use, can be used as aoe or single target, counts as light/hvy attack and ok damage in non-cp or magica builds.

    So taken alone imo its an ok at best ulti.

    Situationally, less imp now than it used to be but wait for db, it has a bump in that its not one and done but a more lasting ulti and that means when you exhaust your main offense fuel you can drop to overload to keep offense up while your main statregen does its thing. 5 sec stamina cost boost poison,nswitch out to ovl for 5 sec.

    Still, just ok.

    Then you add the third bar.

    That for me in terms of character buold to a good place.

    Just like people slot some ultis for their passive when slotted gains, overload to me serves as a functional ulti with situational strength but overall character gains evrn if i never use it as an attack.

    I dont think its OP. But it isnt the dog many seeking sorc-up-rules portray it as AND it really serves the sorc by helping allievate the toggle slotting issues.

    That said, a hurricane/wind overload morph i agree wholeheartily needs to happen. Shoulda happened with DB and the storm/hurricane change-up. I see it as blasts of wind hitting and knocking like the temp javelin thing but at ulti level, with a chanelled hvy and affected by cp for physical.

    Obvious need.should happen soon.

    Ymmv.

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    First Law of Nerf-o-Dynamics
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  • Cathexis
    Cathexis
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    I have used dark deal extensively in PvP. I can make it work SOME of the time, but a smart opponent will logically just interupt you. That said, spamming dark deal and being interrupted repeatedly by a single opponent will simply drain out their stam pool while yours will replenish with every successful cast between interupts. In theory that's an advantage unless they can regen interupts as fast as they use them.

    With all that in mind NO other class has skills like dark deal that give them a blatantly debilitating weak spot where you can be interrupted, and where you have to wait around for the positive effects to kick in even when you are not.

    It all ties back into the core problem I feel which is that the design has huge strategic gaps in the play style like survivability when you are outnumbered and sufficient damage.

    In 1v1 fights I spend about 2/3 of my time cycling buffs before attacking. That's a huge disadvantage.
    Edited by Cathexis on May 30, 2016 4:09AM
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  • Mettaricana
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    I just want something else to slot for the daedric stam passive the stamina buff is ok but I'd see more benefit not using it in place of a active usable skill. Love to use wrecking, hurricane, brawler, crit rush and surge on one bar on top of flawless ultimate. Unless atro was given a stam morph that could move around and hit like and overload light attack.

    But as game stands now that's just a pipe dream and I don't even own a pipe...
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Well guys and gals, we are a few days from launch. 27 pages in, and over 800 replies. I thank everyone for all the support and feedback.

    It goes without saying that I am a bit disappointed so far with our progress but on the other hand my expectations were highly curbed for obvious reasons.

    I was hoping at least to get bound armaments de-toggled like magelight. It seems that there still is a huge divide in how Eric sees the sorcerer class and how people that play the class see it. Not sure there is much to be done with this in the short term.

    Any suggestions on how to further curate this thread? I don't want all of our effort to go to waste. This thread is a one stop shop for a ton of great sorcerer ideas. I am thinking of turning this into an "outstanding issues" thread, so we can be prepared when the next patch comes out.

    As more and more people try out stamina sorc we can post their impressions here and make a list of the things we still need. Even though we may be disappointed, we are rallied now and have a vast knowledgebase of material to reference for next time.
  • Daymond
    Daymond
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    Right now my bar set up for db will be
    The new bloodthirst flurry morph, rune cage, bolt escape,bound armaments, expert hunter, dawnbreaker
    Second bar bound armaments,vigour,hurricane,crit surge, either rally or shuffle for 2nd ult negate

    Pretty much the same as i have live except added hunter and crit surge

    What i do for a fight usually buff up and hit them with rune cage since it doesnt break on dots if they dont break it i can just wail on them with flurry.

    So far this update has been good for my build ive been using but would like a buff to crit surge heal, rune cage not to be dodgeable also a bound armaments change like people have said.

    Maybe they could change negate morphs to 1 silences magic the other stamina if this happened which would you choose?
  • Jar_Ek
    Jar_Ek
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    @Yolokin_Swagonborn I suggest the way forward as follows:

    1. Go through this thread and summarize it (capturing the suggestions including salient pros and cons or options where there is disagreement). If you're feeling particularly masochistic, do the same with past threads on the same subject (I have made a few in the past, I think @Erock25 has and i'm sure there are others).
    2. Petition @zos to become a stamina sorcerer class advocate - if no joy then try to be an unofficial one promoting discussion without vitriol in an effort to improve stamina sorcerers.
    3. Place the summary thread here and then reference it from new threads in general and character mechanics once the post db launch flurry of activity has died down.
    4. It will be virtually impossible to keep momentum after db launch as people will play and know that no changes are coming until the next update. So keep a list of the issues you here about on the forums for the next cycle.
    5. Try to work out the priorities for stamina sorcerers and pass them onto @ZOS_JessicaFolsom as carefully worked questions for the dev team. Get general stamina sorcerer agreement as best you can (poll maybe).
    6. Don't lose heart.

    Good luck.
  • DDragon
    DDragon
    Since it has been told several times that we should back our opinins with math and logic, if you were to do so as @Jar_Ek have written, please tell as which aspects in your opinion needs logic/math backing, so fellow stamina sorcs can work on getting those numbers.
  • Izaki
    Izaki
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    Hurricane would have to give Major Expedition for the duration to be truly valuable. Otherwise you would want to refresh it and this would eat up your stam. This was the same problem with thundering presence. You can refresh boundless storm as much as you want because it's a magicka sink and a good utility skill.

    Why can't hurricane become the other morph of liquid lightning, (the bigger radius one) that no one uses? That way you could use it with boundless storm.

    I don't quite agree with you on that. Hurricane is great as it is. Why? Because you can use it in conjunction with the Bow passive that grants you Major Expedition. That means 40% more speed. If you've got an orc=> 12% more sprint speed on top of that. Thats higher than any other class can achieve. Even though it drains you stam pool for utility.
    I do agree that a DPS stam skill would be great. But then if we had a Stam Shard, why would anyone use the weapon skill lines. I would rather see a Stamina daedric curse along with either a HUGE buff or complete deletion of pets in the Daedric Summoning skill tree. Seriously a Stam Curse would really help sorcs more than any kind of spammable DPS which you can already get from a weapon skill line. That way you'd be able to lay do a huge burst along with Crit Rush Dizzying Swing and Executionner. A physical/poison dmg ulti would be too much to ask but hey we can dream right?

    Do you really want to have a static ground placed DoT ? I'm fine with most DB changes to sorc (including shield duration modification) except the fact that Surge has a cooldown.
    Ajax_22 wrote: »
    Also Stam Sorcs are currently the weakest class in PvP. If you take two players of the same skill level, running the same gear for stam or equivalent gear for magic the Stam Sorc will lose.

    Yeah but the guy did have some good points though ! And plus I don't think thats the scenario for this type of fight, because of the sick mobility stam sorcs have... At first it might not seem that way, but mobility is quite defining.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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