Tyrannitar wrote: »Did some PTS dueling last night. I was the only stamina sorc there out of several stam dks, nightblades and a few magicka classes.
I was using 5 Hundings, 3 Night Mother Gaze, 1 Kena. All legendary. Divines on big pieces and impen on small. All stam enchants. 3 agility with 2 regen and 1 weapon damage.
Was using dw axes/bow setup.
Overall, the changes are growing on me. I would be super fast with bows speed boost and hurricane up mostly 24/7.
The fights were fairly even. Managed to beat everyone there at least once.
I really feel for the magicka sorcs tho. Yall got screwed over.
EDIT: my goal with this set up was to find a setup that would allow me to easily bounce between pvp / pve. As such i sit at around 50% crit and get my surge heal practically every second. In PVE my surge was crit healing for around 5.5k.
I would toss down trops, poison inject, use streak as a gap closer, drop rearming trap, and flurry my heart away.
Worked better then i expected.
In theory this sounds ok, I was also excited to try out DW/SnB, DW/Bow or even SnB/Bow setups for something different besides 2H/Bow.
For a duel, those could work using Streak as a gapcloser or Invasion. But I see real problems taking that to open world because of the cost increase on Streak.
It was deffinely a shock to some people though.
Most expected me to sprint into battle but starting off with poison arrow /trops then streaking right up to their face with my axes would cause them to immediatley go "Oh ***" over teamspeak and start backpeddling.
Feng. I feel you here. That was almost as ignorant saying that the surge nerfs were because "people could spam overloadlight attacks" to get their health back up in 2 shots....
Honestly, too many plebs are giving @Wrobel advice, and I wouldn't be suprised if this guy wasn't one of them >.>
Yolokin_Swagonborn wrote: »DARK EXCHANGE ... In PvP, with so many interrupts available, its a guaranteed death sentence.
Yolokin_Swagonborn wrote: »DARK EXCHANGE ... In PvP, with so many interrupts available, its a guaranteed death sentence.
A channeled heal that can be interrupted. What could possibly better say, "Someone should actually spend time thinking this through and playtesting it."
Except that dark deal is not effective in PVP or high end pve. The 1s stationary, non animation cancellable nature of the ability means that is is unusable unless you are not really under any pressure - ie. when you don't need it. Currently most builds use it only to regain resources in a relatively safe environment - not as a heal.
Tyrannitar wrote: »Did some PTS dueling last night. I was the only stamina sorc there out of several stam dks, nightblades and a few magicka classes.
I was using 5 Hundings, 3 Night Mother Gaze, 1 Kena. All legendary. Divines on big pieces and impen on small. All stam enchants. 3 agility with 2 regen and 1 weapon damage.
Was using dw axes/bow setup.
Overall, the changes are growing on me. I would be super fast with bows speed boost and hurricane up mostly 24/7.
The fights were fairly even. Managed to beat everyone there at least once.
I really feel for the magicka sorcs tho. Yall got screwed over.
EDIT: my goal with this set up was to find a setup that would allow me to easily bounce between pvp / pve. As such i sit at around 50% crit and get my surge heal practically every second. In PVE my surge was crit healing for around 5.5k.
I would toss down trops, poison inject, use streak as a gap closer, drop rearming trap, and flurry my heart away.
Worked better then i expected.
In theory this sounds ok, I was also excited to try out DW/SnB, DW/Bow or even SnB/Bow setups for something different besides 2H/Bow.
For a duel, those could work using Streak as a gapcloser or Invasion. But I see real problems taking that to open world because of the cost increase on Streak.
It was deffinely a shock to some people though.
Most expected me to sprint into battle but starting off with poison arrow /trops then streaking right up to their face with my axes would cause them to immediatley go "Oh ***" over teamspeak and start backpeddling.
Feng. I feel you here. That was almost as ignorant saying that the surge nerfs were because "people could spam overloadlight attacks" to get their health back up in 2 shots....
Honestly, too many plebs are giving @Wrobel advice, and I wouldn't be suprised if this guy wasn't one of them >.>
Mainly directed @Tyrannitar
Once again,
I was simply reporting on my expirence in the PTS for one night.
Never claimed i was dueling some MLG pros and that stam sorc changes were the best thing ever which is what you seem to think i was implying.
They were just random people i found in Cyrodil. that were taken by surprise and i had moderate success for what i was running. That is all.
Your making it sound as if my post implies stam sorcs are the best class evar. I was simply saying that from ONE NIGHT of light testing with a skill set up that i threw together in 2 minutes i managed to get some kills in.
Do we need work? Yeah lots. Will i at least TRY to remain positive and adapt to what changes i get stuck with? Yes. Does this mean that the class has 0 problems? No.
No need to yet your panties in a bunch.
Why doesn't this Yolokin fella even mention the biggest strength of stam sorc? 3rd skillbar is THE most op thing you can possibly have. When a person writes a wall of whine and doesn't even consider what he already has then it's just whine and nothing more.
Why doesn't this Yolokin fella even mention the biggest strength of stam sorc? 3rd skillbar is THE most op thing you can possibly have. When a person writes a wall of whine and doesn't even consider what he already has then it's just whine and nothing more.
Yeah, stamsorc have a third bar. And no good attack to slot in it. And no weaving. And a long and buggy "cast" time to active it.
This third bar is a wonderful thing, but isn't reliable in fight and is useless in a healing/dps/tanking perspective, except for some low-average build. I personally use it sometimes just for defensive rune, rapids and some utility/long duration passive outside of combat. And I lose my 20% stam regen on my back bar by doing that.
You can slot all the decent duration buffs and situational skills to your 3rd bar and leave much more room for things that matter.
It opens up way more complex setups than you could normally have on ANY class.
That's a fact, many stam sorc players acknowledge that it's the main reason they play stam sorc over any other stam class.
Not to mention that Stam sorcs have always been badass by themselves.
And @PainfulFAFA , sorry, but I'd rather be a console player than a NA player, we don't have such scrub level in EU though so idk how to talk to you even.
Yolokin_Swagonborn wrote: »Except that dark deal is not effective in PVP or high end pve. The 1s stationary, non animation cancellable nature of the ability means that is is unusable unless you are not really under any pressure - ie. when you don't need it. Currently most builds use it only to regain resources in a relatively safe environment - not as a heal.
Agreed. I can use it effectively grinding mobs but trying to use it in Maelstrom would either result in breaking even (taking 8k damage while getting 8k heath) or it would flat out kill you.
No one playing endgame content has one full second to stand around where they can be stunned or interrupted.
You can slot all the decent duration buffs and situational skills to your 3rd bar and leave much more room for things that matter.
It opens up way more complex setups than you could normally have on ANY class.
That's a fact, many stam sorc players acknowledge that it's the main reason they play stam sorc over any other stam class.
Not to mention that Stam sorcs have always been badass by themselves.
And @PainfulFAFA , sorry, but I'd rather be a console player than a NA player, we don't have such scrub level in EU though so idk how to talk to you even.
@Vinther @STEVIL The problem with overload on a stamina sorcerer is simply that it has traditionally been a weak option as overload does not have a stamina friendly morph and hence it's damage is poor compared to magicka builds. The 3rd bar whilst it superficially seems great is actually of limited benefit to stamina builds as no weapon skills can be used and you are trading out an ultimate slot for it - which probably pushes it to the back bar ultimate. Sure you can load long duration buffs on (remember to keep any toggles on or they drop when you enter overload) such as critical surge, caltrops and defensive rune maybe, but to get to that skill now requires a bar swap, overload bar swap and then activation and then a bar swap to get out of overload and then another to get to your main bar... or slot overload on the front bar and miss out on a useful ultimate that impacts all your skills. So best not put something that you need to actually use on it, like critical surge because it's a 4s+ turnaround time. Now sure you could come up with a complex rotation that pulls it in, but that would likely be thrown by the first dodge roll or any missed timing.
Now don't get me wrong overload isn't a dreadful ultimate, but please don't make out like it's the saviour of the class. It has a number of limitations and flaws that make it less than the amazing ultimate that you seem to believe it is. Why do you think that you rarely see stamina sorcerers slotting it? Or are we all far too dense to realise it's potential?
Yolokin_Swagonborn wrote: »Hurricane would have to give Major Expedition for the duration to be truly valuable. Otherwise you would want to refresh it and this would eat up your stam. This was the same problem with thundering presence. You can refresh boundless storm as much as you want because it's a magicka sink and a good utility skill.
Why can't hurricane become the other morph of liquid lightning, (the bigger radius one) that no one uses? That way you could use it with boundless storm.
Also Stam Sorcs are currently the weakest class in PvP. If you take two players of the same skill level, running the same gear for stam or equivalent gear for magic the Stam Sorc will lose.