vortexman11 wrote: »I don't believe Vicious Death is bugged, but I don't think its as simple as people think.
I'm sure most of us are aware of the strange mechanic (especially if you've played a healer) where if your incoming heals are greater than the incoming damage you're taking, then you could potentially go below what looks to be 0 health only to shoot back up. I think Vicious Death basically negates that due to its instant damage as soon as you reach 0, while in other situations you may not of died. Of course Im not sure if this is true, its just my own theory.
The problem I have with this video is that Jules in my opinion is not a trustworthy person in regards of discussing game balance. I remember her execute vid where she used different characters with no stats shown to proove how op Jesus beam was outside ecexute range. When I tested it on a char with similar weapon / spell damage and magicka / stamina my dps with la+executioner weaving was noticable higher than with radiant opression. Then there was her list about op nbs because they have more major buffs (e.g. 30% damage reduction from veil was listed, 30% damage reduction from nova was not listed)Roehamad_Ali wrote: »I suppose no matter how much evidence is presented doubters are gonna doubt . Sorry Jules . The test was lengthy , the proper add ons were used and a compilation of attacks right in the damage zone was conducted . I don't know how much more could have been done .
Anything else maybe just lag . This test was done correctly .
God_flakes wrote: »Forgive me but I thought this was already cleared up? Didn't Gina already come out and say it's a UI/death recap bug?
Roehamad_Ali wrote: »I suppose no matter how much evidence is presented doubters are gonna doubt . Sorry Jules . The test was lengthy , the proper add ons were used and a compilation of attacks right in the damage zone was conducted . I don't know how much more could have been done .
Anything else maybe just lag . This test was done correctly .
lolo_01b16_ESO wrote: »The problem I have with this video is that Jules in my opinion is not a trustworthy person in regards of discussing game balance. I remember her execute vid where she used different characters with no stats shown to proove how op Jesus beam was outside ecexute range. When I tested it on a char with similar weapon / spell damage and magicka / stamina my dps with la+executioner weaving was noticable higher than with radiant opression. Then there was her list about op nbs because they have more major buffs (e.g. 30% damage reduction from veil was listed, 30% damage reduction from nova was not listed)Roehamad_Ali wrote: »I suppose no matter how much evidence is presented doubters are gonna doubt . Sorry Jules . The test was lengthy , the proper add ons were used and a compilation of attacks right in the damage zone was conducted . I don't know how much more could have been done .
Anything else maybe just lag . This test was done correctly .
So all her video did was making me suspicious that there is something bugged about vd and she wants to hide it.
lolo_01b16_ESO wrote: »The problem I have with this video is that Jules in my opinion is not a trustworthy person in regards of discussing game balance. I remember her execute vid where she used different characters with no stats shown to proove how op Jesus beam was outside ecexute range. When I tested it on a char with similar weapon / spell damage and magicka / stamina my dps with la+executioner weaving was noticable higher than with radiant opression. Then there was her list about op nbs because they have more major buffs (e.g. 30% damage reduction from veil was listed, 30% damage reduction from nova was not listed)Roehamad_Ali wrote: »I suppose no matter how much evidence is presented doubters are gonna doubt . Sorry Jules . The test was lengthy , the proper add ons were used and a compilation of attacks right in the damage zone was conducted . I don't know how much more could have been done .
Anything else maybe just lag . This test was done correctly .
So all her video did was making me suspicious that there is something bugged about vd and she wants to hide it.
vortexman11 wrote: »I don't believe Vicious Death is bugged, but I don't think its as simple as people think.
I'm sure most of us are aware of the strange mechanic (especially if you've played a healer) where if your incoming heals are greater than the incoming damage you're taking, then you could potentially go below what looks to be 0 health only to shoot back up. I think Vicious Death basically negates that due to its instant damage as soon as you reach 0, while in other situations you may not of died. Of course Im not sure if this is true, its just my own theory.
lolo_01b16_ESO wrote: »The problem I have with this video is that Jules in my opinion is not a trustworthy person in regards of discussing game balance. I remember her execute vid where she used different characters with no stats shown to proove how op Jesus beam was outside ecexute range. When I tested it on a char with similar weapon / spell damage and magicka / stamina my dps with la+executioner weaving was noticable higher than with radiant opression. Then there was her list about op nbs because they have more major buffs (e.g. 30% damage reduction from veil was listed, 30% damage reduction from nova was not listed)Roehamad_Ali wrote: »I suppose no matter how much evidence is presented doubters are gonna doubt . Sorry Jules . The test was lengthy , the proper add ons were used and a compilation of attacks right in the damage zone was conducted . I don't know how much more could have been done .
Anything else maybe just lag . This test was done correctly .
So all her video did was making me suspicious that there is something bugged about vd and she wants to hide it.
vortexman11 wrote: »God_flakes wrote: »Forgive me but I thought this was already cleared up? Didn't Gina already come out and say it's a UI/death recap bug?
Yes she did, and its getting fixed for DB I think.Roehamad_Ali wrote: »I suppose no matter how much evidence is presented doubters are gonna doubt . Sorry Jules . The test was lengthy , the proper add ons were used and a compilation of attacks right in the damage zone was conducted . I don't know how much more could have been done .
Anything else maybe just lag . This test was done correctly .
I completely agree with @Jules where the set is working as intended in the sense where its procing when you are "dead".
I just think what the game considers "dead" is a bit misleading. Is it when you're at zero health? Or is it when you're at zero health with too much incoming damage to recover, from what I've seen the game considers you dead when you're at zero health while taking greater damage than you're being healed for, while the set considers you dead the moment you're at zero health, without taking incoming heals into account.
Either way, Vicious Death is working as intended, game mechanics are just messed up.
lolo_01b16_ESO wrote: »The problem I have with this video is that Jules in my opinion is not a trustworthy person in regards of discussing game balance. I remember her execute vid where she used different characters with no stats shown to proove how op Jesus beam was outside ecexute range. When I tested it on a char with similar weapon / spell damage and magicka / stamina my dps with la+executioner weaving was noticable higher than with radiant opression. Then there was her list about op nbs because they have more major buffs (e.g. 30% damage reduction from veil was listed, 30% damage reduction from nova was not listed)Roehamad_Ali wrote: »I suppose no matter how much evidence is presented doubters are gonna doubt . Sorry Jules . The test was lengthy , the proper add ons were used and a compilation of attacks right in the damage zone was conducted . I don't know how much more could have been done .
Anything else maybe just lag . This test was done correctly .
So all her video did was making me suspicious that there is something bugged about vd and she wants to hide it.
God_flakes wrote: »Forgive me but I thought this was already cleared up? Didn't Gina already come out and say it's a UI/death recap bug?
The Vicious Death proc happens the millisecond that there is enough incoming damage to otherwise kill you.
@Jules
1:20 : you are at 1318 health and you take one light attack of 754 damage -> you should not have died...but you still die somehow (vicious death procs ?).
Sounds bugged to me or am I missing something ?
* is it UI health desync of your add on ? - but it seems to be working fine in your second attempt.
* is it enchantment proccing on you (I am not sure but I think it does not always appear on death recap?).
* is it a status effect ? (burned?)
It needs some explanation of what is going on here imo. Your second attempt proves your point but your first, I am not convinced...
FatKidHatchets wrote: »@Jules
1:20 : you are at 1318 health and you take one light attack of 754 damage -> you should not have died...but you still die somehow (vicious death procs ?).
Sounds bugged to me or am I missing something ?
* is it UI health desync of your add on ? - but it seems to be working fine in your second attempt.
* is it enchantment proccing on you (I am not sure but I think it does not always appear on death recap?).
* is it a status effect ? (burned?)
It needs some explanation of what is going on here imo. Your second attempt proves your point but your first, I am not convinced...
Look at her health at the bottom. Her health was desync.
Great Video Jules. Folks will still cry that its broke but great video.
FatKidHatchets wrote: »@Jules
1:20 : you are at 1318 health and you take one light attack of 754 damage -> you should not have died...but you still die somehow (vicious death procs ?).
Sounds bugged to me or am I missing something ?
* is it UI health desync of your add on ? - but it seems to be working fine in your second attempt.
* is it enchantment proccing on you (I am not sure but I think it does not always appear on death recap?).
* is it a status effect ? (burned?)
It needs some explanation of what is going on here imo. Your second attempt proves your point but your first, I am not convinced...
Look at her health at the bottom. Her health was desync.
Great Video Jules. Folks will still cry that its broke but great video.
Her health does not appear to be desync until you see that when she's dead she still has 1238 HP....that might be the cause why many people think it's bugged.
That's why this video should have been made using basic game UI. Because right now it just proves that FTC is not reliable (which we already knew).

I'm just asking myself why they dont simply fix it. Shouldn't be that hard.
@RinaldoGandolphi
For small scale PVP/competitive play, there are so many superior and frankly quite wonderful games that you can choose from. These make up the most popular games in the world, even throughout history before the digital era; with many of the classics still reigning today (Chess, cards, ...) [Note: Chess is the most popular game in the world, 1 in 10 people worldwide play it]
If you want small scale PVP balanced around competitive small group play, you could look no further than the MOBA genre to find a game with 20 million players. You could also examine the FPS genre, another incredibly popular genre with games featuring millions or even tens of millions of players. The RTS genre also has some creative and excellent features itself.
When I entered Cyrodiil for the very first time and discovered gigantic macro warfare with great performance and not a hint of lag in 100 person battles, that was my time. I wasn't the strongest or the best player, and yet I could effectively play a siege role and feel that I still had a place. If I wanted small scale, I would play something else. ESO did one thing right for me, and that's why I've given ZOS what little precious free time I have.
I stopped playing for a long time, before IC was released even. I only came back recently, during this thieves guild expansion. Naturally, I was soon to re-enter Cyrodiil. What is this performance? Are those dropped frames? What is this latency?
That never existed, in case you forgot. To me, that's the game ruiner, not these zerg breakers or even balance I may or may not like, or other small trivialities. It's the loss of that former wonderful glory, that raw huge scale PVP that I haven't sensed a taste of since EVE. EVE and spaceships was never my thing, but my god did EVE do war.
Say what you will about large scale combat; but to many of us, or at least to me, that is one of the supreme virtues of ESO.
https://www.youtube.com/watch?v=QMIZ--gVjtE
God_flakes wrote: »Forgive me but I thought this was already cleared up? Didn't Gina already come out and say it's a UI/death recap bug?