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Official Feedback Thread for Templars

  • Joy_Division
    Joy_Division
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    Alcast wrote: »
    I really wish there was a PHYSICAL damage ULTIMATE for templars.
    Cresecent Sweep could be changed to Physical damage for example.

    What do you think we are? Nightblades or Dragonknights? The nerve to even ask!
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Suru
    Suru
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    Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies.

    ^This might potentially be decent for PvE Dps depending on whether the damage procs on overhealing, but for PvP I'd much rather have purifying ritual back.
    Suru wrote: »
    The stamplar buffs, make me really happy. The burning light change was something I really love. ZoS did a good job when implementing a stamina jabs to make their passives work together making burning light scale off weapon or spell damage. Making them physical or magic damage depending on whatever is highest is amazing along with backlash becoming physical aswell.

    BoL and Healing ward not being able to go through LoS blockers will be super interesting, I personally don't like it since this is how the abilities have worked since launch which really let healers be creative with positioning. We'll see how it goes, I've retired from my loved Templar Healers, so I'd love to get true feedback from amazing templars like @DisgracefulMind and others who love the Templar class and have experience with it now.

    It's probably going to make Breath of Life work like Focused Charge. A pebble between you and your target will make the heal fail.

    LOL, stuck in perma jazz hands animation haha

    Edited by Suru on April 25, 2016 10:38PM


    Suru
  • Cinbri
    Cinbri
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    manny254 wrote: »
    AfkNinja wrote: »
    MissBizz wrote: »
    @tinythinker Have you been on PTS yet?

    There was no patch note calling out that focused healing now only gives minor mending (8%) instead of major mending (25%), although "minor mending" is using in the focused healing explanation.

    I'm wondering if it's an oops on the patch notes, or if the healing was nerfed.

    I think and hope it's an "oops", since they just gave us Major Mending last patch LOL!

    It was a typo. On pts it is still major mending.

    Thx God.
    Edited by Cinbri on April 25, 2016 10:38PM
  • Ashamray
    Ashamray
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    And how will I burst with Detonation and Dawnbreakek (for magicka) being nerfed?
    Alternative adequate quick-dmg Ultimate for Templars, huh?
    How many vampires will sneak now on the streets?
    Is it a joke if I will press twice Purifying ritual to remove one NB's Mark that applies 3 debuffs?
    Edited by Ashamray on April 25, 2016 10:38PM
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  • bikerangelo
    bikerangelo
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    I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.

    Just checked, Ritual of Retribution only removes 2 negative effects at max level.
  • tinythinker
    tinythinker
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    So if a lot of the anti-vamp/daedra stuff is being removed from FG skills, can we get that added onto Burning Light instead.

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  • Ashamray
    Ashamray
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    I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.

    Just checked, Ritual of Retribution only removes 2 negative effects at max level.

    >_<
    Now we are forced to spam it as we are forced to spam bol due to lack of def skills.
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  • timidobserver
    timidobserver
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    I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.

    Just checked, Ritual of Retribution only removes 2 negative effects at max level.

    I'd rather have 5 negative effect removal back. They can keep the damage.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
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  • Zheg
    Zheg
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    I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.

    Just checked, Ritual of Retribution only removes 2 negative effects at max level.

    But hey, now we get tickle damage and it's closer to the 'house' vision. Basically it's just a cheap version of purge now, yippee. WTB old version of channeled focus and old version of purify - preferably with the ability to still cleanse projectiles xD
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    danno8 wrote: »
    AfkNinja wrote: »
    danno8 wrote: »
    Rushed Ceremony. Is that another BoL nerf?

    If so, can we get back the 2 additional targets please?

    Line of sight changes were needed though. No more hiding in a building to heal people.

    I understand that. This was the change everyone wanted, not the loss of the extra heal.

    So now that this change has gone through, it would be nice to get the extra heal back.

    Yeah, but, the first BoL nerf wasn't "in place of" the LoS complaints/nerf, it was dev-based. They think the old BoL makes healing too easy/boring. So two different types of nerfs with different sources/motivations. Unless the devs think it's too hard to heal now as a Templar, don't hold your breath (hehe) waiting for them to change that back.

    I've never tried the sorc pet heal, I'dbe interested to know if it ignores line of sight. Since that would be now two times our version of the same spell got nerfed while theirs remains unchanged. Since I didn't see anything about theirs and line of sight in the notes.

    Not that anyone uses pets in pvp, but still annoying just because. Yes I'm still salty!
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    I really wish there was a PHYSICAL damage ULTIMATE for templars.
    Cresecent Sweep could be changed to Physical damage for example.

    Or it could scale off whichever attribute was higher, like Burning Light does now.

    Yes. All Ultimates actually should do that. I do not know why they are afraid of that change.
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  • zyk
    zyk
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    @ZOS_GinaBruno Did ZOS fail to notice all of the Templar only/based groups tearing up Cyrodiil in 2.3?
  • danno8
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    Can't tell if Focused Charge is more reliable...yet. But it certainly looks much weirder.
  • Hymzir
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    Gonna mull over the chances for a while and then post more detailed feedback - doubt it will be as long as it was last time, since most of the stuff I said back then still apply. The issues we had back then are still the issues we are dealing with now - the key being resource management and the other mobility.

    But for what it's worth... These changes do look okay, and much better thought out than than what we got served with TG. The changes made back then pushed us towards certain build styles, and I see these changes as continuation of those developments. (I.e. Templars are either full on support heal-o-matons, back row artillery, or stationary bastion that are really difficult to kill.)

    The changes to purifying ritual and Focused healing do give lot more credence to the idea of standing our ground, but only time will tell how it all plays out. I still wish they'd redesign the whole class and gave up on this house nonsense, but since that is unlikely to happen, we gotta play with the cards they deal us, and for the most part I see some good changes here.

    There are still few simple tweaks that would help Templars play out more smoothly and for our skills to work better with non-class skills, but I'll leave all that business for later. All I really want to add at this point is that do not make Crescent Sweep physical, leave it magicka based.

    Why you may ask - well because they made Dawnbreaker physical. If you are a stamplar and want a close range burst skill then why would you not use Dawnbreaker? Sure, they did lower the weapon damage buff for Flawless Dawnbreaker, but now you get extra weapon damage for slotting fighter guild skills so you still get the same buff overall. And there are other cool changes to to FG skills too, so you might end up slotting couple extra ones for even more weapon damage and thus even greater physical burst with Dawnbreaker.

    That's why I'd leave Crescent Sweep as a magicka based close quarter burst - the other morph whose name escapes me at the moment is supposed to be defensive in nature and be intended for tanks. I suppose you could turn that into physical, but then again its main shtick is buffing defense so.. does it matter much which it is? There are plenty of Templar magicka tanks though, that might wanna use it too, so maybe you could just make it deal whichever type was better for the caster.
    Edited by Hymzir on April 25, 2016 11:36PM
  • thejynxed
    thejynxed
    danno8 wrote: »
    AfkNinja wrote: »
    danno8 wrote: »
    Rushed Ceremony. Is that another BoL nerf?

    If so, can we get back the 2 additional targets please?

    Line of sight changes were needed though. No more hiding in a building to heal people.

    I understand that. This was the change everyone wanted, not the loss of the extra heal.

    So now that this change has gone through, it would be nice to get the extra heal back.

    Yeah, but, the first BoL nerf wasn't "in place of" the LoS complaints/nerf, it was dev-based. They think the old BoL makes healing too easy/boring. So two different types of nerfs with different sources/motivations. Unless the devs think it's too hard to heal now as a Templar, don't hold your breath (hehe) waiting for them to change that back.

    I've never tried the sorc pet heal, I'dbe interested to know if it ignores line of sight. Since that would be now two times our version of the same spell got nerfed while theirs remains unchanged. Since I didn't see anything about theirs and line of sight in the notes.

    Not that anyone uses pets in pvp, but still annoying just because. Yes I'm still salty!

    On live the heal ignores LoS. How do I know this? Because the heal worked just fine when the bug that prevented Sorc pets from traveling with you when you used a wayshrine, etc wasn't yet fixed.
    Edited by thejynxed on April 25, 2016 11:46PM
  • Laurentia
    Laurentia
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    Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies

    This morph only cleanses 2 debuffs now, instead of 5. It also used to be cheaper than the other morph, now the cost is the same. So basically we are giving up a cost decrease and 3 (!!!) self-cleanses for a weak ground dot?
    Edited by Laurentia on April 25, 2016 11:46PM
  • AriBoh
    AriBoh
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    ZoS punches us in the face and storms out the house (TG) then comes back with a $5 bottle of wine and some gas station chocolates (DB) and expects forgiveness? Sorry gonna need more than that.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • Reorx_Holybeard
    Reorx_Holybeard
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    Xiana wrote: »
    Abilities that heal based on their damage done (Strife, Puncturing Sweeps, etc.) will no longer “double dip” in the Critical Strike modifier.
    The damage from these abilities can still Critically Strike, but the healing will no longer be able to roll for an additional Critical Strike chance.

    ^Not in our class section, but this will impact us significantly.

    Not sure if I understand this right. Does this mean that sweep heals can't crit at all or can they still crit if the damage part didn't?

    From my take it means that it works like this on live:
    -Hit a target.
    -Chance for damage done to proc a crit (=extra damage and therefore extra healing based on that damage)
    -Chance for healing done to proc a crit (=extra healing based on the heal from the damage done)

    How it now works for this update:
    -Hit a target.
    -Chance for damage done to proc a crit (=extra damage and therefore extra healing based on that damage)
    -Chance for healing done to proc a crit (=extra healing based on the heal from the damage done)

    Hence the "no double dip" explanation in the patch notes.

    This has a noticeable impact on healing done by PS, more so for characters with higher critical %. If I have my theorycrafting right it should reduce healing from PS by:
    HealingLoss = CritChance * CritChance / 2
    

    This roughly matches some quick tests on Giants in Wrothgar on Live and PTS. On Live I was averaging 6k HPS and on PTS only 5k HPS. A loss of 17% compared to the theoretical loss of 15% from my 55% critical rating (0.55 * 0.55 / 2 = 0.15). If you have a 70% critical rating you'd be losing 25% healing.

    These were very quick tests so feel free to correct me if you've found different results.
    Edited by Reorx_Holybeard on April 26, 2016 12:52AM
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  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    #MOREORBS
  • staracino_ESO
    staracino_ESO
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    Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.
  • timidobserver
    timidobserver
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    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    @Nifty2g
    I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
    Edited by timidobserver on April 26, 2016 1:39AM
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  • Khenzy
    Khenzy
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    Laurentia wrote: »
    Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies

    This morph only cleanses 2 debuffs now, instead of 5. It also used to be cheaper than the other morph, now the cost is the same. So basically we are giving up a cost decrease and 3 (!!!) self-cleanses for a weak ground dot?

    This is massive nerf to the most core Templar skill of them all. Why am I not seeing more posts about this? This is huge, my dear templars.
  • tinythinker
    tinythinker
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    Oh, and even when on level ground (it may have bumpy texture as it is sand on a dune but my target and I are level to each other on an otherwise flat surface) the Charge attack still fails to launch. A lot. Even when I am as close as I can get before the skill can't be used anyway.
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  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    Ritual of Retribution is GARBAGE!!!
    My solution to Champion Point System here
  • Dyride
    Dyride
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    Purifying Ritual nerf, Puncturing Sweeps loses Thaumaturge and crit bonus on healing.

    Since when was a channel skill not a DoT?

    When will we learn to stop inviting the devs into our house?
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    1. tinythinker
      tinythinker
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      Ritual of Retribution is GARBAGE!!!

      It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help :)
      Edited by tinythinker on April 26, 2016 2:15AM
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    2. Dyride
      Dyride
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      Ritual of Retribution is GARBAGE!!!

      It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help :)

      Funny how it will snare your enemies inside the Ritual, making them go about as slow as you since you can't maintain a Major Expedition buff.
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      1. danno8
        danno8
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        Khenzy wrote: »
        Laurentia wrote: »
        Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies

        This morph only cleanses 2 debuffs now, instead of 5. It also used to be cheaper than the other morph, now the cost is the same. So basically we are giving up a cost decrease and 3 (!!!) self-cleanses for a weak ground dot?

        This is massive nerf to the most core Templar skill of them all. Why am I not seeing more posts about this? This is huge, my dear templars.

        Was dueling a DK earlier and noticed I had to double cleanse to get out of Talons constantly. Buff timers are screwed right now so I can't be sure but I beleive it is because it only removes 2 negative affects and I must have had 3 or more on me.

        The snare is nice, but the cost is more and it has to be cast twice very often. Not an imporovement. I consider this an overall nerf.
      2. danno8
        danno8
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        Dyride wrote: »
        Purifying Ritual nerf, Puncturing Sweeps loses Thaumaturge and crit bonus on healing.

        Since when was a channel skill not a DoT?

        When will we learn to stop inviting the devs into our house?

        Betcha RD is affected too.

        Are we all still excited? Well stamina players are probably. Magicka, no.
      3. blabafat
        blabafat
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        Don't know what is up with toppling charge, but it's a lot slower. When you see someone charging you with it, it's very easy to act before it hits you. It's as if you charge up to them, but you hesitate in the air before hitting the aedric spear. It's super predictable.
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