If the damage for this morph must remain so weak, can we at least allow it the 25% chance to proc Burning Light?ZOS_GinaBruno wrote: »Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies.
staracino_ESO wrote: »dodgehopper_ESO wrote: »staracino_ESO wrote: »dodgehopper_ESO wrote: »staracino_ESO wrote: »Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.
Actually lets think about this. If you're trying to tank as a Templar, the snare and dot aren't so bad. It at least solves one of the issues I had playing my Templar, which was the exorbitant costs of Caltrops making it impossible to properly cc a crowd.
All of that being said I will miss having the 5-pc cleanse as well, but I can see a benefit here anyway.
This is true, but I was speaking from more of a PvP perspective, where I use it almost exclusively as a cleanse. Taking the only morph that most people ever use and making it good for only tanking is not really a good change. In Pvp, I never place my ritual with the intention of getting my enemies inside of it, and I hardly ever place it with the intention of using it to heal my allies, since they usually wont even stay in it. I rely on other heals to get that done.
Also, I want to reiterate that extending the duration of ritual as a morph effect is extremely weak. If we are losing the better morph, this one needs to get something else.
I'm not denying that, the hit to the cleanse hurts. The 5part cleanse is the same choice I made for my characters. I always found the HoT to be a joke, and I'm sure many others did as well. I will say this though, by giving Templars a large aoe snare it helps us in the sense that we really needed SOMETHING when it came to CC. While snares are slushy cc, it helps a lot. Snares are also useful for bringing someone down, so I can see its usage in pvp, pve, and elsewhere. I think where we really get hurt here though is that its 1 step forward and POSSIBLY 2 steps back, because the loss of some cleanses, particularly in an environment where we expect to see more debuffs. I agree they should give us an option somewhere to have more cleanses, it is the best part of Templar defense right now (which already says something about our defenses, unless we're a healer).
Maybe if they made it so that we can target where it goes. Right now the way that it always appears behind you when you are running will make it very difficult to snare someone who is running from you. And the people who I want to trap: sorcs, nbs and bow users, have streak, and dodgeroll to get out of it. Not sure if cloak will work on it.
And I will refer you to my suggestion of making 1 morph cleanse 4-5 effects and provide a small, instant self-heal with no ground-placed hot.
dodgehopper_ESO wrote: »staracino_ESO wrote: »dodgehopper_ESO wrote: »staracino_ESO wrote: »dodgehopper_ESO wrote: »staracino_ESO wrote: »Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.
Actually lets think about this. If you're trying to tank as a Templar, the snare and dot aren't so bad. It at least solves one of the issues I had playing my Templar, which was the exorbitant costs of Caltrops making it impossible to properly cc a crowd.
All of that being said I will miss having the 5-pc cleanse as well, but I can see a benefit here anyway.
This is true, but I was speaking from more of a PvP perspective, where I use it almost exclusively as a cleanse. Taking the only morph that most people ever use and making it good for only tanking is not really a good change. In Pvp, I never place my ritual with the intention of getting my enemies inside of it, and I hardly ever place it with the intention of using it to heal my allies, since they usually wont even stay in it. I rely on other heals to get that done.
Also, I want to reiterate that extending the duration of ritual as a morph effect is extremely weak. If we are losing the better morph, this one needs to get something else.
I'm not denying that, the hit to the cleanse hurts. The 5part cleanse is the same choice I made for my characters. I always found the HoT to be a joke, and I'm sure many others did as well. I will say this though, by giving Templars a large aoe snare it helps us in the sense that we really needed SOMETHING when it came to CC. While snares are slushy cc, it helps a lot. Snares are also useful for bringing someone down, so I can see its usage in pvp, pve, and elsewhere. I think where we really get hurt here though is that its 1 step forward and POSSIBLY 2 steps back, because the loss of some cleanses, particularly in an environment where we expect to see more debuffs. I agree they should give us an option somewhere to have more cleanses, it is the best part of Templar defense right now (which already says something about our defenses, unless we're a healer).
Maybe if they made it so that we can target where it goes. Right now the way that it always appears behind you when you are running will make it very difficult to snare someone who is running from you. And the people who I want to trap: sorcs, nbs and bow users, have streak, and dodgeroll to get out of it. Not sure if cloak will work on it.
And I will refer you to my suggestion of making 1 morph cleanse 4-5 effects and provide a small, instant self-heal with no ground-placed hot.
Actually I disagree there. If we are trying to make an escape, the size of the aoe of this snare will be excellent in making an escape. Think for a moment, if they want to avoid your bubble they need to make a huge walk around it. You can use that to your advantage as you are escaping. I actually think its pretty balanced. You don't run as fast as your sorc/nb mates, but you DO have the capacity to slow up your opposition in the rear, and the enemy MUST circle in order to get out of your continued puddle of snares. Just a thought.
dodgehopper_ESO wrote: »staracino_ESO wrote: »dodgehopper_ESO wrote: »staracino_ESO wrote: »dodgehopper_ESO wrote: »staracino_ESO wrote: »Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.
Actually lets think about this. If you're trying to tank as a Templar, the snare and dot aren't so bad. It at least solves one of the issues I had playing my Templar, which was the exorbitant costs of Caltrops making it impossible to properly cc a crowd.
All of that being said I will miss having the 5-pc cleanse as well, but I can see a benefit here anyway.
This is true, but I was speaking from more of a PvP perspective, where I use it almost exclusively as a cleanse. Taking the only morph that most people ever use and making it good for only tanking is not really a good change. In Pvp, I never place my ritual with the intention of getting my enemies inside of it, and I hardly ever place it with the intention of using it to heal my allies, since they usually wont even stay in it. I rely on other heals to get that done.
Also, I want to reiterate that extending the duration of ritual as a morph effect is extremely weak. If we are losing the better morph, this one needs to get something else.
I'm not denying that, the hit to the cleanse hurts. The 5part cleanse is the same choice I made for my characters. I always found the HoT to be a joke, and I'm sure many others did as well. I will say this though, by giving Templars a large aoe snare it helps us in the sense that we really needed SOMETHING when it came to CC. While snares are slushy cc, it helps a lot. Snares are also useful for bringing someone down, so I can see its usage in pvp, pve, and elsewhere. I think where we really get hurt here though is that its 1 step forward and POSSIBLY 2 steps back, because the loss of some cleanses, particularly in an environment where we expect to see more debuffs. I agree they should give us an option somewhere to have more cleanses, it is the best part of Templar defense right now (which already says something about our defenses, unless we're a healer).
Maybe if they made it so that we can target where it goes. Right now the way that it always appears behind you when you are running will make it very difficult to snare someone who is running from you. And the people who I want to trap: sorcs, nbs and bow users, have streak, and dodgeroll to get out of it. Not sure if cloak will work on it.
And I will refer you to my suggestion of making 1 morph cleanse 4-5 effects and provide a small, instant self-heal with no ground-placed hot.
Actually I disagree there. If we are trying to make an escape, the size of the aoe of this snare will be excellent in making an escape. Think for a moment, if they want to avoid your bubble they need to make a huge walk around it. You can use that to your advantage as you are escaping. I actually think its pretty balanced. You don't run as fast as your sorc/nb mates, but you DO have the capacity to slow up your opposition in the rear, and the enemy MUST circle in order to get out of your continued puddle of snares. Just a thought.
I actually like the balance changes in general in this patch, though I have serious concerns about bone shield and negate being overtuned for the new meta - we'll see. When it comes to class changes though ... good grief. The funny thing is that purge will probably be BETTER than ritual for everyone but a stamplar because not only will it help 5 allies but you'll get +10 % magicka regen from the passive. I'll just have to play hokey-pokey with my focus more and not rely on standing in purify. A meta where I don't even slot purify on my bar? I would have called you bananas if you told me that months ago.
@Wrobel we get that you're trying to make the class actually look more like the 'dangerous house' vision, but gutting the cleanse from this skill removes its purpose for most templars. Most will not use it for the 30% snare, most won't even notice the damage. I kid you not when I tell you that purge will be better for a healer/magplar to slot instead of purify, and that should speak to the problem with this nerf. I'll probably be even more cranky after a week because now I'm forced to stand inside my dumb channeled focus every 2 seconds. Bump the cleanse up to 5, or 4 if you truly are convinced it needs to be nerfed.
And if you think people should still slot purify over purge because of the synergy opportunity for the group, most HATE the purify synergy because it constantly gets in the way of important synergies like gravity crush and shackle.
dodgehopper_ESO wrote: »staracino_ESO wrote: »dodgehopper_ESO wrote: »staracino_ESO wrote: »dodgehopper_ESO wrote: »staracino_ESO wrote: »Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.
Actually lets think about this. If you're trying to tank as a Templar, the snare and dot aren't so bad. It at least solves one of the issues I had playing my Templar, which was the exorbitant costs of Caltrops making it impossible to properly cc a crowd.
All of that being said I will miss having the 5-pc cleanse as well, but I can see a benefit here anyway.
This is true, but I was speaking from more of a PvP perspective, where I use it almost exclusively as a cleanse. Taking the only morph that most people ever use and making it good for only tanking is not really a good change. In Pvp, I never place my ritual with the intention of getting my enemies inside of it, and I hardly ever place it with the intention of using it to heal my allies, since they usually wont even stay in it. I rely on other heals to get that done.
Also, I want to reiterate that extending the duration of ritual as a morph effect is extremely weak. If we are losing the better morph, this one needs to get something else.
I'm not denying that, the hit to the cleanse hurts. The 5part cleanse is the same choice I made for my characters. I always found the HoT to be a joke, and I'm sure many others did as well. I will say this though, by giving Templars a large aoe snare it helps us in the sense that we really needed SOMETHING when it came to CC. While snares are slushy cc, it helps a lot. Snares are also useful for bringing someone down, so I can see its usage in pvp, pve, and elsewhere. I think where we really get hurt here though is that its 1 step forward and POSSIBLY 2 steps back, because the loss of some cleanses, particularly in an environment where we expect to see more debuffs. I agree they should give us an option somewhere to have more cleanses, it is the best part of Templar defense right now (which already says something about our defenses, unless we're a healer).
Maybe if they made it so that we can target where it goes. Right now the way that it always appears behind you when you are running will make it very difficult to snare someone who is running from you. And the people who I want to trap: sorcs, nbs and bow users, have streak, and dodgeroll to get out of it. Not sure if cloak will work on it.
And I will refer you to my suggestion of making 1 morph cleanse 4-5 effects and provide a small, instant self-heal with no ground-placed hot.
Actually I disagree there. If we are trying to make an escape, the size of the aoe of this snare will be excellent in making an escape. Think for a moment, if they want to avoid your bubble they need to make a huge walk around it. You can use that to your advantage as you are escaping. I actually think its pretty balanced. You don't run as fast as your sorc/nb mates, but you DO have the capacity to slow up your opposition in the rear, and the enemy MUST circle in order to get out of your continued puddle of snares. Just a thought.
Or, gap close, as one tends to spam when an enemy is running away.
YurtTheSilentChief wrote: »I though templars got a boon in DB PTS or am I wrong??
Most templars 'boons' have been nerfs in reality. When TG hit PTS, seems like we finally had enough and blew up into an 80+ page thread ranting about how misguided the templar specific balance changes were.
Take the new morph of eclipse they added in the last patch as an example. It was supposed to work like a sorcs curse and go off after 6 seconds. One of the passives for the skill-line makes all skills have longer duration, so that explosion happens after 8 seconds, making the skill worse. This wasn't changed for the DB patch either. Templar skills and passives are clunky, sometimes broken, sometimes under-performing, and rarely addressed. I'm just going to start practicing on Live how to heal without purifying ritual down and using the tiny focus for major mending. We all know nothing is going to be changed... might as well just give in, lament, and make due with what we have or reroll.
YurtTheSilentChief wrote: »YurtTheSilentChief wrote: »I though templars got a boon in DB PTS or am I wrong??
Most templars 'boons' have been nerfs in reality. When TG hit PTS, seems like we finally had enough and blew up into an 80+ page thread ranting about how misguided the templar specific balance changes were.
Take the new morph of eclipse they added in the last patch as an example. It was supposed to work like a sorcs curse and go off after 6 seconds. One of the passives for the skill-line makes all skills have longer duration, so that explosion happens after 8 seconds, making the skill worse. This wasn't changed for the DB patch either. Templar skills and passives are clunky, sometimes broken, sometimes under-performing, and rarely addressed. I'm just going to start practicing on Live how to heal without purifying ritual down and using the tiny focus for major mending. We all know nothing is going to be changed... might as well just give in, lament, and make due with what we have or reroll.
Damn!!
I guess, I will continue playing my NB instead of my Templar.
The changes on purifying ritual don't make any sense. It's a huge nerf actually. The damage part barely does any damage, it's like 200 dmg every 2 seconds and it snares. There are already 2 other snares in templar skills, jabs and sunfire and many more options from other skill trees.. We dont need anymore snare. Nobody gonna use that purify for offence unless you make the tick 1k+ like a true home defence. But i think it's meant to be a defensive skill and it should remain like that.
dodgehopper_ESO wrote: »@Zheg and @Joy_Division don't misunderstand me. In practice I'm finding myself just playing my >ARGONIAN< Nightblade more than the Templar lately. In many ways I've already started moving on from the class, though I still like its theme and want to be in love with it. I don't want my statements misunderstood regarding the Cleanse, I agree it should at the very least counter for counter any single attack minimum that comes at it. It is silly that efficient purge is a superior skill (though I by no means think Eff. Purge should be a bad skill). I personally like the snare on it, but that is because the class needs real cc BADLY. I see the concern of players though that the mitigation of the class, ie: Tankiness, has been progressively eroded for a very long time. I've stated this a long time as you both should know by our interactions. I'd like to say that I have for a long time suggested they make Blazing/Luminous a real aoe cc. Its an option anyway and its logical to me, particularly considering how terrible the damage output of that skill is. We already have a short-term cc in Javelin, I don't see why we need another equally weak short term cc with a huge telegraph in the form of Blazing Spear. The spear honestly should have a bigger aoe and hit at minimum 3 targets in my view. All of that being said, I'm fine with things as they are if they can up the # of cleanses on the ritual. I think its an interesting move anyway. I realize skills like Forward momentum/Charges/Ambush present a problem for it though. My only point in all of this is that I do appreciate their attempt at giving the class some of the CC they've gutted in the last 1.5 years. Do any of you remember when you could spam the hell out of eclipse with no immunity and on as many targets as you liked? I do.
The changes on purifying ritual don't make any sense. It's a huge nerf actually. The damage part barely does any damage, it's like 200 dmg every 2 seconds and it snares. There are already 2 other snares in templar skills, jabs and sunfire and many more options from other skill trees.. We dont need anymore snare. Nobody gonna use that purify for offence unless you make the tick 1k+ like a true home defence. But i think it's meant to be a defensive skill and it should remain like that.
The changes on purifying ritual don't make any sense. It's a huge nerf actually. The damage part barely does any damage, it's like 200 dmg every 2 seconds and it snares. There are already 2 other snares in templar skills, jabs and sunfire and many more options from other skill trees.. We dont need anymore snare. Nobody gonna use that purify for offence unless you make the tick 1k+ like a true home defence. But i think it's meant to be a defensive skill and it should remain like that.
Yea, from 5 effects to 2 is a very very very hard hit and there is also no costreduction on it anymore.
Thats a HUGE doublenerf, u can't use it so often anymore and it has way less effect as a stamplar.
Stamplar got nerfed this patch! The physical burning light dmg is nice but surely not enough.
They hit our most reliable ability but ok, dawnbreaker now is physical dmg and our ult will fkin HURT baaaaaad.
Heavy armor magplars will be strongest i guess.
Btw Welkynd, u got to try the hybrid set on templar... its crazy awesome.
I use honor of the dead on my stamplar and on pts, i killed everyone i dueled so far but the opponents weren't good either, just saying that it seems to work.
It's much fun to play! i just had 300 cp and purple heavy armor gear with engine guardian and i had like 6k heals and i didn't run out of anything either, the heavy armor return with channeling focus is very very strong. Additional u can use boneshield for defence and even drop rally or vigor.
Some good changes here but the issue might be that some folks will be unkillable for sure, especially with infinite ressources as on cp campaign. Rally+Vigor+Boneshield is simply way too much but poison might be able to change that, have to get into that!
potirondb16_ESO wrote: »Stemplar
I've been on my Stemplar making some dps testing and here's what I go so far. Changes are good but not Deadly, bitting jabs seems to no longer be affected by thaumathurge which is going to lower my dps by a fair amount, while some other skill as power of the light become a non dot as well, and logicly burning light also (which use to be a dot which is wierd I agree)
So Stemplar actually while receiving a buff on one hand also been handed a nerf on the other hand... I do understand that a channel ability is not typicly a dot, but I do believe it needs to be taken into consideration. Does it procs Skoria or should it procs nerieneth ? Is there any helmet that can fit melee dps ? I Wonder. Also the Nerf to the Bow ability will be affecting us... so overall it's good but it ends up being comestic, not that it is not a great thing you guys make it happend, but because of how it affects the actual experience.
So channel a dot or not ? real question... if it's not a dot maybe consider Something different, more dommage output for Stamplar or rehabilitate it as a dot, if not make it proc out of nerieneth ?
Changes to Cleanse don't make sense. Why would you change the better morph that you just nerfed last update? Extended is the weak of the the 2 IMO.
It's nice that ZOS read the feed back but when they apply it in a s#!++y way it pretty much defeats the purpose.
Enraged_Tiki_Torch wrote: »tinythinker wrote: »Enraged_Tiki_Torch wrote: »Ritual of Retribution is GARBAGE!!!
It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help
If they wanted to put this in, then they should of changed extended ritual to this morph and left purifying alone. Purifying was a standard for the class and didn't need to be changed.
*snip*