Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Official Feedback Thread for Templars

  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies.
    If the damage for this morph must remain so weak, can we at least allow it the 25% chance to proc Burning Light?

    .
    Edited by Solariken on April 27, 2016 9:31PM
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.

    Actually lets think about this. If you're trying to tank as a Templar, the snare and dot aren't so bad. It at least solves one of the issues I had playing my Templar, which was the exorbitant costs of Caltrops making it impossible to properly cc a crowd.
    All of that being said I will miss having the 5-pc cleanse as well, but I can see a benefit here anyway.

    This is true, but I was speaking from more of a PvP perspective, where I use it almost exclusively as a cleanse. Taking the only morph that most people ever use and making it good for only tanking is not really a good change. In Pvp, I never place my ritual with the intention of getting my enemies inside of it, and I hardly ever place it with the intention of using it to heal my allies, since they usually wont even stay in it. I rely on other heals to get that done.

    Also, I want to reiterate that extending the duration of ritual as a morph effect is extremely weak. If we are losing the better morph, this one needs to get something else.

    I'm not denying that, the hit to the cleanse hurts. The 5part cleanse is the same choice I made for my characters. I always found the HoT to be a joke, and I'm sure many others did as well. I will say this though, by giving Templars a large aoe snare it helps us in the sense that we really needed SOMETHING when it came to CC. While snares are slushy cc, it helps a lot. Snares are also useful for bringing someone down, so I can see its usage in pvp, pve, and elsewhere. I think where we really get hurt here though is that its 1 step forward and POSSIBLY 2 steps back, because the loss of some cleanses, particularly in an environment where we expect to see more debuffs. I agree they should give us an option somewhere to have more cleanses, it is the best part of Templar defense right now (which already says something about our defenses, unless we're a healer).

    Maybe if they made it so that we can target where it goes. Right now the way that it always appears behind you when you are running will make it very difficult to snare someone who is running from you. And the people who I want to trap: sorcs, nbs and bow users, have streak, and dodgeroll to get out of it. Not sure if cloak will work on it.
    And I will refer you to my suggestion of making 1 morph cleanse 4-5 effects and provide a small, instant self-heal with no ground-placed hot.

    Actually I disagree there. If we are trying to make an escape, the size of the aoe of this snare will be excellent in making an escape. Think for a moment, if they want to avoid your bubble they need to make a huge walk around it. You can use that to your advantage as you are escaping. I actually think its pretty balanced. You don't run as fast as your sorc/nb mates, but you DO have the capacity to slow up your opposition in the rear, and the enemy MUST circle in order to get out of your continued puddle of snares. Just a thought.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.

    Actually lets think about this. If you're trying to tank as a Templar, the snare and dot aren't so bad. It at least solves one of the issues I had playing my Templar, which was the exorbitant costs of Caltrops making it impossible to properly cc a crowd.
    All of that being said I will miss having the 5-pc cleanse as well, but I can see a benefit here anyway.

    This is true, but I was speaking from more of a PvP perspective, where I use it almost exclusively as a cleanse. Taking the only morph that most people ever use and making it good for only tanking is not really a good change. In Pvp, I never place my ritual with the intention of getting my enemies inside of it, and I hardly ever place it with the intention of using it to heal my allies, since they usually wont even stay in it. I rely on other heals to get that done.

    Also, I want to reiterate that extending the duration of ritual as a morph effect is extremely weak. If we are losing the better morph, this one needs to get something else.

    I'm not denying that, the hit to the cleanse hurts. The 5part cleanse is the same choice I made for my characters. I always found the HoT to be a joke, and I'm sure many others did as well. I will say this though, by giving Templars a large aoe snare it helps us in the sense that we really needed SOMETHING when it came to CC. While snares are slushy cc, it helps a lot. Snares are also useful for bringing someone down, so I can see its usage in pvp, pve, and elsewhere. I think where we really get hurt here though is that its 1 step forward and POSSIBLY 2 steps back, because the loss of some cleanses, particularly in an environment where we expect to see more debuffs. I agree they should give us an option somewhere to have more cleanses, it is the best part of Templar defense right now (which already says something about our defenses, unless we're a healer).

    Maybe if they made it so that we can target where it goes. Right now the way that it always appears behind you when you are running will make it very difficult to snare someone who is running from you. And the people who I want to trap: sorcs, nbs and bow users, have streak, and dodgeroll to get out of it. Not sure if cloak will work on it.
    And I will refer you to my suggestion of making 1 morph cleanse 4-5 effects and provide a small, instant self-heal with no ground-placed hot.

    Actually I disagree there. If we are trying to make an escape, the size of the aoe of this snare will be excellent in making an escape. Think for a moment, if they want to avoid your bubble they need to make a huge walk around it. You can use that to your advantage as you are escaping. I actually think its pretty balanced. You don't run as fast as your sorc/nb mates, but you DO have the capacity to slow up your opposition in the rear, and the enemy MUST circle in order to get out of your continued puddle of snares. Just a thought.

    So can your enemy with an assortment of class/non class abilities.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.

    Actually lets think about this. If you're trying to tank as a Templar, the snare and dot aren't so bad. It at least solves one of the issues I had playing my Templar, which was the exorbitant costs of Caltrops making it impossible to properly cc a crowd.
    All of that being said I will miss having the 5-pc cleanse as well, but I can see a benefit here anyway.

    This is true, but I was speaking from more of a PvP perspective, where I use it almost exclusively as a cleanse. Taking the only morph that most people ever use and making it good for only tanking is not really a good change. In Pvp, I never place my ritual with the intention of getting my enemies inside of it, and I hardly ever place it with the intention of using it to heal my allies, since they usually wont even stay in it. I rely on other heals to get that done.

    Also, I want to reiterate that extending the duration of ritual as a morph effect is extremely weak. If we are losing the better morph, this one needs to get something else.

    I'm not denying that, the hit to the cleanse hurts. The 5part cleanse is the same choice I made for my characters. I always found the HoT to be a joke, and I'm sure many others did as well. I will say this though, by giving Templars a large aoe snare it helps us in the sense that we really needed SOMETHING when it came to CC. While snares are slushy cc, it helps a lot. Snares are also useful for bringing someone down, so I can see its usage in pvp, pve, and elsewhere. I think where we really get hurt here though is that its 1 step forward and POSSIBLY 2 steps back, because the loss of some cleanses, particularly in an environment where we expect to see more debuffs. I agree they should give us an option somewhere to have more cleanses, it is the best part of Templar defense right now (which already says something about our defenses, unless we're a healer).

    Maybe if they made it so that we can target where it goes. Right now the way that it always appears behind you when you are running will make it very difficult to snare someone who is running from you. And the people who I want to trap: sorcs, nbs and bow users, have streak, and dodgeroll to get out of it. Not sure if cloak will work on it.
    And I will refer you to my suggestion of making 1 morph cleanse 4-5 effects and provide a small, instant self-heal with no ground-placed hot.

    Actually I disagree there. If we are trying to make an escape, the size of the aoe of this snare will be excellent in making an escape. Think for a moment, if they want to avoid your bubble they need to make a huge walk around it. You can use that to your advantage as you are escaping. I actually think its pretty balanced. You don't run as fast as your sorc/nb mates, but you DO have the capacity to slow up your opposition in the rear, and the enemy MUST circle in order to get out of your continued puddle of snares. Just a thought.

    Or, gap close, as one tends to spam when an enemy is running away.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Zheg wrote: »
    I actually like the balance changes in general in this patch, though I have serious concerns about bone shield and negate being overtuned for the new meta - we'll see. When it comes to class changes though ... good grief. The funny thing is that purge will probably be BETTER than ritual for everyone but a stamplar because not only will it help 5 allies but you'll get +10 % magicka regen from the passive. I'll just have to play hokey-pokey with my focus more and not rely on standing in purify. A meta where I don't even slot purify on my bar? I would have called you bananas if you told me that months ago.

    @Wrobel we get that you're trying to make the class actually look more like the 'dangerous house' vision, but gutting the cleanse from this skill removes its purpose for most templars. Most will not use it for the 30% snare, most won't even notice the damage. I kid you not when I tell you that purge will be better for a healer/magplar to slot instead of purify, and that should speak to the problem with this nerf. I'll probably be even more cranky after a week because now I'm forced to stand inside my dumb channeled focus every 2 seconds. Bump the cleanse up to 5, or 4 if you truly are convinced it needs to be nerfed.

    And if you think people should still slot purify over purge because of the synergy opportunity for the group, most HATE the purify synergy because it constantly gets in the way of important synergies like gravity crush and shackle.

    I really agree with your assessment regarding the synergy. Part of the reason I always felt it was balanced for Templars to have 5 debuffs removed is that your friendlies had to synergize to take advantage of it. It made it an actual choice between the two skills. Now the Templar has to choose between a huge boost to magicka regeneration, or an inferior cleanse. I suspect most healing Templars will choose purge. Many Templars may still use the skill but more as a cc, which is probably how I will use it. I personally think that it should be minimum 3 debuffs removed since our cleanse should at least be a personal cleanse counter for any attack thrown at us 1:1. I think we all are in agreement on that. I have to say though I like the snare, mainly because I've always felt Templar had slushy cc, and when we lost Blinding Flashes to Radiant Destruction I just about blew a gasket.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Zheg wrote: »
    Even with the snare and ground dot added to my house, I would still rather have the enemies outside of my house instead of in it. A weak snare and weak dot are not enough incentive for me to get into melee range with a stam user.

    Actually lets think about this. If you're trying to tank as a Templar, the snare and dot aren't so bad. It at least solves one of the issues I had playing my Templar, which was the exorbitant costs of Caltrops making it impossible to properly cc a crowd.
    All of that being said I will miss having the 5-pc cleanse as well, but I can see a benefit here anyway.

    This is true, but I was speaking from more of a PvP perspective, where I use it almost exclusively as a cleanse. Taking the only morph that most people ever use and making it good for only tanking is not really a good change. In Pvp, I never place my ritual with the intention of getting my enemies inside of it, and I hardly ever place it with the intention of using it to heal my allies, since they usually wont even stay in it. I rely on other heals to get that done.

    Also, I want to reiterate that extending the duration of ritual as a morph effect is extremely weak. If we are losing the better morph, this one needs to get something else.

    I'm not denying that, the hit to the cleanse hurts. The 5part cleanse is the same choice I made for my characters. I always found the HoT to be a joke, and I'm sure many others did as well. I will say this though, by giving Templars a large aoe snare it helps us in the sense that we really needed SOMETHING when it came to CC. While snares are slushy cc, it helps a lot. Snares are also useful for bringing someone down, so I can see its usage in pvp, pve, and elsewhere. I think where we really get hurt here though is that its 1 step forward and POSSIBLY 2 steps back, because the loss of some cleanses, particularly in an environment where we expect to see more debuffs. I agree they should give us an option somewhere to have more cleanses, it is the best part of Templar defense right now (which already says something about our defenses, unless we're a healer).

    Maybe if they made it so that we can target where it goes. Right now the way that it always appears behind you when you are running will make it very difficult to snare someone who is running from you. And the people who I want to trap: sorcs, nbs and bow users, have streak, and dodgeroll to get out of it. Not sure if cloak will work on it.
    And I will refer you to my suggestion of making 1 morph cleanse 4-5 effects and provide a small, instant self-heal with no ground-placed hot.

    Actually I disagree there. If we are trying to make an escape, the size of the aoe of this snare will be excellent in making an escape. Think for a moment, if they want to avoid your bubble they need to make a huge walk around it. You can use that to your advantage as you are escaping. I actually think its pretty balanced. You don't run as fast as your sorc/nb mates, but you DO have the capacity to slow up your opposition in the rear, and the enemy MUST circle in order to get out of your continued puddle of snares. Just a thought.

    Or, gap close, as one tends to spam when an enemy is running away.

    You guys are right about that, but I'm thinking in terms of a mass exodus which is where this Snare could be useful. Gap closers will still continue to be gap closers. It will still cost players dodge rolls to get out of the snare, or magicka to streak out, etc. This snare could also be used to tie up breaches in the same way caltrops were used. I don't see it as necessarily bad thing, and I'm only playing devil's advocate here, in the sense that I do see SOME good in what they're doing. I agree though that absolutely the skill should 1:1 block any debuffs you can possibly face off of 1 skill/attack. The problem I see though is that ZoS favors attacks to defense, pretty much across the board, and all the changes I've seen them make in the last year point to that fact. They like DPS, and I would guess that's all that they like. Maybe I'm wrong, but I think they want the game to feel more like a DPS game no matter what 'role' you play. I'm not faulting them, I'm just reading the tea leaves here. There's a reason I dropped my shield and gave up being a Tank. The Tank role to me anyway feels like an unsupported role, and I'm not going to bang my head against the wall and pay through the nose for a role that is increasingly less fun to play.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    Zheg wrote: »
    I though templars got a boon in DB PTS or am I wrong??

    Most templars 'boons' have been nerfs in reality. When TG hit PTS, seems like we finally had enough and blew up into an 80+ page thread ranting about how misguided the templar specific balance changes were.

    Take the new morph of eclipse they added in the last patch as an example. It was supposed to work like a sorcs curse and go off after 6 seconds. One of the passives for the skill-line makes all skills have longer duration, so that explosion happens after 8 seconds, making the skill worse. This wasn't changed for the DB patch either. Templar skills and passives are clunky, sometimes broken, sometimes under-performing, and rarely addressed. I'm just going to start practicing on Live how to heal without purifying ritual down and using the tiny focus for major mending. We all know nothing is going to be changed :/ ... might as well just give in, lament, and make due with what we have or reroll.

    Damn!!
    I guess, I will continue playing my NB instead of my Templar. :(
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Zheg wrote: »
    I though templars got a boon in DB PTS or am I wrong??

    Most templars 'boons' have been nerfs in reality. When TG hit PTS, seems like we finally had enough and blew up into an 80+ page thread ranting about how misguided the templar specific balance changes were.

    Take the new morph of eclipse they added in the last patch as an example. It was supposed to work like a sorcs curse and go off after 6 seconds. One of the passives for the skill-line makes all skills have longer duration, so that explosion happens after 8 seconds, making the skill worse. This wasn't changed for the DB patch either. Templar skills and passives are clunky, sometimes broken, sometimes under-performing, and rarely addressed. I'm just going to start practicing on Live how to heal without purifying ritual down and using the tiny focus for major mending. We all know nothing is going to be changed :/ ... might as well just give in, lament, and make due with what we have or reroll.

    Damn!!
    I guess, I will continue playing my NB instead of my Templar. :(

    I have to admit that I understand the sentiment. My NB character is my go to when I'm not playing my original, the Templar guy (And my Templar has maxed all morphs all skills.)
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    @Zheg and @Joy_Division don't misunderstand me. In practice I'm finding myself just playing my >ARGONIAN< Nightblade more than the Templar lately. In many ways I've already started moving on from the class, though I still like its theme and want to be in love with it. I don't want my statements misunderstood regarding the Cleanse, I agree it should at the very least counter for counter any single attack minimum that comes at it. It is silly that efficient purge is a superior skill (though I by no means think Eff. Purge should be a bad skill). I personally like the snare on it, but that is because the class needs real cc BADLY. I see the concern of players though that the mitigation of the class, ie: Tankiness, has been progressively eroded for a very long time. I've stated this a long time as you both should know by our interactions. I'd like to say that I have for a long time suggested they make Blazing/Luminous a real aoe cc. Its an option anyway and its logical to me, particularly considering how terrible the damage output of that skill is. We already have a short-term cc in Javelin, I don't see why we need another equally weak short term cc with a huge telegraph in the form of Blazing Spear. The spear honestly should have a bigger aoe and hit at minimum 3 targets in my view. All of that being said, I'm fine with things as they are if they can up the # of cleanses on the ritual. I think its an interesting move anyway. I realize skills like Forward momentum/Charges/Ambush present a problem for it though. My only point in all of this is that I do appreciate their attempt at giving the class some of the CC they've gutted in the last 1.5 years. Do any of you remember when you could spam the hell out of eclipse with no immunity and on as many targets as you liked? I do.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Soris
    Soris
    ✭✭✭✭✭
    The changes on purifying ritual don't make any sense. It's a huge nerf actually. The damage part barely does any damage, it's like 200 dmg every 2 seconds and it snares. There are already 2 other snares in templar skills, jabs and sunfire and many more options from other skill trees.. We dont need anymore snare. Nobody gonna use that purify for offence unless you make the tick 1k+ like a true home defence. But i think it's meant to be a defensive skill and it should remain like that.
    Edited by Soris on April 28, 2016 12:14AM
    Welkynd [Templar/AD/EU]
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Soris wrote: »
    The changes on purifying ritual don't make any sense. It's a huge nerf actually. The damage part barely does any damage, it's like 200 dmg every 2 seconds and it snares. There are already 2 other snares in templar skills, jabs and sunfire and many more options from other skill trees.. We dont need anymore snare. Nobody gonna use that purify for offence unless you make the tick 1k+ like a true home defence. But i think it's meant to be a defensive skill and it should remain like that.

    I'm sure they're scared to have the DoT exceed something like shadowy path or wall of elements, because those skills are more focused in intent, as well as narrower in coverage. Simultaneously though I absolutely agree that the skill should purge MINIMUM 1:1 the debuffs of any single OTHER skill fired at the Templar, otherwise it kills the point of its existence, and harms the already injured mitigation skills of the class. I'm in agreement there. I just think chucking a snare on it isn't such a bad thing. It might actually make it possible to be a Templar Tank again without hating it. Maybe.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    @Zheg and @Joy_Division don't misunderstand me. In practice I'm finding myself just playing my >ARGONIAN< Nightblade more than the Templar lately. In many ways I've already started moving on from the class, though I still like its theme and want to be in love with it. I don't want my statements misunderstood regarding the Cleanse, I agree it should at the very least counter for counter any single attack minimum that comes at it. It is silly that efficient purge is a superior skill (though I by no means think Eff. Purge should be a bad skill). I personally like the snare on it, but that is because the class needs real cc BADLY. I see the concern of players though that the mitigation of the class, ie: Tankiness, has been progressively eroded for a very long time. I've stated this a long time as you both should know by our interactions. I'd like to say that I have for a long time suggested they make Blazing/Luminous a real aoe cc. Its an option anyway and its logical to me, particularly considering how terrible the damage output of that skill is. We already have a short-term cc in Javelin, I don't see why we need another equally weak short term cc with a huge telegraph in the form of Blazing Spear. The spear honestly should have a bigger aoe and hit at minimum 3 targets in my view. All of that being said, I'm fine with things as they are if they can up the # of cleanses on the ritual. I think its an interesting move anyway. I realize skills like Forward momentum/Charges/Ambush present a problem for it though. My only point in all of this is that I do appreciate their attempt at giving the class some of the CC they've gutted in the last 1.5 years. Do any of you remember when you could spam the hell out of eclipse with no immunity and on as many targets as you liked? I do.

    Then the morphs should be switched. Keep one as the cleanse, make the other the snare and dmg with 2 cleanses. That way people can choose and they both have value. This was a poor decision.
  • staracino_ESO
    staracino_ESO
    ✭✭✭✭
    The main sticking point here is that we now require 2 or more casts of our very own cleanse ability to undo the work of certain single enemy GCD's. Since cleanse is a defensive ability, it should be weighted a little heavier than an offensive ability as far as how many debuffs it can manage. Just like someone spamming BoL can hold out against 2+ attackers, someone spamming cleanse should be able to handle the debuffs of 2+ attackers.
  • John_1999
    John_1999
    ✭✭✭
    Instead of changing a skill, that works well, change the *** ultis or Solar Barrage.
    Is anyone using Solar Barrage btw? That skill is useless in pvp and pve.
    Magicka Templar: Tammi von Tamriel
    Stammina Templar: John James Smith

    -Current CP: 3601-

    -Just a noob in a world full of pro's.-
    -There is no bussines like lag bussines-
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    John_1999 wrote: »
    Instead of changing a skill, that works well, change the *** ultis or Solar Barrage.
    Is anyone using Solar Barrage btw? That skill is useless in pvp and pve.
    pretty good in pve it procs nerineth
    #MOREORBS
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Soris wrote: »
    The changes on purifying ritual don't make any sense. It's a huge nerf actually. The damage part barely does any damage, it's like 200 dmg every 2 seconds and it snares. There are already 2 other snares in templar skills, jabs and sunfire and many more options from other skill trees.. We dont need anymore snare. Nobody gonna use that purify for offence unless you make the tick 1k+ like a true home defence. But i think it's meant to be a defensive skill and it should remain like that.

    Yea, from 5 effects to 2 is a very very very hard hit and there is also no costreduction on it anymore.
    Thats a HUGE doublenerf, u can't use it so often anymore and it has way less effect as a stamplar.
    Stamplar got nerfed this patch! The physical burning light dmg is nice but surely not enough.

    They hit our most reliable ability but ok, dawnbreaker now is physical dmg and our ult will fkin HURT baaaaaad.

    Heavy armor magplars will be strongest i guess.

    Btw Welkynd, u got to try the hybrid set on templar... its crazy awesome.
    I use honor of the dead on my stamplar and on pts, i killed everyone i dueled so far but the opponents weren't good either, just saying that it seems to work.
    It's much fun to play! i just had 300 cp and purple heavy armor gear with engine guardian and i had like 6k heals and i didn't run out of anything either, the heavy armor return with channeling focus is very very strong. Additional u can use boneshield for defence and even drop rally or vigor.

    Some good changes here but the issue might be that some folks will be unkillable for sure, especially with infinite ressources as on cp campaign. Rally+Vigor+Boneshield is simply way too much but poison might be able to change that, have to get into that!
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    Well I have one redguard stamplar I leveled to vr6 and waiting for vr removal. I find it interesting to play and seems it will get a bit better with the next update. Or am I wrong?
  • Kas
    Kas
    ✭✭✭✭✭
    Templar testen is far from done. Did some 15~ish duels on stamina (and I'm used to magicka and had true problems playing well with the high latency from Europe). Feedback so far:

    PotL seems to be, by design a zergy skill. I cannot cuse enough damage on a good player for the burst to turn out large. But maybe it's intended for PvE only. Controllable bursts are nice for PvP but maybe too strong.

    Ritual is great. The changes are not really significant and not too good either, but poisons and stam dks trying out new skills make purge a BIG deal anyway.

    Templar ultimates are still quite bad for duels (and in theroy tehy aren't too great in groups or PvE either. I guess empowering sweep and remembrance will be a bit better at least and nova is already a very nice ult for big groups fights but only for those). I found myself using dawnbreaker more than anything else.

    As for all stamina classes, non-class skills are incredibly good and the most important parts of any build.
    In summary: I think stamplars are in a nice spot. But they are there because of a very useful way to purge (cheap + major mending) and non-class skills.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    Well,then nothing changes cause stamplars were always more non class skills dependants.
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
    ✭✭✭✭
    Any feedback/tests for stamplars. Medium stamplars seems to get a buff with new FG, but i am curious how HA equipped stamplars (aka tankplars) are now, mostly in a pvp PoV.

    Black Rose or Reactive might be effective for us i guess....
  • Soris
    Soris
    ✭✭✭✭✭
    Mumyo wrote: »
    Soris wrote: »
    The changes on purifying ritual don't make any sense. It's a huge nerf actually. The damage part barely does any damage, it's like 200 dmg every 2 seconds and it snares. There are already 2 other snares in templar skills, jabs and sunfire and many more options from other skill trees.. We dont need anymore snare. Nobody gonna use that purify for offence unless you make the tick 1k+ like a true home defence. But i think it's meant to be a defensive skill and it should remain like that.

    Yea, from 5 effects to 2 is a very very very hard hit and there is also no costreduction on it anymore.
    Thats a HUGE doublenerf, u can't use it so often anymore and it has way less effect as a stamplar.
    Stamplar got nerfed this patch! The physical burning light dmg is nice but surely not enough.

    They hit our most reliable ability but ok, dawnbreaker now is physical dmg and our ult will fkin HURT baaaaaad.

    Heavy armor magplars will be strongest i guess.

    Btw Welkynd, u got to try the hybrid set on templar... its crazy awesome.
    I use honor of the dead on my stamplar and on pts, i killed everyone i dueled so far but the opponents weren't good either, just saying that it seems to work.
    It's much fun to play! i just had 300 cp and purple heavy armor gear with engine guardian and i had like 6k heals and i didn't run out of anything either, the heavy armor return with channeling focus is very very strong. Additional u can use boneshield for defence and even drop rally or vigor.

    Some good changes here but the issue might be that some folks will be unkillable for sure, especially with infinite ressources as on cp campaign. Rally+Vigor+Boneshield is simply way too much but poison might be able to change that, have to get into that!

    Yes that set looks interesting in theory, but i havent tried it yet. I just made an awkward blazing shield build yesterday with around 40k health and suprisingly i had very good results with it. I think they finally made it to ignore battle spirit.

    Also that new constitution passive is great. Especially when coupled with channeled focus you wont ever go out of magicka even with only 1k base regen. These two basically add 1k++ extra regen. I cant hold myself to grind telvars to buy black rose set heh.

    But for some reason some people are very hard to kill especially NA folks, while most other ppl with template characters are just exploding with 2 hits. That might be due to the crappy gear and traits of templates and low cp but it was fun testing it. Lag is real though. I constantly have 200-250 ping.
    Welkynd [Templar/AD/EU]
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    I played a bit on my templar last night. I didn't exactly play as I normally do as I was more so trying to check specific things out.

    I feel that toppling charge is very slow. I'm not sure if it actually IS slower or if it just feels that way, but it felt like I took a lot longer to get to my enemy, and then I would kind of "hang" before I actually hit them. It wouldn't "hang" in the sense it was a bug and wasn't going, it just seemed the animation at the end was very slow.

    As well, I don't think this would apply in normal gameplay.. but I was just checking out the charge so I was constantly backing up to get space between my enemy and I to use it. Often if I was still backing up (holding down s) it wouldn't charge. Or if I like.. double clicked the ability it would start the animation, stop, then start it again (because I clicked it twice). Somewhere in there I had my ping spike really high though, so I'll need to check it out again.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • LizardThixvim
    LizardThixvim
    ✭✭✭
    PLEASE, give rune focus or something, the major expedition buff (30% speed buff) for 8 seconds, so templar can get away from trouble when they need to....

    i know you want templar to "defend their house"

    But ask yourself this in real life if your house is burning down around you like templar house, would you stand in your house?

    Also if 3-5 armed men come into your house you live in, in your real life, would you 1) want to run away in case you get killed, or 2) stand in the middle of your house and say "this is my house and if you don't leave my house its going to bad for you"
    Edited by LizardThixvim on April 28, 2016 3:27PM
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    Stemplar

    I've been on my Stemplar making some dps testing and here's what I go so far. Changes are good but not Deadly, bitting jabs seems to no longer be affected by thaumathurge which is going to lower my dps by a fair amount, while some other skill as power of the light become a non dot as well, and logicly burning light also (which use to be a dot which is wierd I agree)

    So Stemplar actually while receiving a buff on one hand also been handed a nerf on the other hand... I do understand that a channel ability is not typicly a dot, but I do believe it needs to be taken into consideration. Does it procs Skoria or should it procs nerieneth ? Is there any helmet that can fit melee dps ? I Wonder. Also the Nerf to the Bow ability will be affecting us... so overall it's good but it ends up being comestic, not that it is not a great thing you guys make it happend, but because of how it affects the actual experience.

    So channel a dot or not ? real question... if it's not a dot maybe consider Something different, more dommage output for Stamplar or rehabilitate it as a dot, if not make it proc out of nerieneth ?
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stemplar

    I've been on my Stemplar making some dps testing and here's what I go so far. Changes are good but not Deadly, bitting jabs seems to no longer be affected by thaumathurge which is going to lower my dps by a fair amount, while some other skill as power of the light become a non dot as well, and logicly burning light also (which use to be a dot which is wierd I agree)

    So Stemplar actually while receiving a buff on one hand also been handed a nerf on the other hand... I do understand that a channel ability is not typicly a dot, but I do believe it needs to be taken into consideration. Does it procs Skoria or should it procs nerieneth ? Is there any helmet that can fit melee dps ? I Wonder. Also the Nerf to the Bow ability will be affecting us... so overall it's good but it ends up being comestic, not that it is not a great thing you guys make it happend, but because of how it affects the actual experience.

    So channel a dot or not ? real question... if it's not a dot maybe consider Something different, more dommage output for Stamplar or rehabilitate it as a dot, if not make it proc out of nerieneth ?

    Jabs is bugged. ZOS knows and its unintentionally. Jabs should double dip in thaumaturge and elemental/physical.
    Edited by Minno on April 28, 2016 6:19PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Essiaga
    Essiaga
    ✭✭✭✭
    Changes to Cleanse don't make sense. Why would you change the better morph that you just nerfed last update? Extended is the weak of the the 2 IMO.

    It's nice that ZOS read the feed back but when they apply it in a s#!++y way it pretty much defeats the purpose. We make suggestions hoping that professionals will use them to create something cool. Not ruin another skill that they just nerfed they crap out of. Give us Cleansing Ritual back and Change Extended to the DOT/heal.

    It's an interesting concept but why not a buff/debuff (Templar is more powerful (and maybe allies), foes less ...). IDK.

    I see they did something to Hardened Ward ... that didn't address Sun Shield and Igneous. Battle Spirit should be priority #1 for ZOS every update. It's amazing it STILL exists. I seriously can't believe they can't figure out how to balance pvp/pve so that skill don't have to get screwed for other skills to be acceptable. Obviously healing is to powerful in PVE, as are magicka based shields. Revamp them already.
  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    Please, PLEASE consider giving the Templar a stamina morph for Focused Charge. Having both Magicka really limits the Templar's natural ability to have a variety for Stamina builds.
  • Eas007
    Eas007
    ✭✭✭
    So got on PTS last night and here's my 2 cents.

    Class Skills:

    Radial Sweep > Crescent Sweep is a decent replacement for Dawnbreaker on magicka builds.

    Sweeps not affected by thaum! I know they stated it as a bug, hope they fix it soon.

    Toppling Charge animation still isn't fixed!!! Misfired 1/3 times last night. Make one morph stamina based, this is a stamina patch isn't it? Who uses Explosive Charge anyway :)

    Power of the Light deals physical dmg now, finaly!

    Cleansing Ritual, pls make it 3 effects. I can see 5 was to much, but 2 is too few :) Meet us halfway here. Liking the snare though and on a magicka build the DoT isn't that bad. Cost is rather high now for stam builds though, wans't this a stam update?


    Other skills:

    2H: Liking the changes.

    Undaunted: Stam based shield, nice. With everyone having access to shields now, pls make them critable!

    Heavy Armor: My 'Paladin' will like this. Block cost increase worried me, but seems fine. Need to play arround with this though.

    Harness Magicka: Liking it.

    Dawnbreaker of Smiting should remain magic dmg. Flawless can be physical. What's more templar like then slaying daedra and undead?!

    Slayer passive in Fighters Guild should give weapon and spell dmg. Not like magicka builds gonna slot many FG skills anyway. Maybe Dawnbreaker of Smiting if they keep it magicka.

    Increased costs:

    The cost of abilities and core mechanics like blocking/dodging are increased. They say slightly, but I do see a large difference. With Templars having the weakest sustain of all classes already, this hurts us even more. Consider changing the Restoring Spirit passive to 3/6% pls.

    From a PvP point of view, magicka templars will have to invest even more into stam managment to counter the increased block/dodge costs. This will cost us dmg while stam builds will do more this patch.


    Edited by Eas007 on April 29, 2016 7:54AM
    United we stand, divided we fall. Shields as one!
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    Essiaga wrote: »
    Changes to Cleanse don't make sense. Why would you change the better morph that you just nerfed last update? Extended is the weak of the the 2 IMO.

    It's nice that ZOS read the feed back but when they apply it in a s#!++y way it pretty much defeats the purpose.

    Again: Unless the nerf is the purpose. Considering ZOS' history with the class that thought hardly seems far fetched.

  • nudel
    nudel
    ✭✭✭✭✭
    Ritual of Retribution is GARBAGE!!!

    It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help :)

    If they wanted to put this in, then they should of changed extended ritual to this morph and left purifying alone. Purifying was a standard for the class and didn't need to be changed.

    *snip*

    Completely agreed. I don't know anyone who uses Extended Ritual and adding 2 seconds to the timer does not make it any more appealing. Changing Extended Ritual to Ritual of Retribution and leaving the original Purifying Ritual would have actually given both morphs utility and made the choice harder to make. Initially excited for this change until reading the reports in this thread that Purifying Ritual's original functionality is gone. If the damage is as pitiful as some are reporting on top of that then your attempt at a buff has become a nerf.

    Please replace Extended Ritual instead and buff the dot damage.
Sign In or Register to comment.