SublimeSparo wrote: »Templar nerfs are always disguised as buffs
Hiero_Glyph wrote: »SublimeSparo wrote: »Templar nerfs are always disguised as buffs
Like how Sun Shield got buffed to scale off of your highest stat instead of health. Oh, wait.
Hiero_Glyph wrote: »
Like how Sun Shield got buffed to scale off of your highest stat instead of health. Oh, wait.
Went to Cyro city Cheydinhall, casted Toppling Charge 3 times on mobs - stucked in animation...ZOS_GinaBruno wrote: »[*]Charge abilities, such as Focused Charge and Shield Charge, will now fire more reliably.
Went to Cyro city Cheydinhall, casted Toppling Charge 3 times on mobs - stucked in animation...ZOS_GinaBruno wrote: »[*]Charge abilities, such as Focused Charge and Shield Charge, will now fire more reliably.
Thx for "fixing" templar charge.
Dagoth_Rac wrote: »So say I slot one FG skill (example: Expert Hunter) and the Flawless Dawnbreaker. Do the changes in the passives count 1 slotted (Expert Hunter) or does it count the skill and the ultimate (Expert Hunter + Flawless Dawnbreaker).
Flawless Dawnbreaker counts. I tested it on PTS. It is why they reduced it's bonus from 8% to 5%. It will get the 3% from new passive and be back at 8%, same as it is on live.
Even with so many excellent changes, I am still worried about overall class balance. I worry about the efficacy of Stamplars versus other classes. Stamplars still have a few crippling-ly weak passives - I hope you will consider my wishlist of suggestions:
[passive] Light Weaver (the worst class passive in the game in my opinion, consider changing to the following:) Healing yourself while below 50% health restores X magicka and Y stamina. This effect has a cooldown of Z seconds. [X/Y/Z is obviously determined/balanced by ZOS, and I feel that the stamina return should be slightly greater as Stamplars struggle the most with resources.]
[passive] Piercing Spear in addition to current effects, increases the damage of Aedric Spear abilities against enemies with a damage shield by 5/10%. [mageplars currently have 0 chance of busting shield-stack builds because everything they do is negated by Harness Magicka and gives the target infinite magicka sustain. Also, there aren't any counters to damage shields within any skill trees yet - this is a great place to do it!]
[passive] Balanced Warrior in addition to current effects, provides Minor Expedition (+10% movement speed) at all times while Aedric Spear ability slotted.
[passive] Master Ritualist (does not currently help the Templar at all) - in addition to current effects, increases weapon attack speed by 5/10%. [same basic effect as the 2.3 weighted weapon trait]
Purifying Light morph change hurts big time,
it's like a double stamplar morph to me. Cost increase and less of a purge. 2 effects instead of 5... OUCH!
Purifying Light morph change hurts big time,
it's like a double stamplar morph to me. Cost increase and less of a purge. 2 effects instead of 5... OUCH!
yeah the only cool thing is nobody will walk through it without getting super slow it stacks with caltrops you can basically postion enemies however you want. could be powerful with that new bow poison ground effect
haunted1994F wrote: »NICE ZOS I will create a Templar asap cuz other class sux now, and Templar got to much buffed.
eserras7b16_ESO wrote: »I am happy of most of Stamina Templar buffs or stamina buffs in general, hopefully we can get good DPS and such. But the thing is now Thaumaturge doesn't affect Bitting Jabs/Puncturing Sweeps. This is MASSIVE NERF. Everything looked good till i knew about this, just one thing, WHY, please tell us why would you ninja this out when it's so important you don't even mention it on the patch notes. This is like 15% damage nerf for templars. We were about fine, WHY?! Everybody thought we were fine finally on the DPS side, WHY!? you keep changing things wich players don't complain about. Sweeps is a DoT. Has always been a DoT. If this was a bug (Up for half a year) you fixed templars without noticing it. Then MAKE IT STAY THAT WAY. Or give us a star wich upgrades the damage from channeled abilities.
Damn God...
Sallington wrote: »eserras7b16_ESO wrote: »I am happy of most of Stamina Templar buffs or stamina buffs in general, hopefully we can get good DPS and such. But the thing is now Thaumaturge doesn't affect Bitting Jabs/Puncturing Sweeps. This is MASSIVE NERF. Everything looked good till i knew about this, just one thing, WHY, please tell us why would you ninja this out when it's so important you don't even mention it on the patch notes. This is like 15% damage nerf for templars. We were about fine, WHY?! Everybody thought we were fine finally on the DPS side, WHY!? you keep changing things wich players don't complain about. Sweeps is a DoT. Has always been a DoT. If this was a bug (Up for half a year) you fixed templars without noticing it. Then MAKE IT STAY THAT WAY. Or give us a star wich upgrades the damage from channeled abilities.
Damn God...
This was just confirmed as a bug from Wrobel. Thaumaturge should still affect PS.
I really wish there was a PHYSICAL damage ULTIMATE for templars.
Cresecent Sweep could be changed to Physical damage for example.