Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Official Feedback Thread for Templars

  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Templar nerfs are always disguised as buffs :(

    Like how Sun Shield got buffed to scale off of your highest stat instead of health. Oh, wait.
    Edited by Hiero_Glyph on April 26, 2016 1:16PM
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Templar nerfs are always disguised as buffs :(

    Like how Sun Shield got buffed to scale off of your highest stat instead of health. Oh, wait.

    Kinda mad they changed Bone shield and ignored Sun Shield....
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
    ✭✭✭

    Like how Sun Shield got buffed to scale off of your highest stat instead of health. Oh, wait.

    They are buffing Stamina this expansion sir. So this absurd request only applies to Bone Shield.

    My solution to Champion Point System here
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    [*]Charge abilities, such as Focused Charge and Shield Charge, will now fire more reliably.
    Went to Cyro city Cheydinhall, casted Toppling Charge 3 times on mobs - stucked in animation...
    ois0bqfdpeyfhozp3s1u.jpg
    Thx for "fixing" templar charge, guess stuck in animation bug fix in TG was unintentional removal of unique skill feature.
    Edited by Cinbri on April 26, 2016 2:35PM
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Cinbri wrote: »
    [*]Charge abilities, such as Focused Charge and Shield Charge, will now fire more reliably.
    Went to Cyro city Cheydinhall, casted Toppling Charge 3 times on mobs - stucked in animation...
    ois0bqfdpeyfhozp3s1u.jpg
    Thx for "fixing" templar charge.

    Nooooooooooooooooooooooooooo! GFDI

    >:(
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Even with so many excellent changes, I am still worried about overall class balance. I worry about the efficacy of Stamplars versus other classes. Stamplars still have a few crippling-ly weak passives - I hope you will consider my wishlist of suggestions:

    [passive] Light Weaver (the worst class passive in the game in my opinion, consider changing to the following:) Healing yourself while below 50% health restores X magicka and Y stamina. This effect has a cooldown of Z seconds. [X/Y/Z is obviously determined/balanced by ZOS, and I feel that the stamina return should be slightly greater as Stamplars struggle the most with resources.]

    [passive] Piercing Spear in addition to current effects, increases the damage of Aedric Spear abilities against enemies with a damage shield by 5/10%. [mageplars currently have 0 chance of busting shield-stack builds because everything they do is negated by Harness Magicka and gives the target infinite magicka sustain. Also, there aren't any counters to damage shields within any skill trees yet - this is a great place to do it!]

    [passive] Balanced Warrior in addition to current effects, provides Minor Expedition (+10% movement speed) at all times while Aedric Spear ability slotted.

    [passive] Master Ritualist (does not currently help the Templar at all) - in addition to current effects, increases weapon attack speed by 5/10%. [same basic effect as the 2.3 weighted weapon trait]
  • Eirikir
    Eirikir
    ✭✭✭✭
    Dagoth_Rac wrote: »
    Eirikir wrote: »
    So say I slot one FG skill (example: Expert Hunter) and the Flawless Dawnbreaker. Do the changes in the passives count 1 slotted (Expert Hunter) or does it count the skill and the ultimate (Expert Hunter + Flawless Dawnbreaker).

    Flawless Dawnbreaker counts. I tested it on PTS. It is why they reduced it's bonus from 8% to 5%. It will get the 3% from new passive and be back at 8%, same as it is on live.

    While I got you, does Intimidating Presence reduce the cost of Dawnbreaker?
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • ClockworkArc
    ClockworkArc
    ✭✭✭
    I gotta say I am loving the updates to Templars. Really hit the nail on the head.

    Thanks a lot team zos!
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Solariken wrote: »
    Even with so many excellent changes, I am still worried about overall class balance. I worry about the efficacy of Stamplars versus other classes. Stamplars still have a few crippling-ly weak passives - I hope you will consider my wishlist of suggestions:

    [passive] Light Weaver (the worst class passive in the game in my opinion, consider changing to the following:) Healing yourself while below 50% health restores X magicka and Y stamina. This effect has a cooldown of Z seconds. [X/Y/Z is obviously determined/balanced by ZOS, and I feel that the stamina return should be slightly greater as Stamplars struggle the most with resources.]

    [passive] Piercing Spear in addition to current effects, increases the damage of Aedric Spear abilities against enemies with a damage shield by 5/10%. [mageplars currently have 0 chance of busting shield-stack builds because everything they do is negated by Harness Magicka and gives the target infinite magicka sustain. Also, there aren't any counters to damage shields within any skill trees yet - this is a great place to do it!]

    [passive] Balanced Warrior in addition to current effects, provides Minor Expedition (+10% movement speed) at all times while Aedric Spear ability slotted.

    [passive] Master Ritualist (does not currently help the Templar at all) - in addition to current effects, increases weapon attack speed by 5/10%. [same basic effect as the 2.3 weighted weapon trait]

    Those are some great ideas. Especially like the unique buffs.

    An alternative for Ritualist or Light Weaver could also be that new Lifesteal stat. Idk if it agrees thematically though.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    I was optimistic after reading patchnotes but after more and more tests i becoming more and more pessimistic.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Cinbri wrote: »
    I was optimistic after reading patchnotes but after more and more tests i becoming more and more pessimistic.

    I am in that boat with you. Especially mad about Jabs and Thamaturge.
  • Bislobo
    Bislobo
    ✭✭✭
    The templar changes are fun and all, but for me there is an eternal problem with this class. Cleansing ritual destroy my frame rates. I don't have an high end PC and the animation of this skill ruins my experience. My frames go from smooth to terrible by just using this skill. So if there is a way please change this animation to make less demanding in terms of PC gears. For me just an yellow circle will do, i just want to play the templar class without this issue always bothering me. Templar is my favorite class, but it is unplayable for me just becouse of this one reason. To give you some numbers i have 33 fps before using the skill, after using it they drop to 20.
    Edited by Bislobo on April 26, 2016 2:58PM
    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • Pallio
    Pallio
    ✭✭✭✭✭
    Will Templars be nerfed by changing what is considered a "DOT"? When will this be announced?
  • haunted1994F
    haunted1994F
    ✭✭✭
    NICE ZOS I will create a Templar asap cuz other class sux now, and Templar got to much buffed.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Purifying Light morph change hurts big time,

    it's like a double stamplar morph to me. Cost increase and less of a purge. 2 effects instead of 5... OUCH!

    Especially since Stam DK gets buffed for no reason, they were top notch all the time and will be crazy good when we can'T even purge all their stuff anymore.

    NOT SMART... everything eso does is pushing dmg and oneshots.
    Edited by Mumyo on April 26, 2016 3:44PM
  • ginoboehm
    ginoboehm
    ✭✭✭✭✭
    Mumyo wrote: »
    Purifying Light morph change hurts big time,

    it's like a double stamplar morph to me. Cost increase and less of a purge. 2 effects instead of 5... OUCH!

    yeah the only cool thing is nobody will walk through it without getting super slow it stacks with caltrops you can basically postion enemies however you want. could be powerful with that new bow poison ground effect
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    ginoboehm wrote: »
    Mumyo wrote: »
    Purifying Light morph change hurts big time,

    it's like a double stamplar morph to me. Cost increase and less of a purge. 2 effects instead of 5... OUCH!

    yeah the only cool thing is nobody will walk through it without getting super slow it stacks with caltrops you can basically postion enemies however you want. could be powerful with that new bow poison ground effect

    and support the awesome lag :)
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    NICE ZOS I will create a Templar asap cuz other class sux now, and Templar got to much buffed.

    Spot the QQ'ing sorc.. and giggle when he finds out other classes already had only 6s on their shields.

    Anyway templar thread.. go spam some other thread or make a new one
  • Pallio
    Pallio
    ✭✭✭✭✭
    Or that our DOTS are getting nerfed too...
  • staracino_ESO
    staracino_ESO
    ✭✭✭✭
    It is unfortunate, but they changed our cleanse because they do not want us taking the joy of using poisons away from everyone. Think about it. How much fun will the new poisons be if the mean templars are cleansing them instantly?

    But seriously, get rid of extended ritual and make it do the following: Cleanse 4-5 bad effects, small self-heal. That way I do not have to worry about other people soaking up my BoL, and I can get the Talons, Oil, Poison, Curse and Fracture off of me.
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    These are good changes, but I do see one problem for Magicka Templars who are not healers in PvP.

    What ultimate are we supposed to use? Crescent sweep or whatever is garbage, AoE ultimates are great for PvE but not so much in PvP when everyone's moving so much. With the Magicka version of Dawnbreaker being taken away we all have to use meteor now :(
  • eserras7b16_ESO
    eserras7b16_ESO
    ✭✭✭✭
    I am happy of most of Stamina Templar buffs or stamina buffs in general, hopefully we can get good DPS and such. But the thing is now Thaumaturge doesn't affect Bitting Jabs/Puncturing Sweeps. This is MASSIVE NERF. Everything looked good till i knew about this, just one thing, WHY, please tell us why would you ninja this out when it's so important you don't even mention it on the patch notes. This is like 15% damage nerf for templars. We were about fine, WHY?! Everybody thought we were fine finally on the DPS side, WHY!? you keep changing things wich players don't complain about. Sweeps is a DoT. Has always been a DoT. If this was a bug (Up for half a year) you fixed templars without noticing it. Then MAKE IT STAY THAT WAY. Or give us a star wich upgrades the damage from channeled abilities.

    Damn God...
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    I am happy of most of Stamina Templar buffs or stamina buffs in general, hopefully we can get good DPS and such. But the thing is now Thaumaturge doesn't affect Bitting Jabs/Puncturing Sweeps. This is MASSIVE NERF. Everything looked good till i knew about this, just one thing, WHY, please tell us why would you ninja this out when it's so important you don't even mention it on the patch notes. This is like 15% damage nerf for templars. We were about fine, WHY?! Everybody thought we were fine finally on the DPS side, WHY!? you keep changing things wich players don't complain about. Sweeps is a DoT. Has always been a DoT. If this was a bug (Up for half a year) you fixed templars without noticing it. Then MAKE IT STAY THAT WAY. Or give us a star wich upgrades the damage from channeled abilities.

    Damn God...

    This was just confirmed as a bug from Wrobel. Thaumaturge should still affect PS.

    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • eserras7b16_ESO
    eserras7b16_ESO
    ✭✭✭✭
    Delete this post.
    Edited by eserras7b16_ESO on April 26, 2016 6:20PM
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • eserras7b16_ESO
    eserras7b16_ESO
    ✭✭✭✭
    Sallington wrote: »
    I am happy of most of Stamina Templar buffs or stamina buffs in general, hopefully we can get good DPS and such. But the thing is now Thaumaturge doesn't affect Bitting Jabs/Puncturing Sweeps. This is MASSIVE NERF. Everything looked good till i knew about this, just one thing, WHY, please tell us why would you ninja this out when it's so important you don't even mention it on the patch notes. This is like 15% damage nerf for templars. We were about fine, WHY?! Everybody thought we were fine finally on the DPS side, WHY!? you keep changing things wich players don't complain about. Sweeps is a DoT. Has always been a DoT. If this was a bug (Up for half a year) you fixed templars without noticing it. Then MAKE IT STAY THAT WAY. Or give us a star wich upgrades the damage from channeled abilities.

    Damn God...

    This was just confirmed as a bug from Wrobel. Thaumaturge should still affect PS.

    Then i should keep it low :relaxed:
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Soris
    Soris
    ✭✭✭✭✭
    No update for blazing shield? :(

    You did great job with light armor shield and bone shield but what made you think that blazing shield is so perfect to not to update it at all?
    Welkynd [Templar/AD/EU]
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    Soris wrote: »
    No update for blazing shield? :(

    You did great job with light armor shield and bone shield but what made you think that blazing shield is so perfect to not to update it at all?

    Blazing Shield still exists? Remarkable.
  • Destyran
    Destyran
    ✭✭✭✭✭
    I want a expidition buff. Maybe while backlash is up? Or in ritual? I think this would be fine or get rid of ritual of rebirths heal and make it a speed buff
  • Destyran
    Destyran
    ✭✭✭✭✭
    Alcast wrote: »
    I really wish there was a PHYSICAL damage ULTIMATE for templars.
    Cresecent Sweep could be changed to Physical damage for example.

    Yes make it physical and to be cast on a enemy and increase its range make it like a 6 second whirlwind on enemy give group members slight mit or maybe minor beserk? On synergy. Or for standing in it? Just idea

    Edit: or make all sorces of damage do more while its up not just pulse. Like a jabs buff.
    Edited by Destyran on April 26, 2016 9:07PM
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    *Constructive Feedback*

    -Feedback directly related to the changes that were made ion the PTS-

    Ritual of Retribution- When comparing Ritual of Retribution's damage to similar skills(Eruption, Liquid Lightning, Twisting Path, Wall of Elements), the damage is not competitive. All of those skills do more damage in 1 second than Ritual of Retribution does in 2 seconds. Either double the damage of Ritual of Retribution, make the damage portion of this skills tick every 1 second, or add some kind of increasing damage effect. If the damage was in line with similar skills, the removal of Purifying Ritual would be slightly more palatable.

    Mobility- With the nerfing of Rapid Maneuver, Templar on the live game rely pretty heavily on Purifying Ritual just to be able to move at all in PvP. The removal of Purifying Ritual makes me not even want to PvP anymore. I'll be spending even more time unable to move, which is already frustrating without the change. Either revert Purifying Ritual or add some other method for dealing with movement impairing effects to some other skill.

    Purifying Ritual is a crucial skill in PvP whereas almost no one uses extended ritual. It would have made more sense to replace the lesser used skill than replacing the skill that everyone is already happy with.

    Rushed Ceremony- This skill has been nerfed harshly in consecutive updates. Make the second heal of breath of life a full heal rather than a smaller heal, add the third heal back, or add some other buff to the skill.

    Focused Charge- It feels a lot slower than it used to be. Did the speed of the charge get decreased? Can you return the speed of the charge to what it currently is on live? Also, it still bugs out sometimes depending on the landscape, but that is improved some.

    - General Templar feedback not directly related to the PTS changes-
    Rite of Passage and Morphs- So most people do not use this ultimate, and those that do usually opt for the Remembrance Morph for the damage reduction. I propose that you add a damage component to Practiced Incantation similar to what you did in Ritual of Retribution but stronger since it is an ultimate and it roots you in place. It would even be okay if you reduced the healing to balance the added damage.

    Alternatively, given that not many people have any use for the Practiced Incanatation morph, you could redesign it into something for Stamina Builds.

    Enduring Rays- This passive is probably the biggest oversight in all of the Templar skills. This passive literally negative impacts some skills as far as damage goes. You should go through every morph of the skills that are impacted by this passive and ensure that the impact is positive. Some builds are not putting points into this passive or are only putting one point in.
    Edited by timidobserver on April 26, 2016 9:22PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

Sign In or Register to comment.