Enraged_Tiki_Torch wrote: »@MissBizz yep. Retribution would be a neat alternative to players who want that playstyle. Needs a buff to the damage and heal though.
I'm just a simple gal, but I'm a bit confused on something.
I seem to recall discussions (I believe it was on ESO live) where it was explained that Zos wanted there to actually be a choice when it comes to morphs. As in "oooh... this one does X.. but this one does Y! I wonder which I should choose!"
Maybe I'm wrong, but I'm pretty sure Purifying Ritual was THE morph. I really don't know many people who have chosen Extended Ritual. It was suggested previously to change Extended Ritual to something different, so it would actually make you THINK about what morph you wanted. The two morphs would have been for different scenarios and would actually make it a more difficult choice on which one to use.
It was then decided to take the popular morph, completely change it, where it's probably still a bit better than the other morph (for a different reason) - but now it doesn't accomplish what it did (and why many folks chose it) PLUS extended ritual is still meh.
So rather than making 2 morphs actually possibly useful... folks may then instead say "Well, might as well take this class skill off my bar. There's better options elsewhere"
Am I on the right track?
Just spit-balling solutions for a compromise, but what would you guys think about this added to both morphs: cleanse 2 negative effects on cast and an additional 2 effects every 2 seconds for the duration while standing in the circle.
This makes the ability a little less spam-friendly while also retains a great deal of usefulness. /discuss
.
Just spit-balling solutions for a compromise, but what would you guys think about this added to both morphs: cleanse 2 negative effects on cast and an additional 2 effects every 2 seconds for the duration while standing in the circle.
This makes the ability a little less spam-friendly while also retains a great deal of usefulness. /discuss
Joy_Division wrote: »When I am ganked by a NB with their crazy cheap heal debuff ultimate, spammable resistance debuffs, immobilizations, and the myriad of other debuffs they put on us, the fight is decided immediately upon the templar's next action as the templar is going to be low on health, heal debuffed, stunned, and immobilized at the least.
Just spit-balling solutions for a compromise, but what would you guys think about this added to both morphs: cleanse 2 negative effects on cast and an additional 2 effects every 2 seconds for the duration while standing in the circle.
This makes the ability a little less spam-friendly while also retains a great deal of usefulness. /discuss
.
Enraged_Tiki_Torch wrote: »Just spit-balling solutions for a compromise, but what would you guys think about this added to both morphs: cleanse 2 negative effects on cast and an additional 2 effects every 2 seconds for the duration while standing in the circle.
This makes the ability a little less spam-friendly while also retains a great deal of usefulness. /discuss
.
Doesn't solve the fact any class can put more negative effects on you than you can cleanse. Purifying Light offers you no protection while you are being attacked as the heal is nothing compared to the damage linked to abilities with negative effects attached to them. The removal of which effects will be not always be the one you need removed.
I can understand why it seems removing 5 effects instantly might be seen as too much but really 1-2 is all were trying to get rid of when casting it. Something like Minor Fracture or a small DoT is hardly a concern. Even Major Defile alone isn't that concerning but if an opponent can put Major Defile, Disease, Major Fracture, Major Breech, and make my spells cost more or drain my magicka instantly. Dafaq am I supposed to do about that? I am dead in <2 seconds and they can keep reapplying this sort of combination over and over.
@Joy_Division we fully agree on the fact that PuRit was our best (and maybe only) reliable defense ability. It's class-defining. But for ZOS to swing the nerf hammer that hard, they had to have thought this through and I'm sure they have strong reasoning for the change (not that they will ever communicate it). Sorry Joy, but small concessions/compromises are all we can hope for.
Regarding my suggestion above, I actually think 2 cleanses on cast and 2 more every 2 seconds would be pretty cool. The Templar house should continue to be like a self-cleaning oven, but less purge-spammy than on live currently. As a Stamplar, fighting other Templars is such a royal pain - they wipe my Defiles, Poison Injection, Dawnbreaker, axe bleed, all of it. It basically turns into a jab war, which magplars will always win due to their superior morph.
Joy_Division wrote: »Just spit-balling solutions for a compromise, but what would you guys think about this added to both morphs: cleanse 2 negative effects on cast and an additional 2 effects every 2 seconds for the duration while standing in the circle.
This makes the ability a little less spam-friendly while also retains a great deal of usefulness. /discuss
I appreciate the sentiment, but this is unnecessarily complicated and tries to fix something that was not broken in the first place.
When I am ganked by a NB with their crazy cheap heal debuff ultimate, spammable resistance debuffs, immobilizations, and the myriad of other debuffs they put on us, the fight is decided immediately upon the templar's next action as the templar is going to be low on health, heal debuffed, stunned, and immobilized at the least. I can't wait 2 seconds after casting a spell to get rid of the heal debuff because I am a templar with no means of easy escape and I rely on healing as my form of "defense." What else in my class toolkit resembles a unqiue defensive skill ala cloak, bolt Escape, Reflective scales, Blur, that the other classes would actually want? Nothing. Purifying ritual is it. It's *supposed* to be good defensively and now that is getting sacrificed for moar damage. Every patch my templar becomes worse defending herself and still can't move and stuck going outside the class just to find abilities to stop me from dying. Harness magicka/Bone Shield, healing ward, Vigor, purge, elusive mist, radiant magelight, all of these skills defend templars better than the templar's own skills! It's crazy. That's unacceptable and I'm not keen on some sort of compromise just so I can use some watered-down version of something that worked fine before that people didn't complain about. Even when it was reflecting meteors, PvPers were not raising a fuss about Purifying Ritual.
What I would have done to make both morphs compelling is to make it so the base spell gave what everyone who took it wanted: the 5 debuffs, to go along with the 12 seconds aura that healed, and, with the new patch, the snare.
From there, more support oriented healers could then opt for Extended which should not only last longer, but put out a stronger HoT and perhaps some support buff upon a user activating a synergy.
More DPS oriented templars would then pick the Retribution for the DoT in exchange for a less efficient and effective healing spell.
This way, every templar gets what they want from the base spell and each morph nicely fits into a role they prefer.
YurtTheSilentChief wrote: »I though templars got a boon in DB PTS or am I wrong??
@Joy_Division we fully agree on the fact that PuRit was our best (and maybe only) reliable defense ability. It's class-defining. But for ZOS to swing the nerf hammer that hard, they had to have thought this through and I'm sure they have strong reasoning for the change (not that they will ever communicate it). Sorry Joy, but small concessions/compromises are all we can hope for.
Regarding my suggestion above, I actually think 2 cleanses on cast and 2 more every 2 seconds would be pretty cool. The Templar house should continue to be like a self-cleaning oven, but less purge-spammy than on live currently. As a Stamplar, fighting other Templars is such a royal pain - they wipe my Defiles, Poison Injection, Dawnbreaker, axe bleed, all of it. It basically turns into a jab war, which magplars will always win due to their superior morph.
YurtTheSilentChief wrote: »I though templars got a boon in DB PTS or am I wrong??
Justice31st wrote: »Wait a second, not only did they nerf our puncturing sweeps again, they nerfed our purifying ritual? All I have to say is fire @Wrobel.
Justice31st wrote: »Wait a second, not only did they nerf our puncturing sweeps again, they nerfed our purifying ritual? All I have to say is fire @Wrobel.
Sweeps is just a bug. Confirmed by Wrobel.
Justice31st wrote: »Wait a second, not only did they nerf our puncturing sweeps again, they nerfed our purifying ritual? All I have to say is fire @Wrobel.
Sweeps is just a bug. Confirmed by Wrobel.
It was supposed to work like a sorcs curse and go off after 6 seconds. One of the passives for the skill-line makes all skills have longer duration, so that explosion happens after 8 seconds, making the skill worse. This wasn't changed for the DB patch either.
jcasini222ub17_ESO wrote: »Wild thought, (places on flamesuit), removing the ability to purge 5 is an ongoing effort to limit calculations and reduce lag.
Justice31st wrote: »Justice31st wrote: »Wait a second, not only did they nerf our puncturing sweeps again, they nerfed our purifying ritual? All I have to say is fire @Wrobel.
Sweeps is just a bug. Confirmed by Wrobel.
They nerfed the healing again.
And guess what is more funnier? With Shuffle and revamped Momentum snares not working vs stamina builds. And Cyro will be 80% of stamina builds seems since DB, so...My thoughts
ZOS added a snare to an aoe healing ability....
ZOS also buffed the damage to a cc ability (javelin)
It does not make sense. They are making changes to skills which have a use that is completely different than the change made
Purify is now purging 2 effects. It's basically a modified version of purge. 2 effects is nothing. Mark target applies 3 effects. You have to cast purify two times to purge 1 ability. Makin a class skill equivalent to a non class skill completely goes against the idea of classes.
The snare and damage is not necessary. The ability is used for a small hot, major mending, and purging. Offensive mechanics do not belong with this skill
The_Patriarch wrote: »Justice31st wrote: »Wait a second, not only did they nerf our puncturing sweeps again, they nerfed our purifying ritual? All I have to say is fire @Wrobel.
Sweeps is just a bug. Confirmed by Wrobel.
@Justice31st beat me to it. The bug was regarding whether sweeps benefited from Thaumaturge. However, the healing from sweeps was nerfed - you no longer get a crit healing.