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Official Feedback Thread for Templars

  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    Ritual of Retribution is GARBAGE!!!

    It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help :)

    If they wanted to put this in, then they should of changed extended ritual to this morph and left purifying alone. Purifying was a standard for the class and didn't need to be changed.

    We can not escape the battle like other classes and are forced to stand in our house. Our ability to survive hinges on removing harmful debuffs. All mitigation debuffs since we don't rely on shields or mobility, as well as Defile which directly cripples our class. Now the new poison debuffs they are adding with this expansion. We can easily see 3+ debuffs on us almost instantly.

    Since the order debuffs are placed is somewhat random, removing 5 made sure you got rid of the most harmful to you. With that gone, our chance to quickly remove the right debuff and recover is now completely dependent of whether the debuff we need to remove is one of the first 2 placed on us. All for some tiny amount of damage that no opponent is going to say, "oh that Templar got his house down doing 1k damage. I better not go in there."

    Even if they boosted the damage, giving up the ability to counter all the harmful debuffs that we are forced to stand against is never going to be worth it.

    They basically made a class that was already unreliable and clunky, more clunky and unreliable.
    Edited by Enraged_Tiki_Torch on April 26, 2016 3:20AM
    My solution to Champion Point System here
  • Khenzy
    Khenzy
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    ^Yep. You will now have more debuffs on you most of the time due to the new poisons, thus making the nerf to P. Ritual that much harsher. :/
  • elium85
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    Seriously Sweeps is no longer effected by Thaumaturge? That's horrendous!

    Such a huge nerf to Stamina and Magicka!
    Edited by elium85 on April 26, 2016 3:32AM
  • timidobserver
    timidobserver
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    Ritual of Retribution is GARBAGE!!!

    It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help :)

    Yeh, compared to wall of elements, liquid lightning, eruption, and twisting path the damage is terrible. All of those abilities do basically double the damage of ritual of rebirth because it ticks once every 2 seconds whereas everything else ticks every 1 second. That said, I don't want them to fix the damage. Just give me Purifying Ritual back as it was.
    Edited by timidobserver on April 26, 2016 3:37AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • bikerangelo
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    blabafat wrote: »
    Don't know what is up with toppling charge, but it's a lot slower. When you see someone charging you with it, it's very easy to act before it hits you. It's as if you charge up to them, but you hesitate in the air before hitting the aedric spear. It's super predictable.

    Same with Crit Rush, both are very sluggish after the attempt to fix the pathing issue. On the plus side, you can gap close in a straight line, regardless of terrain. On the not so plus side, they're still buggy and not 100% reliable.
  • Dagoth_Rac
    Dagoth_Rac
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    Were there any improvements to Templar resource management? I am not seeing any. And skills cost quite a bit more (about 16% more base cost) with the new skill scaling based on CP instead of VR. Resource management has been a huge pain on my Stamplar for a long time now, and this makes it worse. Between the big damage nerf to Biting Jabs from the Thaumaturge change and now having to lose weapon damage to add more cost reduction jewelry glyphs or stamina recovery set bonuses, it seems like Stamplars have taken a bunch of hits in this patch that was supposed to focus on stamina improvements.
  • Eirikir
    Eirikir
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    Hymzir wrote: »
    Gonna mull over the chances for a while and then post more detailed feedback - doubt it will be as long as it was last time, since most of the stuff I said back then still apply. The issues we had back then are still the issues we are dealing with now - the key being resource management and the other mobility.

    But for what it's worth... These changes do look okay, and much better thought out than than what we got served with TG. The changes made back then pushed us towards certain build styles, and I see these changes as continuation of those developments. (I.e. Templars are either full on support heal-o-matons, back row artillery, or stationary bastion that are really difficult to kill.)

    The changes to purifying ritual and Focused healing do give lot more credence to the idea of standing our ground, but only time will tell how it all plays out. I still wish they'd redesign the whole class and gave up on this house nonsense, but since that is unlikely to happen, we gotta play with the cards they deal us, and for the most part I see some good changes here.

    There are still few simple tweaks that would help Templars play out more smoothly and for our skills to work better with non-class skills, but I'll leave all that business for later. All I really want to add at this point is that do not make Crescent Sweep physical, leave it magicka based.

    Why you may ask - well because they made Dawnbreaker physical. If you are a stamplar and want a close range burst skill then why would you not use Dawnbreaker? Sure, they did lower the weapon damage buff for Flawless Dawnbreaker, but now you get extra weapon damage for slotting fighter guild skills so you still get the same buff overall. And there are other cool changes to to FG skills too, so you might end up slotting couple extra ones for even more weapon damage and thus even greater physical burst with Dawnbreaker.

    That's why I'd leave Crescent Sweep as a magicka based close quarter burst - the other morph whose name escapes me at the moment is supposed to be defensive in nature and be intended for tanks. I suppose you could turn that into physical, but then again its main shtick is buffing defense so.. does it matter much which it is? There are plenty of Templar magicka tanks though, that might wanna use it too, so maybe you could just make it deal whichever type was better for the caster.

    So say I slot one FG skill (example: Expert Hunter) and the Flawless Dawnbreaker. Do the changes in the passives count 1 slotted (Expert Hunter) or does it count the skill and the ultimate (Expert Hunter + Flawless Dawnbreaker).
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • elium85
    elium85
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    Has anyone tested to see if Radiant Oppression/Glory is still effected by Thaumaturge?
  • Dagoth_Rac
    Dagoth_Rac
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    Eirikir wrote: »
    So say I slot one FG skill (example: Expert Hunter) and the Flawless Dawnbreaker. Do the changes in the passives count 1 slotted (Expert Hunter) or does it count the skill and the ultimate (Expert Hunter + Flawless Dawnbreaker).

    Flawless Dawnbreaker counts. I tested it on PTS. It is why they reduced it's bonus from 8% to 5%. It will get the 3% from new passive and be back at 8%, same as it is on live.

  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    @Nifty2g
    I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
    Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/det

    @ZOS_GinaBruno
    #MOREORBS
  • SublimeSparo
    SublimeSparo
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    Templar nerfs are always disguised as buffs :(
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • timidobserver
    timidobserver
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    @Nifty2g
    I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
    Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/det

    @ZOS_GinaBruno

    It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
    Edited by timidobserver on April 26, 2016 4:59AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • CP5
    CP5
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    In good news I tried explosive charge and only had 2 locations it failed to work, but not once did I need to use a potion. May have just been lucky.
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    @Nifty2g
    I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
    Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/det

    @ZOS_GinaBruno

    It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
    I posted a topic mind getting me some testings i cant get on pts at the moment

    http://forums.elderscrollsonline.com/en/discussion/262103/templar-thaumaturge-are-you-***-kidding-me-zos
    #MOREORBS
  • Joy_Division
    Joy_Division
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    @Nifty2g
    I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
    Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/det

    @ZOS_GinaBruno

    It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.

    I bet this is WAI.

    When I read the patch notes, I thought ZoS would say sweeps wasn't a proper DoT because it's a series of hits (like Rapid Strikes, which I bet is in the same boat).

    ********

    I can't say I am looking forward to these changes from a magicka templar perspective.
    • Our bread and butter damage skill does less damage and also return less healing.
    • It will now require mutiple casts of the now more expensive purifying ritual skill to get rid of debuffs (the return, a slow low-ticking DoT, is nearly pointless in PvP)
    • I don't suppose the anti-healing crusaders will now grant us our secondary heal back to breath of life since the real "problem" out of LoS healing is now addressed, will they?
    • My best ultimate (dawnbreaker) is now a poor option
    • My best shield (harness) isn't even on my class list
    • Healing Ritual will always have a cast time won;t it? No matter how often we tell ZoS we hate the cast time and no matter how many of us will *not* slot it, it will never be changed will it? I've studied dictators more willing to make concessions to public opinion....
    Edited by Joy_Division on April 26, 2016 5:22AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    @Nifty2g
    I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
    Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/det

    @ZOS_GinaBruno

    It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.

    I bet this is WAI.

    When I read the patch notes, I thought ZoS would say sweeps wasn't a proper DoT because it's a series of hits (like Rapid Strikes, which I bet is in the same boat).

    ********

    I can't say I am looking forward to these changes from a magicka templar perspective.
    • Our bread and butter damage skill does less damage and also return less healing.
    • It will now require mutiple casts of the now more expensive purifying ritual skill to get rid of debuffs (the return, a slow low-ticking DoT, is nearly pointless in PvP)
    • I don't suppose the anti-healing crusaders will now grant us our secondary heal back to breath of life since the real "problem" out of LoS healing is now addressed, will they?
    • My best ultimate (dawnbreaker) is now a poor option
    • My best shield (harness) isn't even on my class list
    • Healing Ritual will always have a cast time won;t it? No matter how often we tell ZoS we hate the cast time and no matter how many of us will *not* slot it, it will never be changed will it? I've studied dictators more willing to make concessions to public opinion....
    I'm fine with everything but if they take sweeps away, then no.
    Sweeps is the definition of a DoT. Channeled ability that deals damage per tick. Damage over time?

    I understand skills that have a timer then blow up, thats not a damage over time but sweeps is.
    #MOREORBS
  • timidobserver
    timidobserver
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    @Nifty2g
    I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
    Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/det

    @ZOS_GinaBruno

    It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
    I posted a topic mind getting me some testings i cant get on pts at the moment

    http://forums.elderscrollsonline.com/en/discussion/262103/templar-thaumaturge-are-you-***-kidding-me-zos

    I am going to bed now, but here is a quick video I put together. It shows that 73 points into precise strikes and 73 points into thaumaturge = no change in damage if you look at the combat log in the chatbox.

    We start with CPs in Precise Strikes and then move them into Thaumaturge. There is no change in damage output.

    https://www.youtube.com/watch?v=CaKKZlEgCEI
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    I need asap clarification on thins
    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Does this affect puncturing sweep and it's morphs?
    Can someone test this for me
    @Nifty2g
    I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
    Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/det

    @ZOS_GinaBruno

    It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
    I posted a topic mind getting me some testings i cant get on pts at the moment

    http://forums.elderscrollsonline.com/en/discussion/262103/templar-thaumaturge-are-you-***-kidding-me-zos

    I am going to bed now, but here is a quick video I put together. It shows that 73 points into precise strikes and 73 points into thaumaturge = no change in damage if you look at the combat log in the chatbox.

    We start with CPs in Precise Strikes and then move them into Thaumaturge. There is no change in damage output.

    https://www.youtube.com/watch?v=CaKKZlEgCEI
    @timidobserver before you leave, apparently Rapid Strikes is working. Mind quickly getting a test?
    #MOREORBS
  • ginoboehm
    ginoboehm
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    @ZOS_GinaBruno ok how often will you change skills and make changes without explaining them. You cannot throw around oh yeah thruamaturge is fixed now it will not buff proxy det and with that completly kill templar damage. This like coming to your car saying yeah the radio was too loud we fixed that but the car will only do 20miles an hour now. nobody cares for a low ticking slow if you nerf the damage + changed the dot removal soooo much. please don't ignore templar for month again. you already addressed magicka sorcs but the classes that truly suffered stamina sorcs and magicka templars fall way way lower in the food chain now
  • AOECAPS
    AOECAPS
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    I wish I could try out the pts but I'm a console peasant could someone let me know how much harder jabs are hitting for with burning light scaling off weapon damage. I ended up loving the Templar changes from atG with rube focus and purifying ritual. My stamplar has become damn near unkillsble with a few minor tweaks to hear and the changes they gave us can't wait to try out these new changes
  • Nifty2g
    Nifty2g
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    ginoboehm wrote: »
    @ZOS_GinaBruno ok how often will you change skills and make changes without explaining them. You cannot throw around oh yeah thruamaturge is fixed now it will not buff proxy det and with that completly kill templar damage. This like coming to your car saying yeah the radio was too loud we fixed that but the car will only do 20miles an hour now. nobody cares for a low ticking slow if you nerf the damage + changed the dot removal soooo much. please don't ignore templar for month again. you already addressed magicka sorcs but the classes that truly suffered stamina sorcs and magicka templars fall way way lower in the food chain now
    and you thought last patch was bad.
    now we had our main damage skill stripped away.

    apparently skills that are channeled dealing damage per tick are not damage over time. whoever is making these changes, please reevaluate
    #MOREORBS
  • boundsy88
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    magic templar needs cresent sweep buffed since dawnbreaker is useless to us now
  • Solinur
    Solinur
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    Abilities that heal based on their damage done (Strife, Puncturing Sweeps, etc.) will no longer “double dip” in the Critical Strike modifier.
    The damage from these abilities can still Critically Strike, but the healing will no longer be able to roll for an additional Critical Strike chance.


    ^Not in our class section, but this will impact us significantly.

    Never seen the Puncturing Sweeps Heal crit anyway..
    @Solinur Pact EU - PC (Solinur: Templar - Magicka DD, Moves-like-Günther: Sorcerer - Stamina DD, Kinara Sol: Templar - Stamina DD, )
    Addon Author
  • Eas007
    Eas007
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    So we got nerfed again? At least that's my first impression. Gonna test and think some more...
    United we stand, divided we fall. Shields as one!
  • Docmandu
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    While the snare to Ritual sounds nice to have.. I somehow feel this game already has enough snares that we don't need yet another AoE snare.

    Also.. does it stack with caltrops?!
  • Sallington
    Sallington
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    Zheg wrote: »
    I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.

    Just checked, Ritual of Retribution only removes 2 negative effects at max level.

    But hey, now we get tickle damage and it's closer to the 'house' vision. Basically it's just a cheap version of purge now, yippee. WTB old version of channeled focus and old version of purify - preferably with the ability to still cleanse projectiles xD

    The damage needs to scale up the longer an enemy is in the Ritual area. Otherwise, the damage is easily mitigated by the weakest of HoTs.
    Edited by Sallington on April 26, 2016 12:26PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • tinythinker
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    Ritual of Retribution is GARBAGE!!!

    It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help :)

    If they wanted to put this in, then they should of changed extended ritual to this morph and left purifying alone. Purifying was a standard for the class and didn't need to be changed.

    Then ask for it. :) This is a feedback thread. They are clearly listening. This change may very well have started with comment #913 in the previous official feedback thread for Templars...
    Radburn wrote: »
    With Rune Focus & Cleansing Ritual in mind here are a couple more suggestions:

    Rune Focus > Rune Control - Provides CC immunity while inside the 5m radius

    Cleansing Ritual > Ritual of Flame (replace extended) - same synergy, Purges 1 debuff, Heals every 2 seconds, burns up to (6-10) enemies within for flame damage every 2 seconds, burning enemies are snared and movement speed reduced by 40%

    Now try and come into my house *pumps shotgun*

    This is something the players suggested. Now, you can see that Radburn asked for Extended, not Purifying, to be replaced. I liked this idea and included it in my own review of possible changes:
    Cleansing Ritual

    I would borrow and modify Hymzir's recommendation to give one cleanse upon cast and get further cleanses, as per morph tooltip, with a synergy activation for the base ability and both morphs. For extra firepower, Radburn suggests altering Extended Ritual to have enemies in its AoE take flame damage over time while they remain as opposed to having a morph where the circle lasts a little longer. Allies would still be healed.

    I like the idea, and technically a good name for the flame damage morph would be Purifying Ritual, but well, you can see the problem as that is already the name of the other morph. So, good options instead for the damage would include Sanctifying Ritual, Chastening Ritual, and Cauterizing Ritual. I am partial to that last one.
    Again, I suggested that the morph to try this with would be Extended. Nor was I the only one who liked this idea when it was originally proposed. The fact that it is actually in *this* version of the PTS so soon after players came up with it says that the combat team listens and wants to work with us to some degree. So rather than just being down on the idea because the initial version on the PTS is weak or because they picked the "wrong" morph to replace, why not make suggestions to improve what they've started with? :tongue:


    We can not escape the battle like other classes and are forced to stand in our house. Our ability to survive hinges on removing harmful debuffs. All mitigation debuffs since we don't rely on shields or mobility, as well as Defile which directly cripples our class. Now the new poison debuffs they are adding with this expansion. We can easily see 3+ debuffs on us almost instantly.

    Since the order debuffs are placed is somewhat random, removing 5 made sure you got rid of the most harmful to you. With that gone, our chance to quickly remove the right debuff and recover is now completely dependent of whether the debuff we need to remove is one of the first 2 placed on us. All for some tiny amount of damage that no opponent is going to say, "oh that Templar got his house down doing 1k damage. I better not go in there."

    Even if they boosted the damage, giving up the ability to counter all the harmful debuffs that we are forced to stand against is never going to be worth it.

    They basically made a class that was already unreliable and clunky, more clunky and unreliable.
    Or in more concise, constructive form:

    - damage is too weak
    - new debuffs from poison mechanic make removing harmful effects more important than even meaningful damage.

    Which is very valid. The DoT from Blazing Spear is much more effective, plus it stuns a target and gives an ally a stamina boost. So what can be tweaked for Ritual of Retribution if we are thinking more like collaborators?

    I will start things off with:

    - turn Extended Ritual, not Purifying Ritual, into the new Ritual of Retribution
    [- increase the base ability, Cleansing Ritual, to cleanse one extra buff]
    - give damage at 2x the rate of the HoT for Retribution
    - allow Retribution to be targeted, like Caltrops, rather than be centered on the caster

    The snare, remember, is for all Templar circles and is an addition to a passive. It can be useful, especially if Ret gets that last change. With the changes listed, people who want to stick to the extra cleanses of Purifying can keep it. Those who want to use Ret can use it more strategically. I also still like the idea of being able to "use up" what's left of the potency of Templar circles in a single burst by reactivating the ability again while in the circle, but that's a bit much to ask for now. :wink:

    Another alternative set of changes would be:

    - keep the change so that it is still Purifying Ritual that is replaced
    - keep the extra cleanses from Purifying
    - get rid of the HoT altogether and give a DoT that burns really, really, *really* hot

    You and your allies still benefit more from your heals when you are in Retribution, so the loss of the HoT isn't such a big deal, but trading it for putting a serious hurt on enemies? Good move.

    Or, one final set of changes (for now):

    - turn Extended Ritual, not Purifying Ritual, into the new Ritual of Retribution
    - keep the extra duration from Extended
    - get rid of the HoT altogether and give a DoT that burns really, really, *really* hot


    This combo of the other two leaves Purifying as the "PvP" version, while making Extended a much more effective "PvE" morph since the extra duration is great for healers in dugeon runs/trials and burning mobs who get too close is good for healer safety and doing some extra DPS. Could also be good for Templar tanks. This last version is probably the best in terms of satisfying different needs and being simple to implement.

    I hope people will add their own suggestions for making Ritual of Retribution useful for either PvE or PvP.
    Edited by tinythinker on April 27, 2016 1:41PM
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  • AfkNinja
    AfkNinja
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    Sallington wrote: »
    Zheg wrote: »
    I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.

    Just checked, Ritual of Retribution only removes 2 negative effects at max level.

    But hey, now we get tickle damage and it's closer to the 'house' vision. Basically it's just a cheap version of purge now, yippee. WTB old version of channeled focus and old version of purify - preferably with the ability to still cleanse projectiles xD

    The damage needs to scale up the longer an enemy is in the Ritual area. Otherwise, the damage is easily mitigated by the weakest of HoTs.

    This, scale the dmg and speed of the dmg the longer they stay in our house. I'd rather have miss chance than dmg but w/e, if they make the dmg worth it I'll like it. Also they need to give us back 3 or 4 purge effects on ritual. 2 is just not enough, Templar purge should be better than standard purge.

    If Tham is working on Rapid Strikes I can't imagine why they wouldn't add it back to Puncturing/Jabs. To do otherwise would be completely unfair as the skills work almost identically.
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    @tinythinker I would keep purifying ritual the same and change extended over to ritual of retribution. I can see why people would use the new version, but no one used extended and they should of giving us the option depending on personal playstyle.

    My solution to Champion Point System here
  • tinythinker
    tinythinker
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    @tinythinker I would keep purifying ritual the same and change extended over to ritual of retribution. I can see why people would use the new version, but no one used extended and they should of giving us the option depending on personal playstyle.

    Yeah, like I said, the person who came up with idea and those who supported it wanted it to be Extended that got changed. And if it kept the longer duration and replaced the so-so HoT with a serious burning DoT, I would definitely be running it in PvE :)
    Edited by tinythinker on April 26, 2016 1:06PM
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