tinythinker wrote: »Enraged_Tiki_Torch wrote: »Ritual of Retribution is GARBAGE!!!
It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help
tinythinker wrote: »Enraged_Tiki_Torch wrote: »Ritual of Retribution is GARBAGE!!!
It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help
Don't know what is up with toppling charge, but it's a lot slower. When you see someone charging you with it, it's very easy to act before it hits you. It's as if you charge up to them, but you hesitate in the air before hitting the aedric spear. It's super predictable.
Gonna mull over the chances for a while and then post more detailed feedback - doubt it will be as long as it was last time, since most of the stuff I said back then still apply. The issues we had back then are still the issues we are dealing with now - the key being resource management and the other mobility.
But for what it's worth... These changes do look okay, and much better thought out than than what we got served with TG. The changes made back then pushed us towards certain build styles, and I see these changes as continuation of those developments. (I.e. Templars are either full on support heal-o-matons, back row artillery, or stationary bastion that are really difficult to kill.)
The changes to purifying ritual and Focused healing do give lot more credence to the idea of standing our ground, but only time will tell how it all plays out. I still wish they'd redesign the whole class and gave up on this house nonsense, but since that is unlikely to happen, we gotta play with the cards they deal us, and for the most part I see some good changes here.
There are still few simple tweaks that would help Templars play out more smoothly and for our skills to work better with non-class skills, but I'll leave all that business for later. All I really want to add at this point is that do not make Crescent Sweep physical, leave it magicka based.
Why you may ask - well because they made Dawnbreaker physical. If you are a stamplar and want a close range burst skill then why would you not use Dawnbreaker? Sure, they did lower the weapon damage buff for Flawless Dawnbreaker, but now you get extra weapon damage for slotting fighter guild skills so you still get the same buff overall. And there are other cool changes to to FG skills too, so you might end up slotting couple extra ones for even more weapon damage and thus even greater physical burst with Dawnbreaker.
That's why I'd leave Crescent Sweep as a magicka based close quarter burst - the other morph whose name escapes me at the moment is supposed to be defensive in nature and be intended for tanks. I suppose you could turn that into physical, but then again its main shtick is buffing defense so.. does it matter much which it is? There are plenty of Templar magicka tanks though, that might wanna use it too, so maybe you could just make it deal whichever type was better for the caster.
So say I slot one FG skill (example: Expert Hunter) and the Flawless Dawnbreaker. Do the changes in the passives count 1 slotted (Expert Hunter) or does it count the skill and the ultimate (Expert Hunter + Flawless Dawnbreaker).
Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/dettimidobserver wrote: »@Nifty2gCan someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/dettimidobserver wrote: »@Nifty2gCan someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
@ZOS_GinaBruno
I posted a topic mind getting me some testings i cant get on pts at the momenttimidobserver wrote: »Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/dettimidobserver wrote: »@Nifty2gCan someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
@ZOS_GinaBruno
It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
timidobserver wrote: »Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/dettimidobserver wrote: »@Nifty2gCan someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
@ZOS_GinaBruno
It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
I'm fine with everything but if they take sweeps away, then no.Joy_Division wrote: »timidobserver wrote: »Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/dettimidobserver wrote: »@Nifty2gCan someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
@ZOS_GinaBruno
It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
I bet this is WAI.
When I read the patch notes, I thought ZoS would say sweeps wasn't a proper DoT because it's a series of hits (like Rapid Strikes, which I bet is in the same boat).
********
I can't say I am looking forward to these changes from a magicka templar perspective.
- Our bread and butter damage skill does less damage and also return less healing.
- It will now require mutiple casts of the now more expensive purifying ritual skill to get rid of debuffs (the return, a slow low-ticking DoT, is nearly pointless in PvP)
- I don't suppose the anti-healing crusaders will now grant us our secondary heal back to breath of life since the real "problem" out of LoS healing is now addressed, will they?
- My best ultimate (dawnbreaker) is now a poor option
- My best shield (harness) isn't even on my class list
- Healing Ritual will always have a cast time won;t it? No matter how often we tell ZoS we hate the cast time and no matter how many of us will *not* slot it, it will never be changed will it? I've studied dictators more willing to make concessions to public opinion....
I posted a topic mind getting me some testings i cant get on pts at the momenttimidobserver wrote: »Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/dettimidobserver wrote: »@Nifty2gCan someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
@ZOS_GinaBruno
It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
http://forums.elderscrollsonline.com/en/discussion/262103/templar-thaumaturge-are-you-***-kidding-me-zos
@timidobserver before you leave, apparently Rapid Strikes is working. Mind quickly getting a test?timidobserver wrote: »I posted a topic mind getting me some testings i cant get on pts at the momenttimidobserver wrote: »Hope people realise how stupid this is and get if fixed. Sounds like a bug since Sweeps/Jabs do damage per tick unlike curse/dettimidobserver wrote: »@Nifty2gCan someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
I can confirm that Puncturing Sweep no longer gains DPS from Thaumaturge. The tooltip still goes up, but the damage actually done is no longer impacted.
@ZOS_GinaBruno
It is kind of strange. My Radiant Destruction ticks are still benefiting from Thaumaturge, but my Puncturing Sweep ticks are not. This is going off of testing damage numbers not tooltips.
http://forums.elderscrollsonline.com/en/discussion/262103/templar-thaumaturge-are-you-***-kidding-me-zos
I am going to bed now, but here is a quick video I put together. It shows that 73 points into precise strikes and 73 points into thaumaturge = no change in damage if you look at the combat log in the chatbox.
We start with CPs in Precise Strikes and then move them into Thaumaturge. There is no change in damage output.https://www.youtube.com/watch?v=CaKKZlEgCEI
and you thought last patch was bad.@ZOS_GinaBruno ok how often will you change skills and make changes without explaining them. You cannot throw around oh yeah thruamaturge is fixed now it will not buff proxy det and with that completly kill templar damage. This like coming to your car saying yeah the radio was too loud we fixed that but the car will only do 20miles an hour now. nobody cares for a low ticking slow if you nerf the damage + changed the dot removal soooo much. please don't ignore templar for month again. you already addressed magicka sorcs but the classes that truly suffered stamina sorcs and magicka templars fall way way lower in the food chain now
timidobserver wrote: »Abilities that heal based on their damage done (Strife, Puncturing Sweeps, etc.) will no longer “double dip” in the Critical Strike modifier.
The damage from these abilities can still Critically Strike, but the healing will no longer be able to roll for an additional Critical Strike chance.
^Not in our class section, but this will impact us significantly.
bikerangelo wrote: »Joy_Division wrote: »I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.
Just checked, Ritual of Retribution only removes 2 negative effects at max level.
But hey, now we get tickle damage and it's closer to the 'house' vision. Basically it's just a cheap version of purge now, yippee. WTB old version of channeled focus and old version of purify - preferably with the ability to still cleanse projectiles xD
Enraged_Tiki_Torch wrote: »tinythinker wrote: »Enraged_Tiki_Torch wrote: »Ritual of Retribution is GARBAGE!!!
It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help
If they wanted to put this in, then they should of changed extended ritual to this morph and left purifying alone. Purifying was a standard for the class and didn't need to be changed.
With Rune Focus & Cleansing Ritual in mind here are a couple more suggestions:
Rune Focus > Rune Control - Provides CC immunity while inside the 5m radius
Cleansing Ritual > Ritual of Flame (replace extended) - same synergy, Purges 1 debuff, Heals every 2 seconds, burns up to (6-10) enemies within for flame damage every 2 seconds, burning enemies are snared and movement speed reduced by 40%
Now try and come into my house *pumps shotgun*
Again, I suggested that the morph to try this with would be Extended. Nor was I the only one who liked this idea when it was originally proposed. The fact that it is actually in *this* version of the PTS so soon after players came up with it says that the combat team listens and wants to work with us to some degree. So rather than just being down on the idea because the initial version on the PTS is weak or because they picked the "wrong" morph to replace, why not make suggestions to improve what they've started with?tinythinker wrote: »Cleansing Ritual
I would borrow and modify Hymzir's recommendation to give one cleanse upon cast and get further cleanses, as per morph tooltip, with a synergy activation for the base ability and both morphs. For extra firepower, Radburn suggests altering Extended Ritual to have enemies in its AoE take flame damage over time while they remain as opposed to having a morph where the circle lasts a little longer. Allies would still be healed.
I like the idea, and technically a good name for the flame damage morph would be Purifying Ritual, but well, you can see the problem as that is already the name of the other morph. So, good options instead for the damage would include Sanctifying Ritual, Chastening Ritual, and Cauterizing Ritual. I am partial to that last one.
Or in more concise, constructive form:Enraged_Tiki_Torch wrote: »We can not escape the battle like other classes and are forced to stand in our house. Our ability to survive hinges on removing harmful debuffs. All mitigation debuffs since we don't rely on shields or mobility, as well as Defile which directly cripples our class. Now the new poison debuffs they are adding with this expansion. We can easily see 3+ debuffs on us almost instantly.
Since the order debuffs are placed is somewhat random, removing 5 made sure you got rid of the most harmful to you. With that gone, our chance to quickly remove the right debuff and recover is now completely dependent of whether the debuff we need to remove is one of the first 2 placed on us. All for some tiny amount of damage that no opponent is going to say, "oh that Templar got his house down doing 1k damage. I better not go in there."
Even if they boosted the damage, giving up the ability to counter all the harmful debuffs that we are forced to stand against is never going to be worth it.
They basically made a class that was already unreliable and clunky, more clunky and unreliable.
Sallington wrote: »bikerangelo wrote: »Joy_Division wrote: »I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.
Just checked, Ritual of Retribution only removes 2 negative effects at max level.
But hey, now we get tickle damage and it's closer to the 'house' vision. Basically it's just a cheap version of purge now, yippee. WTB old version of channeled focus and old version of purify - preferably with the ability to still cleanse projectiles xD
The damage needs to scale up the longer an enemy is in the Ritual area. Otherwise, the damage is easily mitigated by the weakest of HoTs.
Enraged_Tiki_Torch wrote: »@tinythinker I would keep purifying ritual the same and change extended over to ritual of retribution. I can see why people would use the new version, but no one used extended and they should of giving us the option depending on personal playstyle.