I really wish there was a PHYSICAL damage ULTIMATE for templars.
Cresecent Sweep could be changed to Physical damage for example.
timidobserver wrote: »Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies.
^This might potentially be decent for PvE Dps depending on whether the damage procs on overhealing, but for PvP I'd much rather have purifying ritual back.The stamplar buffs, make me really happy. The burning light change was something I really love. ZoS did a good job when implementing a stamina jabs to make their passives work together making burning light scale off weapon or spell damage. Making them physical or magic damage depending on whatever is highest is amazing along with backlash becoming physical aswell.
BoL and Healing ward not being able to go through LoS blockers will be super interesting, I personally don't like it since this is how the abilities have worked since launch which really let healers be creative with positioning. We'll see how it goes, I've retired from my loved Templar Healers, so I'd love to get true feedback from amazing templars like @DisgracefulMind and others who love the Templar class and have experience with it now.
It's probably going to make Breath of Life work like Focused Charge. A pebble between you and your target will make the heal fail.
@tinythinker Have you been on PTS yet?
There was no patch note calling out that focused healing now only gives minor mending (8%) instead of major mending (25%), although "minor mending" is using in the focused healing explanation.
I'm wondering if it's an oops on the patch notes, or if the healing was nerfed.
I think and hope it's an "oops", since they just gave us Major Mending last patch LOL!
It was a typo. On pts it is still major mending.
Joy_Division wrote: »I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.
bikerangelo wrote: »Joy_Division wrote: »I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.
Just checked, Ritual of Retribution only removes 2 negative effects at max level.
bikerangelo wrote: »Joy_Division wrote: »I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.
Just checked, Ritual of Retribution only removes 2 negative effects at max level.
bikerangelo wrote: »Joy_Division wrote: »I will scream - loudly - if Ritual of Retribution only removes 2 negative effects (as per base ability) and the redesigned version replaces the remove 5 negative effects as oppose to supplements it.
Just checked, Ritual of Retribution only removes 2 negative effects at max level.
tinythinker wrote: »
I understand that. This was the change everyone wanted, not the loss of the extra heal.
So now that this change has gone through, it would be nice to get the extra heal back.
Yeah, but, the first BoL nerf wasn't "in place of" the LoS complaints/nerf, it was dev-based. They think the old BoL makes healing too easy/boring. So two different types of nerfs with different sources/motivations. Unless the devs think it's too hard to heal now as a Templar, don't hold your breath (hehe) waiting for them to change that back.
tinythinker wrote: »
vyndral13preub18_ESO wrote: »tinythinker wrote: »
I understand that. This was the change everyone wanted, not the loss of the extra heal.
So now that this change has gone through, it would be nice to get the extra heal back.
Yeah, but, the first BoL nerf wasn't "in place of" the LoS complaints/nerf, it was dev-based. They think the old BoL makes healing too easy/boring. So two different types of nerfs with different sources/motivations. Unless the devs think it's too hard to heal now as a Templar, don't hold your breath (hehe) waiting for them to change that back.
I've never tried the sorc pet heal, I'dbe interested to know if it ignores line of sight. Since that would be now two times our version of the same spell got nerfed while theirs remains unchanged. Since I didn't see anything about theirs and line of sight in the notes.
Not that anyone uses pets in pvp, but still annoying just because. Yes I'm still salty!
Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies
tinythinker wrote: »timidobserver wrote: »Abilities that heal based on their damage done (Strife, Puncturing Sweeps, etc.) will no longer “double dip” in the Critical Strike modifier.
The damage from these abilities can still Critically Strike, but the healing will no longer be able to roll for an additional Critical Strike chance.
^Not in our class section, but this will impact us significantly.
Not sure if I understand this right. Does this mean that sweep heals can't crit at all or can they still crit if the damage part didn't?
From my take it means that it works like this on live:
-Hit a target.
-Chance for damage done to proc a crit (=extra damage and therefore extra healing based on that damage)
-Chance for healing done to proc a crit (=extra healing based on the heal from the damage done)
How it now works for this update:
-Hit a target.
-Chance for damage done to proc a crit (=extra damage and therefore extra healing based on that damage)
-Chance for healing done to proc a crit (=extra healing based on the heal from the damage done)
Hence the "no double dip" explanation in the patch notes.
HealingLoss = CritChance * CritChance / 2
Can someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
@Nifty2gCan someone test this for me@ZOS_GinaBruno
I need asap clarification on thinsThaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Does this affect puncturing sweep and it's morphs?
Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies
This morph only cleanses 2 debuffs now, instead of 5. It also used to be cheaper than the other morph, now the cost is the same. So basically we are giving up a cost decrease and 3 (!!!) self-cleanses for a weak ground dot?
Enraged_Tiki_Torch wrote: »Ritual of Retribution is GARBAGE!!!
tinythinker wrote: »Enraged_Tiki_Torch wrote: »Ritual of Retribution is GARBAGE!!!
It could work if the damage was damage was higher, needs buffed. I had a version of this idea where any circle of healing/damage/regen could be re-activated while the Templar is inside it to use it all up at once as opposed to spreading it out over time. Could also help
Purifying Ritual (Cleansing Ritual morph): Renamed this morph to Ritual of Retribution, In addition, we redesigned this morph so it now damages enemies in its area of effect every 2 seconds for the same amount that it heals allies
This morph only cleanses 2 debuffs now, instead of 5. It also used to be cheaper than the other morph, now the cost is the same. So basically we are giving up a cost decrease and 3 (!!!) self-cleanses for a weak ground dot?
This is massive nerf to the most core Templar skill of them all. Why am I not seeing more posts about this? This is huge, my dear templars.
Purifying Ritual nerf, Puncturing Sweeps loses Thaumaturge and crit bonus on healing.
Since when was a channel skill not a DoT?
When will we learn to stop inviting the devs into our house?