Calling all Tanks!
1. What do you like best about tanking in ESO?
2. What do you like least about tanking in ESO?
3. What is your favorite encounter to tank?
4. What is your least favorite encounter to tank?
5. Of the tools you have for tanking, which is your favorite?
6. Of the tools you have for tanking, which would you like to see improved the most?
Calling all Tanks!
1. What do you like best about tanking in ESO?
2. What do you like least about tanking in ESO?
3. What is your favorite encounter to tank?
4. What is your least favorite encounter to tank?
5. Of the tools you have for tanking, which is your favorite?
6. Of the tools you have for tanking, which would you like to see improved the most?
1. That you guys keep messing around with them bc of ppl who lack off gaming skills always cry in the Forums.
2. No real Group Taunt!!!
3. Team Tanking! I love to Tank in a Team. There Should be more Bosses for Team Tanking like The Round Room With the colour Swap in MoL
4. Bosses you can't Taunt! There are some guys that just want stay on me. And Single End Bosses in Trials. Then the Off Tank just stands around
5. My Shield
6. I would like to get a better Group Taunt. Something like Inner Fire Morph that Taunt 5 NPC's , no better 7!!
Personofsecrets wrote: »I wish that the aggro modifier would be how it used to be though. Enemies used to check the tank used, for example, caltrops
Calling all Tanks!
1. What do you like best about tanking in ESO?
2. What do you like least about tanking in ESO?
3. What is your favorite encounter to tank?
4. What is your least favorite encounter to tank?
5. Of the tools you have for tanking, which is your favorite?
6. Of the tools you have for tanking, which would you like to see improved the most?
Thanks a lot for your feedback. We look forward to hearing what you have to say!
dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus? I realize that you love your PvE stuff but did it ever occur to you that some people like to do PvE but they also like to PvP as well? By stating that you enjoy the balance of Tanking the way it occurs now, you are essentially saying you are happy that tanking is really only a raiding thing. If that is your point of view you're certainly welcome to it, but I don't see how you feel justified in it. Why should one class/spec be only functional in such a narrow arena? A true tank build is pretty pathetic in doing story content. A true tank build is pretty pathetic right now in pve. No other Spec has to make these kinds of adaptations nor incurs the same kinds of costs. Why do people feel that this is an acceptable balance to the Tank build? I'm all for challenge but there is a reason why many of us gave up our shields, with some regret I might add. I just don't want to have to keep respeccing my build or paying through the nose to obtain multiple very different types of gear. I don't have time to do all of that, and with what little time I have currently to play I want to be able to enjoy my game to the fullest. Right now that means moving toward the DPS realm. It is the elephant in the room and everyone knows it. Block mitigation was nerfed to its core (0% regeneration) meanwhile other forms of mitigation simply have scaling costs. In other words their punitive measures are significantly less punitive. I really needed to get this off my chest, because it has been bothering me for quite some time in this community.
I realize there was a time when we had the Dress-&-Shield Tanks, and they were OP for a lot of reasons that I don't want to get into. What I'm talking about is that the game itself needs to be properly balanced so that there is a REAL place for Tanks in all arenas of the game, not just raiding. To be honest Tanking has been pushed out of most of the vet dungeons at this point in large part because people belch out so much dps and have so much mitigation from CP you don't need a tank. Health is an inferior stat that affords far less functionality than Magicka or Stamina. This is not a big mystery to anyone who understands the game. As a community and also the game designers need to rethink this. I gave up being a Tank not out of choice or preference, but simply because it is too annoying to do so. I find it too annoying to have to change my build, pay the fines, change my loadout, then do a few dungeons and reverse it all again so I can go back to pvp. What utter nonsense is that? This game was in large part sold to us with the RvRvR aspect and that is what quite a few of us were excited about, AS WELL AS THE Elder Scrolls theme. I'm in it for both, and I really wish some of you guys would acquiesce and realize that others may have a different point of view. I want better balance for the game.
dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus? I realize that you love your PvE stuff but did it ever occur to you that some people like to do PvE but they also like to PvP as well? By stating that you enjoy the balance of Tanking the way it occurs now, you are essentially saying you are happy that tanking is really only a raiding thing. If that is your point of view you're certainly welcome to it, but I don't see how you feel justified in it. Why should one class/spec be only functional in such a narrow arena? A true tank build is pretty pathetic in doing story content. A true tank build is pretty pathetic right now in pve. No other Spec has to make these kinds of adaptations nor incurs the same kinds of costs. Why do people feel that this is an acceptable balance to the Tank build? I'm all for challenge but there is a reason why many of us gave up our shields, with some regret I might add. I just don't want to have to keep respeccing my build or paying through the nose to obtain multiple very different types of gear. I don't have time to do all of that, and with what little time I have currently to play I want to be able to enjoy my game to the fullest. Right now that means moving toward the DPS realm. It is the elephant in the room and everyone knows it. Block mitigation was nerfed to its core (0% regeneration) meanwhile other forms of mitigation simply have scaling costs. In other words their punitive measures are significantly less punitive. I really needed to get this off my chest, because it has been bothering me for quite some time in this community.
I realize there was a time when we had the Dress-&-Shield Tanks, and they were OP for a lot of reasons that I don't want to get into. What I'm talking about is that the game itself needs to be properly balanced so that there is a REAL place for Tanks in all arenas of the game, not just raiding. To be honest Tanking has been pushed out of most of the vet dungeons at this point in large part because people belch out so much dps and have so much mitigation from CP you don't need a tank. Health is an inferior stat that affords far less functionality than Magicka or Stamina. This is not a big mystery to anyone who understands the game. As a community and also the game designers need to rethink this. I gave up being a Tank not out of choice or preference, but simply because it is too annoying to do so. I find it too annoying to have to change my build, pay the fines, change my loadout, then do a few dungeons and reverse it all again so I can go back to pvp. What utter nonsense is that? This game was in large part sold to us with the RvRvR aspect and that is what quite a few of us were excited about, AS WELL AS THE Elder Scrolls theme. I'm in it for both, and I really wish some of you guys would acquiesce and realize that others may have a different point of view. I want better balance for the game.
Just... NO.
Every role needs to respec differently when switching from PvE to PvP content. Tank being no exception.
dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus?
dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus?
8 pages of feedback from tanks here, and I didn't see anything anti-PVP. You are going to have to trot out some specifics of suggestions that are anti-PVP and offensive for me to read your posts as anything other than a rant in a place where we were asked to give feedback to make tanking better.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus? I realize that you love your PvE stuff but did it ever occur to you that some people like to do PvE but they also like to PvP as well? By stating that you enjoy the balance of Tanking the way it occurs now, you are essentially saying you are happy that tanking is really only a raiding thing. If that is your point of view you're certainly welcome to it, but I don't see how you feel justified in it. Why should one class/spec be only functional in such a narrow arena? A true tank build is pretty pathetic in doing story content. A true tank build is pretty pathetic right now in pve. No other Spec has to make these kinds of adaptations nor incurs the same kinds of costs. Why do people feel that this is an acceptable balance to the Tank build? I'm all for challenge but there is a reason why many of us gave up our shields, with some regret I might add. I just don't want to have to keep respeccing my build or paying through the nose to obtain multiple very different types of gear. I don't have time to do all of that, and with what little time I have currently to play I want to be able to enjoy my game to the fullest. Right now that means moving toward the DPS realm. It is the elephant in the room and everyone knows it. Block mitigation was nerfed to its core (0% regeneration) meanwhile other forms of mitigation simply have scaling costs. In other words their punitive measures are significantly less punitive. I really needed to get this off my chest, because it has been bothering me for quite some time in this community.
I realize there was a time when we had the Dress-&-Shield Tanks, and they were OP for a lot of reasons that I don't want to get into. What I'm talking about is that the game itself needs to be properly balanced so that there is a REAL place for Tanks in all arenas of the game, not just raiding. To be honest Tanking has been pushed out of most of the vet dungeons at this point in large part because people belch out so much dps and have so much mitigation from CP you don't need a tank. Health is an inferior stat that affords far less functionality than Magicka or Stamina. This is not a big mystery to anyone who understands the game. As a community and also the game designers need to rethink this. I gave up being a Tank not out of choice or preference, but simply because it is too annoying to do so. I find it too annoying to have to change my build, pay the fines, change my loadout, then do a few dungeons and reverse it all again so I can go back to pvp. What utter nonsense is that? This game was in large part sold to us with the RvRvR aspect and that is what quite a few of us were excited about, AS WELL AS THE Elder Scrolls theme. I'm in it for both, and I really wish some of you guys would acquiesce and realize that others may have a different point of view. I want better balance for the game.
Just... NO.
Every role needs to respec differently when switching from PvE to PvP content. Tank being no exception.
The disparity is stark. You are spouting nonsense. A healing build requires very minor adjustment for pvp. A DPS build requires very minor adjustment in most cases for pvp. Tanking is not like that. I'm sorry but you are full of it here, and even if you were correct it is just bad game design. The gold sink would be one thing, but the annoying time sink just compounds the issue. You're welcome to your strong convictions, I just feel they are baseless, and I'm certain there are many others who agree.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus? I realize that you love your PvE stuff but did it ever occur to you that some people like to do PvE but they also like to PvP as well? By stating that you enjoy the balance of Tanking the way it occurs now, you are essentially saying you are happy that tanking is really only a raiding thing. If that is your point of view you're certainly welcome to it, but I don't see how you feel justified in it. Why should one class/spec be only functional in such a narrow arena? A true tank build is pretty pathetic in doing story content. A true tank build is pretty pathetic right now in pve. No other Spec has to make these kinds of adaptations nor incurs the same kinds of costs. Why do people feel that this is an acceptable balance to the Tank build? I'm all for challenge but there is a reason why many of us gave up our shields, with some regret I might add. I just don't want to have to keep respeccing my build or paying through the nose to obtain multiple very different types of gear. I don't have time to do all of that, and with what little time I have currently to play I want to be able to enjoy my game to the fullest. Right now that means moving toward the DPS realm. It is the elephant in the room and everyone knows it. Block mitigation was nerfed to its core (0% regeneration) meanwhile other forms of mitigation simply have scaling costs. In other words their punitive measures are significantly less punitive. I really needed to get this off my chest, because it has been bothering me for quite some time in this community.
I realize there was a time when we had the Dress-&-Shield Tanks, and they were OP for a lot of reasons that I don't want to get into. What I'm talking about is that the game itself needs to be properly balanced so that there is a REAL place for Tanks in all arenas of the game, not just raiding. To be honest Tanking has been pushed out of most of the vet dungeons at this point in large part because people belch out so much dps and have so much mitigation from CP you don't need a tank. Health is an inferior stat that affords far less functionality than Magicka or Stamina. This is not a big mystery to anyone who understands the game. As a community and also the game designers need to rethink this. I gave up being a Tank not out of choice or preference, but simply because it is too annoying to do so. I find it too annoying to have to change my build, pay the fines, change my loadout, then do a few dungeons and reverse it all again so I can go back to pvp. What utter nonsense is that? This game was in large part sold to us with the RvRvR aspect and that is what quite a few of us were excited about, AS WELL AS THE Elder Scrolls theme. I'm in it for both, and I really wish some of you guys would acquiesce and realize that others may have a different point of view. I want better balance for the game.
Just... NO.
Every role needs to respec differently when switching from PvE to PvP content. Tank being no exception.
The disparity is stark. You are spouting nonsense. A healing build requires very minor adjustment for pvp. A DPS build requires very minor adjustment in most cases for pvp. Tanking is not like that. I'm sorry but you are full of it here, and even if you were correct it is just bad game design. The gold sink would be one thing, but the annoying time sink just compounds the issue. You're welcome to your strong convictions, I just feel they are baseless, and I'm certain there are many others who agree.
Since I am "full of it" and "spouting nonsense" I just might clarify some things here.
If you can't switch from tanking to DPS by clicking two buttons using [insert your addon here], then you are incapable of playing this MMO.
What is more likely is that you are just lazy, and want your playstyle to be valid in every aspect of the game.
You will be better off when you realize the word "tank" signifies a role in group content.
I have no problems changing from tanking spec to DPS spec in two clicks. Because I realize I can't go around killing mobs in HA Hist Bark + Footman.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus? I realize that you love your PvE stuff but did it ever occur to you that some people like to do PvE but they also like to PvP as well? By stating that you enjoy the balance of Tanking the way it occurs now, you are essentially saying you are happy that tanking is really only a raiding thing. If that is your point of view you're certainly welcome to it, but I don't see how you feel justified in it. Why should one class/spec be only functional in such a narrow arena? A true tank build is pretty pathetic in doing story content. A true tank build is pretty pathetic right now in pve. No other Spec has to make these kinds of adaptations nor incurs the same kinds of costs. Why do people feel that this is an acceptable balance to the Tank build? I'm all for challenge but there is a reason why many of us gave up our shields, with some regret I might add. I just don't want to have to keep respeccing my build or paying through the nose to obtain multiple very different types of gear. I don't have time to do all of that, and with what little time I have currently to play I want to be able to enjoy my game to the fullest. Right now that means moving toward the DPS realm. It is the elephant in the room and everyone knows it. Block mitigation was nerfed to its core (0% regeneration) meanwhile other forms of mitigation simply have scaling costs. In other words their punitive measures are significantly less punitive. I really needed to get this off my chest, because it has been bothering me for quite some time in this community.
I realize there was a time when we had the Dress-&-Shield Tanks, and they were OP for a lot of reasons that I don't want to get into. What I'm talking about is that the game itself needs to be properly balanced so that there is a REAL place for Tanks in all arenas of the game, not just raiding. To be honest Tanking has been pushed out of most of the vet dungeons at this point in large part because people belch out so much dps and have so much mitigation from CP you don't need a tank. Health is an inferior stat that affords far less functionality than Magicka or Stamina. This is not a big mystery to anyone who understands the game. As a community and also the game designers need to rethink this. I gave up being a Tank not out of choice or preference, but simply because it is too annoying to do so. I find it too annoying to have to change my build, pay the fines, change my loadout, then do a few dungeons and reverse it all again so I can go back to pvp. What utter nonsense is that? This game was in large part sold to us with the RvRvR aspect and that is what quite a few of us were excited about, AS WELL AS THE Elder Scrolls theme. I'm in it for both, and I really wish some of you guys would acquiesce and realize that others may have a different point of view. I want better balance for the game.
Just... NO.
Every role needs to respec differently when switching from PvE to PvP content. Tank being no exception.
The disparity is stark. You are spouting nonsense. A healing build requires very minor adjustment for pvp. A DPS build requires very minor adjustment in most cases for pvp. Tanking is not like that. I'm sorry but you are full of it here, and even if you were correct it is just bad game design. The gold sink would be one thing, but the annoying time sink just compounds the issue. You're welcome to your strong convictions, I just feel they are baseless, and I'm certain there are many others who agree.
Since I am "full of it" and "spouting nonsense" I just might clarify some things here.
If you can't switch from tanking to DPS by clicking two buttons using [insert your addon here], then you are incapable of playing this MMO.
What is more likely is that you are just lazy, and want your playstyle to be valid in every aspect of the game.
You will be better off when you realize the word "tank" signifies a role in group content.
I have no problems changing from tanking spec to DPS spec in two clicks. Because I realize I can't go around killing mobs in HA Hist Bark + Footman.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus? I realize that you love your PvE stuff but did it ever occur to you that some people like to do PvE but they also like to PvP as well? By stating that you enjoy the balance of Tanking the way it occurs now, you are essentially saying you are happy that tanking is really only a raiding thing. If that is your point of view you're certainly welcome to it, but I don't see how you feel justified in it. Why should one class/spec be only functional in such a narrow arena? A true tank build is pretty pathetic in doing story content. A true tank build is pretty pathetic right now in pve. No other Spec has to make these kinds of adaptations nor incurs the same kinds of costs. Why do people feel that this is an acceptable balance to the Tank build? I'm all for challenge but there is a reason why many of us gave up our shields, with some regret I might add. I just don't want to have to keep respeccing my build or paying through the nose to obtain multiple very different types of gear. I don't have time to do all of that, and with what little time I have currently to play I want to be able to enjoy my game to the fullest. Right now that means moving toward the DPS realm. It is the elephant in the room and everyone knows it. Block mitigation was nerfed to its core (0% regeneration) meanwhile other forms of mitigation simply have scaling costs. In other words their punitive measures are significantly less punitive. I really needed to get this off my chest, because it has been bothering me for quite some time in this community.
I realize there was a time when we had the Dress-&-Shield Tanks, and they were OP for a lot of reasons that I don't want to get into. What I'm talking about is that the game itself needs to be properly balanced so that there is a REAL place for Tanks in all arenas of the game, not just raiding. To be honest Tanking has been pushed out of most of the vet dungeons at this point in large part because people belch out so much dps and have so much mitigation from CP you don't need a tank. Health is an inferior stat that affords far less functionality than Magicka or Stamina. This is not a big mystery to anyone who understands the game. As a community and also the game designers need to rethink this. I gave up being a Tank not out of choice or preference, but simply because it is too annoying to do so. I find it too annoying to have to change my build, pay the fines, change my loadout, then do a few dungeons and reverse it all again so I can go back to pvp. What utter nonsense is that? This game was in large part sold to us with the RvRvR aspect and that is what quite a few of us were excited about, AS WELL AS THE Elder Scrolls theme. I'm in it for both, and I really wish some of you guys would acquiesce and realize that others may have a different point of view. I want better balance for the game.
Just... NO.
Every role needs to respec differently when switching from PvE to PvP content. Tank being no exception.
The disparity is stark. You are spouting nonsense. A healing build requires very minor adjustment for pvp. A DPS build requires very minor adjustment in most cases for pvp. Tanking is not like that. I'm sorry but you are full of it here, and even if you were correct it is just bad game design. The gold sink would be one thing, but the annoying time sink just compounds the issue. You're welcome to your strong convictions, I just feel they are baseless, and I'm certain there are many others who agree.
Since I am "full of it" and "spouting nonsense" I just might clarify some things here.
If you can't switch from tanking to DPS by clicking two buttons using [insert your addon here], then you are incapable of playing this MMO.
What is more likely is that you are just lazy, and want your playstyle to be valid in every aspect of the game.
You will be better off when you realize the word "tank" signifies a role in group content.
I have no problems changing from tanking spec to DPS spec in two clicks. Because I realize I can't go around killing mobs in HA Hist Bark + Footman.
This is getting a little too polemic, and I don't want to raise the hostility here. The point is quite simply that I'm sick and tired of people suggesting that I should have to play as a DPS in Cyrodiil to begin with. I've actually moved to the DPS role out there, but it wasn't my first love. Even in the early days of the game playing as a tank in Cyrodiil was a niche choice but it had its place, particularly when I was power bashing the hell out of people while my comrades would mark the target and take them down. It was fun. I loved being able to Blazing Shield someone to death because they couldn't figure out they needed to back off from me. I loved it when DK's would try to talon and whiplash me and I'd blazing shield them back. It made it interesting and there was a fun counterplay. All of those Tanks out there who love having 0% stamina regeneration while blocking, I'm glad they enjoy that in Dungeons, but it is terrible for pvp. I'm far more Tanky now using Elusive, wearing dps sets, and dodge rolling or using invisible pots to get to safety. I think that speaks volumes. The 0% solution was never good for all Tanks. It is terrible for Sorcs and Templars. The nerf also made the block passives of the DK and Templar class a lot less effective and useful, and the passive was already not that amazing.
The point is quite simply that many PvE players throw Tanks under the bus who were doing just fine before the massive changes that we've undergone in the last year. I'm not talking about people wearing light armor and a shield either. I'm talking about a full plate-wearing Tank. Why do people feel it is acceptable for a Full Plate Tank to be suboptimal in PvP? That is my problem with your whole attitude. I should not have to swap to a DPS role. It is pvp so I expect to need to dial the DPS up from PVE levels. That goes without saying. I bring this conversation up because I wanted to make sure the WHOLE world of Tanking is being discussed, and not just what makes the Raiders and Trial-goers happy. It is my hope to go back to the days where a tank enters pvp with the goal of helping his TEAM take resources. I realize you can swap to Julianos or Hundings or Alchemist or whatever new set floats your boat. Gear is not the only concern here. Never before in over 15 years of playing MMO's have I actually decided that I'd rather be DPS than a Tank. This game is the first one to do that to me. Ironically enough I still love the game, but I think they've gotten tanking way wrong at least in the PVP arena, and I want that voice to be heard. As the game develops we are not seeing better mitigation, in fact what we are actually seeing is they keep weakening mitigation. What we are seeing instead is a continual and constant power creep of damage output. This is why I think your whole attitude is wrong. I think this is an area where we as Tanks can come together. If you like tanking in PvE, why wouldn't you want to be effective AS A TANK in Cyrodiil? I'm not suggesting Tanks be overpowered, but I don't see how raising your shield should be a liability if you are a tank.
Calling all Tanks!
The Dungeon and Gameplay teams would love to get some feedback from all of you damage sponge, block mastering, mitigation kings out there. This thread is going to mainly cover PvE encounters specifically in group dungeons or Trials. If you like to play a tank in ESO and want to have your voice heard, or you don't and want us to know why, please answer the following questions. Please make sure you mention if you primarily play on console or PC.
1. What do you like best about tanking in ESO?
2. What do you like least about tanking in ESO?
3. What is your favorite encounter to tank?
4. What is your least favorite encounter to tank?
5. Of the tools you have for tanking, which is your favorite?
6. Of the tools you have for tanking, which would you like to see improved the most?
Thanks a lot for your feedback. We look forward to hearing what you have to say!
dodgehopper_ESO wrote: »I said my peace, we know each others view. @ZOS_Finn originally said the discussion was mainly going to hit on PVE. I've given plenty of my own constructive thoughts on multiple matters not including PvP. I certainly have free license to discuss PvP though. I don't see adding a little extra feedback on this matter though as a dilution. I'm simply stating my view that Heavy Plate should make sense in Cyrodiil, period. It should be a low damage, cc oriented build that generates damage in a slow and building manner. It should be fair to DPS role enemies, it should be fair to Healers. This thread has been all but dead for a while though and our banter more or less revived it after a near week of silence. You should be happy about that at least. My own guess on the matter is that Developers have gleaned whatever they wanted out of the thread already and moved on.
There are really two solutions to the issue I'm stating. They could go the DCUO/STO Path and offer different saved character builds. You simply hit a loadout and you would be ready to go for PvP or PvE. It is not just a matter of changing gear. It can also be a matter of changing morphs, changing attribute points, and changing champion points, all of which have a cost associated to them. Having alternate specs to represent the complete different rules of both worlds of the game might be helpful.
The other solution I offer is that they build the balance of the game around pvp, and work their way back through pve to make pve feel more like Pvp. DCUO did this and I really thought it was great. I have a feeling this was ZoS original intention based on their pitch throughout beta and the early phase of the game. The way enemies would synergize (like players) and the way NPC's were supposed to be intelligent and go get their buddies was a part of this Pvp-like element. Give the NPC's interrupts, heavy attacks, etc. Those are all PvP-like skills. I think more than any other thing this is what I appreciated about DCUO when I was playing it.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus? I realize that you love your PvE stuff but did it ever occur to you that some people like to do PvE but they also like to PvP as well? By stating that you enjoy the balance of Tanking the way it occurs now, you are essentially saying you are happy that tanking is really only a raiding thing. If that is your point of view you're certainly welcome to it, but I don't see how you feel justified in it. Why should one class/spec be only functional in such a narrow arena? A true tank build is pretty pathetic in doing story content. A true tank build is pretty pathetic right now in pve. No other Spec has to make these kinds of adaptations nor incurs the same kinds of costs. Why do people feel that this is an acceptable balance to the Tank build? I'm all for challenge but there is a reason why many of us gave up our shields, with some regret I might add. I just don't want to have to keep respeccing my build or paying through the nose to obtain multiple very different types of gear. I don't have time to do all of that, and with what little time I have currently to play I want to be able to enjoy my game to the fullest. Right now that means moving toward the DPS realm. It is the elephant in the room and everyone knows it. Block mitigation was nerfed to its core (0% regeneration) meanwhile other forms of mitigation simply have scaling costs. In other words their punitive measures are significantly less punitive. I really needed to get this off my chest, because it has been bothering me for quite some time in this community.
I realize there was a time when we had the Dress-&-Shield Tanks, and they were OP for a lot of reasons that I don't want to get into. What I'm talking about is that the game itself needs to be properly balanced so that there is a REAL place for Tanks in all arenas of the game, not just raiding. To be honest Tanking has been pushed out of most of the vet dungeons at this point in large part because people belch out so much dps and have so much mitigation from CP you don't need a tank. Health is an inferior stat that affords far less functionality than Magicka or Stamina. This is not a big mystery to anyone who understands the game. As a community and also the game designers need to rethink this. I gave up being a Tank not out of choice or preference, but simply because it is too annoying to do so. I find it too annoying to have to change my build, pay the fines, change my loadout, then do a few dungeons and reverse it all again so I can go back to pvp. What utter nonsense is that? This game was in large part sold to us with the RvRvR aspect and that is what quite a few of us were excited about, AS WELL AS THE Elder Scrolls theme. I'm in it for both, and I really wish some of you guys would acquiesce and realize that others may have a different point of view. I want better balance for the game.
Just... NO.
Every role needs to respec differently when switching from PvE to PvP content. Tank being no exception.
The disparity is stark. You are spouting nonsense. A healing build requires very minor adjustment for pvp. A DPS build requires very minor adjustment in most cases for pvp. Tanking is not like that. I'm sorry but you are full of it here, and even if you were correct it is just bad game design. The gold sink would be one thing, but the annoying time sink just compounds the issue. You're welcome to your strong convictions, I just feel they are baseless, and I'm certain there are many others who agree.
Since I am "full of it" and "spouting nonsense" I just might clarify some things here.
If you can't switch from tanking to DPS by clicking two buttons using [insert your addon here], then you are incapable of playing this MMO.
What is more likely is that you are just lazy, and want your playstyle to be valid in every aspect of the game.
You will be better off when you realize the word "tank" signifies a role in group content.
I have no problems changing from tanking spec to DPS spec in two clicks. Because I realize I can't go around killing mobs in HA Hist Bark + Footman.
I was very unhappy with the stam regen nerf. I adapted, but I'm still extremely unhappy with it; it was a
stupid and done to appease PvP QQ'ers, not to make tanking better. Never once have I heard a PvE tank say, "screw those PvP tanks, we want to be nerfed!" Instead it was PvP that screwed PvE.
I think your anger is misplaced. Perhaps it should be directed at that vocal minority in PvP who whine anytime they can't kill someone. I'd love to take my tank into PvP, but she stays in PvE where she's nerfed and not much fun to play now, but at least has a point to existing.
Personofsecrets wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »One thing I find offensive from the community and I just want to point it out: Why do some of you guys keep throwing PvP Tanks under the bus? I realize that you love your PvE stuff but did it ever occur to you that some people like to do PvE but they also like to PvP as well? By stating that you enjoy the balance of Tanking the way it occurs now, you are essentially saying you are happy that tanking is really only a raiding thing. If that is your point of view you're certainly welcome to it, but I don't see how you feel justified in it. Why should one class/spec be only functional in such a narrow arena? A true tank build is pretty pathetic in doing story content. A true tank build is pretty pathetic right now in pve. No other Spec has to make these kinds of adaptations nor incurs the same kinds of costs. Why do people feel that this is an acceptable balance to the Tank build? I'm all for challenge but there is a reason why many of us gave up our shields, with some regret I might add. I just don't want to have to keep respeccing my build or paying through the nose to obtain multiple very different types of gear. I don't have time to do all of that, and with what little time I have currently to play I want to be able to enjoy my game to the fullest. Right now that means moving toward the DPS realm. It is the elephant in the room and everyone knows it. Block mitigation was nerfed to its core (0% regeneration) meanwhile other forms of mitigation simply have scaling costs. In other words their punitive measures are significantly less punitive. I really needed to get this off my chest, because it has been bothering me for quite some time in this community.
I realize there was a time when we had the Dress-&-Shield Tanks, and they were OP for a lot of reasons that I don't want to get into. What I'm talking about is that the game itself needs to be properly balanced so that there is a REAL place for Tanks in all arenas of the game, not just raiding. To be honest Tanking has been pushed out of most of the vet dungeons at this point in large part because people belch out so much dps and have so much mitigation from CP you don't need a tank. Health is an inferior stat that affords far less functionality than Magicka or Stamina. This is not a big mystery to anyone who understands the game. As a community and also the game designers need to rethink this. I gave up being a Tank not out of choice or preference, but simply because it is too annoying to do so. I find it too annoying to have to change my build, pay the fines, change my loadout, then do a few dungeons and reverse it all again so I can go back to pvp. What utter nonsense is that? This game was in large part sold to us with the RvRvR aspect and that is what quite a few of us were excited about, AS WELL AS THE Elder Scrolls theme. I'm in it for both, and I really wish some of you guys would acquiesce and realize that others may have a different point of view. I want better balance for the game.
Just... NO.
Every role needs to respec differently when switching from PvE to PvP content. Tank being no exception.
The disparity is stark. You are spouting nonsense. A healing build requires very minor adjustment for pvp. A DPS build requires very minor adjustment in most cases for pvp. Tanking is not like that. I'm sorry but you are full of it here, and even if you were correct it is just bad game design. The gold sink would be one thing, but the annoying time sink just compounds the issue. You're welcome to your strong convictions, I just feel they are baseless, and I'm certain there are many others who agree.
Since I am "full of it" and "spouting nonsense" I just might clarify some things here.
If you can't switch from tanking to DPS by clicking two buttons using [insert your addon here], then you are incapable of playing this MMO.
What is more likely is that you are just lazy, and want your playstyle to be valid in every aspect of the game.
You will be better off when you realize the word "tank" signifies a role in group content.
I have no problems changing from tanking spec to DPS spec in two clicks. Because I realize I can't go around killing mobs in HA Hist Bark + Footman.
being able to go back and forth from an effective PVE tank to an effective PVP player it's like walking on a tightrope at best
About making a Tank (role) more useful in future raid content a lot has been posted in various posts.
One of the key factors is speed in practical raiding. Speed is important for the Leaderboard Weeklies. And speed is also important for simple convenience of grinding.
And speed is unfortunately affecting the usefulness of a Tank.
My suggestion here is about making tanks more usefull for older raids that are already in the phase of speed DPS melting, where Tanks are not really needed anymore. And 3xDPS + Healer or even 4xDPS can do the job faster.
The basic idea is that a S&B HA Tank can generate a short duration Damage buff for his Group.
Add to the 5th passive of the S&B line Battlefield Mobility:
"Your fully charged Heavy Attack, on a by you taunted Boss Monster, grants all Group players "Major Slayer", causing attacks to deal 10% more Damage to that Boss Monster". The duration is 1 second per piece of Heavy Armor equiped".
This 10% Group DPS buff will now make the normal taunting Heavy Armor Tank also useful in the DPS race in older raids, when he times his fully charged Heavy Attack correctly.
The 10% and typical 5 seconds duration are just draft values.
To deliver a satisfactory DPS contribution for a Tank in a 4 player Pledge the 10% could perhaps better be 15%. But for a raid that 15% seems somewhat high, although this can also lowered by decreasing the duration somewhat, assuming it will in general be more difficult to reach 100% uptime against a Trial Boss.
Perhaps something along the lines of this suggestion can secure the position of a Tank, and it could also help new Tanks to learn straight away to get away from behind their Blocking to get into a more active role, and contribute to the Group DPS.
Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times.
This was the most stupid idea ever.
I don't know who thought of this, but they deserve a medal.
Instead of making heavy armor more tanky, they made them into DPS wannabes.
Which in turn will make new players build their tanks as off-tanks, focusing on DPS.
Which in turn will result in EVEN MORE nerf threads because those off-tank builds won't cope with difficult boss mechanics, because HA lost the only good passive it had.
The Elder Scrolls Online - Tanks Unwanted
Personofsecrets wrote: »" 2. What do you like least about tanking in ESO?"
@Wrobel , do you see anyone in here wanting a nerf to bracing?