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Official Tanking Feedback Thread

  • snoogadooch
    snoogadooch
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    I'm not the most experienced tank and only to it for a quick pledge group.

    1. What I like most is the boss mechanics. Positioning the boss and knowing when to interrupt and block and everything in between.

    2. I dislike trash pulls and large pulls. They feel very hectic to me. I know the design is to not tank everything and let the group handle some of it, but to me it feels chaotic. As a tank I like to feel like a manager of the group who dictates the pace, positioning, and organization.
    Grabbing the biggest threat and letting the rest of the enemies run all over just feels wrong.

    I mostly stick to the other roles because they are fantastic. Tanking is meh. I'm glad there are those out there who enjoy it.
  • SarcB
    SarcB
    Soul Shriven
    v16 Dragonknight Nord tank here.

    1. What do you like best about tanking in ESO?
    Easy role to play, hard to master.
    Running through an enemy zerg in cyro and see people use inner fire taunt on me.
    Going Leroy jenkins and not dying instantly.

    2. What do you like least about tanking in ESO?
    - It is difficult to get more damage without suffering greatly in sustain/mitigation.
    - The skills are monotonous. I'm just permanently blocking and spamming taunt, basically.
    - The same routine over and over. Throw caltrops or eruption, chain pull enemy in, taunt, repeat.
    - Having relatively low resources in stam or magicka pool.
    - Not having ANY influence in PvP.
    - Too easy end-game dungeons especially for tanks. I don't have to do anything. The only challenge currently is avoiding the 1 shot abilities some of the mobs have, which is a terrible mechanic. I build a tank specifically to not die in 1 hit. Yet there are mobs like the atronachs on ICP that enrage and could wipe the entire group when they do.
    There is no point in playing tank when generic mobs are able to one shot you.

    - I want more mechanics.
    When a DD is "amazing", the dungeon is cleared so much faster.
    When a tank is "amazing", he still contributes little to the group apart from having aggro on mobs and taking little damage. When a group is having a lot of trouble at a certain boss, the tank is not capable of carrying the team. He can't change his build in any way that would help the group. Very little influence. Sometimes tanks are expected to change to a DD build just so they can contribute to the group. ( vWGT )

    In my opinion the tank is the person who should be able to assist the group by either suppressing the hostile targets while holding aggro, or by providing support to group members while holding aggro. Currently all I can do is hold aggro and block. Drop a shield once in a while that provides overall little support because it costs so much to cast shields when I have a stamina blocking build. I only use igneous shield for the stamina recover pretty much.
    If tanks are supposed to have little mobility and damage, they should be able to apply cc more easily in my opinion. But every enemy npc gets the same damn cc immunity so all I can do is taunt.

    3. What is your favorite encounter to tank?
    Trials are cool. The tanks actually have a meaningful role in these instances.
    Lord Warden's rapid shot mechanic is neat.

    5. What is your least favorite encounter to tank?
    The flesh sculptor in vICP is terrible for tanks. I just sit there holding aggro of the atros and hope my group has the dps to kill them. While awkwardly moving around a little bit to use synergy on bombs.
    And the final boss on direfrost keep, she is immune to taunt.
    Crypt of Hearts is difficult for some people but it gets easier the better equipped the tank is. It's nice that there's a challenge but it shouldn't come from the quality of your armor imo.

    5. Of the tools you have for tanking, which is your favorite?
    I don't have a favorite. All the tools are very basic in my opinion. chain pull.. puncture.. applying shields/dots..
    That one skill from sword and board that increases block mitigation and reduced cost is pretty neat though, but only because it is so useful.

    6. Of the tools you have for tanking, which would you like to see improved the most?
    The heavy armor skill line is pretty weak. Damage suffers too hard from it.
    Edited by SarcB on February 26, 2016 8:17PM
  • Chrlynsch
    Chrlynsch
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    Give 5 peice heavy armor Increased ultimate generation. 6 ultimate every 4s when his tied to constitution.

    Being able to drop more ultimates during a fight will make tanking more fun. As ultimates provide more dps and utility it will give tanks in pvp and pve more versatility, other than just increasing damage mitigation.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Personofsecrets
    Personofsecrets
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    Prothwata wrote: »
    Give 5 peice heavy armor Increased ultimate generation. 6 ultimate every 4s when his tied to constitution.

    Being able to drop more ultimates during a fight will make tanking more fun. As ultimates provide more dps and utility it will give tanks in pvp and pve more versatility, other than just increasing damage mitigation.

    cool idea. This could have been done a long time ago @ZOS_Finn rather than the dynamic ultimate change that devs claimed was at least partly due to tanky players not being able to generate ultimate like everyone else.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • OrphanHelgen
    OrphanHelgen
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    You changing the aoe taunt, lets hope it will be used.

    Other then that, I must say tank is the hardest one to find when doing dailys, but the most useful in trials.
    Maybe more skills that a tank could use to collect mobs, tanks would be more popular in dungeons that way I believe.

    Like an aoe pull in or something.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • NoMoreChillies
    NoMoreChillies
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    ZOS_Finn wrote: »
    Calling all Tanks!


    1. What do you like best about tanking in ESO?
    2. What do you like least about tanking in ESO?
    3. What is your favorite encounter to tank?
    4. What is your least favorite encounter to tank?
    5. Of the tools you have for tanking, which is your favorite?
    6. Of the tools you have for tanking, which would you like to see improved the most?

    Thanks a lot for your feedback. We look forward to hearing what you have to say!
    1. Controlling the fight and keeping my squishies safe
    2. Bosses that need raged attack only and resistance provides no help in PVP.
    3. Ash Titan vCOA - controlling the swords and the big guy is fun
    4. Planar inhibitor vWGT - forcing tanks to DPS is not what we want. We want to TANK
    5. DK chains. Reminds me of Mortal Kombat "get over here!!"
    6. Heavy Armor - remove resistance caps and let Tanks be able to tank any boss.

    Side Note: Bosses that are untauntable is frustrating. This goes for PVP also. Tanks want to get hit. Its why we choose this playstyle. Currently DPS is king and Tank is bench warmer. Let me taunt any mob/player and control the fight.

    Insulting people on the internet is cowardly.
  • Personofsecrets
    Personofsecrets
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    You changing the aoe taunt, lets hope it will be used.

    Other then that, I must say tank is the hardest one to find when doing dailys, but the most useful in trials.
    Maybe more skills that a tank could use to collect mobs, tanks would be more popular in dungeons that way I believe.

    Like an aoe pull in or something.

    @OrphanHelgen , what is the aoe taunt change you mention?
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • pecheckler
    pecheckler
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    Templar tank needs crowd control.
    Need more viable stamina tank options.
    Heavy armor is weak.
    End the tedious inventory management game.
  • HIghwayRobberBill
    Jar_Ek wrote: »
    @HIghwayRobberBill You stated that sorcerer tanks were in a pretty good place. I assume you mean magicka sorcerers using hardened ward? Could you expand on this please?

    yea i was talking about a magicka sorc tank but i really only used hardened ward right before using dark deal because you cant block cast the skill. i mean its nice to have an extra shield before a boss fight but i rarely use it unless i need to cast dark deal. outside of that i play it very similar to a magicka nightblade tank. i would assume a stam sorc tank would be very similar if they would allow you to block cast dark deal. i mean if you used dark deal at the right times i dont think i would need hardened ward at all.
    [PS4] captainSNAKA
    v16 breton nightblade - HighwayRobberBill
    v16 dunmer Dragonknight - JimmyTheTuplip
    v16 redgaurd templar - Vixen
    v16 altmer sorcerer - Hermoine G

  • Lefty_Lucy
    Lefty_Lucy
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    What about PvP tanking? I might be fooling myself hoping that this angle is even considered, but I miss having flexibility in PvP as a tank.

    After update 1.5 I haven't found a good reason to use Heavy Armor in PvP, and that breaks my heart. I love tanking, but when medium armor offers 75% of the resistances as heavy armor (along with significantly better passive abilities), why even run heavy armor in PvP?

    Why is it that I don't feel like a tank when I put metal armor on my face and chest? I can't even feel a difference in tankiness in PvP between Heavy and Medium builds.

    I want to have PvP tank build options other than high health regen. I made an Imperial to be tanky, so I can't even optimize these high health regen builds. My race choice and armor choice is just plain garbage in PvP compared to the other options. Why?...

    Heavy Armor should not be only 25% tankier than medium armor. The difference should be significant. Either that, or the passives should be useful. The passives were almost competetive with the other armor types in update 1.5 (Constitution was stronger, and we had a CC break cost reduction passive too). I shouldn't have to make 12 different build decisions outside of wearing armor made of steel (instead of cow skin) in order to actually feel tanky in PvP. I didn't have to do this in update 1.5. Now there's just no reason to run Heavy in PvP.
    Competetive small scale PvP'er.
    GM of Afterburner - DC small scale PvP guild

    YouTube: youtube.com/leftylucy_pvp
    Livestream: twitch.tv/leftylucy_pvp
  • BitterBanana94
    1. What do you like best about tanking in ESO?
    I like that it's a lot more difficult than other games and requires alot of attention to detail, I like being a bit of a backbone support character buffing and debuffing while taking the beating for the team.

    2. What do you like least about tanking in ESO?
    I know this is tossed around alot but I hate the fact that I have to be so weak in heavy armour, I know that it's the role I chose but it really does make playing solo content a grind ._.

    3. What is your favorite encounter to tank?
    The Akiviri dragonguards in the white gold tower, or the whole dungeon but those are my faves, the fight is just spectacular.

    4. What is your least favorite encounter to tank?
    The Dwemer spider boss at the end of veteran darkshade caverns, it's just awful ._. barely any need for me to be there.

    5. Of the tools you have for tanking, which is your favorite?
    Inner rage offers up room for a bit of extra damage awhile taunting.

    6. Of the tools you have for tanking, which would you like to see improved the most?
    Nothing personal as Dragon Knight is my preffered class but I noticed that Sorcerers have pretty awful passives and nightblades no roots for tanking... maybe that's worth a look at.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    The nerf to stamina regen while blocking did not improve the game or make it more 'fun'; it made it worse. The problem was never blocking per se; the problem was block casting.

    Heavy armor needs a buff, and the place to start is to finally make it so that you need at least 3 pieces of armor to use the armor's active ability. Making immovable and unstoppable only usable in heavy armor will make heavy armor feel tanky.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • hrothbern
    hrothbern
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    Lefty_Lucy wrote: »
    What about PvP tanking? I might be fooling myself hoping that this angle is even considered, but I miss having flexibility in PvP as a tank.

    After update 1.5 I haven't found a good reason to use Heavy Armor in PvP, and that breaks my heart. I love tanking, but when medium armor offers 75% of the resistances as heavy armor (along with significantly better passive abilities), why even run heavy armor in PvP?

    Why is it that I don't feel like a tank when I put metal armor on my face and chest? I can't even feel a difference in tankiness in PvP between Heavy and Medium builds.

    I want to have PvP tank build options other than high health regen. I made an Imperial to be tanky, so I can't even optimize these high health regen builds. My race choice and armor choice is just plain garbage in PvP compared to the other options. Why?...

    Heavy Armor should not be only 25% tankier than medium armor. The difference should be significant. Either that, or the passives should be useful. The passives were almost competetive with the other armor types in update 1.5 (Constitution was stronger, and we had a CC break cost reduction passive too). I shouldn't have to make 12 different build decisions outside of wearing armor made of steel (instead of cow skin) in order to actually feel tanky in PvP. I didn't have to do this in update 1.5. Now there's just no reason to run Heavy in PvP.

    Agree, that PVP balancing of HA must go also in the overhaul of Tanks, the overhaul of HA, S&B.

    Making HA suitable for tanking in PVP will be much more difficult.
    three big technical reasons imo are:
    1. The resource issue of HA: LA/MA give a good resource platform allowing to use a wide variety of sets doing something special.
    2. The penetration issue of HA: Vanilla HA, without Reinforced, Armor Resist sets, offers hardly more Armor Resist. Without passives LA<->HA is 7.5k<->15k. Including Resist/Penetration passives this becomes 10k<->12.5k !!! (the free 5k spell penetration of LA is not balanced with the 2.5k Armor Resist passive of HA). The other kinds of Spell penetration from CP, weapons, abilities are balanced... but NOT the LA<->HA passives !!!)
    3. The HA synergy with Block, Bracing, has less value: In PVE NPC's attack every 2 seconds. In PVP this is every second AND incl weaving up to 2 attacks per second. This makes Blocking a less frequent occurence (very expensive if countered) and therefore the value of Bracing is much lower. All the more a reason why taking away the cost reduction of HA for Break Free was so detrimental.

    The non-technical reason why making HA viable for PVP is more difficult is that it will stir up emotions around "unkillable" builds.

    Coming back on this vanilla comparison of a LA-HA fight, whereby the vanilla effective Resist is 10k<->12.5k.
    (comparing 7/7 LA with 7/7 HA. when LA goes 6-1 with HA Chest, the difference becomes even smaller !!!)
    THIS MUST BE ADRESSED.
    I think that the rate of 2:3:4 of LA:MA:HA is fine, but should be applied to the Armor INCLUDING the static passives (incl static Penetration)
    So back to LA<->HA "as is":
    Without passives: LA:HA is 7.5k:15k, the official statement of the 2:4 rate between LA and HA.
    Including the passives increasing Resist, Spell Warding 2.5k and Resolve 2.5k, this becomes 10k:17.5k
    Including 5k Spell penetration from passive Concentration, this becomes 10k:12.5k

    My suggestion for the "to be" is:
    Without passives: LA:HA is 7.5k:20k
    Including passives increasing Resist, Spell Warding 2.5k and Resolve 5k, this becomes 10k:25k.
    Including 5k Spell penetration from LA passive Concentration, this becomes 10k:20k.
    So... "overall", only from static Armor effects, the rate of Resistance between LA and HA becomes now 10k:20k, or 2:4.

    This suggestion is factual not asking for more... it is factual getting what ZOS stated as the difference between LA and HA !!!


    On this 2:4 base, builds can add more penetration or more resist from CP's, from traits, from abilities, that are consistently balanced, because there is a plus for every minus.


    Edited by hrothbern on February 27, 2016 10:05AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Elloa
    Elloa
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    I'm not playing tank, so I do not have "direct" feedback to share regarding tanking.
    However, as healer, I feel very concerned by the way tanking and Healing has become pretty much useless due to the DPS inflation.
    To not spoil this thread with a discussion that is not entierly related to the Tank role, but is (imo) very valuable to the debate, I've open a discussion in the General forum, and I hope many of you will want to share their opinion, and hopefully this will attract the attention of @ZOS_Finn

    >> Healing 'n Tanking, and DPS inflation, discuss
  • symonator
    symonator
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    1. What do you like best about tanking in ESO?

    I like the fact a tank is a support role and my priority is to get aggro and learn the dungeons much quicker than most other players, a good tank knows his stuff, everyone can tank, but not everyone can tank... you know what i mean?

    2. What do you like least about tanking in ESO?

    The lack of AOE aggro as a tank, i currently use caltrops for initial aggro but of course sometimes a dps will be using it aswell so i might have to swap to something like ash cloud or something, it would be nice to have perhaps a tank only AOE taunt.

    Templar tanks suffer from lack of cc - give them something.

    I also hate the fact some pve content can't be done in tank role, like maelstrom as you lack the dps needed, if you specialise in tanks, like myself for over 15 years on mmo's i just don't understand why this fun content is restricted to people with high dps.

    3. What is your favorite encounter to tank?

    It has to be white gold tower simply because there are variety of mechanics and i feel a group pulls together in this dungeon, and everyone supports each other. Having a good tank in this dungeon helps out alot.

    4. What is your least favorite encounter to tank?

    Volenfell, not that you need a tank at all, but it's generally a boring dungeon.

    5. Of the tools you have for tanking, which is your favorite?

    Chains, talons and my shield!

    6. Of the tools you have for tanking, which would you like to see improved the most?

    I'd like to see aoe taunts more than anything. Maybe the chain could also become a taunt for aoe somehow.
    Dunno, but we need something aoe taunty. Something that puts us at the top of the aggro table for 15 seconds.
    Edited by symonator on February 27, 2016 12:26PM

    v16 - Imperial - DK Tank
    v16 - Redguard -NB Dps
    v16 - Breton Templar - Heals
    Guildmaster of the witchers (PS4 eu) - 500 members trading guild in craglorn.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Prothwata wrote: »
    Give 5 peice heavy armor Increased ultimate generation. 6 ultimate every 4s when his tied to constitution.

    Being able to drop more ultimates during a fight will make tanking more fun. As ultimates provide more dps and utility it will give tanks in pvp and pve more versatility, other than just increasing damage mitigation.

    cool idea. This could have been done a long time ago @ZOS_Finn rather than the dynamic ultimate change that devs claimed was at least partly due to tanky players not being able to generate ultimate like everyone else.

    I'm not so sure. More ult is nice and HA passives need buffing, but generating ult isn't really a problem for tanks of any class. And ults those more frequent ults would still do only so-so damage (for most builds) because base weapon/spell damage would still be relatively low. NBs already generate ultimate quite fast, and DK tanks would get a further leg up on stam management from the passive that returns stam on ult use (not sure how it would affect sorcs or temps).
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Elloa wrote: »
    I'm not playing tank, so I do not have "direct" feedback to share regarding tanking.
    However, as healer, I feel very concerned by the way tanking and Healing has become pretty much useless due to the DPS inflation.
    To not spoil this thread with a discussion that is not entierly related to the Tank role, but is (imo) very valuable to the debate, I've open a discussion in the General forum, and I hope many of you will want to share their opinion, and hopefully this will attract the attention of @ZOS_Finn

    >> Healing 'n Tanking, and DPS inflation, discuss

    That issue is very much related, so thanks for posting. The power creep needs to be dealt with.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • GeertKarel
    GeertKarel
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    Bashev wrote: »
    @ZOS_Finn As a tank I want the synergy skills that I activate to be scaled on the original caster resources not on mine and when somebody use a synergy from my skills then it should be based on their resources. So the synergy should scale with the higher resource from caster and activator.
    Bashev wrote: »
    @ZOS_Finn As a tank I want the synergy skills that I activate to be scaled on the original caster resources not on mine and when somebody use a synergy from my skills then it should be based on their resources. So the synergy should scale with the higher resource from caster and activator.

    That is a really valid point... If I use a necrotic orb synergy I don't do a lot of damage really with that synergy...
    Server: EU Pact
    Guild: Hodor
  • Personofsecrets
    Personofsecrets
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    Elloa wrote: »
    I'm not playing tank, so I do not have "direct" feedback to share regarding tanking.
    However, as healer, I feel very concerned by the way tanking and Healing has become pretty much useless due to the DPS inflation.
    To not spoil this thread with a discussion that is not entierly related to the Tank role, but is (imo) very valuable to the debate, I've open a discussion in the General forum, and I hope many of you will want to share their opinion, and hopefully this will attract the attention of @ZOS_Finn

    >> Healing 'n Tanking, and DPS inflation, discuss

    No, feel free to go on. DPS inflation along with the champion point system are the most central causes for imbalance in the game and I would argue that those causes are responsible for not just tanks feeling useless, but also the developers nerfing of and lack of focus on tanks.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • GeertKarel
    GeertKarel
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    @ZOS_Finn , I would like to see something in the game like synergy queuing. It can be quite annoying if someone throws a spear and you can't take it since there are other synergies laying around that will prevent you from taking the spear and then you have to take a few synergies and hope its not gone.

    On the other hand as a damage dealer you might not want to see the shard synergy because it will screw up your dps.

    There is also a kind of bug with the tooltip: Sometimes it shows me the synergy of the shard and I actually take a necrotic orb instead.
    Server: EU Pact
    Guild: Hodor
  • Personofsecrets
    Personofsecrets
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    symonator wrote: »

    I'd like to see aoe taunts more than anything. Maybe the chain could also become a taunt for aoe somehow.
    Dunno, but we need something aoe taunty. Something that puts us at the top of the aggro table for 15 seconds.

    This may not still work on certain enemies or even work at all for that matter, but some tanks where using chains to pull, so to say, aggro of certain enemies. For example, the untauntable centurion in vDSA that uses a spinning attack would act as though it was taunted when I would use a single chain pull against it.

    This was a very interesting effect.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • spoqster
    spoqster
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    1. 1. What do you like best about tanking in ESO? - It's tactical and a more utility/group focused style of play than the dps role, where you are more focused on executing your rotation and avoiding damage. As a tank you have to keep your taunts up without overtaunting, use good positioning, manage your resources and you can take a sip of your drink while still playing a tank well. In short, good tanking is more in the brain than in the fingers.
    2. 2. What do you like least about tanking in ESO? - The tanking role is too singular and thus not appealing to many players. Back before the big balance patch I could run a resto staff on my templar tank and could give the group some decent utility. Today you can't heal or do damage as a tank - at all. That's all due to the problem that all abilities scale off of max mag/stam and spell/wpn power. There lies the root of many of ESO's problems, as this not only makes the tanking role one-dimensional, but it also creates far too big of a power gap between top players and decent players (among other problems).
    3. 3. What is your favorite encounter to tank? - The Ash Titan in Veteran City of Ash. It requires a lot of positioning and resource management to tank all three enemies while the group kills the Titan.
    4. 4. What is your least favorite encounter to tank? - The final boss in VDSA, because you have to know the timing of the bosses attacks. Timed mechanics are bad game design as they favor memorization over a more dynamic reaction to the surroundings. The second one I don't like is AA. The whole trial is terribly boring for the tank and then the last boss is the single hardest tanking encounter in the whole game, simply because it's disproportionately hard to target the axes with Inner Fire. As a tank you can basically break the whole run, simply if one axes jumps out of your Inner Fire when you cast it. I think it would be a good change to make the axes slightly less jumpy.
    5. 5. Of the tools you have for tanking, which is your favorite? - They're all pretty basic, to be honest.
    6. 6. Of the tools you have for tanking, which would you like to see improved the most? - Without addons there is no way for the tank to tell if the mob is taunted or not, simply because there is no visual clue. There should be visual indicators. And as mentioned above, the game should allow tanks to do more damage and provide more group utility. Also, it's too hard and clunky to switch from a tank to another role. Nobody wants to be just a tank. This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.
    Edited by spoqster on February 28, 2016 2:38AM
  • paulsimonps
    paulsimonps
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    Just something I have noticed that some people are talking about is AoE Taunts and I just want to add my own thought to that. I would say that it would lower the challenge of being a tank if I could just go in and BOOM everything is taunted for 15s and I just have to do that every 15s. Sure perhaps if it was an Ultimate for say One-Handed and Shield that cost a lot say like 250 or so then perhaps, but as it stands just a flat out AoE taunt is something I would not want to see. Being able to agro the right things at the right time and managing threat through out an encounter is something I find is a nice challenge that keeps the interactions of a tank very fluid and its not just going through a rotation. Things would just be too easy.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Just something I have noticed that some people are talking about is AoE Taunts and I just want to add my own thought to that. I would say that it would lower the challenge of being a tank if I could just go in and BOOM everything is taunted for 15s and I just have to do that every 15s. Sure perhaps if it was an Ultimate for say One-Handed and Shield that cost a lot say like 250 or so then perhaps, but as it stands just a flat out AoE taunt is something I would not want to see. Being able to agro the right things at the right time and managing threat through out an encounter is something I find is a nice challenge that keeps the interactions of a tank very fluid and its not just going through a rotation. Things would just be too easy.

    Exactly. This was brought up a lot as well on the threads about this on the ESO subreddit, and I think stems from people's experiences of tanking in WoW. But, many people in this thread explicitly state they are glad ESO doesn't have an AoE taunt. The way ESO's PvE content is designed such a mass taunt would be ridiculously easy mode.
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  • paulsimonps
    paulsimonps
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    spoqster wrote: »
    1. 6. Of the tools you have for tanking, which would you like to see improved the most? - Without addons there is no way for the tank to tell if the mob is taunted or not, simply because there is no visual clue. There should be visual indicators. And as mentioned above, the game should allow tanks to do more damage and provide more group utility. Also, it's too hard and clunky to switch from a tank to another role. Nobody wants to be just a tank. This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.

    Did you know that there is actually a visual queue for if you have taunt or not, its just that its barely visible. There is a red smoke/haze looking thing that comes from the targets head or what is suppose to be its head when they are under the effect of a taunt.
  • g.pigroxieb14_ESO
    g.pigroxieb14_ESO
    Soul Shriven
    I'm a DK khajiit tank who's done all pve content and i do it very well. I've tanked sense the start of eso. I'm on all time leader boards if that gives me any credit as a tank.

    1. I like tanking bosses and finding the sweet pause spots that they have to heavy attack to always keep my stamina full. it feels rewarding to master each bosses mechanics and attack pattern to truly master tanking for each kind of enemy.

    2. I don't like that's there's so few people who do tank or at least people who can tank well and i usually cant use my other characters for things like dpsing. It feels like there's so few tanks who actually know how to tank properly.

    3. The Manticora when i first fought it was fun for me trying to learn its attack patterns, while i trying not to get 1 shot by a 400k heavy attack or knocked up.

    4. My least favorite things to tank are probably any Huge groups of mobs who all attack me at the same time, sense it drains my stamina so hard and leaves me no chances to heavy attack to keep my stamina up.

    5. My favorite skills for tanking are ignius shield which i use mostly to keep my teammates from dying by keeping it up on them as much as possible, green dragons blood for tho's few moments when im dangerously low on hp, pierce armor for taunts of corse and to keep the major debuffs on them bosses, hardened armor for the damage shield and the major armor buff, and defensive stance for the great passives and to heavy attack defensive stance spam of bosses like wisp mother to reflect every attack mage bosses have for high dps.

    6. Id like to see higher stamina and magika returns from heavy attacks to keep the resources up better when your tanking multiple adds and some bosses like the serpent who just attacks relentlessly with very few pauses. I very rarely use potions to give me back hp or stamina, I only ever use them if i'm very low on the resource need it right then and there, but heavy attacks usually keep my stamina up. Also at the moment i can tank any boss just fine in the game with any heavy armor in the game, even if its just v14 gear with no sets on it i can tank manticora and serpent with the greatest of ease. I'm not sure what can be done to change that for making tanking harder, but at the moment its quite skill oriented and not really gear oriented. I also really don't want the stamina recovery to come back while tanking, that made things just boring in eso and made too meny problems in pvp. Heavy attacks work just fine in pve.
    Edited by g.pigroxieb14_ESO on February 27, 2016 8:26PM
  • Dubhliam
    Dubhliam
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    spoqster wrote: »
    ...
    Nobody wants to be just a tank.
    Simply not true.
    spoqster wrote: »
    ...
    This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.

    This is currently possible, I do it with my Altmer DK tank. Not as effective due to Atronarch Mundus, but mundus aside, it does pretty nice damage just by changing gear. My attributes are 64 into magicka even when tanking. Only 6 CP into Block Expertise, but have Shield-play enchants.

    The only "downside" of this is that you need to enchant all your tanking gear with Prismatic Defense (Hakeijo).
    Not everybody want to spend that amount of gold on their tanking gear.
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  • CP5
    CP5
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    Dubhliam wrote: »
    spoqster wrote: »
    ...
    Nobody wants to be just a tank.
    Simply not true.
    spoqster wrote: »
    ...
    This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.

    This is currently possible, I do it with my Altmer DK tank. Not as effective due to Atronarch Mundus, but mundus aside, it does pretty nice damage just by changing gear. My attributes are 64 into magicka even when tanking. Only 6 CP into Block Expertise, but have Shield-play enchants.

    The only "downside" of this is that you need to enchant all your tanking gear with Prismatic Defense (Hakeijo).
    Not everybody want to spend that amount of gold on their tanking gear.

    That's another thing. ZOS advertised that glyph as something to help hybrid builds, and by extension tanks. If ZOS expects that glyph to be used by these underused builds then they need to make the glyph more reliable to get.
  • spoqster
    spoqster
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    spoqster wrote: »
    1. 6. Of the tools you have for tanking, which would you like to see improved the most? - Without addons there is no way for the tank to tell if the mob is taunted or not, simply because there is no visual clue. There should be visual indicators. And as mentioned above, the game should allow tanks to do more damage and provide more group utility. Also, it's too hard and clunky to switch from a tank to another role. Nobody wants to be just a tank. This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.

    Did you know that there is actually a visual queue for if you have taunt or not, its just that its barely visible. There is a red smoke/haze looking thing that comes from the targets head or what is suppose to be its head when they are under the effect of a taunt.

    Played a tank since launch. Not even noticed it once.
  • spoqster
    spoqster
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    Dubhliam wrote: »
    The only "downside" of this is that you need to enchant all your tanking gear with Prismatic Defense (Hakeijo).
    Not everybody want to spend that amount of gold on their tanking gear.

    The "only downside". Haha. You're talking about something that goes by 40k per piece on the EU server. 7 pieces is 280k just for the enchants on your gear.

    I haven't checked how much these things cost on the console servers, but a console player wants to log on after work, do a run as a tank, then another as a dps and then get dinner with his girl before he does another run. How is a player like that ever going to come by 7 Hakeijos?

    And please don't suggest you want to exclude casual players from playing hybrid builds.

    I've got over a million gold on my pc account and I wouldn't spend 280k on my gear.
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