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Official Tanking Feedback Thread

ZOS_Finn
ZOS_Finn
Dungeon, Encounter
& Monster Lead
Calling all Tanks!

The Dungeon and Gameplay teams would love to get some feedback from all of you damage sponge, block mastering, mitigation kings out there. This thread is going to mainly cover PvE encounters specifically in group dungeons or Trials. If you like to play a tank in ESO and want to have your voice heard, or you don't and want us to know why, please answer the following questions. Please make sure you mention if you primarily play on console or PC.

1. What do you like best about tanking in ESO?
2. What do you like least about tanking in ESO?
3. What is your favorite encounter to tank?
4. What is your least favorite encounter to tank?
5. Of the tools you have for tanking, which is your favorite?
6. Of the tools you have for tanking, which would you like to see improved the most?

Thanks a lot for your feedback. We look forward to hearing what you have to say!

Lead Encounter Designer (Dungeons, Monsters, Encounters)
Staff Post
  • tinythinker
    tinythinker
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    6. Of the tools you have for tanking, which would you like to see improved the most?

    I'm beating a dead horse by the end of the post, I know, but Stamina Regeneration, plain and simple. If you want to keep the No-Stamina-Regeneration-While-Blocking thing in Cyrodiil, have at it--make it part of the Battle Spirit buff, and I won't complain. I personally think it should be gone entirely, but I'd be fine with just having it gone from PvE for now.

    I'd also like to see Heavy Armor and its passives improved for tanking. As it stands now, they are lackluster. I've seen this posted before in other threads, but the idea of adding Stamina Regeneration while Blocking as a passive in the Heavy Armor line, requiring five pieces of Heavy Armor equipped, seems fair. Heavy Armor should allow you to trade out damage for tankiness, as it stands now it trades out damage for very little at all. I would like to see Heavy Armor with passives that encouraged people to play tanks and made tanking more fun and less tedious.

    EDIT: Oh, and I play on PC.

    Yeah, heavy armor needs a review for tanking, but I am not sure how that works with this feedback. That is, if the Dungeon and Gameplay teams make requests to the combat team or primarily focuses on the encounter designs, since armor changes would be the responsibility of the latter. Here's hoping something changes.
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  • tinythinker
    tinythinker
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    ZOS_Finn wrote: »
    Calling all Tanks!

    The Dungeon and Gameplay teams would love to get some feedback from all of you damage sponge, block mastering, mitigation kings out there. This thread is going to mainly cover PvE encounters specifically in group dungeons or Trials. If you like to play a tank in ESO and want to have your voice heard, or you don't and want us to know why, please answer the following questions. Please make sure you mention if you primarily play on console or PC.

    1. What do you like best about tanking in ESO?
    2. What do you like least about tanking in ESO?
    3. What is your favorite encounter to tank?
    4. What is your least favorite encounter to tank?
    5. Of the tools you have for tanking, which is your favorite?
    6. Of the tools you have for tanking, which would you like to see improved the most?

    Thanks a lot for your feedback. We look forward to hearing what you have to say!

    Well, I did try tanking at the end of summer/early fall 2014, did a few vet dungeons including the one where you lead a giant daedroth around the room to manage the AoE that is laid down. But at the time it was too hard for me to swap gear/specs back and forth (it's more effort/expense now), and tanking doesn't work for everything I want to do, so I didn't want to be locked into that.

    I've considered making one of my characters a tank again on and off for a few months, but I've heard that for (the Craglorn) trials only a few sets let you truly tank unless you have a steady stream of Shards and your own healer and you skip the mechanics to burn everything. That doesn't sound fun. Plus, many groups just do hybrid tank/healer or even skip the tank for some group dungeons because it's easier just to burn many of the bosses with super-high DPS. Along with the stam regen/block change made last year, all of this gives me pause. I am waiting to see what is going to happen with new content and with the heavy armor passives before going to the trouble and in-game expense of converting any of my characters into a tank.
    Edited by tinythinker on February 22, 2016 11:10PM
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  • Tavine
    Tavine
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    1. Tanking in ESO is fairly simple, watching your resources and being able to manage even bigger threats to the group.
    I regularly play my NB Tank and my DK Tank and the differences could not be bigger.
    2. I personally dislike the fact that for the new trial we are back to the DK being the go-to Tank. This class has everything that makes it the perfect tank. Starting with the passives and don't even get me started on the now buffed Ultimates (Magma Shell FTW). I would like a bigger diversity that every class would have the same basic circumstances like the resource m anagement on the DK.
    The taunting system is nice, I like the fact that there is no AE taunt.
    3. PTS Maw of Lorkhaj Vet Mode (S'kinrai + Vashai) second boss or the Mage in AA (Tanking the axes)
    4. Every Static Boss there is in the old trials so almost every boss in the old trials. If I can stand the whole encounter in one spot it is simply a matter of not running out of stamina and picking up spears or calling for repentence. The reason is simple. This great game offers a lot of opportunities to use the world in the encounter much more, which causes the tank to move and to THINK when he actually can move and lower his shield. Just use this much more in the encounters to come.

    5. Because my NB Tank is my main character I try not to laugh here and say Veil of blades.
    6. Like I already said. Without destroying the uniqueness of each class give us the proper means to Tank. I am reasonable and simply say the Physical Resistance buff and the resource gain. Those would be the Most important improvements to me.

    And I say this by completely ignoring the fact that my NB has no root or class damage shields or chains like the DK. But those I can live without.
    Edited by Tavine on February 22, 2016 11:17PM
  • sneakymitchell
    sneakymitchell
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    1. I can Deal with mobs and damage them at the same time with decent damage and skill for tanking
    2. The resource management cause that Constitution passive ain't even enough when facing multiple Enemies fighting you while blocking for a couple seconds or Dealing there damage and surviving.
    3. The fungol grotto cause I can DPS and Tank as please cause the boss only goes in a circle motion.
    4. The Imperial city prison cause you need so much health and people need great DPS. That encounter only requires just High health Tank Builds with 2 Great DPS and one healer that can do DPS and heals at same time (Templar). ;)
    5. My skill is Deep slash pretty good with decent amount of time like 10 to slow your enemies and reduce the damage they deal to u and ur group members.
    6. Heavy Armor passives. Like I said in number 2 resource management is an issue why not when facing mulitple enemies around your area like 10 meter or so you get more resources when you get hit every 4 sec. I would like to say a least 50 to 100 more resources per enemy. This would help deal with multiple enemies and have resources to tank and deal damage to enemies with enough resources to do so. If not just balance out the passives so that way I could wear STEEL ON MY FACE FOR A REASON!!!!!! :)
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
  • dodgehopper_ESO
    dodgehopper_ESO
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    @Personofsecrets You probably want to post here.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • zerosingularity
    zerosingularity
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    I wonder how long this thread will end up by next week, and how much of it will remain constructive.

    I may not main a Tank, but I have been known to be a decent one when need be, so I will throw my 2 Septims in. Still gotta grind that v16 though!

    1: What I like best is the fact that I see all this incoming damage that would be 18k+18k+18k+50k on my DPS and I just scoff at how little damage I take. I also enjoy how you have to have amazing situational awareness AND resource management to tank now. I can't just hold block forever, I have to restore resources, via class synergies or whatever means. (Though in 1v1 boss fights, it is almost impossible to run out of stamina, and I do use stamina skills like Heroic Slash constantly.)

    2: I dislike the lack of effective gear options (due to the difficulty in sustaining stamina and just bad item design) and the fact that tanking is actively discouraged. Alot of times I would rather DPS but I find it is just easier to be the Tank than to look for one. (Some dungeons don't need a tank which is nice atm, but that NEEDS to change.)

    3: I haven't tanked many encounters, aside from PVP, so maybe Valkyn Skoria or something. That really makes me work, because those flames burn your stamina fast if you hold block, so you gotta be very careful and manage your resources perfectly.

    4: My least favorite encounter to tank would be the frost/fire banners in Imperial Sewers. Mostly because they are not designed to BE tankable, with those insane zones and random taunt immunity.

    5: My favorite tool for tanking would have to be heavy armor, almost entirely because it looks cool. Most sets are crap for tanking, but tank sets look aesthetically pleasing.

    6: I would like to see the Maelstrom Sword's (and Mace) stamina return improved, as ~200 extra stamina recovery is a bit low. More importantly I would LOVE to see the Maelstrom Shield have an enchantment on it that was tank related (perhaps synergizing with the main weapon), instead of a tri-stat glyph and a worthless set bonus. (Having it be part of a set is mathematically pointless. A 5 set piece of armor, and 3 jewelry 2 armor of another set leaves the shield as dead weight if you use a Maelstrom 1-hander.)

    I think the main complaints about tanking lately are poor tank itemization, lack of a need for tanks, bad heavy armor passives and the block regen nerf. Since these have been stressed ALOT in other threads, I wanna ask my fellow posters to not complain too much about these, and instead focus on answering the questions asked. (There is probably no problem mentioning these in the context of answering the above questions though.)

    It is worth noting I have been tanking pledges from vet 6-vet 9 on this tank, and they were all scaled to vet 16, and I am max CP. This likely adds bias, as my experience should be vastly different to someone with low CP or a vet 16 tank.

    Also,
    PCMASTERRACE
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Personofsecrets
    Personofsecrets
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    I'll be forming a post for this thread at some point, but am stopping by to let @Wing , @usmcjdking , @MaximusDargus , and @Sensesfail13 know that this thread is a thing which exists. Oh, and guys, if you have some ideas on tanking that you want shared here, then I would be more than happy to collaborate with you.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • sneakymitchell
    sneakymitchell
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    Question this seems to be a little early to ask us this cause I know the team will but this on their notes but we still got a good 3 to 5 months till the next dlc patch comes out. If some of these answers will be helpful for a balance and the team will tweak them. But my main question is "Will it matter?" cause there will be bugs in the thieves guild patch and I will know this cause the 2 other dlcs have a good amount of bugs and you guys will have to spend time on that and then balance. Like if the there is enough of people in the combat team at least like balance the bugs and combat gameplays. So that the players who are playing the game won't have to wait till 3 to 5 months to see change in gameplay. This patch is just magicka classes focus. You guys still have a good couple months till Dark Brotherhood to see change in stamina class abilities and tanking. The team could at least make small changes every month or so like little tiny damage reduce nerfs or slightly better buffs so that people could test it the skills or set to see if it's a good patch or a bad one. If it's bad go switch it back or just adjust it slightly to balance it.

    I just don't want to see heavy armor getting buffs in Dark Brotherhood patch that is a good long time to see it or any buffs or balances to the game.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
  • Glory
    Glory
    Class Representative
    ZOS_Finn wrote: »
    Calling all Tanks!
    1. What do you like best about tanking in ESO?
    2. What do you like least about tanking in ESO?
    3. What is your favorite encounter to tank?
    4. What is your least favorite encounter to tank?
    5. Of the tools you have for tanking, which is your favorite?
    6. Of the tools you have for tanking, which would you like to see improved the most?

    I am no pro tank, but have tanked all the veteran dungeons as well as the AA/Hel-Ra trials back in the day.
    1. I enjoy the ability to tank damage while also contributing to my group's performance. In PvE, this means I have gone from a) simply grabbing the biggest baddies, to b) also providing CC on smaller enemies, and finally to c) starting to add some DPS rotation into my build. For PvP, this is a bit harder to do, as aggro isn't really a thing, I am mostly about making myself the center of attention and CC'ing enemies (I'm salivating at that guard change Wrobel mentioned in the works).
    2. The thing I like least about tanking in ESO is the fact that most of the content in game can now be done with 3DPS/1 healer. For example, instead of tanking on my 7/7 Heavy Dragonknight tank build, I'm now doing dungeons on my 7/7 medium armor Nightblade because I can simply taunt and then DPS dungeons! I guess this points to my second sadness about "tanking" or being tanky: heavy armor. This applies to PvE/PvP, where many players have found that they can be almost or even more tanky wearing light or medium armor! There are few good benefits (besides the block cost reduction 5 passive IMO) that heavy armor gives.
    3. My favorite encounter to tank would probably be... The Ash Titan in vCOA, there's something really cool about the fact that you have to kite two huge spinny guys while a titan spits fire at you!
    4. My all time least favorite encounter is the spriggan in Elden Hollow. The mechanics are unclear for many, and I often watch as my lower health buddies get killed by seemingly random AoE bursts... In general, I am not a huge fan of fights/encounters where all I really have do are stand still and taunt one or two guys (such as the flesh sculptor, bogdan, lord warden, etc.). I know I contribute in other ways, but I don't FEEL like I'm tanking, I'm just filling another role.
    5. I really like the magicka taunt. I know this sounds lackluster, but sometimes games go too far into holy trinity and make certain roles one sided, and you can definitely roll either a magicka or stamina reliant tank (although healing role is magicka reliant really, but that is not this thread...)
    6. I really think heavy armor needs to be further incentivized. If it didn't have the block cost reduction 5 piece passive, I don't think I'd even run it. I think there are plenty of good suggestions on the forums for heavy armor buffs, and I think you already are working on it, but it needs to come ASAP. And please, don't simply buff it by increasing armor rating/armor rating passives! Off the top of my head, I'd recommend increased sustain passives by buffing constitution, maybe a solid value instead of % increase for health recovery, and bringing the max health/healing received passives up to par with those similarly found in light/medium armor.

    Hope this is found helpful!
    Edited by Glory on February 23, 2016 12:56AM
    mDK will rise again.
    Rebuild Necromancer pet AI.

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    Ádamant

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  • Ffastyl
    Ffastyl
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    Check signature for system.

    1. Tanking is not a simple taunt and buckle down, though there is heavy pressure from PUGs to do just that in the name of "optimal dps." While not as strong a feeling as it once was, the knowledge of knowing you control the flow of battle is/was my favorite part. The versatility tanks had in early game is what I like the most about ESO tanking: To not be an MMO Tank, but a full blooded Warrior. The difference between myself and the rest of the party was my heightened resilience and focus on crowd control / crowd buff. I was orchestrating the battle like a grand symphony, directing enemies and allies both away and towards each other through the application of buffs and debuffs. In the midst of controlling the flow of battle I was also able to significantly contribute to party damage. "ESO Tank" was actually a combination of "MMO Tank," "MMO DPS" and "MMO Healer."


    2. The decreasing usefulness of tanks outside of holding agro. The latest dungeons, Imperial City Prison and White-Gold Tower are challenging and fun because they are challenging but they force the tank to become little more than a meat shield or risk dying swiftly to the light attacks of bosses. As this requires min/maxing into Health and Armor, it makes the tank significantly less satisfying to play for trash pulls.


    3. Favorite encounter... Favorite encounter... I do have one, from the older content, but I am struggling to remember just exactly what it was... It might have been Mad Mortine, the first boss in Veteran Spindleclutch. It successfully creates the feeling of bull charging into a swarm of enemies, like we idealize heavy armor warriors to do. I could stand in the thick of it and contribute to the fight via Blazing Shield.

    The most important fight though was Captain Blackheart. His mechanic forced me into versatility (multi-roling) and taught me the rarity of healers. I craft several of my swords in the image of Blackheart's Skullmaker to honor the lessons learned in that hard fought victory.

    Edit: Posts above reminded me of Veteran City of Ash and Valkyn Skoria. This is a fight I rarely do recently, rarely doing pledges and not many LFGs for farming the helm. However, the final boss fight is a very fun test of skill, requiring a lot of movement and minimal resource management. The hard mode is a bit arbitrary but overall the most enjoyable of the newer content fights.


    4. Among my least favorite is the Planar Inhibitor and Hiath the Battlemaster on Veteran mode. The Planar Inhibitor would be a fun fight and design if not for the aforementioned inability for players to effectively multi-role like in the past. The tank becomes dead weight as the min/max into Health and Armor leaves minimal ability to damage.

    Hiath the Battlemaster is a boss so hard I and others who have tanked him nearly quit the role on. Executing the player-made strategy with only one tank forces that one tank to be not only min/maxed into tanking to survive the collective damage of 3 bosses and fire rings, but also still be powerful enough to heal him/herself. This simply is not possible, hence many tanks who attempt this boss come to the verge of quitting, thinking themselves inadequate for the job. Once conquered, only confidence remains, but the frustration is unlikely to be there if DPS were encouraged to also take agro.


    5. My favorite tool for tanking is anything that allows me to deal efficient AoE damage, especially counter damage. Abilities like Blazing Shield and Volatile Armor to a lesser extent reward charging into the fray and staying in the middle of it. Group buffs like Radiant Aura leave a satisfying feeling when you know your party is performing above 100% because of you.


    6. Major Evasion is a big tool for tanking. Even prior to Update 7, it was useful to have as it was separate from Armor (and not subject to the cap). After the elimination of Stamina Recovery while blocking, Major Evasion became necessary not only to cope with ever increasing damage from bosses (WGT and ICP) but also to reduce the cost of blocking (evaded attacks are not blocked attacks). As a Templar and Dragonknight, the only options are full sets like Hist Bark, pigeonholing the build into just tanking, and Evasion from Medium Armor, which requires a massive chunk of Stamina to activate.

    No Stamina Recovery while blocking would not be so bad if Armor alone with a single damage shield or defensive buff were enough to handle all damage. However blocking grants a significant 50% reduction to damage. Even when min/maxed into Health and Armor, I still need to turtle to survive. Whether it be allowing some Stamina Recovery while blocking or buffing the effectiveness of passive mitigation, tanking has simply become harder since the change.


    What I miss the most about group play in past balancings is how blurred each role was. Multi-roling was expected of party members and pure min/max builds were a liability due to the lack of versatility. The balance changes to make min/max builds a more viable form of play made versatile builds unviable.
    Edited by Ffastyl on February 23, 2016 1:22AM
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  • DKsUnite
    DKsUnite
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    1. What do you like best about tanking in ESO?
    Cant taunt all mobs so it makes you think as to who is priority to tank first. Tanks can still get 1 shot by some mechanics if you don't play well.

    2. What do you like least about tanking in ESO?
    How useless you can be in some instances. I know i never run tank in darkshade cavern. In vWGT (i think it's that one) you force the tank to have a dps set up because tanking on one of the boss encounters doesnt work but you never force the DPS or healers to have to change their set ups. If you build for a tank you shouldnt have to have a DPS set up aswell just because of a dungeon mechanic.

    3. What is your favorite encounter to tank?
    vDSA

    4. What is your least favorite encounter to tank?
    Darkshade Caverns

    5. Of the tools you have for tanking, which is your favorite?
    Choking talons, cinder storm, heroic slash, chain pull

    6. Of the tools you have for tanking, which would you like to see improved the most?
    Guard. Needs alot of work. Too many negatives to run.
    Vyr Cor | Magicka Dragonknight | DC
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  • CP5
    CP5
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    I'll first say that (on pc) my tank alt has spent a vast majority of their time in pvp, but that is a whole other can of worms but I have been playing a lot in the IC sewers and will give my opinion from pve fights there. Hopefully the state of tanks/heavy armor in pvp is already well known.

    1. What do you like best about tanking in ESO?
    I like being able to stand my ground where others have to run. The ability to be that durable and knowing that if anyone else were taking the damage they would be dead. That makes me feel useful, and when on my tank I get this urge to jump in the way of npc charges and try to take as much damage as possible. It is almost an obsession to take damage as much as possible while on that alt and I like that.

    2. What do you like least about tanking in ESO?
    As others have said, while on a tank I don't have the resource sustain. When pulling agro from banners I need to avoid a lot of damage. Blocking helps with some of this but you need to stay mobile, and both light and medium armor provide the resource sustain needed to keep going. If you are tanking large damage and using heavy armor you don't have the ability to keep going in fights without someone spoon feeding you resources or with breaks in the fight. Also it is so common to just not need tanks.

    3. What is your favorite encounter to tank?
    As I said my tank spends most of their time in cyrodiil I have to say I love finding banner bosses and just kiting them. I casually tanked a banner for a good 25min and got it to kill some players that wandered by before I got enough allies to help me kill them. That is always fun, trying to see how far I can take the fight and how long it will last. But mostly I like fights where my low dps and high durability will be useful.

    4. What is your least favorite encounter to tank?
    When i'm useless. There are some fights where just going pure dps is the best call, and what would someone who is built to take damage do? I know people have high resist, high weapon damage builds that can do both but I like this tank as a tank and am built for it. But so many fights in this game just don't need it and in those situations I may as well drop group and have someone who can help the other burst down the boss jump in. I don't like feeling useless, and right now with the low value of health and resist, and the low need for a tank, this happens often.

    5. Of the tools you have for tanking, which is your favorite?
    My tank is only v2 (almost v3 and I intentionally leveled them as slowly as possible) and is still using level 45ish armor. Akatosh Blessed Armor is the most amazing thing i've used. With the nerf to block casting this set gives me the time I need to drop block and do heavy attacks to regen against enemies that would otherwise kill me in no time.

    6. Of the tools you have for tanking, which would you like to see improved the most?
    1.) Resource management - this game demands it to survive and tanks in general sacrifice it to survive.
    2.) Damage/heals gain power by pooling everything into one thing or another, neither of those being health. Tanks are so reliant on others and if you aren't in the position to channel damage your way and not able to keep yourself up in a fight (unless you are in the position to be maintained by a support) then you will fall very easily.
    3.) Many of the tanking sets (of which there are few) don't come in good level ranges. Akatosh Blessed Armor is amazing, but it is outleveled before you even get a full set. There are 2 base game sets that shoot lightning out of you while taking damage, but those are mostly just colorful light shows, several sets like Pariah need you to fall to low health which is just asking for trouble. More interesting sets, more leveled sets, and more sets that play to taking a large number of hits would at least make tanking more interesting. And the new set, the warriors furry set(?), could be nice but it needs crits and as this is a pve thread that set which could be useful is useless (and in pvp 25 crits is likely followed by death, lots of pain and death).
    EDIT 4.) I forgot about this one, that's how bad it is. Guard, a skill that makes you take damage, is suicide to run. You don't have the resource sustain to keep it up yet are still taking heavy damage, and this skill is a missed opportunity by definition. I get there are already changes planned, but the sooner we know what is being changed the sooner we can provide constructive feedback on them.
    Edited by CP5 on February 23, 2016 4:30AM
  • TheMadGod
    TheMadGod
    Soul Shriven
    ZOS_Finn wrote: »
    Calling all Tanks!

    The Dungeon and Gameplay teams would love to get some feedback from all of you damage sponge, block mastering, mitigation kings out there. This thread is going to mainly cover PvE encounters specifically in group dungeons or Trials. If you like to play a tank in ESO and want to have your voice heard, or you don't and want us to know why, please answer the following questions. Please make sure you mention if you primarily play on console or PC.

    1. What do you like best about tanking in ESO?
    2. What do you like least about tanking in ESO?
    3. What is your favorite encounter to tank?
    4. What is your least favorite encounter to tank?
    5. Of the tools you have for tanking, which is your favorite?
    6. Of the tools you have for tanking, which would you like to see improved the most?

    Thanks a lot for your feedback. We look forward to hearing what you have to say!

    Having only played Templar and NB tank I can only answer from those points of view, I'm also mainly taking into account class skills and 1h/shield.

    1. What do you like best about tanking in ESO?
    Two answers here, my favorite thing about being a tank is that any class can tank.
    My other favorite part about tanking is the fact that I have the option to be mobile. Especially during certain bosses and that this game punishes standing still. Teleport striking/charging around the room and taunting everything just to clump them together in an ally's meteor or other AoE gives me a sense of accomplishment.

    2. What do you like least about tanking in ESO?
    As a nightblade I haven't found anything I dislike about tanking. When I made my nightblade tank which is my second tank it was just like. "This is amazing!" I don't have much more to say about that.

    Then that gets me into templar. What I like least about tanking as a templar is I feel that beyond holding the enemy and getting wailed on while everyone else stays healthy I'm not contributing very much to the group. I could heal people I guess but that's what the healer's for. With the Radiant Aura change coming that's going to make me feel better with that and backlash has been useful, but I just feel as a templar something's missing.

    3. What is your favorite encounter to tank?
    I prefer the slightly more complex encounters where everyone has something to do instead of just constantly wail on the boss. Whether someone has to break off from combat to kill feast orbs that are going to heal the boss or you get a buff/debuff and have to destroy portals. Even bosses where you just have to watch your footwork and positioning are fun, like Grothdarr.

    4. What is your least favorite encounter to tank?
    As a Templar my least favorite things to tank are bosses that can't be taunted. I feel like I don't have the tools to dish out enough damage as a Templar tank to help and I feel like I lack CC for any adds said bosses might have.
    As a Nightblade tank I have yet to run into that problem. Though overall I've never been fond of bosses with "enrage timers", after so long or after so much damage if they get a little stronger that's fine but I don't like a boss becoming nigh impossible to kill after certain conditions are met.

    5. Of the tools you have for tanking, which is your favorite?
    For templar my favorite tools are my Channeled Focus for a nice resistance buff/magicka regen and soon to be Radiant Aura when the magicka recovery for the group is going to be added in if that content makes it to live from PTS.
    For Nightblade Siphoning Attacks hands down, I have no resource problems ever providing I keep it up constantly though sometimes in the chaos that is ESO I can forget about that.

    6. Of the tools you have for tanking, which would you like to see improved the most?
    Nothing I can think of that hasn't been already addressed by the team. I always try to make the best out of what's given to me. Though as a templar tank I find my resource management lacking for some reason I just can't quite put my finger on why. A regen passive or two might be nice now that I think about it.
  • Contraptions
    Contraptions
    ✭✭✭✭✭
    1. What do you like best about tanking in ESO?
    The fact that a good tank makes the encounter much easier, from trash mobs to bosses. While 3 dps 1 heal runs are viable, I always felt the traditional 1 tank 1 heal 2 dps felt much more fun.

    2. What do you like least about tanking in ESO?
    The fact that tanking is kind of useless. DPS is king in all encounters, from levelling to the high end trials. Many many mechanics favour high DPS, and in some cases high DPS allows player to skip mechanics. I'm going to copy part of my old comment regarding the stam regen nerf here:

    Most people think tanks aren't necessary, are boring to play and require no skill. And that's true, except in high end PVE, because everything else does laughable damage. I have seen people take unblocked heavy attacks from bosses and get up good as new after a heal. I have seen people stand in fire and LIVE. I have seen tanks that don't use a shield and think that taunt is a DPS skill. Is this gameplay we want to encourage?

    The problem is both that enemy mobs don't hit hard enough with their special attacks. and that they take too long to use their skills. The average dungeon mob usually gets one or two attacks off before they die. I'm not blaming DPSes for killing them too quickly, because that's what they're meant to do. The least ZOS could do is to give the mobs more of a fighting chance through various skill sets. Imagine if ZOS made all mobs like the ones in DSA that had more skill variety. Give mobs Healing Springs, wards, Stampede and other skills. To make things fair, I suggest increasing the damage from sources that can be avoided (ie. blockable attacks, interruptible attacks, AOEs), but reducing the auto-attack damage from NPCs. Everyone, not just the tank, has to respond appropriately in combat.

    3. What is your favorite encounter to tank?
    Praxin Douare, High Kindlord Rilis, Spawn of Mephala, basically encounters with some movement and where positioning is important.

    4. What is your least favorite encounter to tank?
    Grobull, Engine Guardian, basically anything that doesn't really need damage mitigation or prevention, and boils down to DPS.

    5. Of the tools you have for tanking, which is your favorite?
    Chains. Roots, some basic CC.

    6. Of the tools you have for tanking, which would you like to see improved the most?
    Add more of a support role for tanks, give them access to more debuffs that they can place on the enemy other than taunt. Improve passive mitigation options, heavy armor needs to reduce damage more, or have less of a heal/DPS penalty.

    Patroller and Editor at UESP
  • Essiaga
    Essiaga
    ✭✭✭✭
    I just wish Templars had mitigation in class. I don't see why I would tank on my templar when I have other classes at maxed level. NB tank have far superior regen, etc ... DK are built for ANYTHING ... Sorc Ward is to BIG for PVP.

    Worst reflect in the game in Eclipse. Sun Shields ok-ish but low duration isn't really made to tank with.
    Regen stinks too. Can't synergies my own shards and most boss encounters adds de-spawn leaving no corpses to Repent or there simply isn't any corpses till the fight ends. You have to BYO corpses with engine guardian.

    Whole class comes down to self healing with jabs, BoL, and Cleansing Ritual (can't synergies my own Ritual either). Anyone with a resto staff has better tools then Templar has to tank IMO.

    The class suffers from this in PVP too. Sorc dps are better equip to tank (and 'Stand Your Ground') then Templar Tank and the Templar Sun Shield suffers for it with Battle Spirit debuff to shields. Terrible balance between PVP/PVE and between the classes. All other classes now have solid self heals for PVE. Templar has had all mitigation for PVE and PVP stripped from them. Healing can't be all we can do but it is.

    Sorry I didn't follow the format but ZOS doesn't seem to pay attention when Templars talk Templars anyways. Good luck tanks.
  • Cogo
    Cogo
    ✭✭✭✭✭
    ZOS_Finn wrote: »
    Calling all Tanks!

    The Dungeon and Gameplay teams would love to get some feedback from all of you damage sponge, block mastering, mitigation kings out there. This thread is going to mainly cover PvE encounters specifically in group dungeons or Trials. If you like to play a tank in ESO and want to have your voice heard, or you don't and want us to know why, please answer the following questions. Please make sure you mention if you primarily play on console or PC.

    1. What do you like best about tanking in ESO?
    2. What do you like least about tanking in ESO?
    3. What is your favorite encounter to tank?
    4. What is your least favorite encounter to tank?
    5. Of the tools you have for tanking, which is your favorite?
    6. Of the tools you have for tanking, which would you like to see improved the most?

    Thanks a lot for your feedback. We look forward to hearing what you have to say!


    1. What do you like best about tanking in ESO?

    The huge variation how to tank and how much you can improve outside of gear. Personal skill really is the most powerful skill in tanking. I've seen vet 16 tanks fail horribly in trials, when a newbie vet 5 tank don't. Players really shows between tanks.

    Tanking by aggro everything and press 1 button to taunt while stand still and block anyone can do.

    Tanking in ESO is really a skill you have to master. And some are simply better then others. I have tanked since launch and the only part I did not like was the first year when Light armor was as solid as heavy. I tank in medium as well as heavy. I have tested avoid/dodge and simple move while blocking only when I get hit, then release block.

    How effective I tank is really up to how good I am. Not how well I plate up my character.

    Light armor tanks works as well, on skilled tanks who utilize magika to mitigate, and add damage. I have yet to be able to do this, but seen tanks who can.


    2. What do you like least about tanking in ESO?

    The constant nerfing of bosses to make them easy to tank, without effort.


    3. What is your favorite encounter to tank?

    Titan, the REAL version in City of Ash. And tanking players in Cyrodiil.


    4. What is your least favorite encounter to tank?
    Anything that don't require me to pay attention.

    Most bosses in group dungeons are outright boring. Stop nerfing them!


    5. Of the tools you have for tanking, which is your favorite?
    I am very fast on blocking before I get attacked. I can "read" the situation and react, which makes me far more effective then just standing and hold block.

    The "tool" I like the most is that there is no set way to tank and a lot depends on team work instead of class/skills.


    6. Of the tools you have for tanking, which would you like to see improved the most?

    More diversity, not more power. Stamina is not any problem anymore. With a templar in group it's I'm never out of stamina. A boss attack which stops any stamina generation for 10 seconds would rock!

    Tanking in ESO
    I have tanked for years in several MMOs such as Everquest, WoW and Anarchy Online.
    The ESO tank style is unique and I can still improve my game. In all other MMOs you hit the roof with gear or how many healers spammed you.

    I really enjoy how different you tank different encounters. Never change that!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Rickter wrote: »
    dont you give other classes a Chains equivalent, ZOS. dont you do it. every class brings something unique to the table. Chains are a DK thing.

    I have to say I've been wishing Silver Leash were a chain pull for a long time. They are after all the Fighters Guild, not the magical daedra hunter's guild.

    On the matter of cc as the last few folks have discussed, I have to say the low quality of CC is a big problem I have with the Templar class, particularly in the way it effects tanking.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    ZOS_Finn wrote: »
    Calling all Tanks!

    The Dungeon and Gameplay teams would love to get some feedback from all of you damage sponge, block mastering, mitigation kings out there. This thread is going to mainly cover PvE encounters specifically in group dungeons or Trials. If you like to play a tank in ESO and want to have your voice heard, or you don't and want us to know why, please answer the following questions. Please make sure you mention if you primarily play on console or PC.

    1. What do you like best about tanking in ESO?
    2. What do you like least about tanking in ESO?
    3. What is your favorite encounter to tank?
    4. What is your least favorite encounter to tank?
    5. Of the tools you have for tanking, which is your favorite?
    6. Of the tools you have for tanking, which would you like to see improved the most?

    Thanks a lot for your feedback. We look forward to hearing what you have to say!

    @ZOS_Finn ,

    Thanks for opening this official thread !

    Much appreciated :)

    Edited by hrothbern on February 23, 2016 8:30AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • lonewolf26
    lonewolf26
    ✭✭✭✭✭
    ZOS_Finn wrote: »
    Calling all Tanks!

    The Dungeon and Gameplay teams would love to get some feedback from all of you damage sponge, block mastering, mitigation kings out there. This thread is going to mainly cover PvE encounters specifically in group dungeons or Trials. If you like to play a tank in ESO and want to have your voice heard, or you don't and want us to know why, please answer the following questions. Please make sure you mention if you primarily play on console or PC.

    1. What do you like best about tanking in ESO?
    2. What do you like least about tanking in ESO?
    3. What is your favorite encounter to tank?
    4. What is your least favorite encounter to tank?
    5. Of the tools you have for tanking, which is your favorite?
    6. Of the tools you have for tanking, which would you like to see improved the most?

    Thanks a lot for your feedback. We look forward to hearing what you have to say!

    1. I like the feeling of being strong enough to withstand some significant punishment while being able to control the room. I also like having a build that permits me to swap to dps when I need to and back to tank with a simple change of clothes and maybe a champ point realignment. No significant respecing with my live build.

    2. A couple things. #1 In large groups, the tanks get nothing. I'm talking about Imperial City Sewer groups here. You could control the room until the cows come home but if you don't out dps or out heal the others you get NOTHING!. #2 The frequent skill Nerfs! Seriously it started with Stamina regen while blocking being removed, and now even Siphon Tanking is taking a huge hit in the coming patch when siphoning attacks proc structure changes. :( Not cool. You can balance the game around damage dealing all you like, but each time a skill like this gets reworked a tank dies a little inside.

    3. Favorite VICP - yeah, tough dungeon but you're tough as nails if you roll your character right and have a good sense of the fights. I especially like Lord Warden's rapid shot mechanic. Keeps me on my toes.

    4. Least favorite - Mantikora. For all my mitigation I still have to work on a single bar for that fight less I risk dropping my guard for a split second and wiping the raid. Makes the fight kind of boring for a tank.

    5. The 5 piece armor master set has become a corner stone of my build. Caltrops for aoe snare and initial aggro pull. Oh did I mention Siphoning Attacks? Nightblade tank here.

    6. In general I'd like to see heavy armor mitigation buffed further. I can stack mitigation until the cows come home, but it's still hamstrung by a silly 50% damage cap. If anything I'd at least like to know the exact cap so I can focus my build on shoring up other areas of need.
    Edited by lonewolf26 on February 23, 2016 9:47AM
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    • Heavy armour is really lackluster, there is like a billion threads on this forum about that subject.
    • Health regen is the worst stat in the game. Can you please rework some passives that try to make this one better, like the DK passives that increase health regen? This is really a horrible stat.

    Besides that I kinda like to tank, PvE and PvP.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
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