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  • Lysette
    Lysette
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    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.
    Edited by Lysette on March 16, 2016 5:40AM
  • Reznique
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    This thread has gone waaay of the topic. Nobody cares whether you quest, pve or pvp in this game.

    The issue is that pretty much every aspect of the game is broken, especially with the release of new dlc. Releasing completely raw content just to make it into the time frame and then not getting any sort of punishment for it- that's the issue.

    64 bit client which people were waiting for is just eso cancer x10- pink horses, constant crashes etc.
    Cyrodil experience still feel like a PowerPoint presentation because of the lag, yet people still can use cheats (gif me some of dat)
    PVE- the new trial will take some time to get used to and its okay, if only it wouldn't be paired up with constant crashes, low fps and high ping.
    And seriously, questing on this deformed engine just hurts me personally. Minecraft has better looking visual effects than this game. Recall 2nd main quest mission- the big girl gets her axe back and decides to break a few rocks- this scene is the most cringeworthy thing on earth.

    Oh, and don't forget that we have a ton of bugs which nobody will ever fix- too hurd.


    By the looks of eso live it seems that Zose are targeting adult manchilds which are ready to just throw their money at them just to become a master wizzzzzzrd.



  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    me_ming wrote: »
    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.

    I think you might be confused on what a casual player is.
  • Lysette
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    Malmai wrote: »
    This game would be populated and healthy for much more time if ZOS would do changes.

    [snip]

    What brings you to the idea it would not be populated and unhealthy - to me it seems to be very healthy and quite populated as well - maybe not where you are, but this would just show, that you do not play where most of us are playing. I think the game is going great and its population is increasing - sure, early adopters are fed up and bored, and will leave sooner or later, but that is always this way, when a game enters the cash cow phase, were casuals pay for the show - that is the real healthy phase of a game where the most money is to be made - and guess to whom the game will be catered in this phase?
    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:50PM
  • Whatzituyah
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    So, in recap streamers can't kill zergs and are depressed.

    Whaaaa.

    Wheres that disagree button because its more than that.
  • Sausage
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    Sausage wrote: »
    If people want small scale PVP, why dont you play Conan Exiles, its going to be multi-player game, so tons of small scale over there. Conan should fit for ES-fans like a nose in the face, two-handers, daggers, etc all the good stuff is there.

    Put a lot of time and effort into this game, i'm at the stage where i can happily pvp but thats all i enjoy on this game.

    I shouldn't have to move on because zos keep breaking things.

    I get it, but lets face it, people have whined Arena since PC-launch, I think its not going to happen its impossible to marry Arena and mass-PVP design.
  • Chori
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    I pretty much agree on most of what he complains about, I've been feeling the same way and I've only been around since March last year. Zenimax doesnt care too much about PvP, empty promises is a well known method to them.

    In the end the only thing that keeps people playing are friends that still do, but once they get tired they will leave too. Heard BDO is a nice place to be at for the moment, I might as well give it a try.
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • me_ming
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    me_ming wrote: »
    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.

    I think you might be confused on what a casual player is.

    Nope, buddy, I am not. I don't rush content. I play it on my free time. I listen to every dialogue NPCs have in every main story. I don't grind. I hate grinding. I played Thieves Guild in honestly, less than a day. Played it on my day off. It's a small zone, nice storyline. I've completed most achievements in TG (except the new trial ones, that is). So yeah, I know what it means to be casual. But I am competitive too. I think you are just too stuck with your idea with what a "casual" player is. Go out into the world, hun, and broaden your horizon. Live!
    Edited by me_ming on March 16, 2016 6:05AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • DaveMoeDee
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    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.

    If i took 3 months to do the dlc that around 1 hour of play time a week.

    If you just click through dialog, sure. Nothing wrong with playing that way.

    But for those of use who didn't click through dialog in Orsinium, one day wasn't close to enough time to complete.

    Keep in mind that while doing Orsinium, there are still a lot of other things to take care of in game.

    I will agree that if a player base is all power levelers who want to play 30 hours a week, those players need to either love PvP or love the grind for rare items to remain entertained and the game will have to cater to that. No game can produce content fast enough for those gamers.
  • dday3six
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    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.
  • Lysette
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    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Edit: and of course it is about in which skills you invest, because it is a purely skill-driven system. This the whole point - EVE has skills for about 22 years - pretty much no one has even half of them yet. That is how this game is - you have to choose your own path and create your character yourself - no one is taking you by the hand in EVE and even less in Dust.

    And Dust514 is on the dead end road anyway - it's successor will be Project Legion one day, but that is far away still - so no effort is put into dust, it will just run out like the ps3 as well.
    Edited by Lysette on March 16, 2016 6:19AM
  • Anzriel
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    So, in recap streamers can't kill zergs and are depressed.

    Whaaaa.

    Are you, and many people in this thread so afraid of criticism of your favorite game you just resort to this sort of childish nonsense? Disagreeing with how he said it is one thing, disagreeing with his assessment of the game and it's direction is also understandable. I find it ironic you're making an effort to make his video appear like he's a whining child and the method you use to do so is acting like a child. I really wish the forums here were a place people could simply have a discussion, but it doesn't where you fall on the gaming spectrum, there are always so many people like this. Does it comfort you to not have to actually base anything you say off of reality and instead attack someone using a false premise?

    Personally I don't agree with everything he said in the video. I don't think it's they don't care, I think it is more a case of selective hearing more than anything else. Sometimes they get things in their heads where they won't listen to player feedback regardless of the situation, and other times they're willing to hear us out. I think a big part of the problem is they seem to have a pretty small studio, one not well equipped enough to deal with issues as fast as they could if it was larger. I think there is also something to be said of "too many chefs in the kitchen", but I think they are on the smaller side.

    That being said I think they've ignored the group players a bit too much. Whether this is by design to essentially make this Skyrim online, or whether it's simply broken communications I don't really know. I understand the frustration of those who do trials or pvp though. Whether it's the lack of new/scaled trials or lag still being an issue in pvp it hasn't been a month or two, it's been 8+ months. ESO means a lot to the people who complain and many do so not out of a desire to spend time complaining, but because they care sometimes a bit too much. It's hard for some people to let go, and it's something I think many need to do. I think it would stop much of the fighting we have here on the forums as well. After all it was someone who said in the pvp forums "if you'd fix Cyrodiil already we wouldn't need to come to the forums to pvp".

    I'm wondering if it wouldn't be better for the overall health of the game to take some time to dedicate just to bug fixes and performance optimization rather than continuing to push out 4 DLC's per year? I don't know, that assessment is above my pay grade, but sometimes it makes me sad how it seems like every new DLC just introduces overall more bugs and issues. I don't expect a a bug-free or flaw-free game by any means, but things seem to be only getting worse. Hopefully they'll right the ship and things will get back on track.

  • jamesharv2005ub17_ESO
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    me_ming wrote: »
    me_ming wrote: »
    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.

    I think you might be confused on what a casual player is.

    Nope, buddy, I am not. I don't rush content. I play it on my free time. I listen to every dialogue NPCs have in every main story. I don't grind. I hate grinding. I played Thieves Guild in honestly, less than a day. Played it on my day off. It's a small zone, nice storyline. I've completed most achievements in TG (except the new trial ones, that is). So yeah, I know what it means to be casual. But I am competitive too. I think you are just too stuck with your idea with what a "casual" player is. Go out into the world, hun, and broaden your horizon. Live!

    If you did the entire thing in one day then you arent a casual player. You say oh I dont rush content yet you say you completed everything in hews bane in 1 day. again you are confused what casual means. Even on my days off I cant sit for 24 hours at the PC. Nor would I really want to.
    Edited by jamesharv2005ub17_ESO on March 16, 2016 6:23AM
  • Brightxdawn
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    They won't fix the gap closers, especially the templar charge ability which has been broken for months and months. Getting tired of this [snip]. Makes you not want to play the game especially when you have multiple characters that use these broken abilities.
    I do agree with many points Mr.Feng has made.
    [edited for profanity bypass]
    Edited by ZOS_Icy on July 12, 2026 12:51PM
  • dday3six
    dday3six
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    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.

    And to your Edit; Project Legion was scrapped.
    Edited by dday3six on March 16, 2016 6:30AM
  • Orion_Sixx
    Maybe some should be just a casual weekend player like myself with no dlc's and enjoy the game as an escape from the disfuntion of society that drives us crazy, I understand the bugs get annoying but it makes it more challenging to adapt to the chaos. Yeah some spend bunch of money on dlc's when they come out but a semi smart person like me will wait a few months till I'm comfortable knowing the bugs have been mostly fix so that enjoyment will be there.
    Now I'm not cutting anyone down, this is just my opinion to the fact no game from the days of atari to now have been perfect.
    I've seen alot of posts and hear alot of players say they spent lots of money on dlc's which have all been bugged, so who's the crazy one Zos for putting it out to soon or the players for continuing to buy bugged dlc's?
  • Myxril
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    ESO was advertised with massive AvAvA as its selling point. We were given the wonderous idea that we would have a TES experience in an MMO format, with the key centric piece being AvAvA. ZOS basically fapped all over siege videos about it.

    To everyone crying allegations about PvPers always whining: Shut up. You do nothing but add more toxic junk to this thread and dillute its point.
    To everyone saying that this is meant to be a PvE SkyrimOnline experience: Shut up. It was meant to be a TES experience in an MMO format with the grand center piece of AvAvA PvP.
    To everyone epeening the Stam v Mag stuff: Shut up. That isn't the topic.
    To everyone trashing people and not actually discussing the topic: Stop being a bunch of s'wits with the cliche "qq moar just leave" garbage. Telling people to gtfo just because you don't like that they aren't happy shows how pathetic YOU are as a player in this community. Shut up.

    To everyone addressing the points made in the video: Thank you for carrying the discussion, whether you agree or disagree with the content of said video.

    I sympathize greatly with the tone of it because of my own personal experience. ZOS, you better not censor what I'm about to write:
    - I bought the Imperial Retail Collector's Edition pre-order for just under $100 + $15 or so for shipping. I played 5 days early access, then about 7 days after launch before my account was hacked. Everything was stolen; gear, gold, materials, runes. Everything. Items from the CE were also missing/deleted.
    - I submitted multiple tickets about it because ZOS kept telling me they were aware of my 'missing bank slots/items' issue, even when I said nothing to that effect. It took nearly 2 weeks of me pestering them to get a 1:30am phone call telling me that, yes, my account was confirmed as having been hacked and my account would be restored later that day; I was also told it might be rolled back to pre-hack.
    - So I stopped playing; it didn't help that i had 0g and no gear. Mind you, this was when every mob dropped 1g. For the next month and a half, I continued to send in tickets asking why my account wasn't recovered. I was ignored. Ignored. Ignored. Ignored. Ignored.
    - Finally, I was mailed all of my items through in-game mail. I sussed out my inv, filled up my bank, took a mental dump on ESO and uninstalled after canceling my sub. Also, I wasn't properly reimbursed for all of that sub time that I had lost as a result of being told that my account would likely be rolled back. Almost 2mo sub time gone. What did I get? 30days sub time added. But I had quit the game.

    I came back about 2 months ago and did my best not to flashback to this experience. It was all well and good until I started seeing complaints here and there. I chalked everything up to QQ quota. Time passed. Now here I am, still seething at ZOS...and letting them know in every ticket I submit; why? Because I reported someone harassing me and my guild, and the auto-response was about purchasing crowns from the store, then the ticket was marked complete. [TRIGGERED^2]

    Now, if you've read this far, I thank you; this isn't meant to be a QQ post-it note. I'm fleshing this out to let everyone know exactly how I feel about this company. In case you haven't figured it out, I absolutely loathe them. If they weren't attached to ESO, I would take joy in watching them flop. But it's because they're attached to ESO that I want them to succeed, despite my seething *** of rage I have for them.

    And part of them succeeding, first and foremost, is to not give away $1mil to some nobody because reasons.
    * Succeeding would have been taking $1mil and investing in more than 1.5 voice actors for all of the trash NPCs, more/better servers for PvP, more employees to hash out bugs/balancing.
    * Succeeding would have been revamping their AvAvA centerpiece over the years instead of neglecting it to the point that they decide to just retroactively change their view to "sorry not sorry, eso is actually supposed to be singleplayer online, not pvp".
    * Succeeding would have been taking more time and effort in putting out bug fixes (before skill balancing) over vanity items; I disregard anyone who tries playing the "they need munniez because business" excuse about their focus on the Crown Store. THEY GAVE ONE MILLION FETCHING DOLLARS TO A RANDOM NOBODY FOR A BOX-PUSHING PR STUNT.
    * Succeeding would have been scheduling fixes to a scope beyond 'all at once and with a huge injection of content', because that is just a distaster waiting to happen. Period.

    This post grew larger than I wanted, and I haven't even ranted everything I wanted. So I'll conclude:
    This game was intended to be as much PvP, if not more, as it was to be PvE when they brought it to us. This game has bugs in it old enough to collect SS checks.
    I still hate ZOS with a fiery passion because I think their customer service is terrible. I have no comment about their community moderators, because I infrequently visit the forum; I only come here for the Natch Potes.
    We have a 64-bit client (yay) but it's busted up and slathered in duct tape (boo), but I'm assuming it will get ironed out over time (meh).
    Stuff is broken, things are unbalanced, crashing and missing textures abound, unscaled content (possibly linked to when VR goes byebye), people killing each other in the forum with the quick go-to's of "PvPer v PvEer" or "Filthy casual" this or "Entitled hardcore" that or "Stam vs Mag" this or "My Fist v Your Face" that.

    Summary: ALESWELL 2016, NEVER FORGET
    Edited by Myxril on March 16, 2016 7:01AM
    'Okay, the question is...(laughter)...the question is, we have Vicious Death sets with Prox Det that are doing double damage from last patch -- they're doing double damage -- and the CP system scales them even more. Prox Dets are doing over 20k, okay? That's before Vicious Death does 15, m'kay? We're talking like 30k+. Okay.
    "So, what about the stamina?" Okay. Um "The 2-handed execute skill--" I'm s--I'm sorry. What? The 2-Handed execute? What?! What am I gonna f***ing do?! Am I gonna execute a f***ing zerg with a 2-Handed slice?!'
    --Fengrush, ESO Live Review 1:08:18

    'He's lucky Im not a part of the company because I would simply ban or delete his account or even make the RNG or his damage ridiculously to stress him out even more.'
    --mb10, regarding Fengrush
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.

    Yes, both games are different, but the core mechanics of skill-driven game play is the same. You think that competitiveness means fairness - but that is not the idea of CCP about it - to compete does not mean it would have to be fair competition, it is not in EVE and not in Dust any fair - so you have to deal with it - EVE is PvP everywhere, as soon as you undock you are in PvP, and nothing will stop someone who wants to kill you from doing it - if fair or not - that is how it is - take it or leave it. This is by intention this way.

    Edit: in EVE you command a ship, you are not the pilot - you are a capsuleer - immortal, if your capsule will be destroyed, your consciousness is transferred into your medical clone, which waits at your home station until you will need it - capsuleers are clone users, they are immortal, they can as well change clones at will with certain skills - and move their consciousness into different clones with different set ups - implant wise.
    Edited by Lysette on March 16, 2016 6:39AM
  • dday3six
    dday3six
    ✭✭✭✭✭
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.

    Yes, both games are different, but the core mechanics of skill-driven game play is the same. You think that competitiveness means fairness - but that is not the idea of CCP about it - to compete does not mean it would have to be fair competition, it is not in EVE and not in Dust any fair - so you have to deal with it - EVE is PvP everywhere, as soon as you undock you are in PvP, and nothing will stop someone who wants to kill you from doing it - if fair or not - that is how it is - take it of leave it. This is by intention this way.

    You are pretty much of completely incapable of not dodging, and just completely going off in another direction aren't you?
  • Anzriel
    Anzriel
    ✭✭✭✭
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.

    Yes, both games are different, but the core mechanics of skill-driven game play is the same. You think that competitiveness means fairness - but that is not the idea of CCP about it - to compete does not mean it would have to be fair competition, it is not in EVE and not in Dust any fair - so you have to deal with it - EVE is PvP everywhere, as soon as you undock you are in PvP, and nothing will stop someone who wants to kill you from doing it - if fair or not - that is how it is - take it of leave it. This is by intention this way.

    You are pretty much of completely incapable of not dodging, and just completely going off in another direction aren't you?

    This thread is now about the harvesting of bananas and its effect on climate change.
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    I'm a casual, I've been here since about a month or two after PC release. I sub two accounts.

    Just one person's experience.

    Oh wait, my hubby - same. So make that two.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.

    Yes, both games are different, but the core mechanics of skill-driven game play is the same. You think that competitiveness means fairness - but that is not the idea of CCP about it - to compete does not mean it would have to be fair competition, it is not in EVE and not in Dust any fair - so you have to deal with it - EVE is PvP everywhere, as soon as you undock you are in PvP, and nothing will stop someone who wants to kill you from doing it - if fair or not - that is how it is - take it of leave it. This is by intention this way.

    You are pretty much of completely incapable of not dodging, and just completely going off in another direction aren't you?

    I do not even understand what you are asking me here - maybe rephrase it, it makes no sense at all to me.

    Edit:

    What I meant is, of course both play different - because they are of a different style - Dust is fps, EVE is a command driven game - you give orders to your ship's crew - you are not steering yourself - even this is meanwhile a feature as well, because some newbies do not get that you are a commander and not the pilot.
    Edited by Lysette on March 16, 2016 6:48AM
  • Myxril
    Myxril
    ✭✭✭
    This is a thread about ZOS mishandling ESO. Take the off-topic Dust & EVE crap elsewhere, like maybe to a Dust or EVE forum. kthxbai guise
    'Okay, the question is...(laughter)...the question is, we have Vicious Death sets with Prox Det that are doing double damage from last patch -- they're doing double damage -- and the CP system scales them even more. Prox Dets are doing over 20k, okay? That's before Vicious Death does 15, m'kay? We're talking like 30k+. Okay.
    "So, what about the stamina?" Okay. Um "The 2-handed execute skill--" I'm s--I'm sorry. What? The 2-Handed execute? What?! What am I gonna f***ing do?! Am I gonna execute a f***ing zerg with a 2-Handed slice?!'
    --Fengrush, ESO Live Review 1:08:18

    'He's lucky Im not a part of the company because I would simply ban or delete his account or even make the RNG or his damage ridiculously to stress him out even more.'
    --mb10, regarding Fengrush
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Myxril wrote: »
    This is a thread about ZOS mishandling ESO. Take the off-topic Dust & EVE crap elsewhere, like maybe to a Dust or EVE forum. kthxbai guise

    You are right, I am sorry.
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    Myxril wrote: »
    ESO was advertised with massive AvAvA as its selling point. We were given the wonderous idea that we would have a TES experience in an MMO format, with the key centric piece being AvAvA. ZOS basically fapped all over siege videos about it.
    To everyone saying that this is meant to be a PvE SkyrimOnline experience: Shut up. It was meant to be a TES experience in an MMO format with the grand center piece of AvAvA PvP.


    That's very true. This how ESO had been created, announced, and develloped before its release on beta. And this might have been the biggest mistake. There is a large community of PVPer, and those players are frustrated and unhappy. With reasons. The first being the lag.
    But the thing is that the game started to be developed and had been changed on course. Because most players came to play ESO, to play Skyrim online, enjoy the stories, and didnd't care about AvA. So Zenimax had to adapt their game, and change it to please the majority of the player base (that happened during early stage of testing).

    That's probably had been the huge difficulty of Zenimax: balancing the game to fullfil their original promises to the AvA fans, while developing the game in a direction that would please a great majority of their customers.

    If ESO struggle so much today, in my opinion, its because Zenimax had to change stance, and constantly negociate their game, content and way of developing it.
    I've the feeling that ESO is finally starting to go in the right direction. But most features we see implemented today, like battleleveling, no veteran ranks, etc... that should have been done at release. This are features that, I and many others, have begged for during the alpha3.



    Edited by Elloa on March 16, 2016 10:30AM
  • Alcast
    Alcast
    Class Representative
    I prolly could not have it said better myself. I would have talked a bit more about the PvE tho and I think casuals are staying longer than some might think.

    For me:
    PvE SOLO/LORE = very nice
    PvE Raiders= bad as old trials are not scaled
    PVP = oh god I would have left long time ago if I were only here for PvP



    Bethesda gave up on ZOS and TESO long time ago and all they are doing is "keeping" the $$$Cashflow$$$ going till the new Elder Scrolls comes out from Bethesda.


    @ZOS_MattFiror
    Edited by Alcast on March 16, 2016 10:53AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Messy1
    Messy1
    ✭✭✭✭✭
    This guy hits on some uncomfortable truths about the game. This game has hit a huge glass ceiling, which could be broken if the devs focused on developing things that this guy highlight and that the rest of the player base has asked for. Frankly, it's insulting to watch the ESO live episodes and see how the devs pander to the crowd. They can't make any REAL promises to its gaming community. The devs are definitely no in control of this games destiny.

    It's a shame.
  • Menelaos
    Menelaos
    ✭✭✭✭
    One of the things this dude mentions in his [snip] staccato is ZOS not scaling the ancient old trials to Vet 16. I agree here. Maybe it was an oversight, a "we won't make it in time" thing or just plainly deliberate like Microsoft abolishing support for Windows XP. However, I think it was a poor decision and my proposal - if I were even asked - would be to take the high road and make them scalable in both directions: downscaling for non-Vet and scaling them upwards to Vet 16. This would at least make them on par with the Mule of Lorkhaj.
    [edited for profanity bypass]
    Edited by ZOS_Icy on July 12, 2026 12:52PM
    ...und Gallileo dreht sich doch!
  • EsoRecon
    EsoRecon
    ✭✭✭✭✭
    Wow this thread is still going... awesome
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    i just agree that; when i go home from work ...

    First take a shower then eat and then open pc and start playin ESO... i start with some pve and bugs are making me crazy and i close it.(there are really so many:) )..

    And then i try to get PVP and even just entrance of cyrodill i see 500+ Ping and i close to whole game and start to watch some movies or tv series.


    So i go home to play eso and i cant... in a idea it is poerfect game ..in a action you cant play it:D...

    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
This discussion has been closed.