DeanTheCat wrote: »You know, with all the suggestions here about shieldbreaker etc, I might actually put it on next patch... I'm already forced to play a bow build now due to various changes gutting my old build. Shieldbreaker isn't that big of a change.
May actually be an excellent idea, considering Magma Shell, Igneous Shields and the sheer amount of Annulment spam due to a rise in Magicka builds.
rfennell_ESO wrote: »DeanTheCat wrote: »You know, with all the suggestions here about shieldbreaker etc, I might actually put it on next patch... I'm already forced to play a bow build now due to various changes gutting my old build. Shieldbreaker isn't that big of a change.
May actually be an excellent idea, considering Magma Shell, Igneous Shields and the sheer amount of Annulment spam due to a rise in Magicka builds.
While sorcs whine like it's harvest time at the vinyard over shield breaker, it's quite effective at killing them when they run (and by run I mean teleport through the air over and over).
It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.
You´re basically proposing breaking 4 skills in order to fix one that you feel is overperforming.
So you'd be forced to choose between survival or max dps like you know, everyone else.
The horror.
It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.
You´re basically proposing breaking 4 skills in order to fix one that you feel is overperforming.
So you'd be forced to choose between survival or max dps like you know, everyone else.
The horror.
@Bossdonut you good sir have no clue what you´re talking about.
Every build currently has their defense scaling on their offense. Nobody has to choose.
The problem is for sorcs that their defense is not scaling with their offense (or rather for daedric summoning their offense is not scaling with offensive stats) because for sorcs a whole skilline (apart from curse) only scales with max resource and does not take into account spelldmg. So yeah in that regard sorc has a skilline that is worse than any other skillline in the game mechanic wise.
If you were to change defense to be based on health you could still access offense on every other skilline with wpn/spelldmg. For deadric summoning all offense is directly tied to magica which competes with health on every slot (spelldmg/weapondmg does not). It would destroy a skillline hardly seeing any use already.
DeanTheCat wrote: »You know, with all the suggestions here about shieldbreaker etc, I might actually put it on next patch... I'm already forced to play a bow build now due to various changes gutting my old build. Shieldbreaker isn't that big of a change.
May actually be an excellent idea, considering Magma Shell, Igneous Shields and the sheer amount of Annulment spam due to a rise in Magicka builds.
It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.
You´re basically proposing breaking 4 skills in order to fix one that you feel is overperforming.
So you'd be forced to choose between survival or max dps like you know, everyone else.
The horror.
@Bossdonut you good sir have no clue what you´re talking about.
Every build currently has their defense scaling on their offense. Nobody has to choose.
The problem is for sorcs that their defense is not scaling with their offense (or rather for daedric summoning their offense is not scaling with offensive stats) because for sorcs a whole skilline (apart from curse) only scales with max resource and does not take into account spelldmg. So yeah in that regard sorc has a skilline that is worse than any other skillline in the game mechanic wise.
If you were to change defense to be based on health you could still access offense on every other skilline with wpn/spelldmg. For deadric summoning all offense is directly tied to magica which competes with health on every slot (spelldmg/weapondmg does not). It would destroy a skillline hardly seeing any use already.
Didn't realize I had a stamina based cloak. My bad. Original statement stands.
It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.
You´re basically proposing breaking 4 skills in order to fix one that you feel is overperforming.
So you'd be forced to choose between survival or max dps like you know, everyone else.
The horror.
@Bossdonut you good sir have no clue what you´re talking about.
Every build currently has their defense scaling on their offense. Nobody has to choose.
The problem is for sorcs that their defense is not scaling with their offense (or rather for daedric summoning their offense is not scaling with offensive stats) because for sorcs a whole skilline (apart from curse) only scales with max resource and does not take into account spelldmg. So yeah in that regard sorc has a skilline that is worse than any other skillline in the game mechanic wise.
If you were to change defense to be based on health you could still access offense on every other skilline with wpn/spelldmg. For deadric summoning all offense is directly tied to magica which competes with health on every slot (spelldmg/weapondmg does not). It would destroy a skillline hardly seeing any use already.
Didn't realize I had a stamina based cloak. My bad. Original statement stands.
Checkmate.
Or maybe other classes should be more balanced like sorcs. All this rage comes from sheer envy.mr_wazzabi wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
Most players can cc and break thedodgehopper_ESO wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
To be fair here, roll dodging does have a progressively increasing cost for usage, armor/sr mitigation can be overcome with out of control penetration (thus why generally speaking heavy armor is not that good), and its very easy to pop an unstoppable potion with very long durations to deal with cc for large portions of time. I do think it is a bad system when magic can be scaled to near max and provides excessive mitigation and damage output. This really bites into the tank role in a stupid way, and the developers should know better. They need to make shields able to be critted, and get rid of the battle spirit effects to shields, as well as make all shields scale off health. In this way someone of the Tank role is not overly penalized for having to pump up their health #'s, while not doing excessive amounts of damage. The Sorc could still crit surge off of shields, which would give them back mitigation to make up for the loss in shield cap (for magic builds). It is a win win, and really to me this is a no brainer. In terms of balance there is a lot wrong with what is going on right now, and while skill is definitely part of that, I find it preposterous the level of hostility you have toward people who see obvious flaws in the system. Over time quite a few builds and playstyles have been made obsolete because of fundamental changes to the game. Yes we should adapt, but the developers should also balance.
Exactly. Sorcs should not be dps tanks. You either hit very hard or can take many hits. If you can do both, your class is broken
Dalsinthus wrote: »eventide03b14a_ESO wrote: »Dalsinthus wrote: »eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
Ward with Harness magicka with a low health Healing ward is certainly going to be over 20k. My point is not to nerf sorc shield it's to nerf shield stacking.
The bandwagon is strong with the sorc fanbois.
Nothing is stopping you from using those. At least you have access to shields. We don't exactly get an invis spell.
This is very close to just telling people to drop stamina entirely and play a magic build. Yes, healing ward and harness magika are available to everyone, but they only really work well for builds that are heavily invested in magic and are willing to slot a restoration staff for one of their two bars. Otherwise these universally available shields are going to be trivial compared to a magic build.
Okay, well you don't see me switching to Wrecking Blow, or Steel Tornado, or Vigor, no matter how effective they are. What's your point exactly?
I have no idea what build you run, nor do I care. My point is that saying everyone has access to shields is bogus as these shields are largely worthless for stamina builds.
Additionally, everyone has access to invisibility via potions.
eventide03b14a_ESO wrote: »Or maybe other classes should be more balanced like sorcs. All this rage comes from sheer envy.mr_wazzabi wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
Most players can cc and break thedodgehopper_ESO wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
To be fair here, roll dodging does have a progressively increasing cost for usage, armor/sr mitigation can be overcome with out of control penetration (thus why generally speaking heavy armor is not that good), and its very easy to pop an unstoppable potion with very long durations to deal with cc for large portions of time. I do think it is a bad system when magic can be scaled to near max and provides excessive mitigation and damage output. This really bites into the tank role in a stupid way, and the developers should know better. They need to make shields able to be critted, and get rid of the battle spirit effects to shields, as well as make all shields scale off health. In this way someone of the Tank role is not overly penalized for having to pump up their health #'s, while not doing excessive amounts of damage. The Sorc could still crit surge off of shields, which would give them back mitigation to make up for the loss in shield cap (for magic builds). It is a win win, and really to me this is a no brainer. In terms of balance there is a lot wrong with what is going on right now, and while skill is definitely part of that, I find it preposterous the level of hostility you have toward people who see obvious flaws in the system. Over time quite a few builds and playstyles have been made obsolete because of fundamental changes to the game. Yes we should adapt, but the developers should also balance.
Exactly. Sorcs should not be dps tanks. You either hit very hard or can take many hits. If you can do both, your class is broken
Well your approach is to take away a mechanic that works well for a certain class or build because you can't do it. [snip] Instead of the constant complaining about shields and since you refuse to adjust the way you play, maybe you should just ask for a stamina equivalent. [snip]Dalsinthus wrote: »eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
Ward with Harness magicka with a low health Healing ward is certainly going to be over 20k. My point is not to nerf sorc shield it's to nerf shield stacking.
The bandwagon is strong with the sorc fanbois.
Nothing is stopping you from using those. At least you have access to shields. We don't exactly get an invis spell.
This is very close to just telling people to drop stamina entirely and play a magic build. Yes, healing ward and harness magika are available to everyone, but they only really work well for builds that are heavily invested in magic and are willing to slot a restoration staff for one of their two bars. Otherwise these universally available shields are going to be trivial.
Edited to add: everyone does have easy access to invisibility with a much longer duration than cloak via potions.
DeanTheCat wrote: »rfennell_ESO wrote: »DeanTheCat wrote: »You know, with all the suggestions here about shieldbreaker etc, I might actually put it on next patch... I'm already forced to play a bow build now due to various changes gutting my old build. Shieldbreaker isn't that big of a change.
May actually be an excellent idea, considering Magma Shell, Igneous Shields and the sheer amount of Annulment spam due to a rise in Magicka builds.
While sorcs whine like it's harvest time at the vinyard over shield breaker, it's quite effective at killing them when they run (and by run I mean teleport through the air over and over).
With DoTs now working on shields + Poison now being boosted by mighty... Poison Injection + Lethal Arrow + Shieldbreaker + Shattering Blows anyone?
mr_wazzabi wrote: »eventide03b14a_ESO wrote: »Or maybe other classes should be more balanced like sorcs. All this rage comes from sheer envy.mr_wazzabi wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
Most players can cc and break thedodgehopper_ESO wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
To be fair here, roll dodging does have a progressively increasing cost for usage, armor/sr mitigation can be overcome with out of control penetration (thus why generally speaking heavy armor is not that good), and its very easy to pop an unstoppable potion with very long durations to deal with cc for large portions of time. I do think it is a bad system when magic can be scaled to near max and provides excessive mitigation and damage output. This really bites into the tank role in a stupid way, and the developers should know better. They need to make shields able to be critted, and get rid of the battle spirit effects to shields, as well as make all shields scale off health. In this way someone of the Tank role is not overly penalized for having to pump up their health #'s, while not doing excessive amounts of damage. The Sorc could still crit surge off of shields, which would give them back mitigation to make up for the loss in shield cap (for magic builds). It is a win win, and really to me this is a no brainer. In terms of balance there is a lot wrong with what is going on right now, and while skill is definitely part of that, I find it preposterous the level of hostility you have toward people who see obvious flaws in the system. Over time quite a few builds and playstyles have been made obsolete because of fundamental changes to the game. Yes we should adapt, but the developers should also balance.
Exactly. Sorcs should not be dps tanks. You either hit very hard or can take many hits. If you can do both, your class is broken
It's not balance when your class can fullfill 2 roles at once.
Watch the youtube vid i posted. 4 magicka sorc dps taking down ICP 2nd boss in 1 min with full lifebars 90% of the fight.
Everyone stop making tanks healers and non mag sorc dps. Shield stacking magicka sorc is all you need to win the game pve and pvp. Also look at vet maelstrom arena. Magicka sorcs were the first to beat it and also consistently pump out the bighest scores and fastest clears.
mr_wazzabi wrote: »https://youtu.be/AszE5GuCTHI
Hardest boss of the hardest vet duneon burned down in 1 min by 4 magicka sorc dps.
No healer, no tank needed. The shields make you a tank.
Sorc can tank in PvP as good as a DK thanks to shield stacking. It can burst as good as a NB and has a better escape than NB's. It can't heal as good as Templar but still, other than as a healer why should anyone roll anything other than a sorc?
It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.
You´re basically proposing breaking 4 skills in order to fix one that you feel is overperforming.
So you'd be forced to choose between survival or max dps like you know, everyone else.
The horror.
@Bossdonut you good sir have no clue what you´re talking about.
Every build currently has their defense scaling on their offense. Nobody has to choose.
The problem is for sorcs that their defense is not scaling with their offense (or rather for daedric summoning their offense is not scaling with offensive stats) because for sorcs a whole skilline (apart from curse) only scales with max resource and does not take into account spelldmg. So yeah in that regard sorc has a skilline that is worse than any other skillline in the game mechanic wise.
If you were to change defense to be based on health you could still access offense on every other skilline with wpn/spelldmg. For deadric summoning all offense is directly tied to magica which competes with health on every slot (spelldmg/weapondmg does not). It would destroy a skillline hardly seeing any use already.
Didn't realize I had a stamina based cloak. My bad. Original statement stands.
Checkmate.
False. You have a teleport you can spam 9 times (which stuns people and pulls people out of stealth). In addition to the fact that we are talking about skills and not roll dodging. Make sure you stretch before you reach so far next time.
Although I agree that something needs to happen with shield stacking you can't just take harness Magicka or healing ward away from Sorcs , they are intitled to use these skills or are we now going to say that Dk's can't use shuffle it's a skill line they have opened so should be able to use it , maybe increase the casting costs to penalise them for doing it
Didn't realize I had a stamina based cloak. My bad. Original statement stands.
eventide03b14a_ESO wrote: »These concepts are lost on these guys. They honestly think our shields make us invincible. It's hilarious.
eventide03b14a_ESO wrote: »Well your approach is to take away a mechanic that works well for a certain class or build because you can't do it. Do you hear yourselves? Utterly ridiculous, and a complete waste of time. An intelligent person would have recognized that. Instead of the constant complaining about shields and since you refuse to adjust the way you play, maybe you should just ask for a stamina equivalent. I'm fairly certain if you cry hard enough they will eventually cave and give you a 50k stamina shield. The other option of course is to stop the constant b****ing and adapt.Dalsinthus wrote: »eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
Ward with Harness magicka with a low health Healing ward is certainly going to be over 20k. My point is not to nerf sorc shield it's to nerf shield stacking.
The bandwagon is strong with the sorc fanbois.
Nothing is stopping you from using those. At least you have access to shields. We don't exactly get an invis spell.
This is very close to just telling people to drop stamina entirely and play a magic build. Yes, healing ward and harness magika are available to everyone, but they only really work well for builds that are heavily invested in magic and are willing to slot a restoration staff for one of their two bars. Otherwise these universally available shields are going to be trivial.
Edited to add: everyone does have easy access to invisibility with a much longer duration than cloak via potions.
eventide03b14a_ESO wrote: »Or maybe other classes should be more balanced like sorcs. All this rage comes from sheer envy.mr_wazzabi wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
Most players can cc and break thedodgehopper_ESO wrote: »eventide03b14a_ESO wrote: »mr_wazzabi wrote: »If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
They do, its called any CC
I'll amend his statement:
If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down with a 5 second lockout that is NOT CC breakable.
This is such a pointless debate. If they include an ability that prevents us from casting shields then they need to include one that prevents you from casting blur, roll dodging, and takes away all of your armor and spell mitigation. See now how ridiculous you are? If you are so terrible that you can't CC and break a 12k ward or find a way to drain our stamina, then it doesn't matter what they do to our class, you're still going to be a terrible player.
To be fair here, roll dodging does have a progressively increasing cost for usage, armor/sr mitigation can be overcome with out of control penetration (thus why generally speaking heavy armor is not that good), and its very easy to pop an unstoppable potion with very long durations to deal with cc for large portions of time. I do think it is a bad system when magic can be scaled to near max and provides excessive mitigation and damage output. This really bites into the tank role in a stupid way, and the developers should know better. They need to make shields able to be critted, and get rid of the battle spirit effects to shields, as well as make all shields scale off health. In this way someone of the Tank role is not overly penalized for having to pump up their health #'s, while not doing excessive amounts of damage. The Sorc could still crit surge off of shields, which would give them back mitigation to make up for the loss in shield cap (for magic builds). It is a win win, and really to me this is a no brainer. In terms of balance there is a lot wrong with what is going on right now, and while skill is definitely part of that, I find it preposterous the level of hostility you have toward people who see obvious flaws in the system. Over time quite a few builds and playstyles have been made obsolete because of fundamental changes to the game. Yes we should adapt, but the developers should also balance.
Exactly. Sorcs should not be dps tanks. You either hit very hard or can take many hits. If you can do both, your class is broken
Just let shields scale with HP. Or the average of Magicka and HP.