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Cloak Nerf Vs Sorc Shield Spammer

mr_wazzabi
mr_wazzabi
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If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
Edited by mr_wazzabi on February 9, 2016 11:27AM
Bosmer Stamina NB
Altmer Magicka TEMP
Dunmer DK both stam/mag (depends what I feel like)
Altmer Magicka NB
Breton Magicka Sorc
Redguard Stam Sorc
Max CP
  • oibam
    oibam
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    Just let shields scale with HP. Or the average of Magicka and HP.
  • olsborg
    olsborg
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    The cloak nerf was too much, not being able to even execute the skill if you are marked or otherwise kept from cloaking will take away the ability to apply minor protection, wich is a huge nerf. It pretty much removes the skill from your hotbar for the duration of mark or other detection methods...silly, silly, silly...

    PC EU
    PvP only
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    mr_wazzabi wrote: »
    If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.

    I'll just say what many NB's have said in live but for sorcs these times. There's lots of counters for shields, you just need to L2P ;)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Cinbri
    Cinbri
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    mr_wazzabi wrote: »
    If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
    To tone down shields they introduced new CP that buff damage vs shields up to 25%.
  • Docmandu
    Docmandu
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    Cinbri wrote: »
    mr_wazzabi wrote: »
    If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.
    To tone down shields they introduced new CP that buff damage vs shields up to 25%.

    Which nobody is going to spec in as there's much better points to spend in that constellation.

    Why spend X points to get Y more damage versus a shield, when you can spend those X points to get Y more damage overall, including shields.

    disclaimer: I didn't run the math to see if there is a tipping point or even if my statement is true :smile:
    Edited by Docmandu on February 9, 2016 11:42AM
  • Mumyo
    Mumyo
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    mr_wazzabi wrote: »
    If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.

    U can apply dots on it now.
    Use shieldbreaker.
    Use the CP grating u 25% more dmg on it. (pretty much when u keep in mind that there is no armor on them)
    Edited by Mumyo on February 9, 2016 11:47AM
  • Nifty2g
    Nifty2g
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    here we go easy shield fix

    -scale from your max stat
    - your second shield gives 75% diminishing returns and so forth
    - enforces smart gameplay with your shields
    - removes toxic playstyle from pvp
    #MOREORBS
  • Junkogen
    Junkogen
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    mr_wazzabi wrote: »
    If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.

    I'll just say what many NB's have said in live but for sorcs these times. There's lots of counters for shields, you just need to L2P ;)

    Name them. Shield breaker doesn't count because it's a complete set. Name abilities.
  • Derra
    Derra
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    mr_wazzabi wrote: »
    If anyone can magelight to stop a nb from cloaking away then everyone should also be able to cast an ability to stop sorcs from reapplying 3 shields after you get their shield down.

    Or they could finally get rid of stacking multiple shields...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jura23
    Jura23
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    All shields should scale from Health.
    Georgion - Bosmer/Templar - PC/EU
  • LorDrek
    LorDrek
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    Nifty2g wrote: »
    here we go easy shield fix

    -scale from your max stat
    - your second shield gives 75% diminishing returns and so forth
    - enforces smart gameplay with your shields
    - removes toxic playstyle from pvp
    Yes yes yes yes pls
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Derra
    Derra
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    Jura23 wrote: »
    All shields should scale from Health.

    Sure all healing should scale from maxhealth only then too. All defense actually. That would be sooo much fun... :neutral:
    Edited by Derra on February 9, 2016 12:26PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jura23
    Jura23
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    LorDrek wrote: »
    Nifty2g wrote: »
    here we go easy shield fix

    -scale from your max stat
    - your second shield gives 75% diminishing returns and so forth
    - enforces smart gameplay with your shields
    - removes toxic playstyle from pvp
    Yes yes yes yes pls

    I say no, because that only supports current meta for stacking single stat. I don't want that and I think many ppl don't as well. Players should be forced to make choices and sacrificies, not jsut stack everything into one stat.
    Georgion - Bosmer/Templar - PC/EU
  • Jura23
    Jura23
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    Derra wrote: »
    Jura23 wrote: »
    All shields should scale from Health.

    Sure all healing should scale from maxhealth only then too. All defense actually. That would be sooo much fun... :neutral:

    That's up to discussion I guess. But these are exactly question the devs should be dealing with.
    Georgion - Bosmer/Templar - PC/EU
  • Derra
    Derra
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    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    All shields should scale from Health.

    Sure all healing should scale from maxhealth only then too. All defense actually. That would be sooo much fun... :neutral:

    That's up to discussion I guess. But these are exactly question the devs should be dealing with.

    It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.

    You´re basically proposing breaking 4 skills in order to fix one that you feel is overperforming. :disappointed:
    Edited by Derra on February 9, 2016 12:32PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jura23
    Jura23
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    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    All shields should scale from Health.

    Sure all healing should scale from maxhealth only then too. All defense actually. That would be sooo much fun... :neutral:

    That's up to discussion I guess. But these are exactly question the devs should be dealing with.

    It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.

    I'm not saying it's gonna happen or not, I just give here my ideas. And this topic is very close to the problem of unbalanced stats we have in the game and could be used as one of the tools to solve that problem.
    Georgion - Bosmer/Templar - PC/EU
  • Tower_Of_Shame
    Tower_Of_Shame
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    olsborg wrote: »
    The cloak nerf was too much, not being able to even execute the skill if you are marked or otherwise kept from cloaking will take away the ability to apply minor protection, wich is a huge nerf. It pretty much removes the skill from your hotbar for the duration of mark or other detection methods...silly, silly, silly...

    why are u crying so hard? :D You can just hop on to your sorc and spam shields instead of spam cloak...
    I cant see the problem here.
  • Derra
    Derra
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    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    All shields should scale from Health.

    Sure all healing should scale from maxhealth only then too. All defense actually. That would be sooo much fun... :neutral:

    That's up to discussion I guess. But these are exactly question the devs should be dealing with.

    It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.

    I'm not saying it's gonna happen or not, I just give here my ideas. And this topic is very close to the problem of unbalanced stats we have in the game and could be used as one of the tools to solve that problem.

    Only a perceived problem imho. I very rarely see people with 100% 1 stat builds in pvp.

    It´s a pve occurance and i´ve not seen pve players complain about it a lot.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jura23
    Jura23
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    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    All shields should scale from Health.

    Sure all healing should scale from maxhealth only then too. All defense actually. That would be sooo much fun... :neutral:

    That's up to discussion I guess. But these are exactly question the devs should be dealing with.

    It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.

    I'm not saying it's gonna happen or not, I just give here my ideas. And this topic is very close to the problem of unbalanced stats we have in the game and could be used as one of the tools to solve that problem.

    Only a perceived problem imho. I very rarely see people with 100% 1 stat builds in pvp.

    It´s a pve occurance and i´ve not seen pve players complain about it a lot.

    You know, in most games it's normal when you boost your defense, you have to sacrifice some of your offense. And vice versa. Only in Eso you boost both of them when you just stack your magicka. That's not good and should be changed.

    Of course the same applies for stamina.

    Actually that your suggestion to scale all defense of health is pretty good.
    Georgion - Bosmer/Templar - PC/EU
  • Derra
    Derra
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    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    All shields should scale from Health.

    Sure all healing should scale from maxhealth only then too. All defense actually. That would be sooo much fun... :neutral:

    That's up to discussion I guess. But these are exactly question the devs should be dealing with.

    It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.

    I'm not saying it's gonna happen or not, I just give here my ideas. And this topic is very close to the problem of unbalanced stats we have in the game and could be used as one of the tools to solve that problem.

    Only a perceived problem imho. I very rarely see people with 100% 1 stat builds in pvp.

    It´s a pve occurance and i´ve not seen pve players complain about it a lot.

    You know, in most games it's normal when you boost your defense, you have to sacrifice some of your offense. And vice versa. Only in Eso you boost both of them when you just stack your magicka. That's not good and should be changed.

    Of course the same applies for stamina.

    Actually that your suggestion to scale all defense of health is pretty good.

    But would result in abomination builds with insane healthpools coupled with high regeneration and no other stats. These kind of builds would be nearly impossible to kill.

    Also these would lead to builds going for more health leading to weaker offense and higher defense while defense already outperforms offense in most scenarios (you can´t kill someone playing entirely defensive who´s aware of you).
    Basically compared to now balanced builds would have weaker offense and weaker defense but 10 to 15k more hp.

    It would require a complete rebalancing of the game (again) which is an idea i´m not too fond of given how long the developers take to roll out changes and fixes to mechanics that turn out as too powerful or weak.
    Edited by Derra on February 9, 2016 12:46PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • kyle.wilson
    kyle.wilson
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    You can use the shieldbreaker set or just negate on a sorc.

    Templars can also shield stack, but that's never mentioned, Did everyone forget the blazing shield builds seen lately in blackwater blade.

  • Ryuho
    Ryuho
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    olsborg wrote: »
    The cloak nerf was too much, not being able to even execute the skill if you are marked or otherwise kept from cloaking will take away the ability to apply minor protection, wich is a huge nerf. It pretty much removes the skill from your hotbar for the duration of mark or other detection methods...silly, silly, silly...

    why are u crying so hard? :D You can just hop on to your sorc and spam shields instead of spam cloak...
    I cant see the problem here.

    @Tower_Of_Shame Daryn he wants to play as he want to (playing as a nb I mean), it's the basic of this game or at least it should be :wink:

    Personally I love cloak changes, as a person who played nb a lot, can't wait to dot pesky nbs to dead on my DK <3
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Jura23
    Jura23
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    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    All shields should scale from Health.

    Sure all healing should scale from maxhealth only then too. All defense actually. That would be sooo much fun... :neutral:

    That's up to discussion I guess. But these are exactly question the devs should be dealing with.

    It´s not going to happen because the sorc class has a total of five skills that all entirely scale with only magica (in case you did not know that). Too much work reworking all of those.

    I'm not saying it's gonna happen or not, I just give here my ideas. And this topic is very close to the problem of unbalanced stats we have in the game and could be used as one of the tools to solve that problem.

    Only a perceived problem imho. I very rarely see people with 100% 1 stat builds in pvp.

    It´s a pve occurance and i´ve not seen pve players complain about it a lot.

    You know, in most games it's normal when you boost your defense, you have to sacrifice some of your offense. And vice versa. Only in Eso you boost both of them when you just stack your magicka. That's not good and should be changed.

    Of course the same applies for stamina.

    Actually that your suggestion to scale all defense of health is pretty good.

    But would result in abomination builds with insane healthpools coupled with high regeneration and no other stats. These kind of builds would be nearly impossible to kill.

    Also these would lead to builds going for more health leading to weaker offense and higher defense while defense already outperforms offense in most scenarios (you can´t kill someone playing entirely defensive who´s aware of you).
    Basically compared to now balanced builds would have weaker offense and weaker defense but 10 to 15k more hp.

    It would require a complete rebalancing of the game (again) which is an idea i´m not too fond of given how long the developers take to roll out changes and fixes to mechanics that turn out as too powerful or weak.

    I think heavy rebalancing the classes is just what they are doing this and next DLC, correct me if I'm wrong. I think I heard it somewhere.
    Georgion - Bosmer/Templar - PC/EU
  • kyle.wilson
    kyle.wilson
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    But why can a magicka build be bubbled and a stam build has nothing to stop it.
    Many times a magicka heavy group has been wiped by 1 negate.

    On my stam build ill stand in a bubble and spin. Perfect example is resources. I buff up. jump on the flag and spin through the mage bubble. I usually take them solo.
  • Eejit1331
    Eejit1331
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    Sounds like someone is too lazy to use all the counters provided to get past shields.
    This is simply a L2P issue.
  • Sav72
    Sav72
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    Cant compare the two, you are nerfing and destroying the CORE of a class, (def, plus to attacks, buffs etc..) vs 1 ability.


    To even allow this insane idea to hit PTS, upsets me even more, whats next?

    hmm, Tanks cant use shields anymore?
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Leon119
    Leon119
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    How is this a nerfed cloak problem. Your problem is new magelight :/
    Nonetheless just play around it...
  • Sav72
    Sav72
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    Leon119 wrote: »
    How is this a nerfed cloak problem. Your problem is new magelight :/
    Nonetheless just play around it...

    If NB had a ability from preventing you to cast, shields heals or reflect for 5 sec, how would you feel?

    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • GreenSoup2HoT
    GreenSoup2HoT
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    Everyone keep's stating there's this new passive to do 25% more damage to sorc shield's....

    In the mean time Sorc's are pumping all their point's into Hardy now for physical resist completely negating this passive...smh

    PS4 NA DC
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Sav72 wrote: »
    Leon119 wrote: »
    How is this a nerfed cloak problem. Your problem is new magelight :/
    Nonetheless just play around it...

    If NB had a ability from preventing you to cast, shields heals or reflect for 5 sec, how would you feel?

    Well, being able to cloak in the face of an opponent wasn't good at all, and you know it. I'd be fine with magelight being the way it used to but then put a minimum distance you need to be before you can cloak. Same with spambush.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
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