Strider_Roshin wrote: »So stamina users get a crappy version of rally, and magicka users get major sorcery AND a 40% increase to heavy attacks even though the inferno staff already gives you heavy attack bonus? So I guess only magicka users can be powerful then? Thanks.
"It would be better if molten weapons retained its 40% bonus to heavy attacks, and then had igneus weapons provide major sorcery with that, and molten armaments would have major brutality added to it. I can gaurentee that the vast majority of stam dks will be using molten armaments over igneus weapons, and it would keep stam dks too reliant on two handed for rally's major brutality buff. Also I think molten armaments should be the morph that specifically gets the major brutality, as having your weapons on fire makes more sense for melee weapon users getting a weapon power bonus, than it does for someone using staves whose damage mostly comes from spells anyways."
I think this would be fair; what do you think?
The issue with a stamina morph of Stone fist is that it will return partially its own cost via the Earthen heart passives so I don't think it's very likely they will do it
Yolokin_Swagonborn wrote: »The issue with a stamina morph of Stone fist is that it will return partially its own cost via the Earthen heart passives so I don't think it's very likely they will do it
or they could put in an exception to that rule for that skill but like all things programming its probably super complicated and will result in DKs being able to fly.
The issue with a stamina morph of Stone fist is that it will return partially its own cost via the Earthen heart passives so I don't think it's very likely they will do it
AddictionX wrote: »The increased regen while in combat will help give us a passive buff on par with the NB 15 percent regen passive to all stats: refreshing shadows, sorcs 10 percent magicka recovery regen passive, and to compensate with the Ardent Flame passives I would argue that the World in flame passive increased AoE damage for flames abilities instead A more balanced approach I think would be to give us a 10-15 percent regen magicka and stamina and if that happens then inferno wouldn't need the 15 percent stat regen. That way it does not conflict with the 4 percent increase to health for each draconic ability sloted. Now either magicka or stamina you can still benefit from the regen passive helping all DKs be more versatile and more of the play the way you want.
If that happens then Helping hands could instead be changed to activation of a Earthenheart ability gives us minor ward and minor resolve for 15 seconds. In an attempt to help out and give tanks some love. Could also change this skill to do "use the earths energy to wash away at your feet and move as freely as the waves" each time you deal damage with an earthen heart ability remove 1 player snaring effect. If afraid this might get too strong with the shattering rocks morph you can only CC once every 5 seconds so I think its still a good way to go. If stone fist gets a stamina morph this will add color to stamina DKs and help Ash cloud users and shattering rock users on magicka DK and help with the snares and not reduce our mobility farther.
Also stone fist stamina morph if Mag DKs wont use the skill cause lets face it it conflicts with petrify and its a hard cc that you have to break free from... Stone fist scale off weapon and stamina 7 meters the other morph can be used for range casters for 28 meters instead of knocking down and cc'ing it sets off balance, making enemies vulnerable to fully charged heavy attacks and giving the bow some synergy with DK's and does not conflict with the magnum shot disorient CC. At the moment the hawke eye passive kind of does not make sense.
OR
Synergize A stamina morph of Stone Fist with a stamina morph of Choking Talons IT ALREADY DOES physical damage ....while rooted have the first stone fist cause flat out damage and the the second stone fist turn your hands into stone you pick up the player with your bare hands and SLAM THEM ON THE GROUND! But this probably wont be possible and I might of went over the top here... I'll settle for grabbing them by the shoulder and punching their face. That would be so satisfying in first person view. Would Also be a amazing execute though. But the fact that it will leave you vulnerable to incoming attacks....
Awesome, we are the only Class without a usefull execute wich will force us to use either 2 hand, or find another way to burn *** down. U could have done stonefist as a finisher with 2 morphd (stam/Mag) that cant be reflected like meteor, but whatever.
Sad to see there are no real buffs to stam dk´s, so we still are a weaponline user with 1 or 2 classskills.....
Need to test more since this is the first reaction, and provide more detailed feedback then.
Have a nice day
True, sramina dk is now crap.
Not to argue over it, but did you two avoid pvp for the last three months? Stam DK kind of ruled with an iron fist. Also, ALL stamina classes besides stamblades are weapon based builds. There are classes decided by magicka builds and then there is the "stamina class" in which actual class just means what utilities you get with your 2hander/bow/dualwield(i.e. leap, streak, stealth, or...well templar has jabs..I guess...)
I haven't lost a single duel or 1v1 on my stamDK except against better stamDKs. I think the community places too much importance on execute skills and not enough on executing skills.
That being said, I'm sooo happy with the magicka and hybrid dk buffs. There are some great players who stuck with magicka dk and will probably be top shelf in this patch.
A stam version of stone fist sounds pretty good, since it seems no one uses it currently on live. And I think the stam version of molten weapons should give the 40% heavy attack damage as well. And also remove battle spirit from green dragons blood!!!
And here is a suggestion to the community and to ZOS. What if they took the passives off of molten whip, add it to one of the current ardent tree passives, and then make molten whip a stam morph? That way it doesn't nerf or hurt magDK and gives alil buff to all playstyles
@ZOS_GinaBruno
@Wrobel
phillyproduct wrote: »Awesome, we are the only Class without a usefull execute wich will force us to use either 2 hand, or find another way to burn *** down. U could have done stonefist as a finisher with 2 morphd (stam/Mag) that cant be reflected like meteor, but whatever.
Sad to see there are no real buffs to stam dk´s, so we still are a weaponline user with 1 or 2 classskills.....
Need to test more since this is the first reaction, and provide more detailed feedback then.
Have a nice day
True, sramina dk is now crap.
Not to argue over it, but did you two avoid pvp for the last three months? Stam DK kind of ruled with an iron fist. Also, ALL stamina classes besides stamblades are weapon based builds. There are classes decided by magicka builds and then there is the "stamina class" in which actual class just means what utilities you get with your 2hander/bow/dualwield(i.e. leap, streak, stealth, or...well templar has jabs..I guess...)
I haven't lost a single duel or 1v1 on my stamDK except against better stamDKs. I think the community places too much importance on execute skills and not enough on executing skills.
That being said, I'm sooo happy with the magicka and hybrid dk buffs. There are some great players who stuck with magicka dk and will probably be top shelf in this patch.
Slow clap
With exception of Stonefist, I actually don't like the changes.
Or lets put it that way in comparison to my Stamina DK it just doesn't offer enough for my play style.
Healing:
We have some nice passives to increase heals, but I am missing a good self heal.
Ember has a great heal but is out of DKs control since it only heals after the dot effect ends.
Imo it's much better to stick with Vigor, with Magicka I am forced to play with a heal stick.
Burst single spell:
I am missing ranged direct damage spells, I am NOT expecting crystal frag like output but at least some skills going in a similar direction. Stonefist goes in the right direction but I would not play Magicka DK just because of one really useful skill.
Dots:
There are 2 issues with Dots, one is just a personal thing, I just don't like the way how dots are implemented in ESO,
I guess I am spoiled by Cabalist in DAOC. A well designed dot class, imo a role model in gaming.
The second thing and most important from PvP perspective, dots are a very uncertain source of damage,
because until they really hit hard they have been purged and outhealed already.
Generally there is nothing wrong with that, but since all cleanse, purge skills in ESO are ridiculous cheap to use it makes dots a questionable mechanic in ESO.
Of course I do see improvements for Magicka class, from my perspective it just doesn't feel finished and it's not fun to play in comparison to my Stamina DK.
Burning Ambers needs significant changes:
1. only one lingering heal - currently you can run through hordes of enemys apply a dot on every one and recieve a 10k+++ heal every second (hihgest so far was above 25k for me..)
2. spell cost an ability healing for far more than templars BoL while still dealing not unsignificant dmg the spell costs especially with 1. in mind is way to low it needs to be 3-4x its current cost.
RoamingRiverElk wrote: »Dragon Leap is still the only ultimate in the game that cannot be activated while rooted. -.-
I would not change the damage type of Ferocious Leap to flame damage from physical damage, because that would hurt stamina DKs which are already getting nerfed due to igneous being nerfed, and the introduction of the physical resistance CP star. The other morph of Dragon Leap... is not really worth using imo. Mostly I see it being used either by someone who really likes to fly far (mostly just for how awesome that is... fluff reasons, that is). In PvP, that morph is chosen to be able to leap into keeps at certain few places that still are possible. But aside from those couple of very specific reasons, I really think that morph is vastly inferior to getting a 50% damage shield based on your health.
I use Ferocious Leap both on my stam and magicka dk. The only difference though, is that on my stam dk it's much more likely that I can use it exactly when I want, because on magicka dk I can't always afford to dodge roll to get out of the root when I would need that the most - and that it deals less damage on a magicka dk. (Using purge for getting rid of the root just isn't as efficient because it takes more time in a situation where it really would be crucial to be able to leap to get resources back and to get that damage shield) Stam DKs do need the physical damage from the ultimate though for being able to finish enemies off with that + execute.