AddictionX wrote: »AddictionX wrote: »double post.Magicka dk changes are amazing. Gj zos.
However as a stam dk;
1. Igneous got a nerf that means 5% less healing.
2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
3. Meteors can't be reflected
4. Dragons blood is still ***
5. Inferno is still crap
6. Phy Defence added to tree means I'm gona do less damage
7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only.
8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.
So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!
1. 5 percent less healing and its one of the few skills we use.
2. Yes it conflicts with other skills but doesn't surpass them now we tanks have absolutely no execute they got hit the hardest.
3. Meteors cant be reflected, dodged, absorbed, its a cc, has only one counter.. block in which case you hold it up and jump around wait to be cc. That hurts us the most.
4. Dragons blood- heal 20 percent of missing health? not affected by the cyrodil battle spirit debut cause its off max hp and not max resource pool? we're desperate.
5. Inferno, but mage light will do... the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs
Suggestion: Inferno (stamina morph plz)"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the sent of your flames preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, stamina, health, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots)
6. Physical defense added to the tree means ill do less damage, but sorc's have massive dps even with hardy they argue we did 15k take flights but we would have to be glass cannons in order that we would lose out on survivability while they do not and are able to stay out of range. So a stamina morph of stone fist scaling off max stamina and weapon damage... doesnt need to knock down instead set off balance to have some synergy with the bow like its probably inteaded.
7. Yep flame and physical split while magicka doesnt suffer from the same.
8. Yep they took away the only tank execute.
AddictionX wrote: »AddictionX wrote: »double post.Magicka dk changes are amazing. Gj zos.
However as a stam dk;
1. Igneous got a nerf that means 5% less healing.
2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
3. Meteors can't be reflected
4. Dragons blood is still ***
5. Inferno is still crap
6. Phy Defence added to tree means I'm gona do less damage
7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only.
8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.
So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!
1. 5 percent less healing and its one of the few skills we use.
2. Yes it conflicts with other skills but doesn't surpass them now we tanks have absolutely no execute they got hit the hardest.
3. Meteors cant be reflected, dodged, absorbed, its a cc, has only one counter.. block in which case you hold it up and jump around wait to be cc. That hurts us the most.
4. Dragons blood- heal 20 percent of missing health? not affected by the cyrodil battle spirit debut cause its off max hp and not max resource pool? we're desperate.
5. Inferno, but mage light will do... the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs
Suggestion: Inferno (stamina morph plz)"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the sent of your flames preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, stamina, health, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots)
6. Physical defense added to the tree means ill do less damage, but sorc's have massive dps even with hardy they argue we did 15k take flights but we would have to be glass cannons in order that we would lose out on survivability while they do not and are able to stay out of range. So a stamina morph of stone fist scaling off max stamina and weapon damage... doesnt need to knock down instead set off balance to have some synergy with the bow like its probably inteaded.
7. Yep flame and physical split while magicka doesnt suffer from the same.
8. Yep they took away the only tank execute.
So finally you changed your mind. So it was useful that you read the forums.
AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »double post.Magicka dk changes are amazing. Gj zos.
However as a stam dk;
1. Igneous got a nerf that means 5% less healing.
2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
3. Meteors can't be reflected
4. Dragons blood is still ***
5. Inferno is still crap
6. Phy Defence added to tree means I'm gona do less damage
7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only.
8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.
So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!
1. 5 percent less healing and its one of the few skills we use.
2. Yes it conflicts with other skills but doesn't surpass them now we tanks have absolutely no execute they got hit the hardest.
3. Meteors cant be reflected, dodged, absorbed, its a cc, has only one counter.. block in which case you hold it up and jump around wait to be cc. That hurts us the most.
4. Dragons blood- heal 20 percent of missing health? not affected by the cyrodil battle spirit debut cause its off max hp and not max resource pool? we're desperate.
5. Inferno, but mage light will do... the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs
Suggestion: Inferno (stamina morph plz)"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the sent of your flames preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, stamina, health, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots)
6. Physical defense added to the tree means ill do less damage, but sorc's have massive dps even with hardy they argue we did 15k take flights but we would have to be glass cannons in order that we would lose out on survivability while they do not and are able to stay out of range. So a stamina morph of stone fist scaling off max stamina and weapon damage... doesnt need to knock down instead set off balance to have some synergy with the bow like its probably inteaded.
7. Yep flame and physical split while magicka doesnt suffer from the same.
8. Yep they took away the only tank execute.
So finally you changed your mind. So it was useful that you read the forums.
Here I was thinking the flames scaled off weapon and stamina like the morph says it does, but found out it does not in the cp tree... I was like yea, he was right ....
SeventhCelestial wrote: »I really need to get into the PTS before I can make my thoughts towards DK's, but I will say one thing and I'm being blunt when I say this. You guys )*#*)&@(*&#$@ gave in to the crowd of people who want Meteor to be a kill all. If it's going to be un reflectable, even though it's a projectile, and a spell, you guys are going to have to up the cost of ULT to cast Meteor or people are going to be dropping them left and right. I can proc Ice Comet very, very fast, even for my Stam nightblade.
dylanjaygrobbelaarb16_ESO wrote: »SeventhCelestial wrote: »I really need to get into the PTS before I can make my thoughts towards DK's, but I will say one thing and I'm being blunt when I say this. You guys )*#*)&@(*&#$@ gave in to the crowd of people who want Meteor to be a kill all. If it's going to be un reflectable, even though it's a projectile, and a spell, you guys are going to have to up the cost of ULT to cast Meteor or people are going to be dropping them left and right. I can proc Ice Comet very, very fast, even for my Stam nightblade.
really just QQ. its an ult, reflecting an ult was dumb and most people agreed.
AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »double post.Magicka dk changes are amazing. Gj zos.
However as a stam dk;
1. Igneous got a nerf that means 5% less healing.
2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
3. Meteors can't be reflected
4. Dragons blood is still ***
5. Inferno is still crap
6. Phy Defence added to tree means I'm gona do less damage
7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only.
8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.
So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!
1. 5 percent less healing and its one of the few skills we use.
2. Yes it conflicts with other skills but doesn't surpass them now we tanks have absolutely no execute they got hit the hardest.
3. Meteors cant be reflected, dodged, absorbed, its a cc, has only one counter.. block in which case you hold it up and jump around wait to be cc. That hurts us the most.
4. Dragons blood- heal 20 percent of missing health? not affected by the cyrodil battle spirit debut cause its off max hp and not max resource pool? we're desperate.
5. Inferno, but mage light will do... the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs
Suggestions: Inferno"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the sent of your flames preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, stamina, health, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots)
6. Physical defense added to the tree means ill do less damage, but sorc's have massive dps even with hardy they argue we did 15k take flights but we would have to be glass cannons in order that we would lose out on survivability while they do not and are able to stay out of range. So a stamina morph of stone fist scaling off max stamina and weapon damage... doesnt need to knock down instead set off balance to have some synergy with the bow like its probably inteaded.
7. Yep flame and physical split while magicka doesnt suffer from the same.
8. Yep they took away the only tank execute.
So finally you changed your mind. So it was useful that you read the forums.
Here I was thinking the flames scaled off weapon and stamina like the morph says it does, but found out it does not in the cp tree... I was like yea, he was right ....
No problem. That is why we have the forums: to discuss and read info about the game. I also learned a lot of game mechanics in the forums.
https://www.youtube.com/watch?v=nvOnuM0kvJU
Great work with all of the changes guys. So so appreciated
Still to do:
1. Fix dragon blood
2. Give us dks a skill with major expedition for longer than 2s OR Give us better passives for tanking damage (we can't stand in one place and tank dmg like we used to, but we also can't move at all, ever)
3. Replace that health regen passive with something useful
and we're golden!!! Thanks zos!
MaxwellCrystal wrote: »I won't rant on this thread but let's go here are the issues with this so far.
Removal of molten armaments damage modifiers when using a heavy attack on enemies with 50% health or less was not good as each class has a executioner; DK at-least had this pseudo execution that sucked but works if the enemy wasn't blocking or suddenly healed pass the 50% threshold. The added 43% heavy attack damage was good too might I add.
Flames of Oblivion I'll cut the sarcasm that I was going to say and just say this. The ability needs to be changed to something unique, give me back my AoE spiral vortex of flaming doom so I'll at-least have a unique ability that no other class has (AoE/DoT that centers around you all the time). This ability needs something to make it worth using, all I want is something to replace caltrops and this ability prior to the changes in 1.6 was the best for it.
Sea of flames - Gigantic face-palm for magicka Dks everywhere. No magicka DK going for damage wants to heal allies with that mage light re-skin. Make it so it hits an enemy and gives the caster x amount of magicka back (20% of it's initial hit would work). Also give it spell critical and take spell critical out of flames of oblivion.
Stone giant - Make it physical damage again and make it scale off of max stamina instead of max magicka. I'm tired of having no good stamina class abilities. I have 2 that still do considerably horrible amounts of damage even though the improvements were nice (for the burning breath). The current state of the meta isn't about letting DoTs kill your opponent sorry we DKs aren't Planar Inhibitor giving insane amounts of DoT damage; it's all about fast damage now.
Standard of might and Shifting standard - Make shifting standard either cost 150 or 175 ultimate but make standard of might cost 200 ultimate please. also change the debuff back to 50% to make it Unique instead of making it in line with every other skill; I mean come on this is an ultimate it's suppose to have unique qualities to it.
Igneous shield needs to give 30% major mending buff do not nerf it to 25%, we DKs do not need more nerfs please understand.
Make comets reflect-able again, short and simple right there.
Fix Green dragons blood - Make it so the stamina recovery stacks with potions or make it so you restore x amount of stamina (restore stamina over time as if you are healing for stamina instead).
Flame lash - Please for the love of DKs I hate having to outsource all my damage dealing abilities to other weapon class skills. Unstable flames and burning breath are decent in PvE but don't do anything in PvP. If you could make flame lash either attributed where it scales off of max resource then I would definitely be happy.
Scaled armor - Spell resistance gain is ok but there should also be a physical resistance gain too.
Iron skin - either add something to it like reduce cost of break frees or just something to that passive please.
Heavy armor - Re-balance the entire heavy armor skill line to provide more useful passives that can be used inside/outside of PvP and PvE. Example: Reducing cost of break frees, providing extra stamina regeneration while wearing x amount of armor, and increasing resources gain when receiving damage (That passive could be called Berserker )
Edited due to making this post via IPod Touch XD
AddictionX wrote: »
His question is related to the new CPs distribution.
Magicka dk changes are amazing. Gj zos.
However as a stam dk;
1. Igneous got a nerf that means 5% less healing.
2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
3. Meteors can't be reflected
4. Dragons blood is still ***
5. Inferno is still crap
6. Phy Defence added to tree means I'm gona do less damage
7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only.
8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.
So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!
Scaled Armor passive needs to give phys resistance too.
Firedots for stam need to be increased with mighty. Add this zos!
Give us back the old inferno we had pre 1.5.
Make stonefist a finisher. One magick morph. One Stam Morph.
Stamversion of inhale. We take the one with interupt.
But ffs let our stamdots scale with mighty!
FullBlownBeast wrote: »Tone down the healing on burning embers and make Dragon's Blood useful. I think it's a good compromise.
AddictionX wrote: »AddictionX wrote: »To people complaining about no stamina flame lash. You do realize that if it went stam, you would kill mag DK and also the take flight ultimate would become crap because you would spec fire damage? And as for physical unstable FLAME and BURNING breath just lol
So if we get 1 stamina burst dps skill we kill mag DK? Ok keep it, just give me a burst Stamina morph damage on a class skill. We stam DKs and I know stam Sorcs kinda hate being forced to use wb. I like to be put into armor like a knight not forced to wear a bath robe make shift dress.
Yes because flame lash is the spam and heal of mag DK. You don't have to use WB. Use SnB and heroic slash or ransack. Wear heavy armour coz it's all viable
I honestly do not care about a flame lash- keep it have fun, but the fact still stands we do not have a stamina burst dps skill and with the cp nerf to physical damage it would not kill mag DK. What are you so afraid of? A stamina DK? Using a class based stamina skill? It's only one.
Before you start telling me I should change my play style and use a SnB, and wear heavy armor when I obviously wear medium and built my DK from scratch into becomming what we see in DK's recently several months ago think about what your saying its kind of rude and unnecessary, also distasteful. Lose the condescending tone and give viable reasons why you think it would kill mag DK.
Instead why not wear medium armor on your magicka DK coz its all viable with the magic resist- oh and it helps with blocking/dodging/sprinting. As a comparison to the way you seem to argue your point.
You are not understanding. Taking flame lash would kill mDK because we lose our instant DPS and healing. I didn't say you shouldn't have a stam morph. That said, I believe though that a stam morph of a DK ability isnt that necessary as the weapon skill lines are quite strong. Unstable is underrated by most stam DKs as they just do burst burst burst. Its a very strong skill.
lol? how am i being rude, unnecessary and distasteful? You said you hate being force to use WB. I said SnB with heroic slash and ransack is a viable alternative? You said i want to be in armour like a knight, what is more knightish then being in heavy armour?
I wear heavy armour on both my magicka and stamina DKs so again, you dont need to wear a bathrobe if you want to go magicka.
PS. chill out lol
AddictionX wrote: »AddictionX wrote: »To people complaining about no stamina flame lash. You do realize that if it went stam, you would kill mag DK and also the take flight ultimate would become crap because you would spec fire damage? And as for physical unstable FLAME and BURNING breath just lol
So if we get 1 stamina burst dps skill we kill mag DK? Ok keep it, just give me a burst Stamina morph damage on a class skill. We stam DKs and I know stam Sorcs kinda hate being forced to use wb. I like to be put into armor like a knight not forced to wear a bath robe make shift dress.
Yes because flame lash is the spam and heal of mag DK. You don't have to use WB. Use SnB and heroic slash or ransack. Wear heavy armour coz it's all viable
I honestly do not care about a flame lash- keep it have fun, but the fact still stands we do not have a stamina burst dps skill and with the cp nerf to physical damage it would not kill mag DK. What are you so afraid of? A stamina DK? Using a class based stamina skill? It's only one.
Before you start telling me I should change my play style and use a SnB, and wear heavy armor when I obviously wear medium and built my DK from scratch into becomming what we see in DK's recently several months ago think about what your saying its kind of rude and unnecessary, also distasteful. Lose the condescending tone and give viable reasons why you think it would kill mag DK.
Instead why not wear medium armor on your magicka DK coz its all viable with the magic resist- oh and it helps with blocking/dodging/sprinting. As a comparison to the way you seem to argue your point.
You are not understanding. Taking flame lash would kill mDK because we lose our instant DPS and healing. I didn't say you shouldn't have a stam morph. That said, I believe though that a stam morph of a DK ability isnt that necessary as the weapon skill lines are quite strong. Unstable is underrated by most stam DKs as they just do burst burst burst. Its a very strong skill.
lol? how am i being rude, unnecessary and distasteful? You said you hate being force to use WB. I said SnB with heroic slash and ransack is a viable alternative? You said i want to be in armour like a knight, what is more knightish then being in heavy armour?
I wear heavy armour on both my magicka and stamina DKs so again, you dont need to wear a bathrobe if you want to go magicka.
PS. chill out lol
You do know Flame Lash is affected by Weapon dmg right? They need to rework that skill and make it be affected by spell damage and make Molten whip stamina.
AddictionX wrote: »AddictionX wrote: »To people complaining about no stamina flame lash. You do realize that if it went stam, you would kill mag DK and also the take flight ultimate would become crap because you would spec fire damage? And as for physical unstable FLAME and BURNING breath just lol
So if we get 1 stamina burst dps skill we kill mag DK? Ok keep it, just give me a burst Stamina morph damage on a class skill. We stam DKs and I know stam Sorcs kinda hate being forced to use wb. I like to be put into armor like a knight not forced to wear a bath robe make shift dress.
Yes because flame lash is the spam and heal of mag DK. You don't have to use WB. Use SnB and heroic slash or ransack. Wear heavy armour coz it's all viable
I honestly do not care about a flame lash- keep it have fun, but the fact still stands we do not have a stamina burst dps skill and with the cp nerf to physical damage it would not kill mag DK. What are you so afraid of? A stamina DK? Using a class based stamina skill? It's only one.
Before you start telling me I should change my play style and use a SnB, and wear heavy armor when I obviously wear medium and built my DK from scratch into becomming what we see in DK's recently several months ago think about what your saying its kind of rude and unnecessary, also distasteful. Lose the condescending tone and give viable reasons why you think it would kill mag DK.
Instead why not wear medium armor on your magicka DK coz its all viable with the magic resist- oh and it helps with blocking/dodging/sprinting. As a comparison to the way you seem to argue your point.
You are not understanding. Taking flame lash would kill mDK because we lose our instant DPS and healing. I didn't say you shouldn't have a stam morph. That said, I believe though that a stam morph of a DK ability isnt that necessary as the weapon skill lines are quite strong. Unstable is underrated by most stam DKs as they just do burst burst burst. Its a very strong skill.
lol? how am i being rude, unnecessary and distasteful? You said you hate being force to use WB. I said SnB with heroic slash and ransack is a viable alternative? You said i want to be in armour like a knight, what is more knightish then being in heavy armour?
I wear heavy armour on both my magicka and stamina DKs so again, you dont need to wear a bathrobe if you want to go magicka.
PS. chill out lol
You do know Flame Lash is affected by Weapon dmg right? They need to rework that skill and make it be affected by spell damage and make Molten whip stamina.
Strider_Roshin wrote: »So stamina users get a crappy version of rally, and magicka users get major sorcery AND a 40% increase to heavy attacks even though the inferno staff already gives you heavy attack bonus? So I guess only magicka users can be powerful then? Thanks.
Strider_Roshin wrote: »So stamina users get a crappy version of rally, and magicka users get major sorcery AND a 40% increase to heavy attacks even though the inferno staff already gives you heavy attack bonus? So I guess only magicka users can be powerful then? Thanks.