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Official Feedback Thread for Dragonknights

  • Bashev
    Bashev
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    AddictionX wrote: »
    AddictionX wrote: »
    double post.
    Vangy wrote: »
    Magicka dk changes are amazing. Gj zos.

    However as a stam dk;

    1. Igneous got a nerf that means 5% less healing.
    2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
    3. Meteors can't be reflected :(
    4. Dragons blood is still ***
    5. Inferno is still crap
    6. Phy Defence added to tree means I'm gona do less damage
    7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only. :neutral:
    8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.



    So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!

    1. 5 percent less healing and its one of the few skills we use.

    2. Yes it conflicts with other skills but doesn't surpass them now we tanks have absolutely no execute they got hit the hardest.

    3. Meteors cant be reflected, dodged, absorbed, its a cc, has only one counter.. block in which case you hold it up and jump around wait to be cc. That hurts us the most.

    4. Dragons blood- heal 20 percent of missing health? not affected by the cyrodil battle spirit debut cause its off max hp and not max resource pool? we're desperate.

    5. Inferno, but mage light will do... the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs :)

    Suggestion: Inferno (stamina morph plz :))"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the sent of your flames preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, stamina, health, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots)

    6. Physical defense added to the tree means ill do less damage, but sorc's have massive dps even with hardy they argue we did 15k take flights but we would have to be glass cannons in order that we would lose out on survivability while they do not and are able to stay out of range. So a stamina morph of stone fist scaling off max stamina and weapon damage... doesnt need to knock down instead set off balance to have some synergy with the bow like its probably inteaded.

    7. Yep flame and physical split while magicka doesnt suffer from the same.

    8. Yep they took away the only tank execute.

    So finally you changed your mind. So it was useful that you read the forums.
    Because I can!
  • AddictionX
    AddictionX
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    Bashev wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    double post.
    Vangy wrote: »
    Magicka dk changes are amazing. Gj zos.

    However as a stam dk;

    1. Igneous got a nerf that means 5% less healing.
    2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
    3. Meteors can't be reflected :(
    4. Dragons blood is still ***
    5. Inferno is still crap
    6. Phy Defence added to tree means I'm gona do less damage
    7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only. :neutral:
    8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.



    So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!

    1. 5 percent less healing and its one of the few skills we use.

    2. Yes it conflicts with other skills but doesn't surpass them now we tanks have absolutely no execute they got hit the hardest.

    3. Meteors cant be reflected, dodged, absorbed, its a cc, has only one counter.. block in which case you hold it up and jump around wait to be cc. That hurts us the most.

    4. Dragons blood- heal 20 percent of missing health? not affected by the cyrodil battle spirit debut cause its off max hp and not max resource pool? we're desperate.

    5. Inferno, but mage light will do... the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs :)

    Suggestion: Inferno (stamina morph plz :))"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the sent of your flames preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, stamina, health, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots)

    6. Physical defense added to the tree means ill do less damage, but sorc's have massive dps even with hardy they argue we did 15k take flights but we would have to be glass cannons in order that we would lose out on survivability while they do not and are able to stay out of range. So a stamina morph of stone fist scaling off max stamina and weapon damage... doesnt need to knock down instead set off balance to have some synergy with the bow like its probably inteaded.

    7. Yep flame and physical split while magicka doesnt suffer from the same.

    8. Yep they took away the only tank execute.

    So finally you changed your mind. So it was useful that you read the forums.

    Here I was thinking the flames scaled off weapon and stamina like the morph says it does, but found out it does not in the cp tree... I was like yea, he was right ....
  • Bashev
    Bashev
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    AddictionX wrote: »
    Bashev wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    double post.
    Vangy wrote: »
    Magicka dk changes are amazing. Gj zos.

    However as a stam dk;

    1. Igneous got a nerf that means 5% less healing.
    2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
    3. Meteors can't be reflected :(
    4. Dragons blood is still ***
    5. Inferno is still crap
    6. Phy Defence added to tree means I'm gona do less damage
    7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only. :neutral:
    8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.



    So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!

    1. 5 percent less healing and its one of the few skills we use.

    2. Yes it conflicts with other skills but doesn't surpass them now we tanks have absolutely no execute they got hit the hardest.

    3. Meteors cant be reflected, dodged, absorbed, its a cc, has only one counter.. block in which case you hold it up and jump around wait to be cc. That hurts us the most.

    4. Dragons blood- heal 20 percent of missing health? not affected by the cyrodil battle spirit debut cause its off max hp and not max resource pool? we're desperate.

    5. Inferno, but mage light will do... the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs :)

    Suggestion: Inferno (stamina morph plz :))"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the sent of your flames preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, stamina, health, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots)

    6. Physical defense added to the tree means ill do less damage, but sorc's have massive dps even with hardy they argue we did 15k take flights but we would have to be glass cannons in order that we would lose out on survivability while they do not and are able to stay out of range. So a stamina morph of stone fist scaling off max stamina and weapon damage... doesnt need to knock down instead set off balance to have some synergy with the bow like its probably inteaded.

    7. Yep flame and physical split while magicka doesnt suffer from the same.

    8. Yep they took away the only tank execute.

    So finally you changed your mind. So it was useful that you read the forums.

    Here I was thinking the flames scaled off weapon and stamina like the morph says it does, but found out it does not in the cp tree... I was like yea, he was right ....

    No problem. That is why we have the forums: to discuss and read info about the game. I also learned a lot of game mechanics in the forums.
    Because I can!
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    I really need to get into the PTS before I can make my thoughts towards DK's, but I will say one thing and I'm being blunt when I say this. You guys )*#*)&@(*&#$@ gave in to the crowd of people who want Meteor to be a kill all. If it's going to be un reflectable, even though it's a projectile, and a spell, you guys are going to have to up the cost of ULT to cast Meteor or people are going to be dropping them left and right. I can proc Ice Comet very, very fast, even for my Stam nightblade.

    really just QQ. its an ult, reflecting an ult was dumb and most people agreed.
  • AddictionX
    AddictionX
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    I really need to get into the PTS before I can make my thoughts towards DK's, but I will say one thing and I'm being blunt when I say this. You guys )*#*)&@(*&#$@ gave in to the crowd of people who want Meteor to be a kill all. If it's going to be un reflectable, even though it's a projectile, and a spell, you guys are going to have to up the cost of ULT to cast Meteor or people are going to be dropping them left and right. I can proc Ice Comet very, very fast, even for my Stam nightblade.

    really just QQ. its an ult, reflecting an ult was dumb and most people agreed.

    Make meteor reflect able but instead of it costing magicka to reflect a meteor it cost the same ultimate you used to cast it.
    Edited by AddictionX on February 6, 2016 9:10AM
  • AddictionX
    AddictionX
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    Bashev wrote: »
    AddictionX wrote: »
    Bashev wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    double post.
    Vangy wrote: »
    Magicka dk changes are amazing. Gj zos.

    However as a stam dk;

    1. Igneous got a nerf that means 5% less healing.
    2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
    3. Meteors can't be reflected :(
    4. Dragons blood is still ***
    5. Inferno is still crap
    6. Phy Defence added to tree means I'm gona do less damage
    7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only. :neutral:
    8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.



    So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!

    1. 5 percent less healing and its one of the few skills we use.

    2. Yes it conflicts with other skills but doesn't surpass them now we tanks have absolutely no execute they got hit the hardest.

    3. Meteors cant be reflected, dodged, absorbed, its a cc, has only one counter.. block in which case you hold it up and jump around wait to be cc. That hurts us the most.

    4. Dragons blood- heal 20 percent of missing health? not affected by the cyrodil battle spirit debut cause its off max hp and not max resource pool? we're desperate.

    5. Inferno, but mage light will do... the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs :)

    Suggestions: Inferno"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the sent of your flames preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, stamina, health, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots)

    6. Physical defense added to the tree means ill do less damage, but sorc's have massive dps even with hardy they argue we did 15k take flights but we would have to be glass cannons in order that we would lose out on survivability while they do not and are able to stay out of range. So a stamina morph of stone fist scaling off max stamina and weapon damage... doesnt need to knock down instead set off balance to have some synergy with the bow like its probably inteaded.

    7. Yep flame and physical split while magicka doesnt suffer from the same.

    8. Yep they took away the only tank execute.

    So finally you changed your mind. So it was useful that you read the forums.

    Here I was thinking the flames scaled off weapon and stamina like the morph says it does, but found out it does not in the cp tree... I was like yea, he was right ....

    No problem. That is why we have the forums: to discuss and read info about the game. I also learned a lot of game mechanics in the forums.

    Whats your take on my inferno suggestion? Other classes get that stuff from passives so i would argue its fair and keeps the skill viable even on a magicka DK... trying to help out tanks too.

    Flames of oblivion Suggestion! (not the suggestion) mage light will do the same plus offer a reduction in stealth attacks and reveal enemies from stealth in 12 meter radius cool mag dks will prefer that... Inferno instead launches a fireball. So make an unused ability from the mag DK and give it to us stamina DK's ...will scrape for the left overs :)

    Please hear me out entirely everything i mention is with All of DK passives and skills in mind to include weapons.

    Suggestions:

    Flames of oblivion
    (stamina synergy)"burn in the aura of a dragon" enemies around you will burn each second for 5 seconds in a radius of 8 meters(small Dot even if its only like 200 per second) flames will burn hidden enemies causing you to sense the scent of burning flesh preventing the enemy from returning to stealth for 5 seconds and increase your dragonly regen while in combat magicka, and stamina, 15 percent for 30 seconds (other classes get a passive and this is a slot also to make it on par with pots) Enemies burned by the Flames will be weaken by your dragonly arua dominance- if low hp and will take increased damage from your attacks when less than 50 percent health for 8 seconds rank 1 up to 11.5 seconds rank 4. That way both magicka and stamina DK's can use this with out leaving stamina left out.

    This will give back a viable class execution skill that synergizes with everything to include magicka DK, it wont offer a massive 50 percent reduced damage from stealth targets but still reveals them and has more range so there is still reason to use the mage light ability. So trade for damage reduction for damage.

    The increased regen while in combat will help give us a passive buff on par with the NB 15 percent regen passive to all stats: refreshing shadows, sorcs 10 percent magicka recovery regen passive, and to compensate with the Ardent Flame passives I would argue that the World in flame passive increased AoE damage for flames abilities instead A more balanced approach I think would be to give us a 10-15 percent regen magicka and stamina and if that happens then inferno wouldn't need the 15 percent stat regen. That way it does not conflict with the 4 percent increase to health for each draconic ability sloted. Now either magicka or stamina you can still benefit from the regen passive helping all DKs be more versatile and more of the play the way you want.

    If that happens then Helping hands could instead be changed to activation of a Earthenheart ability gives us minor ward and minor resolve for 15 seconds. In an attempt to help out and give tanks some love. Could also change this skill to do "use the earths energy to wash away at your feet and move as freely as the waves" each time you deal damage with an earthen heart ability remove 1 player snaring effect. If afraid this might get too strong with the shattering rocks morph you can only CC once every 5 seconds so I think its still a good way to go. If stone fist gets a stamina morph this will add color to stamina DKs and help Ash cloud users and shattering rock users on magicka DK and help with the snares and not reduce our mobility farther.

    Also stone fist stamina morph if Mag DKs wont use the skill cause lets face it it conflicts with petrify and its a hard cc that you have to break free from... Stone fist scale off weapon and stamina 7 meters the other morph can be used for range casters for 28 meters instead of knocking down and cc'ing it sets off balance, making enemies vulnerable to fully charged heavy attacks and giving the bow some synergy with DK's and does not conflict with the magnum shot disorient CC. At the moment the hawke eye passive kind of does not make sense.

    OR

    Synergize A stamina morph of Stone Fist with a stamina morph of Choking Talons IT ALREADY DOES physical damage ....while rooted have the first stone fist cause flat out damage and the the second stone fist turn your hands into stone you pick up the player with your bare hands and SLAM THEM ON THE GROUND! But this probably wont be possible and I might of went over the top here... I'll settle for grabbing them by the shoulder and punching their face. That would be so satisfying in first person view. Would Also be a amazing execute though. But the fact that it will leave you vulnerable to incoming attacks....

    Make meteor reflect able but instead of it costing magicka to reflect a meteor it should cost the same ultimate you used to cast it AND only 1 reflect of the meteor, so if you got 2 meteors inc gg. Xv1 as you guys state should not win, a group of 24 should not lose to 4 people. Also if you do not have the ultimate stored up you cannot reflect it. I only say reflect-able cause I thought it might be easier coding and stuff to do that instead of reworking it to be deflectable... I would prefer Deflectable as a good compromise while still costing the ammount of ultimate which would help get rid of the Q.Q that goes with "Ultimates shouldnt be reflectable!" cool... it takes skill to reflect one now it'll take abit more to deflect one. As long as this has a viable counter, it doesn't need a reflect. As long as your able to dodge Take Flight, so should you be able to dodge meteors. It mostly hurts the stamina classes cause magicka can still and will most likely use harness magicka to absorb them.

    Choking talons> here is room for another stamina morph of a skill that does physical damage still... have it scale of of max weapon and stamina instead of magicka. Talons are the physical part of the DRAGON! And your Choking them>This has the potential to have synergy with stone fist!

    Igneous weapons does not really help stamina DK because it conflicts with rally and gives us the nessecary burst heals to sustain and stay alive... it also cost magicka, so this skill is more for magicka DKs for the reason they benifit from both more weapon damage and spell damage due to most using a staff...
    There is no reason to use this over rally and lose heals needed to survive. Cool magicka dk morph. Now for the stamina side of things>

    Molten Armaments helps us with heavy attacking which is great for pve, but without the execute on this ability we are left to have no class executes. Why not instead of increasing heavy attacks by 40 percent increase all attacks by 25 percent scaling to 50 percent against enemies with less than 50 percent hp and 25 percent hp respectively.

    Green dragon blood
    Is fine costing magicka and I think the intent is supposed to synergize with stamina builds but the heal we get from this is closer to 12 percent, and could be debuffed even farther and its expensive for the heal its not on par as being a class healing skill. Instead of healing 33 percent of Missing health have it heal that ammount unaffected by the igneous major mending buff since it is a heal based up on maximum health.
    Edited by AddictionX on February 8, 2016 9:00PM
  •  Jules
    Jules
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    https://www.youtube.com/watch?v=nvOnuM0kvJU

    Great work with all of the changes guys. So so appreciated


    Still to do:
    1. Fix dragon blood
    2. Give us dks a skill with major expedition for longer than 2s OR Give us better passives for tanking damage (we can't stand in one place and tank dmg like we used to, but we also can't move at all, ever)
    3. Replace that health regen passive with something useful



    and we're golden!!! Thanks zos!
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • RoamingRiverElk
    RoamingRiverElk
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    Just tested chains at Arrius Lumber. Waited for the mender next to the tower to come farther away from the flag, and both me and a friend both could not at times use chains on the mender despite many many tries. Other times, on the other hand, it worked. Must have been the height difference or something, but the thing is, where we were standing, it was basically flat ground with only like a meter of difference in height at most.
    Edited by RoamingRiverElk on February 6, 2016 4:00PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • leepalmer95
    leepalmer95
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    Jules wrote: »
    https://www.youtube.com/watch?v=nvOnuM0kvJU

    Great work with all of the changes guys. So so appreciated


    Still to do:
    1. Fix dragon blood
    2. Give us dks a skill with major expedition for longer than 2s OR Give us better passives for tanking damage (we can't stand in one place and tank dmg like we used to, but we also can't move at all, ever)
    3. Replace that health regen passive with something useful



    and we're golden!!! Thanks zos!

    I'd like some flat sustain (regen) or wpn/spell dmg passives that other classes have. Get rid of health regen for that :)
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • EnOeZ
    EnOeZ
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    I won't rant on this thread but let's go here are the issues with this so far.

    Removal of molten armaments damage modifiers when using a heavy attack on enemies with 50% health or less was not good as each class has a executioner; DK at-least had this pseudo execution that sucked but works if the enemy wasn't blocking or suddenly healed pass the 50% threshold. The added 43% heavy attack damage was good too might I add.

    Flames of Oblivion I'll cut the sarcasm that I was going to say and just say this. The ability needs to be changed to something unique, give me back my AoE spiral vortex of flaming doom so I'll at-least have a unique ability that no other class has (AoE/DoT that centers around you all the time). This ability needs something to make it worth using, all I want is something to replace caltrops and this ability prior to the changes in 1.6 was the best for it.

    Sea of flames - Gigantic face-palm for magicka Dks everywhere. No magicka DK going for damage wants to heal allies with that mage light re-skin. Make it so it hits an enemy and gives the caster x amount of magicka back (20% of it's initial hit would work). Also give it spell critical and take spell critical out of flames of oblivion.

    Stone giant - Make it physical damage again and make it scale off of max stamina instead of max magicka. I'm tired of having no good stamina class abilities. I have 2 that still do considerably horrible amounts of damage even though the improvements were nice (for the burning breath). The current state of the meta isn't about letting DoTs kill your opponent sorry we DKs aren't Planar Inhibitor giving insane amounts of DoT damage; it's all about fast damage now.

    Standard of might and Shifting standard - Make shifting standard either cost 150 or 175 ultimate but make standard of might cost 200 ultimate please. also change the debuff back to 50% to make it Unique instead of making it in line with every other skill; I mean come on this is an ultimate it's suppose to have unique qualities to it.

    Igneous shield needs to give 30% major mending buff do not nerf it to 25%, we DKs do not need more nerfs please understand.

    Make comets reflect-able again, short and simple right there.

    Fix Green dragons blood - Make it so the stamina recovery stacks with potions or make it so you restore x amount of stamina (restore stamina over time as if you are healing for stamina instead).

    Flame lash - Please for the love of DKs I hate having to outsource all my damage dealing abilities to other weapon class skills. Unstable flames and burning breath are decent in PvE but don't do anything in PvP. If you could make flame lash either attributed where it scales off of max resource then I would definitely be happy.

    Scaled armor - Spell resistance gain is ok but there should also be a physical resistance gain too.
    Iron skin - either add something to it like reduce cost of break frees or just something to that passive please.

    Heavy armor - Re-balance the entire heavy armor skill line to provide more useful passives that can be used inside/outside of PvP and PvE. Example: Reducing cost of break frees, providing extra stamina regeneration while wearing x amount of armor, and increasing resources gain when receiving damage (That passive could be called Berserker )

    Edited due to making this post via IPod Touch XD

    So good.
    Excellent, I do not have to write my post now.
    100% Agree.
  • EnOeZ
    EnOeZ
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    AddictionX wrote: »
    Bashev wrote: »
    Why unstable flame and burning breath are still flame damage?

    troll comment. Avoid and keep thread constructive.

    His question is related to the new CPs distribution.
  • AddictionX
    AddictionX
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    EnOeZ wrote: »
    AddictionX wrote: »
    Bashev wrote: »
    Why unstable flame and burning breath are still flame damage?

    troll comment. Avoid and keep thread constructive.

    His question is related to the new CPs distribution.

    yes read farther down. And Please do make a post, We need all the help we can get in voicing what needs to happen. This might be our last shot before we're stuck with these changes for 2 years.
    Edited by AddictionX on February 6, 2016 4:25PM
  • EnOeZ
    EnOeZ
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    Vangy wrote: »
    Magicka dk changes are amazing. Gj zos.

    However as a stam dk;

    1. Igneous got a nerf that means 5% less healing.
    2. I'd still pick molten over igneous even as a stam dk cos I can just get major brut from pots or rally
    3. Meteors can't be reflected :(
    4. Dragons blood is still ***
    5. Inferno is still crap
    6. Phy Defence added to tree means I'm gona do less damage
    7. My damage is split between flame and physical while most magicka builds have their main damage coming from elemental expert only. :neutral:
    8. STILL NO LOVE FOR TANKS? it's like zos wants me to go DD.



    So in short stam dk got a nerf while mag dk got their much needed buffs. I guess I'm rolling mag dk come thieves guild. Will be fun for sure!

    Still no love for tanks
    Still no love for Heavy Armor PVP

    Stamina Heavy Armor Melee DKs in PVP... Do you care ZOS ? :'(

    I explain (again)
    Low damage and Low resource means
    1. death in PVP.
    2. Active defense > Passive defense and we got the edge in "Passive" which is easily negated 50% or more by Armor Pen or 100% by Corrosive Armor. 27K Full heavy, Full Impen, I have been obliterated by a NB in less than 1s while changing my skills (got screenshot). What is the point of wearing Heavy ? Heavy Armor need something like Damage Received caped at 75% of incoming damage, something not related to armor rating.
    3. Not a lot of possibilities when you have to rely 4/5 skill on Weapon Skill lines
    4. Class abilities do not complement well stamina HA playstyle
  • AddictionX
    AddictionX
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    I hope more DK voice their opinions on here as well... Magicka DK and Stamina DK should both be different sides of the same coin.
    Edited by AddictionX on February 6, 2016 4:51PM
  • actosh
    actosh
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    Scaled Armor passive needs to give phys resistance too.

    Firedots for stam need to be increased with mighty. Add this zos!

    Give us back the old inferno we had pre 1.5.
    Make stonefist a finisher. One magick morph. One Stam Morph.

    Stamversion of inhale. We take the one with interupt.

    But ffs let our stamdots scale with mighty!
  • leepalmer95
    leepalmer95
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    actosh wrote: »
    Scaled Armor passive needs to give phys resistance too.

    Firedots for stam need to be increased with mighty. Add this zos!

    Give us back the old inferno we had pre 1.5.
    Make stonefist a finisher. One magick morph. One Stam Morph.

    Stamversion of inhale. We take the one with interupt.

    But ffs let our stamdots scale with mighty!

    Nah the mag one for interupt.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Targuris
    Targuris
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    I think there should be atleast 20% heavy attack damage on igneous weapons, so there is something for the stam DK. It being only a group buff makes it the less appealing of the two morphs. Other builds will already have access to major brutality and sorcery, because of this I doubt anyone will be looking for this buff from the DK further making this change decent but still lacking. I do think the possibility of DW and bow for the stam DK will be nice but with that build lacking execute (except poison injection) or the extra heavy attack damage makes it a lot less appealing. 2h or S&B will still be preferred probably because of a gap closer in pvp or the DW/bow build could try and use chains. They could make molten weapons give 20% and then add the extra 20% onto the molten armaments morph. I just think the skill will lose its flavor without atleast some heavy attack damage for the caster. I think the heavy attack damage benefits stam builds a bit more anyways due to the length of time it take to do a full heavy attack with a destro staff and without the execute portion I don't think it will be worth the time while weaving. This skill though is a step in the right direction for build diversity, but I think this small tweak would really solidify the igneous morphs usefulness and overall flavor of the skill.
  • FullBlownBeast
    FullBlownBeast
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    Tone down the healing on burning embers and make Dragon's Blood useful. I think it's a good compromise.
    Plain and Simple
  • IxskullzxI
    IxskullzxI
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    Tone down the healing on burning embers and make Dragon's Blood useful. I think it's a good compromise.

    Or just keep the heal on embers :wink:
    #HowDoYouLikeYourDK?
  • Aspi90
    Aspi90
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    The moprh of Stone Fist heals an ally or yourself? Is this new? I never skilled/slotted this ability.
    Is this a viable or good self heal?
  • actosh
    actosh
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    Dragonblood: Make it work like VIGOR (scales with spelldmg/Max Magicka), so my MAgic DK Friends can have a Burst Heal.
    Keep the side effects like 8% moar healin received on coagulating blood.
    The TSam/Hp Reg on Green.

    Just make it useable again, since its a class definign ability.
  • Parafrost
    Parafrost
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    DKsUnite wrote: »
    AddictionX wrote: »
    DKsUnite wrote: »
    AddictionX wrote: »
    DKsUnite wrote: »
    To people complaining about no stamina flame lash. You do realize that if it went stam, you would kill mag DK and also the take flight ultimate would become crap because you would spec fire damage? And as for physical unstable FLAME and BURNING breath just lol

    So if we get 1 stamina burst dps skill we kill mag DK? Ok keep it, just give me a burst Stamina morph damage on a class skill. We stam DKs and I know stam Sorcs kinda hate being forced to use wb. I like to be put into armor like a knight not forced to wear a bath robe make shift dress.

    Yes because flame lash is the spam and heal of mag DK. You don't have to use WB. Use SnB and heroic slash or ransack. Wear heavy armour coz it's all viable

    I honestly do not care about a flame lash- keep it have fun, but the fact still stands we do not have a stamina burst dps skill and with the cp nerf to physical damage it would not kill mag DK. What are you so afraid of? A stamina DK? Using a class based stamina skill? It's only one.

    Before you start telling me I should change my play style and use a SnB, and wear heavy armor when I obviously wear medium and built my DK from scratch into becomming what we see in DK's recently several months ago think about what your saying its kind of rude and unnecessary, also distasteful. Lose the condescending tone and give viable reasons why you think it would kill mag DK.

    Instead why not wear medium armor on your magicka DK coz its all viable with the magic resist- oh and it helps with blocking/dodging/sprinting. As a comparison to the way you seem to argue your point.

    You are not understanding. Taking flame lash would kill mDK because we lose our instant DPS and healing. I didn't say you shouldn't have a stam morph. That said, I believe though that a stam morph of a DK ability isnt that necessary as the weapon skill lines are quite strong. Unstable is underrated by most stam DKs as they just do burst burst burst. Its a very strong skill.

    lol? how am i being rude, unnecessary and distasteful? You said you hate being force to use WB. I said SnB with heroic slash and ransack is a viable alternative? You said i want to be in armour like a knight, what is more knightish then being in heavy armour?

    I wear heavy armour on both my magicka and stamina DKs so again, you dont need to wear a bathrobe if you want to go magicka.

    PS. chill out lol

    You do know Flame Lash is affected by Weapon dmg right? They need to rework that skill and make it be affected by spell damage and make Molten whip stamina.
  • Azarath_tiberius
    Azarath_tiberius
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    Parafrost wrote: »
    You do know Flame Lash is affected by Weapon dmg right? They need to rework that skill and make it be affected by spell damage and make Molten whip stamina.

    wut? its affected by spell dmg, not weapon dmg
  • IxskullzxI
    IxskullzxI
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    Parafrost wrote: »
    DKsUnite wrote: »
    AddictionX wrote: »
    DKsUnite wrote: »
    AddictionX wrote: »
    DKsUnite wrote: »
    To people complaining about no stamina flame lash. You do realize that if it went stam, you would kill mag DK and also the take flight ultimate would become crap because you would spec fire damage? And as for physical unstable FLAME and BURNING breath just lol

    So if we get 1 stamina burst dps skill we kill mag DK? Ok keep it, just give me a burst Stamina morph damage on a class skill. We stam DKs and I know stam Sorcs kinda hate being forced to use wb. I like to be put into armor like a knight not forced to wear a bath robe make shift dress.

    Yes because flame lash is the spam and heal of mag DK. You don't have to use WB. Use SnB and heroic slash or ransack. Wear heavy armour coz it's all viable

    I honestly do not care about a flame lash- keep it have fun, but the fact still stands we do not have a stamina burst dps skill and with the cp nerf to physical damage it would not kill mag DK. What are you so afraid of? A stamina DK? Using a class based stamina skill? It's only one.

    Before you start telling me I should change my play style and use a SnB, and wear heavy armor when I obviously wear medium and built my DK from scratch into becomming what we see in DK's recently several months ago think about what your saying its kind of rude and unnecessary, also distasteful. Lose the condescending tone and give viable reasons why you think it would kill mag DK.

    Instead why not wear medium armor on your magicka DK coz its all viable with the magic resist- oh and it helps with blocking/dodging/sprinting. As a comparison to the way you seem to argue your point.

    You are not understanding. Taking flame lash would kill mDK because we lose our instant DPS and healing. I didn't say you shouldn't have a stam morph. That said, I believe though that a stam morph of a DK ability isnt that necessary as the weapon skill lines are quite strong. Unstable is underrated by most stam DKs as they just do burst burst burst. Its a very strong skill.

    lol? how am i being rude, unnecessary and distasteful? You said you hate being force to use WB. I said SnB with heroic slash and ransack is a viable alternative? You said i want to be in armour like a knight, what is more knightish then being in heavy armour?

    I wear heavy armour on both my magicka and stamina DKs so again, you dont need to wear a bathrobe if you want to go magicka.

    PS. chill out lol

    You do know Flame Lash is affected by Weapon dmg right? They need to rework that skill and make it be affected by spell damage and make Molten whip stamina.

    Flame lash is 100% not affected by weapon damage. It's spell.
    #HowDoYouLikeYourDK?
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    The health regen passive is good for stam DKs and tanks. This patch did a lot for magicka DKs but it would be nice if it didn't completely neglect or weaken stam DKs or tanks either. We need to preserve some build diversity so we don't end up with a reverse of what we had in this patch where stamina DK was the only viable DK spec. A magicka DK FOTM meta will be bad for the class as a whole.

    Just three more changes and things would be perfect for both stam and magicka DKs and help Templars out a bit too. Here's how:
    1. Remove battle spirit nerf for Health % heals like dragon blood. It just doesn't make sense to penalize a healing spell based on a % of health. It turns out to be a much bigger nerf than a 50% reduction to a heal that scales off stamina or magicka. On a 20K HP Dragonknight at 25% health remaining (5k) DB only heals for 4.9K (unbuffed) outside of cyrodiil. That's not crazy strong like a 20k burning embers heal. With battle spirit, it only heals for 2.4k which isn't even worth the magicka cost of casting it. At least, reduce the nerf from 50% to 25% for health % based heals and test it out on PTS.
    2. Remove battle spirit nerf for health % based shields. This will fix both igneous shield for dragonknights, and blazing shield for Templar who are definitely in need of a sustain buff after the BoL nerf so they can be tanks too and not just healbots. This helps BOTH magicka and Stamina users and offers some value for having high health (for both of the tankier classes) and not just going glass cannon. At least, reduce the nerf from 50% to 25% for health % based shields and test it out on PTS.
    3. Take Stone Giant morph of stone fist and make it melee-range, non-reflectable physical damage that costs (and scales with) stamina. ZOS can even keep the armor buff and the rest of the skill as it is. No one uses this morph anyway. This isn't even a huge change where they have to come up with new animations. Just limit the range and make it non-reflectable. Bam now stam DKs have spamable non-WB dps.

    Even if you are excited for Magicka DK, you should support these buffs for Stam DKs. The last thing you want as a Magicka DK is for EVERYONE to run Magicka DK, have it become FOTM and get it nerfed back to where it is now. Part why Stam Nightblades got so much hate is that they were so clearly superior that they became 70% of cyrodiil. Help provide options. If Stamina Sorc was more viable. there would be less shield stackers. Same with Stamina DK.
    Edited by Yolokin_Swagonborn on February 7, 2016 12:38AM
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Parafrost wrote: »
    DKsUnite wrote: »
    AddictionX wrote: »
    DKsUnite wrote: »
    AddictionX wrote: »
    DKsUnite wrote: »
    To people complaining about no stamina flame lash. You do realize that if it went stam, you would kill mag DK and also the take flight ultimate would become crap because you would spec fire damage? And as for physical unstable FLAME and BURNING breath just lol

    So if we get 1 stamina burst dps skill we kill mag DK? Ok keep it, just give me a burst Stamina morph damage on a class skill. We stam DKs and I know stam Sorcs kinda hate being forced to use wb. I like to be put into armor like a knight not forced to wear a bath robe make shift dress.

    Yes because flame lash is the spam and heal of mag DK. You don't have to use WB. Use SnB and heroic slash or ransack. Wear heavy armour coz it's all viable

    I honestly do not care about a flame lash- keep it have fun, but the fact still stands we do not have a stamina burst dps skill and with the cp nerf to physical damage it would not kill mag DK. What are you so afraid of? A stamina DK? Using a class based stamina skill? It's only one.

    Before you start telling me I should change my play style and use a SnB, and wear heavy armor when I obviously wear medium and built my DK from scratch into becomming what we see in DK's recently several months ago think about what your saying its kind of rude and unnecessary, also distasteful. Lose the condescending tone and give viable reasons why you think it would kill mag DK.

    Instead why not wear medium armor on your magicka DK coz its all viable with the magic resist- oh and it helps with blocking/dodging/sprinting. As a comparison to the way you seem to argue your point.

    You are not understanding. Taking flame lash would kill mDK because we lose our instant DPS and healing. I didn't say you shouldn't have a stam morph. That said, I believe though that a stam morph of a DK ability isnt that necessary as the weapon skill lines are quite strong. Unstable is underrated by most stam DKs as they just do burst burst burst. Its a very strong skill.

    lol? how am i being rude, unnecessary and distasteful? You said you hate being force to use WB. I said SnB with heroic slash and ransack is a viable alternative? You said i want to be in armour like a knight, what is more knightish then being in heavy armour?

    I wear heavy armour on both my magicka and stamina DKs so again, you dont need to wear a bathrobe if you want to go magicka.

    PS. chill out lol

    You do know Flame Lash is affected by Weapon dmg right? They need to rework that skill and make it be affected by spell damage and make Molten whip stamina.

    It's always been spell dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Strider_Roshin
    Strider_Roshin
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    So stamina users get a crappy version of rally, and magicka users get major sorcery AND a 40% increase to heavy attacks even though the inferno staff already gives you heavy attack bonus? So I guess only magicka users can be powerful then? Thanks.
  • leepalmer95
    leepalmer95
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    So stamina users get a crappy version of rally, and magicka users get major sorcery AND a 40% increase to heavy attacks even though the inferno staff already gives you heavy attack bonus? So I guess only magicka users can be powerful then? Thanks.

    Your acting like stam dk wasn't in a good position last patch and magicka was.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Arcanasx
    Arcanasx
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    So stamina users get a crappy version of rally, and magicka users get major sorcery AND a 40% increase to heavy attacks even though the inferno staff already gives you heavy attack bonus? So I guess only magicka users can be powerful then? Thanks.

    "It would be better if molten weapons retained its 40% bonus to heavy attacks, and then had igneus weapons provide major sorcery with that, and molten armaments would have major brutality added to it. I can gaurentee that the vast majority of stam dks will be using molten armaments over igneus weapons, and it would keep stam dks too reliant on two handed for rally's major brutality buff. Also I think molten armaments should be the morph that specifically gets the major brutality, as having your weapons on fire makes more sense for melee weapon users getting a weapon power bonus, than it does for someone using staves whose damage mostly comes from spells anyways."

    I think this would be fair; what do you think?

  • AGrz5585
    AGrz5585
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    A stam version of stone fist sounds pretty good, since it seems no one uses it currently on live. And I think the stam version of molten weapons should give the 40% heavy attack damage as well. And also remove battle spirit from green dragons blood!!!


    And here is a suggestion to the community and to ZOS. What if they took the passives off of molten whip, add it to one of the current ardent tree passives, and then make molten whip a stam morph? That way it doesn't nerf or hurt magDK and gives alil buff to all playstyles

    @ZOS_GinaBruno
    @Wrobel
    Edited by AGrz5585 on February 7, 2016 1:50AM
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