Purdomination33 wrote: »Why am I reading so much about "Stam DK's in a good place?" In all reality they are not in a good place at all. Stamina based weapons are...it has nothing to do with a DragonKnight. Right now a Stamina DK is nothing more than a 'Stamina based Character categorized as DragonKnight'. While a Magicka DK is a Sorc's infant brother. Even the name is misleading, why would the Knight be a Magick based character anyway?
The way I see it, DK's are stuck with no identity. Everything they do is watered down. Even with the new 're-balance' Magicka DK's will just be slightly better than they are today which means almost, but not quite, worth using. Stamina DK's will still be "choose weapon skills XYZ to go along with that one cool Ultimate". A Sorc can tank better than a freaking DK so even that's out.
"Oh you want to be Stamina based. Here are two whole skills...hope you can stay alive for 30 seconds while your opponent slowly heats up. But to help you stay alive all your shields will be Magicka based so....yea...crap, that's not going to work out well is it?" But once every 30 seconds you can be useful with an Ultimate!
In Cyrodil I have been getting hit by 10k-15k+ Sorc abilities (C. Frags, Minefield, Curse, Overload) and rapid fire 8k+ NB abilities (we all know which ones) with almost every death. What is the hardest single non-ultimate DK ability? It is so sad, I will get killed by a group, the recap will read: 13k Crystal Frag and 2x 8K Surprise Attacks and this poor little 1.5k Whip or 2.5k Unstable Flame in the mix. Such cute little numbers! Hell standard Sorc abilities hit harder than our best and only DPS ability, Take Flight.
See you all when we re-up as sexy Sorceress's!! <-is that a word?
Purdomination33 wrote: »Why am I reading so much about "Stam DK's in a good place?" In all reality they are not in a good place at all. Stamina based weapons are...it has nothing to do with a DragonKnight. Right now a Stamina DK is nothing more than a 'Stamina based Character categorized as DragonKnight'. While a Magicka DK is a Sorc's infant brother. Even the name is misleading, why would the Knight be a Magick based character anyway?
The way I see it, DK's are stuck with no identity. Everything they do is watered down. Even with the new 're-balance' Magicka DK's will just be slightly better than they are today which means almost, but not quite, worth using. Stamina DK's will still be "choose weapon skills XYZ to go along with that one cool Ultimate". A Sorc can tank better than a freaking DK so even that's out.
"Oh you want to be Stamina based. Here are two whole skills...hope you can stay alive for 30 seconds while your opponent slowly heats up. But to help you stay alive all your shields will be Magicka based so....yea...crap, that's not going to work out well is it?" But once every 30 seconds you can be useful with an Ultimate!
In Cyrodil I have been getting hit by 10k-15k+ Sorc abilities (C. Frags, Minefield, Curse, Overload) and rapid fire 8k+ NB abilities (we all know which ones) with almost every death. What is the hardest single non-ultimate DK ability? It is so sad, I will get killed by a group, the recap will read: 13k Crystal Frag and 2x 8K Surprise Attacks and this poor little 1.5k Whip or 2.5k Unstable Flame in the mix. Such cute little numbers! Hell standard Sorc abilities hit harder than our best and only DPS ability, Take Flight.
See you all when we re-up as sexy Sorceress's!! <-is that a word?
ebethke_ESO wrote: »Purdomination33 wrote: »Why am I reading so much about "Stam DK's in a good place?" In all reality they are not in a good place at all. Stamina based weapons are...it has nothing to do with a DragonKnight. Right now a Stamina DK is nothing more than a 'Stamina based Character categorized as DragonKnight'. While a Magicka DK is a Sorc's infant brother. Even the name is misleading, why would the Knight be a Magick based character anyway?
The way I see it, DK's are stuck with no identity. Everything they do is watered down. Even with the new 're-balance' Magicka DK's will just be slightly better than they are today which means almost, but not quite, worth using. Stamina DK's will still be "choose weapon skills XYZ to go along with that one cool Ultimate". A Sorc can tank better than a freaking DK so even that's out.
"Oh you want to be Stamina based. Here are two whole skills...hope you can stay alive for 30 seconds while your opponent slowly heats up. But to help you stay alive all your shields will be Magicka based so....yea...crap, that's not going to work out well is it?" But once every 30 seconds you can be useful with an Ultimate!
In Cyrodil I have been getting hit by 10k-15k+ Sorc abilities (C. Frags, Minefield, Curse, Overload) and rapid fire 8k+ NB abilities (we all know which ones) with almost every death. What is the hardest single non-ultimate DK ability? It is so sad, I will get killed by a group, the recap will read: 13k Crystal Frag and 2x 8K Surprise Attacks and this poor little 1.5k Whip or 2.5k Unstable Flame in the mix. Such cute little numbers! Hell standard Sorc abilities hit harder than our best and only DPS ability, Take Flight.
See you all when we re-up as sexy Sorceress's!! <-is that a word?
The reason that many say stam DK are in a solid place is because their class skills and passives (igneous shield+5% stam return, ferocious leap, unstable flame, battle roar, etc.) all have a very potent role in the building of stamina DK. I understand that there is not a direct damage stamina skill available in the DK lines, but there are a nice mixture of complimentary skills/passives (DoTs from stamina, magicka buff dumps, ultimates).
Side note: I would love to give up a magicka skill or two that I don't use (flame of oblivion) to help the stamina skill demand, if it means that I could get more magicka based weapon skills that actually contribute besides just crushing shock!
ZOS_GinaBruno wrote: »This is the official feedback thread for the Dragonknight. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Purdomination33 wrote: »I don't mean to compare Stamina vs Magicka DK. Like @AddictionX mentioned it's the same class.
Super cheesy way of saying this but "What is the essence of a DragonKnight in today's ESO?" Where are the developers trying to go with this class? Right now I get the feeling the original road map was interrupted early on and they have had trouble getting back on track.
So when starting out you look at the classes. What do you see in a DragonKnight's arsenal? Shields, Crowd Control, Damage over Time abilities...no ranged abilities. Clearly you think this is a melee style Tank class. Great, sounds fun let's roll! Those abilities are probably Stamina based since their obvious weapons of choice have to be melee weapons like 2H, S/B & dual wield. All Stamina based weapons. Woah, now wait a minute, this doesn't make sense. All their class skills are Magicka based?!? Where do I go from here??? Do I just go up to dungeon bosses or players in Cyrodil and whack em' with a Magic stick or something?
From the outset your options are simply counter intuitive.
What we are left with as a result is a class who is merely mediocre in several areas. This becomes especially clear n Cyrodil. The burst isn't there so you have to sustain. But you can't block and sustain. Wearing heavy armor doesn't help much because you will be too weak to actually kill someone. Your CC's and shields are Magicka based so they are difficult to sustain. CC's are easily broken anyway. But no Magicka DK ability can hit worth a crap so those are out. I can't really move much so I'm a sitting duck spending tons of resources just trying to get a visual on that freaking NB. Damn man, just got to hope the situation is perfect I can use my ultimate at least 1x to kill this guy!....oh wait it's a Sorc, his health didn't budge...nope NB, I can't see him so for some reason that means he cannot be damaged (obviously NB's are multi-dimensional beings, nothing else explains this phenomena). Where my Zerg at...I'm awesome in 25 (us) vs 10 (them) Zergs!!!!
The passives are OK but let's be honest, when was the last time you were in the middle of a fight and said "oh damn, that slight % based passive is so sick!" Every other class has s similar type return in their passives.
In closing...Zenimax needs to provide us with an argument as to why a new player SHOULD be a DragonKnight. Because right now in my book, it's the only class that cannot point to something and say "I want to be a DK so I can excel at __________ because no other class can do ________ as well as a DK".
slumber_sandb16_ESO wrote: »When I first started playing I leveled a DK thinking it was the absolute best at tanking. At max level I could barely maintain stamina because it had such poor stamina gain even with potions and heavy attacks(fun times doing heavy attacks during boss fights).
Built the character to make it as tanky as possible, a juggernaut. Had to struggle a lot to maintain defenses, buffs, DoTs etc while trying not to run out of resources.
Then I switched to NB. Unlimited resources with siphoning attacks, Shadow barrier means I basically have permanent immovable(minus CC immunity) running around with nearly 30k resistances while doing 10-15k dps as a tank. I have a taunt skill on my bars. Thats it. I have no need for any other tanking skill at all because I'm so durable. And I'm not even done upgrading my gear yet, its going to get even stronger and more durable. Not to mention I actually get STAMINA abilities that don't suck.
And now dark cloak is going to give a 5 ish second minor protection buff, thats another 8% damage reduction I can keep up permanently thanks to unlimited resources.
Better defence
Better damage
Better self heal
My stamina NB tank is what I wish my stamina DK tank would be.
I was excited about the new searing strike healing, started pondering about maybe going back to my beloved DK. Nope magicka skill along with 90% of all other DK skills, still magicka.
How about this, add a second stage of morphs that does nothing except change what resource an ability uses and making it scale with either stamina or magicka depending on which one you have most of. Also better DK tanking passives.
If I could get shadow barrier(Ash Barrier huehue) on my DK I would be so happy..
Purdomination33 wrote: »Why am I reading so much about "Stam DK's in a good place?" In all reality they are not in a good place at all. Stamina based weapons are...it has nothing to do with a DragonKnight. Right now a Stamina DK is nothing more than a 'Stamina based Character categorized as DragonKnight'.
The way I see it, DK's are stuck with no identity. Everything they do is watered down.
Therium104 wrote:Lol. You have to laugh. Pvp has become entirely centered around burst but the DK have no class skills that support this play style. It gets even more surreal when you consider DK has less survivability than the other classes. How in the world did the devs jack this up that badly. Heavy armor? Wtf. No resource mgmt and no survivability. It is ridiculous
Purdomination33 wrote: »Why am I reading so much about "Stam DK's in a good place?" In all reality they are not in a good place at all. Stamina based weapons are...it has nothing to do with a DragonKnight. Right now a Stamina DK is nothing more than a 'Stamina based Character categorized as DragonKnight'.
Thats because most of you don't differ between Stamina DD and Stamina Full Tank.
Stamina DKs just copy and paste 2H builds because their only concern is max DPS instead optimizing their really good survival rates.The way I see it, DK's are stuck with no identity. Everything they do is watered down.
Real tanks do identify with DKs.Therium104 wrote:Lol. You have to laugh. Pvp has become entirely centered around burst but the DK have no class skills that support this play style. It gets even more surreal when you consider DK has less survivability than the other classes. How in the world did the devs jack this up that badly. Heavy armor? Wtf. No resource mgmt and no survivability. It is ridiculous
Your statement is ridiculous because you clearly have no clue about the DK class. Especially Ressource Management and survival is the most unique strength of DK in ESO.
Every DK knows that ressource management works different but perfectly when you know how to generate your ultis fast enough. As well keep calm in PvP and don't panic , thats what most of you guys do, spamming your skills. And stop expecting passive support by class mechanics, YOU need to take control over your class. Very active game play is required, don't wait for things happen automatically.
A well played DK is always last man standing in PvP, while 5-6 enemies are trying to kill him for minutes. Of course all solo gimps don't expect and don't like challenging fights , all they want is quick APs. Not gonna happen vs. full DK tanks.
Your problems have nothing todo with ressource management or survival of the class.
It's your wrong expectations and lack of knowledge how things work ...
leepalmer95 wrote: »Tanks - Staying alive for a few mins because thats all they can do as a build.
leepalmer95 wrote: »Tanks - Staying alive for a few mins because thats all they can do as a build.
What do you mean with "all they can do"?
It's your main duty as a tank to stay alive and keep your enemies busy on defending objectives! Your enemies hate you for this, because they are the one in trouble, because they cannot just rush something or kill you.
The price I pay for this is being a very stationary class because lack of mobility.
But why would I care as defensive player? Its not my job to run after 1 or 2 kills like silly cat and mouse. If they want trouble, let em come and wreck their face as usual.
If i want to play a mobile Top peak DPS class, I switch to NB or Sorc anyway, why the *uck would i play DK?
Seriously, do players actually read and understand what class they are actually playing, or do they only have expectations in dynamics that not gonna happen for a long time anyway?
This reminds me on Stamina Sorcs, crying to use weapons.
Well yes because their main class design relies on Magic abilities and makes them a hybrid beast with mobility, CC, shields and hit like a truck. Thats the strength of their class abilities based on Magicka.
If I want to play a mobile melee style beast, I play NB anyway. Why is it so hard to accept UNIQUE strength of a single classes? You are still flexible enough, you just cannot have it all. Get over it.
Purdomination33 wrote: »Why am I reading so much about "Stam DK's in a good place?"
Class skills I use on my Stamina Dragonknight
Skill points spent: 54Ardent Flame
Standard of Might
Empowering Chains
Unstable Flame
Burning Breath
Flames of Oblivion
Kindling
Warmth
Searing Heat
World in Flame
Draconic Power
Take Flight
Hardened Armor
Choking Talons
Green Dragon Blood
Dragon Fire Scale
Iron Skin
Burning Heart
Elder Dragon
Scaled Armor
Earthen Heart
Corrosive Armor
Igneous Weapons
Igneous Shield
Fossilize
Cinder Storm
Eternal Mountain
Battle Roar
Mountain's Blessing
Helping Hands
Class skills I use on my Stamina Nightblade
Skill points spent: 50Assassination
Soul Harvest
Killer's Blade
Ambush
Double Take
Piercing Mark
Relentless Focus
Master Assassin
Executioner
Pressure Points
Hemorrhage
Shadow
Bolstering Darkness
Dark Cloak
Surprise Attack
Mass Hysteria
Shadow Image
Refreshing Shadows
Shadow Barrier
Dark Vigor
Dark Veil
Siphoning
Soul Tether
Siphoning Attacks
Catalyst
Magicka Flood
Soul Siphoner
Transfer
Class skills I use on my Stamina Sorcerer
Skill points spent: 36Dark Magic
Restraining Prison
Defensive Rune
Dark Deal
Unholy Knowledge
Blood Magic
Persistence
Daedric Summoning
Greater Storm Atronach
Bound Armaments
Power Stone
Daedric Protection
Stormcalling
Energy Overload
Boundless Storm
Critical Surge
Streak
Capacitor
Energized
Disintegrate
Expert Mage
Class skills I use on my Stamina Templar
Skill points spent: 20Aedric Spear
Biting Jabs
Blinding Javelin
Piercing Spear
Spear Wall
Burning Light
Balanced Warrior
Dawn's Wrath
Restoring Spirit
Restoring Light
Repentance
Purifying Ritual
Focused Healing
+/- a few here or there depending on the build.
Hope you notice the trend.
leepalmer95 wrote: »DK's are tanks because why? they have a reduction to blocking passive?
Every time i see a tank in cyro in a group, everyone ignores the tank and kills everyone else then kills the tank last, tanks literally just stand there.
Nb's make better tanks than dk's in cyrodill now days.
They are good tanks because their class abilities and passives have more to offer than DPS, especially when playing stamina builds. You don't have to play a tank, but if you go Stamina DPS you must accept the fact , that you rely on Weapon skills like Sorcs. The question is why would you play a DK or Sorc then, when you actually want to play a melee DPS (or Bow) that gets his advantage from class abilities like NB.
IMO the class choice of many players make no sense to me.The flexibility and feeling unique comes from class choice. I know you all want 1 base class, but the reality is we have 4 classes for a reason as designed ...
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Every class has to offer weak and strong builds, thats why we have 4 and not 1 class.