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Where are the things that really make Elder Scrolls, Elder Scrolls?

Ethromelb14_ESO
Ethromelb14_ESO
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Don't get me wrong... In no way am I saying that ESO is not a good game; and I'm not here just to be pedantic. I think the game is filled with potential, but that's just it, "potential" does not indicate success and/or apex achievement. There are so many things that even on a generic level are absent from what you would think belongs in a game of this caliber and genre. Such as:

Torches- I can never understand why simple things like the ability to carry torches were not put in to the game. You would think with a game that has the meat and potatoes of having players go in to dark delves, the developers would give us a means of actual light. If this feature was not intended, then why do they show it in their advertisements and concept art? It's because they're well aware that the game looks better when such things are present. Instead they give it to us as an emote? Why?

Cloaks- The year 2015, soon to be 2016, and developers still can't make a character that wears an actual cloak over the shoulders that conceals the gear underneath? Yet their quick to throw around words, terms and phrases like "advanced technology"? The game doesn't even have capes! Yet once again, there goes ZoS (like many other companies) false advertising the game's true content. This is despite them knowing people are purchasing the game for the promise of the fantastical experience we believed would be offered, and present in the final version; per what's shown to us, only to be disappointed and promised the eventuality of a down the line debut of things that were showcased in the promo.

Spell-crafting- The game revolves around a world of magical wonder, mystery, and SPELLS. So why is it that we still don't have the ability to make our own? I fully understand the threat such a feature poses to this proverbial balance many "nerf blowers" fuss about, but its also the absence of this feature, why naysayers believe that MMOs don't work at all the way their imagined. And if it weren't for the imaginations of the players pretending to be something that really is not available in the game, they use as the catalyst... the population of players would be drastically less.

These are just to name a few, but in no way does it end there. It just seems that developers have the desire to give us (the players) all that we imagine to experience, but are bogged down by marketing, that tells them to withhold vital aspects of something expected to be... All so they can make it feel like a special moment when it finally arrives. That's like buying a brand new car without tires, and when you inquire as to why the car is missing wheels, I tell you "It's coming... please be patient." Once it finally arrives I expect you to be excited and pay extra for the accessory.

I enjoy playing this game with my friends but not for the reasons I use to play them as a kid. No longer am I impressed with the things that games have to offer, because I'm constantly bombarded by the idea of what they deliberately left out. Thank you for reading my thoughts. Feel free to share yours below if you either feel the game is lacking something or you feel I've missed a vital point.
Edited by Ethromelb14_ESO on December 18, 2015 1:13PM
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.
  • Artjuh90
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    Don't get me wrong... In no way am I saying that ESO is not a good game; and I'm not here just to be pedantic. I think the game is filled with potential, but that's just it, "potential" does not indicate success and/or apex achievement. There are so many things that even on a generic level are absent from what you would think belongs in a game of this caliber and genre. Such as:

    Torches- I can never understand why simple things like the ability to carry torches were not put in to the game. You would think with a game that has the meat and potatoes of having players go in to dark delves, the developers would give us a means of actual light. If this feature was not intended, then why do they show it in their advertisements and concept art? It's because they're well aware that the game looks better when such things are present. Instead they give it to us as an emote? Really?

    Cloaks- The year 2015, soon to be 2016, and developers still can't make a character that wears a an actual cloak over the shoulders that conceals the gear underneath? Yet their quick to throw around words, terms and phrases like "advanced technology"? The game doesn't even have capes! Yet once again, there ZoS (like many other companies) goes false advertising the games true content. This despite them knowing people are purchasing the game for the promise of the fantastical experience we believed would be offered and present in the final version; per what's shown to us, only to be disappointed and promised the eventuality of a down the line debut of things that were showcased in the promo.

    Spell-crafting- The game revolves around a world of magical wonder, mystery, and SPELLS. So why is it that we still don't have the ability to make our own? I fully understand the threat such a feature poses to this proverbial balance many "nerf blowers" fuss about, but its also the absence of this feature, why naysayers believe that MMOs don't work at all the way their imagined. And if it weren't for the imaginations of the players pretending to be something that really is not available in the game they use as the catalyst... the population of players would be drastically less.

    These are just to name a few, but in no way does it end there. It just seems that developers have the desire to give us (the players) all that we imagine to experience, but are bogged down by marketing, that tells them to withhold vital aspects of something expected to be... All so they can make it feel like a special moment when it finally arrives. That's like buying a brand new car without tires, and when you inquire as to why the car is missing wheels, I tell you "It's coming... please be patient." Once it finally arrives I expect you to be patient and pay extra for the accessory.

    I enjoy playing this game with my friends but not for the reasons I use to play them as a kid. I a no longer impressed with the things that games have to offer, because I'm constantly bombarded by the idea of what they deliberately left out. Thank you for reading my thoughts. Feel free to share yours below if you either feel the game is lacking something or you feel I've missed a vital point.

    well why does cloaks make elder scrolls when previous elder scrolls didn't have cloaks?
    and for spell-crafting skyrim didn't have it either and for oblivion the spells you could make with spellcrafting were so broken don't even want to think to see those kind of spells (especially those who you could make in the restoration tree) this is the reason why ZoS hasn't implemented spellcrafting yet, while saying they would. the balance they need to find between making spells viable and not overpowered while having several options to actually tweek spells can be very hard and i am intressed to see how they will implement it
  • pronkg
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    I think torches and cloaks would cause to many performance issues and that that's the reason
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    well why does cloaks make elder scrolls when previous elder scrolls didn't have cloaks?
    and for spell-crafting skyrim didn't have it either and for oblivion the spells you could make with spellcrafting were so broken don't even want to think to see those kind of spells (especially those who you could make in the restoration tree) this is the reason why ZoS hasn't implemented spellcrafting yet, while saying they would. the balance they need to find between making spells viable and not overpowered while having several options to actually tweek spells can be very hard and i am intressed to see how they will implement it[/quote]

    The reason these things would be expected is because they are shown in things the the CG movies they use to get you interested in the game. Skyrim didn't have it because it is the location ruled predominantly by the Nords, and Nords were not known for their use of magic... especially its creation. As far as ESO goes, ZoS said they would include spell-crafting some time ago.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Alucardo
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    The thing that made me fall in love with TES (Morrowind being my first) was the lore. I played a vital role, yet still felt like such a small character in a larger story.
    The world was so alive - by just exploring and going off my path I'd come across caves, bandit camps, side quests.. interesting scenes to witness. It made exploration totally worth it.
    In my eyes, The true Elder Scrolls died after Morrowind and they were just a franchise of games with the same title. Oblivion and Skyrim were okay, but never held my interest quite like TES III did. I simply couldn't put it down. Even the DLCs were entertaining as hell, wrapped in mystery, side quests and beautiful, but dangerous lands to explore.
    It had nothing to do with torches, cloaks or spell crafting. It was all about the dynamic and vibrant world Morrowind had to offer, and I was free to explore all of it.
    Being a Vampire of Werewolf actually made you feel like a monster, shunned by all, accepted by none (except fellow vampire clans). The architecture and landscape was so well crafted it made walking around a pleasure, not a chore. You never knew what you were going to run in to.. a man falling from the sky, a naked nord out for revenge on a witch that cursed him, a coven of infectious vampires, or maybe even a quaint little village by the sea side with a mysterious story for you to discover.
    Also, levitation was cool af.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Alucardo wrote: »
    The thing that made me fall in love with TES (Morrowind being my first) was the lore. I played a vital role, yet still felt like such a small character in a larger story.
    The world was so alive - by just exploring and going off my path I'd come across caves, bandit camps, side quests.. interesting scenes to witness. It made exploration totally worth it.
    In my eyes, The true Elder Scrolls died after Morrowind and they were just a franchise of games with the same title. Oblivion and Skyrim were okay, but never held my interest quite like TES III did. I simply couldn't put it down. Even the DLCs were entertaining as hell, wrapped in mystery, side quests and beautiful, but dangerous lands to explore.
    It had nothing to do with torches, cloaks or spell crafting. It was all about the dynamic and vibrant world Morrowind had to offer, and I was free to explore all of it.
    Being a Vampire of Werewolf actually made you feel like a monster, shunned by all, accepted by none (except fellow vampire clans). The architecture and landscape was so well crafted it made walking around a pleasure, not a chore. You never knew what you were going to run in to.. a man falling from the sky, a naked nord out for revenge on a witch that cursed him, a coven of infectious vampires, or maybe even a quaint little village by the sea side with a mysterious story for you to discover.
    Also, levitation was cool af.

    All those things were great. But wouldn't you also agree that it's the little things that make the big picture? Therefore "minor" content like the aforementioned are still a core part of what makes ES immersive, besides the attention, we ourselves devote to it?
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • TheShadowScout
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    Torches
    Agreed. Torches should be in the game, and half the dwelves ought to at least partially have "dark " areas (like the lightless oubilette).
    I think torches should be implemented using the same mechanic as disguises... put 'em in the same slot, loose 'em when combat ensures, no sneaking while holding it (duh, lighted torch!), but no "disguise" mechanic either. And have a stack of unused torches in your inventory to replace them if lost.
    With additional options (oil lamp, glowing crystal, glowworm lantern, phial containing the light of a star, whatever...), and also a "see in the dark" spell (khajiit might get a permanent lesser version of it for free as part of a racial passive rework?)
    Cloaks
    Hasn't been ESO ever since TES:Morrowind. They were in TES:Arena and TES:Daggerfall of course, but when the game switched from 2D to 3D, cloaks/capes just became too hard to do -right-
    They could so it, at the cost of doubling the lag or so the claims go. Some very early previe videos of TES show cloaks in-game, guess they found the attempt to make them well suboptimal back in the day when the game was in development...
    Or they might be able to do cloaks/capes -badly- (take a closer look at the liches you get to fight now and then for an example, or look at some other games - single flexi plane capes with lots of clipping... eh...) for not so much lag, but I can understand that they go with a "do it right, or not at all" mindset for ESO.
    Of course, with so many weapons carried on the characters back, that's an additional difficulty...
    Oh, well, maybe someday they will find a way and bring us a "cloaks and capes" DLC ;)
    Spell-crafting
    I was never sure about spellcrafting, it sounded way too much like a huge can of worms considering how many people want an "dream spell" (...say ZZGO? Kudos for all who get the reference! :tongue:;) ) that does everything? Personally I would have done the magic system completely different, but hey, at this point dreaming about core system reworks isn't realyl viable, so we have to go with what we have, and dream about expanding it without either breaking balance (worse) or ending up with a boring "clone wars" game because everyone is running the same super-effective combination...

    Give me more skill lines to -choose- rather then completely free spellcrafting, and rework the "spellcrafting" to make one-use "spell scrolls", that's what I would go with in this regard...

    Anyways... more things I thought might be worth mentioning...

    Underwater Action- I always liked diving for sunken treasure, hoping to grab it all before my air runs out (or once I got one, keeping an ring of water-breathing in my inventory for just those occasiuons) back in the old TES games, and I really would like to have some of that in ESO as well...

    Interactive Environment- be it chairs a character can sit in, ladders/ropes/cliff faces that can actually be climbed (and not just have a fadeout, fadein at new location), beds to sleep in, and so on, I would love to see those things.
    I'd also love if the region itself had some "house rules" matching the terrain... like, say, a minor "freezing" DoT if you go out in eastmarch snow in your underwear, or a stamina regeneration debuff in alik'r heat, or a stealth debuff in shadowfen (because squelching steps in swampy ground) - stuff like that.

    More Options- I'll always want more options as long as they are reasonable. And am sorely missing stuff like polearms, rangers, crossbows, cryonamcers, brawling, bards, flails, necromancers, throwing weapons, shamans, and a few other things, be it new skill lines or more choices for existing skill lines. And I would love to see all that and more become available for player characters, one way or another...
  • Alucardo
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    All those things were great. But wouldn't you also agree that it's the little things that make the big picture? Therefore "minor" content like the aforementioned are still a core part of what makes ES immersive, besides the attention, we ourselves devote to it?
    If we're talking about the minor things I liked about Morrowind, they already somewhat have it in ESO. I liked the fact I had to maintain health, magicka and stamina, try out different equipment to make the most of my different builds. I could take an Imperial and turn him into a spell flinging wizard if I wanted to.
    What I would like to see is newer sets being added, or at least older ones buffed for more versatile builds. You're stamina? It's pretty much Hunding's or Morkuldin now.
    Magicka? Kag's or Julianos. You barely see any one running Seducer these days because there's just no point. With Morrowind you had to think about it a lot more, whereas with ESO it's just "This gives me the most damage, so I'll roll with that".
  • Alucardo
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    Underwater Action- I always liked diving for sunken treasure, hoping to grab it all before my air runs out (or once I got one, keeping an ring of water-breathing in my inventory for just those occasiuons) back in the old TES games, and I really would like to have some of that in ESO as well...
    Actually this would be super cool. Not under water combat or anything, just exploration. I used to love diving for pearls and stuff in my downtime, or going through shipwrecks.

  • Asherons_Call
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    Torches and cloaks? Nope that was not the first thing that came to mind.

    Mudcrabs, Khajit, and criminal scum
  • Gidorick
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    Torches I can totally agree with and while cloaks have been in past TES games we really only got them in "Modern" TES games through Mods.

    That being said, the Havok suite of tools has a pretty amazing cloth plug-in. The following video was from 2009... 6 years ago.

    https://www.youtube.com/watch?v=daZoXzBGea0

    The technology exists, other MMOs have them...
    https://www.youtube.com/watch?v=NIBRNbdeJpg

    The fact that capes "cause too many technical issues" in ESO is either an indication of:
    1. The Engine ESO is running on is lacking.
    2. ZOS doesn't have the skill/knowledge/talent/whatever to pull it off.

    That being said. I'm more along the "cloaks no capes" line with this. The cape in the Archage video above looks terrible IMO.
    guardcloaks.jpg

    Anyway... I made a similar thread where I went through some of the aspects of TES that are missing from ESO. Check it out here and comment on that thread if feel inspired to. :wink:

    http://forums.elderscrollsonline.com/en/discussion/170845/the-top-ten-elder-scrolls-tropes-missing-from-the-elder-scrolls-online/p1
    Edited by Gidorick on December 18, 2015 2:13PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • WalkingLegacy
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    Cloaks cause performance issues???

    ToR is built on the hero engine. Has cloaks.

    ESO is built on hero engine and then supposedly finished on an in-house custom game engine.

    If cloaks are causing issues then the engine devs just don't have the tools, experience, or management to make it happen.
  • Flameheart
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    I can't find anything wrong in ESO lorewise yet. The above posted things are just cosmetic things in my eyes, that might be introduced some day or not. If I remember right, ESO has issues right now to process its own data load and it needed a change for skills with an effect every 0.5 seconds to a 1-second-interval, therefore I doubt it would be a great idea to introduce animated flattering cloaks with extra stat slot and stats and additional light sources with light bulbs and shadows, which might need even more calculation power, although those data might be mostly client based. This game already exceeded any known limits visualwise as an MMO.

    Let me highlight one point, which was always one of the major backbones in TES:

    TES: Being some sort of a Daedra friend is not just a viable option, it's a must if you don't want to leave out great quest lines and if you want to amass power (amassing power is actualy one of the prime aspects of the TES games). I liked the setup of the TES games that in truth there is no real good and evil, just aspects, decisions and consequencies, without any morale guideline or pattern running in the background.

    ESO managed it - pretty well in my eyes - to corporate this into its quest lines, although the amassing of power is limited in an MMO (there were already posts where people criticized the earn of some skill points for the final decision in the Mage quest line).

    ...and as an above poster already mentioned, everything you need is there, Daedra, mud crabs and armies of bandits :-)
    Edited by Flameheart on December 18, 2015 2:19PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
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    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Ethromelb14_ESO
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    Flameheart wrote: »
    I can't find anything wrong in ESO lorewise yet. The above posted things are just cosmetic things in my eyes, that might be introduced some day or not. If I remember right, ESO has issues right now to process its own data load and it needed a change for skills with an effect every 0.5 seconds to a 1-second-interval, therefore I doubt it would be a great idea to introduce animated flattering cloaks with extra stat slot and stats and additional light sources with light bulbs and shadows, which might need even more calculation power, although those data might be mostly client based. This game already exceeded any known limits visualwise as an MMO.

    Let me highlight one point, which was always one of the major backbones in TES:

    TES: Being some sort of a Daedra friend is not just a viable option, it's a must if you don't want to leave out great quest lines and if you want to amass power (amassing power is actualy one of the prime aspects of the TES games). I liked the setup of the TES games that in truth there is no real good and evil, just aspects, decisions and consequencies, without any morale guideline or pattern running in the background.

    ESO managed it - pretty well in my eyes - to corporate this into its quest lines, although the amassing of power is limited in an MMO (there were already posts where people criticized the earn of some skill points for the final decision in the Mage quest line).

    ...and as an above poster already mentioned, everything you need is there, Daedra, mud crabs and armies of bandits :-)

    As far as lore goes... I find it contradictory to its potential for immersion that nobody in the game recognizes when someone is a vampire, even when they are a vampire themselves. So IMO there are far too many potholes. As I always say, 'nothing will hold together if you're missing the small screws'. The game is missing a lot of screws.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • BabeestorGor
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    Cloaks and torches certainly don't make Elder Scrolls what it is.
    Spellmaking would be nice to have just as it would be nice to have it back in the main series but again its not what made ESO what it is IMO.

    What makes Elder Scrolls?
    Exploration, lore, and freedom to build your character the way you want for me. They've compromised somewhat on the 1st especially but ESO still feels like an Elder Scrolls game to me.
    Edited by BabeestorGor on December 22, 2015 4:13PM
    Babeester Gor is the Axe Goddess, the Implacable Anger, the Avenging Daughter and the Earth Guardian.
    Vriddi gra-Yildnarz, Dragonknight and Smith
    Myrvanwe, Sorcerer and Enchanter
    Tsajirra, Nightblade and Clothier
    Vilvyni Indarys, Dragonknight and Woodworker
    Arielle Alouette, Templar and Provisioner
    Fishes in Troubled Waters, Nightblade and Alchemist
    Shanika Some Long Title I'd Change If I Could, Templar and Aspirant Jeweller
    Pippi Longhorn, Nightblade, Ne'er-do-well, and "Tribute" character
    EU PC.
  • tinythinker
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    From the perspective of playing from Arena to Elder Scrolls Online, a lot of "what makes the Elder Scrolls, Elder Scrolls" is already here. Admittedly, some of it isn't implemented the same way or isn't as common as in previous games (yet), but given the nature of even innovative MMOs this isn't a surprise. The lore, the immersion, the large open world, the familiar races and places, the stirring music, the hero who has options that go beyond simplistic versions of white hats versus black hats, etc. This is present to some degree, and more if it may be on the way with future DLC and expansions. Things like Thieve's Guild and the Dark Brotherhood are coming soon, for example.

    But I do get the sense of other "little" things people may miss from other games in the series. Here are some of mine, many with links to fleshed out concepts for working them into ESO...



    Edited by tinythinker on December 22, 2015 7:07PM
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  • CapnPhoton
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    I am not sure exactly what you mean by spell crafting since in other MMOs it varies greatly. As long as it is not handled like another game I played (Horizons, renamed later to Istaria I think), where you had to spend time before you actually play, crafting the spell conduits and having them in your inventory to use with a limited supply. When you run out you can't cast anything. This turned that game into a tedious mess.
    Xbox One NA Aldmeri Dominion
  • Peel_Ya_Cap_517
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    The fact that you led off with Torches..

    Lol
    N64 NA EP
  • Recremen
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    While I don't think you can carry around torches, you can just use the /torch emote to at least get some light somewhere that's super dark. Capes were never a think in The Elder Scrolls games, at least nothing from Morrowind and forward. Lots of people made mods to add them, but at that point what we're really missing is the modding community, not capes specifically. ;-) I'm totally with you on Spellcrafting, though, I loved it in Morrowind, liked it in Oblivion, and was extraordinarily disappointed when it didn't exist in Skyrim. While I'd say the lore and the world are what makes an Elder Scrolls game stand out, as far as memorable features go Spellcrafting is waaaay up there on the "must have" list. Fortunately, that is still coming! Every time people bring it up (and it gets brought up a lot) they reaffirm that Spellcrafting is on its way. They are of course vague with the timelines, as is expected, but I'm pretty sure it's still on their production schedule and being actively worked on.
    Men'Do PC NA AD Khajiit
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  • Lucky28
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    In ESO live the developers did confirm that Spell crafting was still coming. but it's still a ways off.
    Edited by Lucky28 on December 22, 2015 5:57PM
    Invictus
  • Bloodfang
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    Don't get me wrong... In no way am I saying that ESO is not a good game; and I'm not here just to be pedantic. I think the game is filled with potential, but that's just it, "potential" does not indicate success and/or apex achievement. There are so many things that even on a generic level are absent from what you would think belongs in a game of this caliber and genre. Such as:

    Torches- I can never understand why simple things like the ability to carry torches were not put in to the game. You would think with a game that has the meat and potatoes of having players go in to dark delves, the developers would give us a means of actual light. If this feature was not intended, then why do they show it in their advertisements and concept art? It's because they're well aware that the game looks better when such things are present. Instead they give it to us as an emote? Why?

    Cloaks- The year 2015, soon to be 2016, and developers still can't make a character that wears an actual cloak over the shoulders that conceals the gear underneath? Yet their quick to throw around words, terms and phrases like "advanced technology"? The game doesn't even have capes! Yet once again, there goes ZoS (like many other companies) false advertising the game's true content. This is despite them knowing people are purchasing the game for the promise of the fantastical experience we believed would be offered, and present in the final version; per what's shown to us, only to be disappointed and promised the eventuality of a down the line debut of things that were showcased in the promo.

    Spell-crafting- The game revolves around a world of magical wonder, mystery, and SPELLS. So why is it that we still don't have the ability to make our own? I fully understand the threat such a feature poses to this proverbial balance many "nerf blowers" fuss about, but its also the absence of this feature, why naysayers believe that MMOs don't work at all the way their imagined. And if it weren't for the imaginations of the players pretending to be something that really is not available in the game, they use as the catalyst... the population of players would be drastically less.

    These are just to name a few, but in no way does it end there. It just seems that developers have the desire to give us (the players) all that we imagine to experience, but are bogged down by marketing, that tells them to withhold vital aspects of something expected to be... All so they can make it feel like a special moment when it finally arrives. That's like buying a brand new car without tires, and when you inquire as to why the car is missing wheels, I tell you "It's coming... please be patient." Once it finally arrives I expect you to be excited and pay extra for the accessory.

    I enjoy playing this game with my friends but not for the reasons I use to play them as a kid. No longer am I impressed with the things that games have to offer, because I'm constantly bombarded by the idea of what they deliberately left out. Thank you for reading my thoughts. Feel free to share yours below if you either feel the game is lacking something or you feel I've missed a vital point.

    1. Because torches really add so much to the game..lol..

    2. Cloaks - I don't remember elder scrolls games ever having cloaks.

    3. Spellcrafting - Skyrim didn't have it, but at least ZOS confirmed it's still coming to ESO.
  • Lightninvash
    Lightninvash
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    I think 2 of the things that makes elder scrolls elder scrolls is the underwater combat and exploration and CLIFF RACERS!!!

  • Shunravi
    Shunravi
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    ✭✭
    Bloodfang wrote: »
    Don't get me wrong... In no way am I saying that ESO is not a good game; and I'm not here just to be pedantic. I think the game is filled with potential, but that's just it, "potential" does not indicate success and/or apex achievement. There are so many things that even on a generic level are absent from what you would think belongs in a game of this caliber and genre. Such as:

    Torches- I can never understand why simple things like the ability to carry torches were not put in to the game. You would think with a game that has the meat and potatoes of having players go in to dark delves, the developers would give us a means of actual light. If this feature was not intended, then why do they show it in their advertisements and concept art? It's because they're well aware that the game looks better when such things are present. Instead they give it to us as an emote? Why?

    Cloaks- The year 2015, soon to be 2016, and developers still can't make a character that wears an actual cloak over the shoulders that conceals the gear underneath? Yet their quick to throw around words, terms and phrases like "advanced technology"? The game doesn't even have capes! Yet once again, there goes ZoS (like many other companies) false advertising the game's true content. This is despite them knowing people are purchasing the game for the promise of the fantastical experience we believed would be offered, and present in the final version; per what's shown to us, only to be disappointed and promised the eventuality of a down the line debut of things that were showcased in the promo.

    Spell-crafting- The game revolves around a world of magical wonder, mystery, and SPELLS. So why is it that we still don't have the ability to make our own? I fully understand the threat such a feature poses to this proverbial balance many "nerf blowers" fuss about, but its also the absence of this feature, why naysayers believe that MMOs don't work at all the way their imagined. And if it weren't for the imaginations of the players pretending to be something that really is not available in the game, they use as the catalyst... the population of players would be drastically less.

    These are just to name a few, but in no way does it end there. It just seems that developers have the desire to give us (the players) all that we imagine to experience, but are bogged down by marketing, that tells them to withhold vital aspects of something expected to be... All so they can make it feel like a special moment when it finally arrives. That's like buying a brand new car without tires, and when you inquire as to why the car is missing wheels, I tell you "It's coming... please be patient." Once it finally arrives I expect you to be excited and pay extra for the accessory.

    I enjoy playing this game with my friends but not for the reasons I use to play them as a kid. No longer am I impressed with the things that games have to offer, because I'm constantly bombarded by the idea of what they deliberately left out. Thank you for reading my thoughts. Feel free to share yours below if you either feel the game is lacking something or you feel I've missed a vital point.

    1. Because torches really add so much to the game..lol..

    2. Cloaks - I don't remember elder scrolls games ever having cloaks.

    3. Spellcrafting - Skyrim didn't have it, but at least ZOS confirmed it's still coming to ESO.

    #reasonsskyrimwasunderwhelming
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    Im just asking them to add a pet rat to crown store in every Elder scrolls you always face one or have one in your cell so lets get our vanity rat
  • JD2013
    JD2013
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    Cloaks have never been any kind of integral part to an Elder Scrolls game.

    Torches? Not integral but would be nice.

    What make Elder Scrolls the Elder Scrolls?

    Lore and the world.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Gidorick
    Gidorick
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    JD2013 wrote: »

    Lore and the world.

    It's a bit more than that... but yea. Mostly that.

    Lore and Setting....

    That's why fire horses, and scarecrows, and icehorses and pumpkin-men irritate so many people... but ZOS is all...

    hsAIXeX.gif

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    1. Because torches really add so much to the game..lol..

    2. Cloaks - I don't remember elder scrolls games ever having cloaks.

    3. Spellcrafting - Skyrim didn't have it, but at least ZOS confirmed it's still coming to ESO.[/quote]

    #reasonsskyrimwasunderwhelming[/quote]

    1. Nobody said it torches add so much to the game.
    2. It's funny how your line of logic is that cloaks were never in ES, but torches having been in ES wasn't reason enough for you to see the point of having them. So you apparently just want to be troll.
    3. Skyrim was a nord realm where magic was not a main practice.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • BalgusFlinn
    BalgusFlinn
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    None of the things OP listed are elder scrolls. Has he played an elder scrolls game? What makes an ES game is lore, races, sandbox, open class system based on leveling skill lines. ESO is not a true elder scroll game imo, its got the races and some of the lore, thats about it . Its great and i love it. But its an MMO. What works in the single player games would never work online. Torches and cloaks seriously lol.
  • PrinceBoru
    PrinceBoru
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    Sexy Orcs.
    It ain't easy being green.
  • tinythinker
    tinythinker
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    What makes an ES game is ...open class system based on leveling skill lines.
    Nope, that was Skyrim only.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • BabeestorGor
    BabeestorGor
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    What makes an ES game is ...open class system based on leveling skill lines.
    Nope, that was Skyrim only.

    DF to Oblivion had customised classes as an option. I'd call that an open class system. Skyrim was a classless system.
    Babeester Gor is the Axe Goddess, the Implacable Anger, the Avenging Daughter and the Earth Guardian.
    Vriddi gra-Yildnarz, Dragonknight and Smith
    Myrvanwe, Sorcerer and Enchanter
    Tsajirra, Nightblade and Clothier
    Vilvyni Indarys, Dragonknight and Woodworker
    Arielle Alouette, Templar and Provisioner
    Fishes in Troubled Waters, Nightblade and Alchemist
    Shanika Some Long Title I'd Change If I Could, Templar and Aspirant Jeweller
    Pippi Longhorn, Nightblade, Ne'er-do-well, and "Tribute" character
    EU PC.
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