Ethromelb14_ESO wrote: »Don't get me wrong... In no way am I saying that ESO is not a good game; and I'm not here just to be pedantic. I think the game is filled with potential, but that's just it, "potential" does not indicate success and/or apex achievement. There are so many things that even on a generic level are absent from what you would think belongs in a game of this caliber and genre. Such as:
Torches- I can never understand why simple things like the ability to carry torches were not put in to the game. You would think with a game that has the meat and potatoes of having players go in to dark delves, the developers would give us a means of actual light. If this feature was not intended, then why do they show it in their advertisements and concept art? It's because they're well aware that the game looks better when such things are present. Instead they give it to us as an emote? Really?
Cloaks- The year 2015, soon to be 2016, and developers still can't make a character that wears a an actual cloak over the shoulders that conceals the gear underneath? Yet their quick to throw around words, terms and phrases like "advanced technology"? The game doesn't even have capes! Yet once again, there ZoS (like many other companies) goes false advertising the games true content. This despite them knowing people are purchasing the game for the promise of the fantastical experience we believed would be offered and present in the final version; per what's shown to us, only to be disappointed and promised the eventuality of a down the line debut of things that were showcased in the promo.
Spell-crafting- The game revolves around a world of magical wonder, mystery, and SPELLS. So why is it that we still don't have the ability to make our own? I fully understand the threat such a feature poses to this proverbial balance many "nerf blowers" fuss about, but its also the absence of this feature, why naysayers believe that MMOs don't work at all the way their imagined. And if it weren't for the imaginations of the players pretending to be something that really is not available in the game they use as the catalyst... the population of players would be drastically less.
These are just to name a few, but in no way does it end there. It just seems that developers have the desire to give us (the players) all that we imagine to experience, but are bogged down by marketing, that tells them to withhold vital aspects of something expected to be... All so they can make it feel like a special moment when it finally arrives. That's like buying a brand new car without tires, and when you inquire as to why the car is missing wheels, I tell you "It's coming... please be patient." Once it finally arrives I expect you to be patient and pay extra for the accessory.
I enjoy playing this game with my friends but not for the reasons I use to play them as a kid. I a no longer impressed with the things that games have to offer, because I'm constantly bombarded by the idea of what they deliberately left out. Thank you for reading my thoughts. Feel free to share yours below if you either feel the game is lacking something or you feel I've missed a vital point.
The thing that made me fall in love with TES (Morrowind being my first) was the lore. I played a vital role, yet still felt like such a small character in a larger story.
The world was so alive - by just exploring and going off my path I'd come across caves, bandit camps, side quests.. interesting scenes to witness. It made exploration totally worth it.
In my eyes, The true Elder Scrolls died after Morrowind and they were just a franchise of games with the same title. Oblivion and Skyrim were okay, but never held my interest quite like TES III did. I simply couldn't put it down. Even the DLCs were entertaining as hell, wrapped in mystery, side quests and beautiful, but dangerous lands to explore.
It had nothing to do with torches, cloaks or spell crafting. It was all about the dynamic and vibrant world Morrowind had to offer, and I was free to explore all of it.
Being a Vampire of Werewolf actually made you feel like a monster, shunned by all, accepted by none (except fellow vampire clans). The architecture and landscape was so well crafted it made walking around a pleasure, not a chore. You never knew what you were going to run in to.. a man falling from the sky, a naked nord out for revenge on a witch that cursed him, a coven of infectious vampires, or maybe even a quaint little village by the sea side with a mysterious story for you to discover.
Also, levitation was cool af.
Agreed. Torches should be in the game, and half the dwelves ought to at least partially have "dark " areas (like the lightless oubilette).Ethromelb14_ESO wrote: »Torches
Hasn't been ESO ever since TES:Morrowind. They were in TES:Arena and TES:Daggerfall of course, but when the game switched from 2D to 3D, cloaks/capes just became too hard to do -right-Ethromelb14_ESO wrote: »Cloaks
I was never sure about spellcrafting, it sounded way too much like a huge can of worms considering how many people want an "dream spell" (...say ZZGO? Kudos for all who get the reference!Ethromelb14_ESO wrote: »Spell-crafting
If we're talking about the minor things I liked about Morrowind, they already somewhat have it in ESO. I liked the fact I had to maintain health, magicka and stamina, try out different equipment to make the most of my different builds. I could take an Imperial and turn him into a spell flinging wizard if I wanted to.Ethromelb14_ESO wrote: »All those things were great. But wouldn't you also agree that it's the little things that make the big picture? Therefore "minor" content like the aforementioned are still a core part of what makes ES immersive, besides the attention, we ourselves devote to it?
Actually this would be super cool. Not under water combat or anything, just exploration. I used to love diving for pearls and stuff in my downtime, or going through shipwrecks.TheShadowScout wrote:Underwater Action- I always liked diving for sunken treasure, hoping to grab it all before my air runs out (or once I got one, keeping an ring of water-breathing in my inventory for just those occasiuons) back in the old TES games, and I really would like to have some of that in ESO as well...
https://www.youtube.com/watch?v=daZoXzBGea0
https://www.youtube.com/watch?v=NIBRNbdeJpg
Flameheart wrote: »I can't find anything wrong in ESO lorewise yet. The above posted things are just cosmetic things in my eyes, that might be introduced some day or not. If I remember right, ESO has issues right now to process its own data load and it needed a change for skills with an effect every 0.5 seconds to a 1-second-interval, therefore I doubt it would be a great idea to introduce animated flattering cloaks with extra stat slot and stats and additional light sources with light bulbs and shadows, which might need even more calculation power, although those data might be mostly client based. This game already exceeded any known limits visualwise as an MMO.
Let me highlight one point, which was always one of the major backbones in TES:
TES: Being some sort of a Daedra friend is not just a viable option, it's a must if you don't want to leave out great quest lines and if you want to amass power (amassing power is actualy one of the prime aspects of the TES games). I liked the setup of the TES games that in truth there is no real good and evil, just aspects, decisions and consequencies, without any morale guideline or pattern running in the background.
ESO managed it - pretty well in my eyes - to corporate this into its quest lines, although the amassing of power is limited in an MMO (there were already posts where people criticized the earn of some skill points for the final decision in the Mage quest line).
...and as an above poster already mentioned, everything you need is there, Daedra, mud crabs and armies of bandits :-)
Ethromelb14_ESO wrote: »Don't get me wrong... In no way am I saying that ESO is not a good game; and I'm not here just to be pedantic. I think the game is filled with potential, but that's just it, "potential" does not indicate success and/or apex achievement. There are so many things that even on a generic level are absent from what you would think belongs in a game of this caliber and genre. Such as:
Torches- I can never understand why simple things like the ability to carry torches were not put in to the game. You would think with a game that has the meat and potatoes of having players go in to dark delves, the developers would give us a means of actual light. If this feature was not intended, then why do they show it in their advertisements and concept art? It's because they're well aware that the game looks better when such things are present. Instead they give it to us as an emote? Why?
Cloaks- The year 2015, soon to be 2016, and developers still can't make a character that wears an actual cloak over the shoulders that conceals the gear underneath? Yet their quick to throw around words, terms and phrases like "advanced technology"? The game doesn't even have capes! Yet once again, there goes ZoS (like many other companies) false advertising the game's true content. This is despite them knowing people are purchasing the game for the promise of the fantastical experience we believed would be offered, and present in the final version; per what's shown to us, only to be disappointed and promised the eventuality of a down the line debut of things that were showcased in the promo.
Spell-crafting- The game revolves around a world of magical wonder, mystery, and SPELLS. So why is it that we still don't have the ability to make our own? I fully understand the threat such a feature poses to this proverbial balance many "nerf blowers" fuss about, but its also the absence of this feature, why naysayers believe that MMOs don't work at all the way their imagined. And if it weren't for the imaginations of the players pretending to be something that really is not available in the game, they use as the catalyst... the population of players would be drastically less.
These are just to name a few, but in no way does it end there. It just seems that developers have the desire to give us (the players) all that we imagine to experience, but are bogged down by marketing, that tells them to withhold vital aspects of something expected to be... All so they can make it feel like a special moment when it finally arrives. That's like buying a brand new car without tires, and when you inquire as to why the car is missing wheels, I tell you "It's coming... please be patient." Once it finally arrives I expect you to be excited and pay extra for the accessory.
I enjoy playing this game with my friends but not for the reasons I use to play them as a kid. No longer am I impressed with the things that games have to offer, because I'm constantly bombarded by the idea of what they deliberately left out. Thank you for reading my thoughts. Feel free to share yours below if you either feel the game is lacking something or you feel I've missed a vital point.
Ethromelb14_ESO wrote: »Don't get me wrong... In no way am I saying that ESO is not a good game; and I'm not here just to be pedantic. I think the game is filled with potential, but that's just it, "potential" does not indicate success and/or apex achievement. There are so many things that even on a generic level are absent from what you would think belongs in a game of this caliber and genre. Such as:
Torches- I can never understand why simple things like the ability to carry torches were not put in to the game. You would think with a game that has the meat and potatoes of having players go in to dark delves, the developers would give us a means of actual light. If this feature was not intended, then why do they show it in their advertisements and concept art? It's because they're well aware that the game looks better when such things are present. Instead they give it to us as an emote? Why?
Cloaks- The year 2015, soon to be 2016, and developers still can't make a character that wears an actual cloak over the shoulders that conceals the gear underneath? Yet their quick to throw around words, terms and phrases like "advanced technology"? The game doesn't even have capes! Yet once again, there goes ZoS (like many other companies) false advertising the game's true content. This is despite them knowing people are purchasing the game for the promise of the fantastical experience we believed would be offered, and present in the final version; per what's shown to us, only to be disappointed and promised the eventuality of a down the line debut of things that were showcased in the promo.
Spell-crafting- The game revolves around a world of magical wonder, mystery, and SPELLS. So why is it that we still don't have the ability to make our own? I fully understand the threat such a feature poses to this proverbial balance many "nerf blowers" fuss about, but its also the absence of this feature, why naysayers believe that MMOs don't work at all the way their imagined. And if it weren't for the imaginations of the players pretending to be something that really is not available in the game, they use as the catalyst... the population of players would be drastically less.
These are just to name a few, but in no way does it end there. It just seems that developers have the desire to give us (the players) all that we imagine to experience, but are bogged down by marketing, that tells them to withhold vital aspects of something expected to be... All so they can make it feel like a special moment when it finally arrives. That's like buying a brand new car without tires, and when you inquire as to why the car is missing wheels, I tell you "It's coming... please be patient." Once it finally arrives I expect you to be excited and pay extra for the accessory.
I enjoy playing this game with my friends but not for the reasons I use to play them as a kid. No longer am I impressed with the things that games have to offer, because I'm constantly bombarded by the idea of what they deliberately left out. Thank you for reading my thoughts. Feel free to share yours below if you either feel the game is lacking something or you feel I've missed a vital point.
1. Because torches really add so much to the game..lol..
2. Cloaks - I don't remember elder scrolls games ever having cloaks.
3. Spellcrafting - Skyrim didn't have it, but at least ZOS confirmed it's still coming to ESO.
Lore and the world.

Nope, that was Skyrim only.BalgusFlinn wrote: »What makes an ES game is ...open class system based on leveling skill lines.
tinythinker wrote: »Nope, that was Skyrim only.BalgusFlinn wrote: »What makes an ES game is ...open class system based on leveling skill lines.