b92303008rwb17_ESO wrote: »
If you are going to play Fallout 4, you are going to play Fallout 4. Don't pretend that decision make you do so. And my guess is people like you will come back or will never even leave in the first place if the content is good enough. People that are going to quit probably don't bother posting a bye-bye thread on the forum anyway.
And really, if it effects such a small percentage of players, then why worry about it? You really chalk every pvp loss up to being short on CP and think that you are always running into that one in a million player? Most of us aren't even saying there should be no cap, we are simply saying 501 is a bit low and doesn't give any room to grow or reason to keep playing.
Justice31st wrote: »
Dishonest numbers? You think Richard Lambert is lying and has a hidden agenda? I am not here to debate you on conspiracy theory's and I threw away my tin foil hat a long time ago. This is the last I will be responding to your posts. Good day!
Justice31st wrote: »
Dishonest numbers? You think Richard Lambert is lying and has a hidden agenda? I am not here to debate you on conspiracy theory's and I threw away my tin foil hat a long time ago. This is the last I will be responding to your posts. Good day!
Justice31st wrote: »
Dishonest numbers? You think Richard Lambert is lying and has a hidden agenda? I am not here to debate you on conspiracy theory's and I threw away my tin foil hat a long time ago. This is the last I will be responding to your posts. Good day!
I think the small percentage of players are the ones with more than 501 points. According to Richard, the average number is under 100 at this point. And though I agree with you that a better player will likely beat me regardless of CP difference, saying that CP doesn't make much of a difference is just not true. The amount of damage done, damage mitigated, and resource regen / used is quite different. In fact, you might even say it's huge.
I think that the Devs are doing what is best for the game for the majority of players. And I find it silly to think that earning CP is what keeps you playing the game.
MisterBigglesworth wrote: »I look at you people arguing about what the cap should be and how fast the catchup should be like you're all rearranging the deck chairs on the Titanic.
Listen man,
I don't believe that he's intending to say that 'dishonest numbers' is directly lying. To me it reads more like making an extended bell curve to do the math. Specifically, if x amount of players (me being one of them btw) haven't logged into the game for many months - including their CP amounts into the actual totals to create an average can be viewed poorly.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
1. Any player that plays as much as those top tier players and has under 100 will never ever catch up. and 2. A million players have pointed out that those numbers lacked major details, like how many players that don't play count toward that. (example: is my friend that still subs and has 75 cp and only played twice in the last six months counted in that number - is players like that are counted, then it's a dishonest representation)
2. A million players? Exaggerate much? Look... Let's just face it. You aren't happy with 501 points. It doesn't matter what information they give you, you still won't be happy. But I bet there are more players who support this change than those who don't. So if you want an honest representation, then you're just going to have to accept that your opinion is not the majority.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
rfennell_ESO wrote: »
You have just described how "tyranny of the majority" works.
Wow. How you can bring racial or minority injustice into a video game boggles the mind. I'd think you'd have a better argument by saying how unpleasant it would be if The Devs let the elitist minority have precedence over the majority.
But aren't the most hardcore and "loyal" (not sure what makes them more loyal than others, but whatever) of players the minority group? ZoS needs to do what is best for the majority of players if the game is to remain viable.
Rebeccas04nub18_ESO wrote: »I play a lot. Too much in fact. I did the grind to max level for the 70 CP, and I don't think I've missed more than a day or two playing even if it's only for an hour. I only have about 245 CP, according to my PVP guild that's more than most of them. Almost everyone in any of my guilds have full time jobs and families and other obligations. I can't see how anyone has so many CP, I thought my gameplay was bordering obsession,.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
I'm fine with the CP Cap. I was expecting them to cater more towards console players, who(in general) have a low amount of CP.
I'm glad it's not like 300 or something. 501 is not too bad. I probably won't reach it before the DLC comes out.
After ages of QQ in these forums and ranting discussions about this topic, ZOS finally implements a way to somehow limit the differences between players. Hell, they even added a catch-up mechanic.
But who'd have guessed? *** all over the place again.
Why do I even bother reading the forums? No matter what they do, people complain.
Teargrants wrote: »Don't see any discussion about it yet, guess most ppl haven't checked the PTS patch notes. All I have to say is that cap is way to low going on into the months after Orsinium release with an undisclosed "whenever we feel like raising the cap" point in the future. Going by the stated "about 2 big updates a year" that was bandied around on ESO Live back during the B2P transition, one would assume that the caps would be increased about every 6 months.
540 would have been a nicer number, as that would be 180 per set and 15% of the total (5% per set). 501 is 167 per set, and is 13.9167% (4.6389%) of the total. This is not a nice number.AssaultLemming wrote: »No, 501 is equally divisible by 3...500 would be uneven...
540 would have been a nicer number, as that would be 180 per set and 15% of the total (5% per set). 501 is 167 per set, and is 13.9167% (4.6389%) of the total. This is not a nice number.