alright guys soo this 501 champion points thing is bull seriously I work 65+ hours a week and spent maby 2-3 hours a night pvp doing the daily that is it and some nighs I don't even play..... soo people who are complaining about having low champions points and claim to grind are just *** and lieing or they just really suck at this game. I don't think people should just grind out cps like that and be super op but at the same time THE MORE TIME YOU PUT INTO YOUR CHARACTER YOU SHOULD BE REWARDARED FOR IT.all I'm saying it cut the average player some slack give us least 600-700 cps to use and let the baddies or the people who DONT PLAY AT ALL catch up that is all I am saying
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
I guess I am doing it wrong. I usually log in everyday for a couple hours after work. I def don't have 400 CP. I'm like 190 or so.
Teargrants wrote: »That's not the problem, the problem is that the cap will likely stay @ 501 for the next months after Orsinium until the next DLC comes out. Lots of PC players that have played regularly since 1.6 are sitting around 400 CP atm, given another month until Orsinium, and that's 30 more from daily enlightenment alone. How long after Orsinium comes out until tons of ppl are already sitting at the cap w/ the next cap increase months and months away?I'm fine with the CP Cap. I was expecting them to cater more towards console players, who(in general) have a low amount of CP.
I'm glad it's not like 300 or something. 501 is not too bad. I probably won't reach it before the DLC comes out.
A cap of 500 is reasonable currently, but what about 3 months from now?
newtinmpls wrote: »Sensesfail13 wrote: ». Leaving it fair for the players that have played continually since the launch of the champion system but still giving and advantage to people that have come late to the game.
I have played since just afterward and I have 31.
You can probably tell I'm not a grinder
newtinmpls wrote: »I have to ask what is meant by "Average"; I would prefer to hear about the median;
I never grind CP. Never did, never will.
For 1 month before summer, I logged only once a day for fishing/raiding (/w the xp boost of the raid bosses).
I had to stay away from the game for a few weeks in august and september and missed twice 10-12 days of enlightment (and the IC release)
I do have 5 vr16 characters, but only one of them did levelup form vr1 to vr14 under the CP system.
I have 421 CP.
So without grinding, just regular playing on vr14 then vr16 chars (gold key on 1 or 2 characters a day, arenas before/WGT and IC Prison now, resource farming for crafting writs...) was enough to bring me here.
Lots of my friends and guildies are around 500 already (some of them did grind a little in the beginning but most of them gave up, too boring)
So I can imagine, people who do love grinding to polish their characters, being hard-capped at 501...
I do agree CP system needs a catch up mechanic, but a hard cap, really ?
@ZOS_RichLambert You give numbers with an average 93 CP per PC players. Does it include people who haven't logged for weeks/months ? Does it include casual players logging in for 1-2 hours a week since the game went in B2P ? It sure looks like.
People who have been playing your game for months (since the release for myself and my guildmates), keeping a subscription for months (when there was no real advantage to it at first), who rerolled/grinded for month (because there was no content and nothing left to do) will soon be capped.
Everytime I think ZoS can't do worse to punish the community that has playing and supported the game since the release , they just do it. Amazing
Anasatsudo wrote: »This is a pretty bad decision. The best decision would be to leave it un-capped and add in more/different stuff for people to spend on. Here is what I would have done:
- Keep CP uncapped
- Put in a curve based system.. the more CP you have, the more xp it takes to get a point. Just like normal leveling.
- Convert CP points into CP experience and refund the experience
- This would make the 0.1% of players have less overall CP
- This would give low CP holders more CP
But hey, who am I to say, right?
Justice31st wrote: »
To punish the community? This was the one of the most requested game changes...
Justice31st wrote: »
To punish the community? This was the one of the most requested game changes...
The catch up system and diminishing return on very high CP score was requested.
People asking for a 501 CP cap obviously haven't been playing much and/or not for long. Or spent most of their time here on the forum instead of playing (...or it could be the long loading screens, I admit )
When I say punish the community playing since the release, I do mean it. 70Cp cap when CP system was released, XP from achievements for new players, trophies for only one char (so you are afraid to play on your other toons), people who kept ESO+ for months when the 10% xp boost was the ONLY advantage to it, ZERO content for MONTHS because console development was the main focus... you want more examples ?
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
rfennell_ESO wrote: »I guess if you are lower than 501 champ points the response is "glory glory hallelujah". (of course when it makes no difference and you are still getting hammered by experienced pvpers, it will be something else right?)
If you actually spent some time grinding some CP and making sure you never ended up eating enlightenment points that were banked and weren't some scrub feeding xp to people in pvp and instead gaining xp... well 501 is bullcrap.
The "average" player that has actually played the game since March 3rd should have a min of 286 champion points. That's 1 a day from enlightenment on top of the 70 from being vr14. That's the min if you didn't eat enlightenment that was banked...
Now if you actually play the game (and I mean don't do 1 veteran dungeon that takes you 4 hours with 50 wipes as your daily playing) you could easily do 1 CP unenlightened per day. That's 502 Champion points.
I guess that's what they are shooting for, problem is that's for TODAY.
Now same calculations until Orsinium will be 329 champ points if you did enlightenment every day; 545 if you gained 1 additional CP each day (believe it or not, it wasn't hard to do if you actually did it)
That's leaves anyone who plays a bit over the cap (that's not hardcore at all).
Now let's say Orsinium is active for 4 months.
That puts the bare mininum player that merely finished their enlightenment without burning it at 449 champion points, and anyone that did an additonal CP by playing the game successfully in their play time at 665 (again, not hardcore).
But, let's forget the how long orsinium will be active point.
I feel a more reasonable cap would be 700 with the diminishing rate being active at anyone over cap, and that's to cover thru Orsinium.
Now if you were hardcore and actually grinding CP's regularly... they are basically saying "don't subcribe to eso plus". I'm a bit ambivalent about punishing people that grinded CP that are regular players. Yes, there were some that abused the system to get ridiculous amounts of CP, sure.
But, if you enjoy the game and grinded some CP for gold and materials any bit regularly you will be over that 501 by a fair bit. I'm not talking the 1000+ club, I give a rat's butt about them. There are plenty of regular not insane play all day players that are sitting in the over 501 range now, why should they be punished?
[of course I have a little of 600 cp right now, I took advantage of some bangkorai grinding for xp and gold/materials but never did a marthon of it, I just did a little bit a day while waiting in queue or if I had a half hour to play, so I don't claim to be unbiased in this]
I guess I am doing it wrong. I usually log in everyday for a couple hours after work. I def don't have 400 CP. I'm like 190 or so.
No, you are not doing it wrong. I've been a pretty active player and am only at about 270. And that's only because I've been leveling a new Alt through the Vet levels recently. I'll be lucky to hit 500 by the time Orsinium comes out.
Personally, I'd like to thank Richard for sharing this information. I trust that they are making decisions for the majority of the player base.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
Justice31st wrote: »Justice31st wrote: »I have been playing everyday since console launch and I only have 135 champion points. 501 does not feel to low to the majority of us. Finally in the future, ESO elitism will be measured by player skill and no longer just by algorithms.
You forgot animation canceling & macros
Sorry this is true, but animation canceling can easily be learned, and on console macroing isn't an issue.
And you just keep on quoting "the community" and not "the community playing since the release"Justice31st wrote: »I mean you saw Richard Lamberts data mining numbers report right? You are talking about a minuscule amount of PC players being affected by this decision; not a community. In case you missed it I will quote it below.
@ZOS_RichLambert You give numbers with an average 93 CP per PC player. Does it include people who haven't logged in for weeks/months ? Does it include casual players logging in for 1-2 hours a week since the game went in B2P ? It sure looks like.
ssewallb14_ESO wrote: »Love it.
love it love it love it
RIP grind2win.
And the tears are as deliciously salty as I'd imagined.
ssewallb14_ESO wrote: »Love it.
love it love it love it
RIP grind2win.
And the tears are as deliciously salty as I'd imagined.
Tears are salty yeah, especially the tears of players who never grinded.
ssewallb14_ESO wrote: »Love it.
love it love it love it
RIP grind2win.
And the tears are as deliciously salty as I'd imagined.
Tears are salty yeah, especially the tears of players who never grinded.
Forcebuster wrote: »So basically with the 500 cp cap zenimax is babysitting new players, just like they did with the imperial city damage reduction. If you dont have time to react or break cc you deserve to die. The new thing is" if you started today it's ok buddy you will be as good as someone who played this game for 2 years just buy our new 100% exp pots." People asked for progression, now zenimax is taking that away from people, I feel bad for the people that actually bought 100-200 scrolls and spent a lot of time grinding or playing the game all day only for Zenimax to say im sorry ill have to stop you cuz there are new players that gotta be better than you. I am sure everyone will complain in a month because everyone will be above 500.
also @ZOS_RichLambert ofcourse the cap you guys suggest will affect small amount of people but those small amount of people are probably the most dedicated players that played this game since beta. its like throwing olds toys and replacing them with the new ones that will spend more $$
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
Teargrants wrote: »That's nice and all, how about you include some more information w/ those statistics so that the player community can actually extrapolate useful information from it? Because Just that seems like a PR stunt.
Please tell us:
- Are those averages arrived at from calculating based on EVERY SINGLE ACCOUNT IN THE GAME, regardless of account activity? If not, then what criteria did you use to select your sample?
- Did you eliminate outliers for this calculations (ie. accounts w/ 0 CP)?
- How do your calculations for PC take into account the fact that vet accounts were automatically given up to 70 free CP in 1.6? This would result in many many many inactive PC accounts having up to 70 CP, skewing any 'average' calculation that included them.
- Aside from the Mean, what is the Median?