ahstin2001nub18_ESO wrote: »for those praising a reduced CP grind, should probably check out the new gear grind....
http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling/p1
which is more rewarding- gear grind, or CP grind?
personally i rather have the CP grind, that follows my toon, than a gear grind that changes most often over shorter periods of time...
Thanks Richahstin2001nub18_ESO wrote: »for those praising a reduced CP grind, should probably check out the new gear grind....
http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling/p1
which is more rewarding- gear grind, or CP grind?
personally i rather have the CP grind, that follows my toon, than a gear grind that changes most often over shorter periods of time...
I would prefer no grind at all and I play games less for a reward and more to have an experience and I don't mean experience points when I use the E word. I do a little grinding (to me that means doing content I may not enjoy and sometimes more than once) because it's a necessary evil that allows me to enjoy various game encounters, but do I play for the carrots, hell no!
I like their newest CP formula compared to their first PTS iteration. My hope is that whatever system they use, they look at what will provide an enjoyable game experience for the most amount of people. Hopefully that includes me too.
ahstin2001nub18_ESO wrote: »Thanks Richahstin2001nub18_ESO wrote: »for those praising a reduced CP grind, should probably check out the new gear grind....
http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling/p1
which is more rewarding- gear grind, or CP grind?
personally i rather have the CP grind, that follows my toon, than a gear grind that changes most often over shorter periods of time...
I would prefer no grind at all and I play games less for a reward and more to have an experience and I don't mean experience points when I use the E word. I do a little grinding (to me that means doing content I may not enjoy and sometimes more than once) because it's a necessary evil that allows me to enjoy various game encounters, but do I play for the carrots, hell no!
I like their newest CP formula compared to their first PTS iteration. My hope is that whatever system they use, they look at what will provide an enjoyable game experience for the most amount of people. Hopefully that includes me too.
im gonna assume you didn't read the thread i linked....
ahstin2001nub18_ESO wrote: »Thanks Richahstin2001nub18_ESO wrote: »for those praising a reduced CP grind, should probably check out the new gear grind....
http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling/p1
which is more rewarding- gear grind, or CP grind?
personally i rather have the CP grind, that follows my toon, than a gear grind that changes most often over shorter periods of time...
I would prefer no grind at all and I play games less for a reward and more to have an experience and I don't mean experience points when I use the E word. I do a little grinding (to me that means doing content I may not enjoy and sometimes more than once) because it's a necessary evil that allows me to enjoy various game encounters, but do I play for the carrots, hell no!
I like their newest CP formula compared to their first PTS iteration. My hope is that whatever system they use, they look at what will provide an enjoyable game experience for the most amount of people. Hopefully that includes me too.
im gonna assume you didn't read the thread i linked....
Your assumption is incorrect and I even supplied some feedback for ZOS in that very thread on October 7.
ahstin2001nub18_ESO wrote: »for those praising a reduced CP grind, should probably check out the new gear grind....
http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling/p1
which is more rewarding- gear grind, or CP grind?
personally i rather have the CP grind, that follows my toon, than a gear grind that changes most often over shorter periods of time...
lordrichter wrote: »ahstin2001nub18_ESO wrote: »for those praising a reduced CP grind, should probably check out the new gear grind....
http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling/p1
which is more rewarding- gear grind, or CP grind?
personally i rather have the CP grind, that follows my toon, than a gear grind that changes most often over shorter periods of time...
IMHO, just about everything trumps the CP grind... including the insane materials grinds. The only thing that makes CP look like fun is ... wait, nope, not that either.
AhPook_Is_Here wrote: »In the end gear is a better grind than CP. CP grind is find a spot that requires no effort to play and rewards the highest exp/sec and spend as many hours as ones autistic mind can handle before nodding off to sleep doing the same repetitive thing.
Gear grind can be that way too with crafted sets, but if the best sets remain behind content like Maelstrom arena, you have to use your ability as a player to earn them. This can reward players that are good, but haven't dedicated all of their waking hours to grind out CPs to astronomical numbers.
As to the arguments about players with low CP not generating revenue, the game is buy to play. As long as players buy new content high or low cp has a nominal effect on ZoS revenue, assuming players with high CP are making small purchases like exp scrolls and so on that low cp players aren't bothering with.
ahstin2001nub18_ESO wrote: »
being a middle of the road, casual player, i see no need to sub for the exp bonus or exp pots (though i don't buy em because im not a big fan of grinding either), no need to buy the DLC for 20 hours of just story, i can get the mats for VR16 outside of the new area, and i have enough content to get me to the soft-cap. they just lost a minimum of 15 dollars. the question they would have to answer, is how many are in my same situation and how many near or above the cap will they lose? lose from a financial stand point. if they don't meet the financial needs of the company, no one will have a game to play...
AhPook_Is_Here wrote: »ahstin2001nub18_ESO wrote: »
being a middle of the road, casual player, i see no need to sub for the exp bonus or exp pots (though i don't buy em because im not a big fan of grinding either), no need to buy the DLC for 20 hours of just story, i can get the mats for VR16 outside of the new area, and i have enough content to get me to the soft-cap. they just lost a minimum of 15 dollars. the question they would have to answer, is how many are in my same situation and how many near or above the cap will they lose? lose from a financial stand point. if they don't meet the financial needs of the company, no one will have a game to play...
Maelstrom Arena is quite fun, and challenging and the new master weapons will drop there. If you aren't going to buy the DLC I'd check it out while it is on PTS as it is some of the best looking content and world design this game has done so far. It's a nice step up for ZoS. As to their accounting I can't speculate on how they will optimize their profits, I'm sure their MBAs are looking beyond those variables to things like recapturing old business and giving newer players reasonable objectives to shoot for that won't set a bar so high they will be discouraged and leave before providing further revenue. It takes a lot to tune a habitrail.
People want an advantage they want to be able to face roll because the spent their time grinding some zombies. Oh how they will be crying nerf , nerf this nerf that. Be weary if you have a class skill that lets you beat those players that were used to beating you the tears are going to water the earth. I look forward to it.
rager82b14_ESO wrote: »Well I was coming back to the game because of cp system. Now I don't even care. The thought of a cap pisses me off. I thought at last found a game that does not cater just to casual. I was wrong and now I won't be back. Goodbye.
rager82b14_ESO wrote: »Well I was coming back to the game because of cp system. Now I don't even care. The thought of a cap pisses me off. I thought at last found a game that does not cater just to casual. I was wrong and now I won't be back. Goodbye.
The trend in gaming is that casual players far outnumber hardcore players these days - and what's more, they are often the ones with more disposable income.
If you stop and think about it, the trend makes perfect sense. Oldtimer gamers like myself grew up on pencil-and-paper games, and we jumped into video games right at their birth. We're in our late 40s and up at this point, and subsequent generations of gamers are also continuing to age. That means you have more gamers who are no longer in high school/college, but who are now out in the workforce and who possibly are also married and who may have kids. All of those things eat into the amount of time a person can spend playing a video game. So someone who might have been able to play 10+ hours a day when they were in school, can now only play 10 hours a WEEK. But - they also have a full-time job, which means they have more income to throw at things like video games.
From a business standpoint, who would you craft your game towards - the younger generations who are still in high school and college, the majority of whom are likely to be on limited budgets (if they aren't outright dependent on their families for money), or the adult gamer who has money to spend?
Don't believe me? Here are some websites with statistics for you:
http://www.bigfishgames.com/blog/2015-global-video-game-stats-whos-playing-what-and-why/
http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf
Champion System Updates
We have reduced the XP required to earn Champion Points for those with smaller amounts in order to create a fairer gameplay experience. We are also capping the total number of Champion Points that can be spent.
At this time, you will not be able to allocate more than 501 Champion Points.
Anyone that has over 501 Champion Points when the Orsinium DLC game pack is published will have all their Champion Points reset, and will only be able to allocate 501 Champion Points.
You will not lose any points over 501, you just won’t be able to spend them.
You can continue to earn Champion Points over the cap, but won’t be able to spend them until the next time the cap is raised.
The amount of XP required to gain a Champion Point now scales with the number of total Champion Points you have.
If you don’t have any Champion Points, you will earn them very quickly.
If you have a lot of Champion Points, you will earn them slower.
Alexandrious wrote: »Looked at Rifts Planar Attunement system...geez that looks like one hell of a grind, few musta reached the "Lv cap" for it. Wonder how it compares to getting 3600 champ points, well guess we never know now due to cap and changes.
This is stupid.
501? That's going to be a much larger portion of players at cap than they let on. I just recently passed that, so doesn't impact me in a way that's going to lower what my character is now, but gives me no room to grow.
So, no reason to play the new content then since we can't get anything out of playing. Already got gear, xp - especially first time xp for completing quests - will be wasted on not getting to earn cp out of it.
Should have given more points so people have actual room to grow over the coming months.
ahstin2001nub18_ESO wrote: »for those praising a reduced CP grind, should probably check out the new gear grind....
http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling/p1
which is more rewarding- gear grind, or CP grind?
personally i rather have the CP grind, that follows my toon, than a gear grind that changes most often over shorter periods of time...