[Patch Notes] Champion Point cap will be set at 501

  • myrrrorb14_ESO
    myrrrorb14_ESO
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    The truth is that 501 is fine. Yes there are quite a few above that or will be before it launches. But those above that limit lose exactly zero of their points and are still at an advantage over the vast majority of players.

    Additionally, they will have banked any points above this limit at the cheaper to earn level instead of the increasing cost.

    ZOS_RichLambert mod

    I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
    Average CP on PC - 93
    Average CP on PS4 - 46
    Average CP on XB1 - 44


    These are the numbers. Vet level accounts that have logged in and played within the last 30 days. This number tells us there are a lot of people who recently bought or only play a few times a week.

    Its no surprise the cap is finally here. It was promised from the introduction of CP. The surprise is that it took so long and that it is as high as it is.

    This cap and catch up should help the longevity of the game. The game will not lose many to this change, it really wont. Those who leave were probably going to do so anyway. It may however keep newer people from leaving.
  • Ezareth
    Ezareth
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    Sublime wrote: »
    There's one thing I don't get: why do players want rewards? Isn't the playing as such the purpose?

    Basic game design theory. You have to build in an addiction component. The monkey pressing the lever for crack. The only way to achieve this is through giving players something to work towards that keeps them logging in.

    To some players this is achievements, or maxing out their bank space, or research and crafting. To others it is hitting max level and having their "Best in Slot" gear setup. But to the hard core player who has been playing since launch, we already have all that and we'll have all our gear within a couple weeks of the launch of patch. The CP system was designed to give these kinds of players something to work towards...to keep us addicted and logging in every day.

    Playing the game itself of course must be fun, but if are subtle enough with the reward system (ala crack rocks) most players will continue playing long after the novelty of the game itself wore off.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • DisgracefulMind
    DisgracefulMind
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    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
    I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.

    People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.
    Edited by DisgracefulMind on October 6, 2015 4:42PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • FENGRUSH
    FENGRUSH
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    I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
    Average CP on PC - 93
    Average CP on PS4 - 46
    Average CP on XB1 - 44


    These are the numbers. Vet level accounts that have logged in and played within the last 30 days. This number tells us there are a lot of people who recently bought or only play a few times a week.

    This cap and catch up should help the longevity of the game. The game will not lose many to this change, it really wont. Those who leave were probably going to do so anyway. It may however keep newer people from leaving.

    Bolding the relevant point. Its tough to translate what those numbers actually mean - but being at 93 likely means theres a lot of new players. What this means is they need more steep catchup mechanics. They should also scale higher. If the CP system has been out for 6months (i think its like 7 months) and its at 500, are we to expect it wont reach the 3500 until end of year 2018? Is this really a well thought out system or poorly placed bandaid? Id hope by end of year 2018 theyd either morphed the CP system into another layer or added more to it, rather than string out this system indefinitely.


    Additionally to strike at the second bolded point, this is a really *** poor comment to state. Youre saying basically the players that have stuck around in this game and put a lot of time into it (the players with high CP) were going to leave it anyway. What kind of smacked ass reasoning are you using to draw that conclusion? I think the people that are more fair weather seem to be leaving the game when theyre simply not interested or as captured as those who log in every day.
  • vamp_emily
    vamp_emily
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    Just seen this in the patch notes.

    "Running around naked in Cyrodiil is no longer advisable."

    Cracks me up when I see someone in Cyrodiil in their speedo's.


    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • a.skelton92
    a.skelton92
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    Ezareth wrote: »
    Sublime wrote: »
    There's one thing I don't get: why do players want rewards? Isn't the playing as such the purpose?

    Basic game design theory. You have to build in an addiction component. The monkey pressing the lever for crack. The only way to achieve this is through giving players something to work towards that keeps them logging in.

    To some players this is achievements, or maxing out their bank space, or research and crafting. To others it is hitting max level and having their "Best in Slot" gear setup. But to the hard core player who has been playing since launch, we already have all that and we'll have all our gear within a couple weeks of the launch of patch. The CP system was designed to give these kinds of players something to work towards...to keep us addicted and logging in every day.

    Playing the game itself of course must be fun, but if are subtle enough with the reward system (ala crack rocks) most players will continue playing long after the novelty of the game itself wore off.

    Maxing out their [snip] bank space? Are you [snip] me? Jesus christ...

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_Alex on October 7, 2015 4:54PM
  • Sureshawt
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    500 seems about right to maintain a level playing field for everyone including new players.
    Edited by Sureshawt on October 6, 2015 4:49PM
  • Ezareth
    Ezareth
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    LordSemaj wrote: »
    Ezareth wrote: »
    The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.

    Actually... most people quit Skyrim after finishing the story, many people continue playing to complete all the sidequest content, and very very few (let's call it... the top 2%) ever bother to finish leveling and improving their character to the max.

    So yeah... even with plenty of progression left, people usually quit RPGs. It's only the most hardcore fans that go after the level 99 achievements, secret bosses, or ultimate weapons.

    Yes the casual gamer never even finished the Skyrim story. But the casual gamer isn't really worried about the CP system and PvPing in general either. Their gameplay really isn't changed by the CP system at all.

    The active and competitive players are the ones who are actually impacted by these changes, and those are the guys who most likely maxed out every skill in Skyrim and explored every dungeon etc. Sure, we're not the majority of gamers, we're hardcore gamers but the CP system was design for us.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Garion
    Garion
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    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.

    Get your head out of your arse.

    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • DisgracefulMind
    DisgracefulMind
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    Garion wrote: »
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.

    Get your head out of your arse.

    I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    FENGRUSH wrote: »

    I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
    Average CP on PC - 93
    Average CP on PS4 - 46
    Average CP on XB1 - 44


    These are the numbers. Vet level accounts that have logged in and played within the last 30 days. This number tells us there are a lot of people who recently bought or only play a few times a week.

    This cap and catch up should help the longevity of the game. The game will not lose many to this change, it really wont. Those who leave were probably going to do so anyway. It may however keep newer people from leaving.

    Bolding the relevant point. Its tough to translate what those numbers actually mean - but being at 93 likely means theres a lot of new players. What this means is they need more steep catchup mechanics. They should also scale higher. If the CP system has been out for 6months (i think its like 7 months) and its at 500, are we to expect it wont reach the 3500 until end of year 2018? Is this really a well thought out system or poorly placed bandaid? Id hope by end of year 2018 theyd either morphed the CP system into another layer or added more to it, rather than string out this system indefinitely.


    Additionally to strike at the second bolded point, this is a really *** poor comment to state. Youre saying basically the players that have stuck around in this game and put a lot of time into it (the players with high CP) were going to leave it anyway. What kind of smacked ass reasoning are you using to draw that conclusion? I think the people that are more fair weather seem to be leaving the game when theyre simply not interested or as captured as those who log in every day.


    Um, I've been around since beta too and have put in thousands of hours.

    I dont know how well the catchup system is going to work yet. No one does. Ideally they should not have put in CP until they figured out how they were going to do it. But they didnt, so we are stuck with it as implimented.

    I expect much anger at this cap decision and it is alright ato be angry. But again, it i what it is and it is for the longevity of the game.

    The thing about caps is that they can be raised. They cant really lower a cap though.

    They can and I am sure will closely monitor the situation and will adjust if the data justifies it.

    Say what you will about ZOS, but they are not shy about making changes, even big changes.
  • a.skelton92
    a.skelton92
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    Garion wrote: »
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.

    Get your head out of your arse.

    I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.

    Probably because you t bagged them after.
  • DisgracefulMind
    DisgracefulMind
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    Garion wrote: »
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.

    Get your head out of your arse.

    I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.

    Probably because you t bagged them after.

    Lol if only. But no, there are only a few people I will tbag ;p
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • NativeJoe
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    Eh, I've been playing since febuary...2 months before B2P and I have 250cp... I think a 500 cap is just fine. by febuary next year the cap will be 600 or maybe 700 or 750. we don't know...either way everyone that has been farming zombies, or using exploits to get insane amounts of CP is no longer breaking the game six ways to sunday.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Mojomonkeyman
    Mojomonkeyman
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    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
    I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.

    People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.

    I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.

    I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?

    "I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"
    Edited by Mojomonkeyman on October 6, 2015 5:16PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • vamp_emily
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    Honestly I think the problem is that most people, me included, don't really understand CPs. It was embedded in my head from other players, that If you got hit once and died it was because the person who hit you had to many CPs. If you could not kill someone in PvP then it was because they had too many CPs.

    I personally thought the solution was to keep CP separate from each character. A level 10 player in PvP should not have any CP. Even though I don't know everything that CP does for a character; I just felt that it just didn't seem fair.




    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • LordSemaj
    LordSemaj
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    Ezareth wrote: »
    LordSemaj wrote: »
    Ezareth wrote: »
    The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.

    Actually... most people quit Skyrim after finishing the story, many people continue playing to complete all the sidequest content, and very very few (let's call it... the top 2%) ever bother to finish leveling and improving their character to the max.

    So yeah... even with plenty of progression left, people usually quit RPGs. It's only the most hardcore fans that go after the level 99 achievements, secret bosses, or ultimate weapons.

    Yes the casual gamer never even finished the Skyrim story. But the casual gamer isn't really worried about the CP system and PvPing in general either. Their gameplay really isn't changed by the CP system at all.

    The active and competitive players are the ones who are actually impacted by these changes, and those are the guys who most likely maxed out every skill in Skyrim and explored every dungeon etc. Sure, we're not the majority of gamers, we're hardcore gamers but the CP system was design for us.

    If the players impacted are the hardcore gamers, then it doesn't make sense to think the casuals aren't concerned about the CP system, as by the very logic implied by the nerf to the hardcore gamers, these changes were implemented for the casual player's benefit. Truly, if hardcore competitive players are already going to have 500+ CP easily by the time these changes roll out then these changes weren't intended to appease them but some other crowd. They're catering to players that have low CP, players you believe would be unaffected by or care about these changes. If that were true, they're wasting an awful lot of work on a meaningless change. But it's not so meaningless when you consider that casuals will be able to easily acquire say 300 CP with the reduced XP requirements and that's not so far off in powerlevel from 500. It does benefit and affect them and often the reason they haven't bothered to farm CP in the first place is because it's presently viewed as too tedious for them.

    Bear in mind too that CP is the new level (especially with VR being removed eventually). How can the developers create new content intended for higher CP players when obtaining CP is frowned upon and looked at as a chore? The first step was obviously making CP easier to acquire. It's not all about PVP, after all. Some casuals still need CP just to comfortably handle the current dungeons. They don't have your skills or the hundreds of hours you've invested into mastering the game mechanics, and if they did they have long since forgotten them with their infrequent play schedule.

    Fact is the casuals are the lifeblood of a Buy to Play MMO. Catering to the top 2% of players makes sense in a Free to Play game where Cash Shops buy power or at least reduce the grind and that top 2% player is pouring thousands of dollars over time to remain competitive. But in a Buy to Play game? Every person who buys the DLC or the base game carries the same weight. So if the guys who play once a week or once a month or twice a year want a game where they don't have to work so hard to get their CPs, they're still going to carry as much of a vote as the players this actually affects. The new IC DLC was all about PVP, isn't it possible sales weren't to their liking specifically because players feel disadvantaged against the elite and would rather not waste their time (or money) on something so one-sided? It only takes a single 1000+ CP PVP Emperor to drive away hundreds of potential casual farmers.

    That's just bad for business. If the changes really annoy you, don't buy Orsinium and see how well the DLC sales. If sales are still high and matching or exceeding the IC update, then clearly they didn't need you and were making the change people were comfortable with. But if sales of Orsinium tank because no one wants this dreaded CP nerf then clearly they made a mistake and will be looking to correct it somehow (possibly with a huge CP cap raise to 1500). They haven't told us when or BY HOW MUCH they'll next raise the CP, after all... future events can still influence this decision.
  • Kwivur
    Kwivur
    ✭✭✭✭
    The CP idea was a failure at inception. Instead of giving a steady 1% per point, it should've went 10% for 1st point, then 9.9% for the 2nd point and so on until it reached .2% for every other point or a diminishing return similar to this cycle. This would be a catch-up mechanic without the need for a CAP and would also keep a balance.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Garion wrote: »
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.

    Get your head out of your arse.

    I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.

    Ehhh I get the same kind of stuff so I know what youre saying. Fought an AD emp the other day and he refused to fight without 20 other people that helped him get emp. double pretty much every stat and kill him in 1v1 only to be PMd about how he reported me for macroing and exploiting. Its embarrassing. Yet the catering to zergs continues and produces this kind of thing.
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
    I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.

    People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.

    I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.

    I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?

    "I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"

    Looks like you translate their posts in another way - I dont get that impression at all in reading it. They spend time working on the mechanics of the game and understanding because they strive to be good. These are the same players that produce builds that a large portion of the community will go visit to figure out how to fine tune their own builds and find out what they can do without having to put in the trial and error to do so.

    Keep in mind there didnt used to be a CP system in place and players were all at the same V10 or V12 and fighting each other on equal ground. These same players made the same impact on the field, and frankly were even stronger before patches continuously put in mechanics to limit players strengths (damage reduction, AOE caps).
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
    • Average CP on PC - 93
    • Average CP on PS4 - 46
    • Average CP on XB1 - 44


    Do active players on PC

    This^

    PC CP average is much higher than console average (I'm in several guilds, 500 player ones, and the average seems to be around 300-350 on PC from a player perspective actually talking to guilds and active players instead of running biased statistical numbers through the database, and forgetting that VR 1-12 players quit because the game gets boring, buggy and repetitive, not because of CP.). Then they remove the CP carrot from the active longtermers, and want them to quit too lol.

    ZOS also fails to make different caps for PC and console, when there is so huge gap in the active CP period between the PC and console....

    Of course console players will have a lower average than PC players, yet ZOS fails to mention this or take it into account in their "numbers". This time gap of CP between pc/console is a huge bias already when running numbers.

    I will quit my sub after posting this, just as many, many others are about to after lots of discussion in 3 of the 500 man guilds im in the last 24 hours.

    Conclusion is basically that ZOS punishes dedicated PC players too hard, and is trying to nerf everyone down to a non-active console player level in many months ahead. It's a "sleep mode" hitting the game with the patch, with no progression or reason to continue playing to make the char stronger for dedicated players, or just those who has been sticking around a while.
    This is a huge mistake by ZOS, but I doubt that they will realise before they lose their dedicated playerbase.

    If you crap on your dedicated playerbase, you will also lose your casual playerbase as the dedicated ones moves to new games and stream/twitch the new cool thing and the casuals move along too.

    ZOS has now officially given the dedicated playerbase a message that they simply don't give a damn, and myself as a longterm tester/subscriber/eso player since open beta will take that as a bad sign, and to not subscribe anymore and have fun with progress elsewhere since ESO will no longer offer character progress unless you rarely play, and also started late on console.


    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert

    Edited by monkeymystic on October 6, 2015 5:29PM
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Noobie, CP grinder and ZoS

    1460941694790987554.gif
    Edited by AhPook_Is_Here on October 6, 2015 5:27PM
    “Whatever.”
    -Unknown American
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ezareth wrote: »
    The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.

    I disagree and I think your argument falls flat because of this assumption you make. The Champion System was described as a "new, horizontal progression system" that would someday replace veteran ranks. What you describe, which is what CP became because of ZOS' clumsy implementation, is just another vertical progression system where people who put in more hours get more levels (or CP, in this case).

    The problem with that is the game isn't just about people who put in long hours. It's also about all the other players who basically fill up the world in an MMO. I appreciate the effort people made grinding CP, I think ZOS messed up again and it's not really fair to cap them, but in the end I think this - or some other solution that bridges the gap between new/casual players and high-CP players - needs to be in the game.
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Garion wrote: »
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.

    Get your head out of your arse.

    I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.

    Ehhh I get the same kind of stuff so I know what youre saying. Fought an AD emp the other day and he refused to fight without 20 other people that helped him get emp. double pretty much every stat and kill him in 1v1 only to be PMd about how he reported me for macroing and exploiting. Its embarrassing. Yet the catering to zergs continues and produces this kind of thing.
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
    I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.

    People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.

    I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.

    I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?

    "I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"

    Looks like you translate their posts in another way - I dont get that impression at all in reading it. They spend time working on the mechanics of the game and understanding because they strive to be good. These are the same players that produce builds that a large portion of the community will go visit to figure out how to fine tune their own builds and find out what they can do without having to put in the trial and error to do so.

    Keep in mind there didnt used to be a CP system in place and players were all at the same V10 or V12 and fighting each other on equal ground. These same players made the same impact on the field, and frankly were even stronger before patches continuously put in mechanics to limit players strengths (damage reduction, AOE caps).

    Dude, thats rubbish. If they were striving to become good or better, they wouldnt mind cp and just focus on developing as a player. I just can`t take any PvPer serious who likes to have and keep stat advantage over the people he fights in PvP. Thats not PvP. Thats PvE attitude, where you need the carrot. Give PvPers a valid, skillbased (!) leaderboard and they are mostly fine.

    I have played PvP successfully since about 20 years and all the reliably good games which lasted have one thing in common - leveled or horicontally progressive playing field.

    Edit: I have absolutely no desire to join the oh so popular self marketing train, but if you dig out the old best player EU posts, you will see I was one of the mentioned players of my class. If I recall right, Ezareth was very proud of his max regen/cost reduc "I can bolt over 9000 times" build at this time, not exactly what I consider good play. Basically he tried to be able to spam every ability as much as possible without having to make ressource related decisions.

    Edited by Mojomonkeyman on October 6, 2015 5:34PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Noobie, CP grinder and ZoS

    1460941694790987554.gif

    Luke = the noob, darth = the cp grinder, ZOS = Tbagging ? FENGRUSH is confused!
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    Some people seem to be confused about what the cap is meant to achieve, who it targets, and who it benefits. Basically if you play the game for a few hours everyday, you're likely going to be near or at cap everytime they raise it. Thats kind of the point.
  • LordSemaj
    LordSemaj
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Noobie, CP grinder and ZoS

    1460941694790987554.gif

    Luke = the noob, darth = the cp grinder, ZOS = Tbagging ? FENGRUSH is confused!

    No... the teabagger is the CP grinder and ZOS is Darth Vader.

    The image is surprisingly accurate. ZOS has force choked and sabered the grinders to protect the newbies.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    FENGRUSH wrote: »
    Garion wrote: »
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.

    Get your head out of your arse.

    I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.

    Ehhh I get the same kind of stuff so I know what youre saying. Fought an AD emp the other day and he refused to fight without 20 other people that helped him get emp. double pretty much every stat and kill him in 1v1 only to be PMd about how he reported me for macroing and exploiting. Its embarrassing. Yet the catering to zergs continues and produces this kind of thing.
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
    I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.

    People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.

    I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.

    I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?

    "I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"

    Looks like you translate their posts in another way - I dont get that impression at all in reading it. They spend time working on the mechanics of the game and understanding because they strive to be good. These are the same players that produce builds that a large portion of the community will go visit to figure out how to fine tune their own builds and find out what they can do without having to put in the trial and error to do so.

    Keep in mind there didnt used to be a CP system in place and players were all at the same V10 or V12 and fighting each other on equal ground. These same players made the same impact on the field, and frankly were even stronger before patches continuously put in mechanics to limit players strengths (damage reduction, AOE caps).

    Dude, thats rubbish. If they were striving to become good or better, they wouldnt mind cp and just focus on developing as a player. I just can`t take any PvPer serious who likes to have and keep stat advantage over the people he fights in PvP. Thats not PvP. Thats PvE attitude, where you need the carrot. Give PvPers a valid, skillbased (!) leaderboard and they are mostly fine.

    I have played PvP successfully since about 20 years and all the reliably good games which lasted have one thing in common - leveled or horicontally progressive playing field.

    Edit: I have absolutely no desire to join the oh so popular self marketing train, but if you dig out the old best player EU posts, you will see I was one of the mentioned players of my class. If I recall right, Ezareth was very proud of his max regen/cost reduc "I can bolt over 9000 times" build at this time, not exactly what I consider good play. Basically he tried to be able to spam every ability as much as possible without having to make ressource related decisions.

    The bolded portion is where youre missing my point - and thats ok. Im not looking to maintain a stat advantage over people. Im concerned that the system theyre putting in will literally cap a large portion of players actively playing this game for at least a couple hours a day. If you have been, you will hit this cap already. That is not grinding for a couple hours a day, that is just logging in, using your enlightenment, maybe some XP pots/scrolls, and doing PVE/PVP content with your friends.

    People that grind hard are in the 1000-2000 CP range, and that is fine to have a cap placed on that, I get it. To bring it full circle, the point is to give these active players something to look forward to. The active base of guilds that I am all in will hit this cap or are there already. This average stat of 90 CP is so unbelievably misleading. Bear in mind, the difference between 500 CP - 800 CP doesnt really give you much more damage, it allows you to buff other things that make a much smaller difference.

    So giving those players something is my first concern, the second and more important is to have an appropriate catchup. I want new players to catchup and bridge that gap, I want them to get on more equal footing. ZOS should want them logging in and playing through their content to do so as well, and buying scrolls from them to assist in this. If you think I want to keep an advantage over people with numbers and maintain the current system which drives away new players and keeps the game population low, you are just misinterpreting what Im saying. The ideas here are good, the numbers are not. They need to be adjusted, and catchup should be scaled. People who are legitimately new players need to catchup from 0-150 CP very fast, as these CPs are extremely important. Beyond 300 things begin to really drop off and it becomes more about defense and sustain rather than large jumps in damage per CP.

    If they take away certain portions of the game at the ceiling, my concern is people will leave the game. I dont think its an unrealistic expectation. I simply want ZOS to revisit the numbers.
  • Suru
    Suru
    ✭✭✭✭
    FENGRUSH wrote: »
    Garion wrote: »
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.

    Get your head out of your arse.

    I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.

    Ehhh I get the same kind of stuff so I know what youre saying. Fought an AD emp the other day and he refused to fight without 20 other people that helped him get emp. double pretty much every stat and kill him in 1v1 only to be PMd about how he reported me for macroing and exploiting. Its embarrassing. Yet the catering to zergs continues and produces this kind of thing.
    Ezareth wrote: »
    Tyr wrote: »
    Cap is simply too low almost one year after CP patch launced for PC players.

    They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.

    Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.


    Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.

    90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.

    The active player base is not *that* large.

    The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
    I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.

    People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.

    I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.

    I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?

    "I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"

    Looks like you translate their posts in another way - I dont get that impression at all in reading it. They spend time working on the mechanics of the game and understanding because they strive to be good. These are the same players that produce builds that a large portion of the community will go visit to figure out how to fine tune their own builds and find out what they can do without having to put in the trial and error to do so.

    Keep in mind there didnt used to be a CP system in place and players were all at the same V10 or V12 and fighting each other on equal ground. These same players made the same impact on the field, and frankly were even stronger before patches continuously put in mechanics to limit players strengths (damage reduction, AOE caps).

    Dude, thats rubbish. If they were striving to become good or better, they wouldnt mind cp and just focus on developing as a player. I just can`t take any PvPer serious who likes to have and keep stat advantage over the people he fights in PvP. Thats not PvP. Thats PvE attitude, where you need the carrot. Give PvPers a valid, skillbased (!) leaderboard and they are mostly fine.

    I have played PvP successfully since about 20 years and all the reliably good games which lasted have one thing in common - leveled or horicontally progressive playing field.

    Edit: I have absolutely no desire to join the oh so popular self marketing train, but if you dig out the old best player EU posts, you will see I was one of the mentioned players of my class. If I recall right, Ezareth was very proud of his max regen/cost reduc "I can bolt over 9000 times" build at this time, not exactly what I consider good play. Basically he tried to be able to spam every ability as much as possible without having to make ressource related decisions.

    You have obviously never seen one of Ezareth's videos. He can bolt alot but that was not his main thing. He shows himself in great fights fights some of the best players. He still has to manage resources accordingly, with his build. There dirty players in 1.6 that would streak accross the map and not fight. It was always in Ez's gameplay with war tactics to streak accordingly and string out the enemy and fight and make odds more favorable. Never to streak like no tomorrow.


    Suru
  • Suru
    Suru
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    I admit I have a decent amount of CP, but not 1k. My next CP will take me 3mill+ XP to get the next one.


    Suru
  • xaraan
    xaraan
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    OGLezard wrote: »
    xaraan wrote: »
    This is stupid.

    501? That's going to be a much larger portion of players at cap than they let on. I just recently passed that, so doesn't impact me in a way that's going to lower what my character is now, but gives me no room to grow.

    So, no reason to play the new content then since we can't get anything out of playing. Already got gear, xp - especially first time xp for completing quests - will be wasted on not getting to earn cp out of it.

    Should have given more points so people have actual room to grow over the coming months.

    @xaraan you know you can continue to earn cp right....or did you just refuse to acknowledge that part? You just cant spend over 501........ so if you have 560 cp right now, at dlc launch you will have 501 with 59 that you CANT spend until next cap raise and can continue to earn CP that you can spend at the next cap increase...... your post makes it seem like you dont understand that. Bolded the part that makes it appear you dont acknowledge what everyone including zos has already said

    I have responded to so many people that it's probably not in a surrounding post, but I pointed out that if I'm only going to earn extremely diminished xp, I might as well just earn that xp doing everyday stuff like playing pvp with friends and save the one-time quest time xp for when the cap goes up and I at least get a decent amount of xp for the same work I'm doing (even if it's still diminished some).

    (Plus, we are assuming they actually track our xp this time like they said they would last time)
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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