There's one thing I don't get: why do players want rewards? Isn't the playing as such the purpose?
monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
myrrrorb14_ESO wrote: »
I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
Average CP on PC - 93
Average CP on PS4 - 46
Average CP on XB1 - 44
These are the numbers. Vet level accounts that have logged in and played within the last 30 days. This number tells us there are a lot of people who recently bought or only play a few times a week.
This cap and catch up should help the longevity of the game. The game will not lose many to this change, it really wont. Those who leave were probably going to do so anyway. It may however keep newer people from leaving.
There's one thing I don't get: why do players want rewards? Isn't the playing as such the purpose?
Basic game design theory. You have to build in an addiction component. The monkey pressing the lever for crack. The only way to achieve this is through giving players something to work towards that keeps them logging in.
To some players this is achievements, or maxing out their bank space, or research and crafting. To others it is hitting max level and having their "Best in Slot" gear setup. But to the hard core player who has been playing since launch, we already have all that and we'll have all our gear within a couple weeks of the launch of patch. The CP system was designed to give these kinds of players something to work towards...to keep us addicted and logging in every day.
Playing the game itself of course must be fun, but if are subtle enough with the reward system (ala crack rocks) most players will continue playing long after the novelty of the game itself wore off.
The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.
Actually... most people quit Skyrim after finishing the story, many people continue playing to complete all the sidequest content, and very very few (let's call it... the top 2%) ever bother to finish leveling and improving their character to the max.
So yeah... even with plenty of progression left, people usually quit RPGs. It's only the most hardcore fans that go after the level 99 achievements, secret bosses, or ultimate weapons.
DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
Get your head out of your arse.
myrrrorb14_ESO wrote: »
I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
Average CP on PC - 93
Average CP on PS4 - 46
Average CP on XB1 - 44
These are the numbers. Vet level accounts that have logged in and played within the last 30 days. This number tells us there are a lot of people who recently bought or only play a few times a week.
This cap and catch up should help the longevity of the game. The game will not lose many to this change, it really wont. Those who leave were probably going to do so anyway. It may however keep newer people from leaving.
Bolding the relevant point. Its tough to translate what those numbers actually mean - but being at 93 likely means theres a lot of new players. What this means is they need more steep catchup mechanics. They should also scale higher. If the CP system has been out for 6months (i think its like 7 months) and its at 500, are we to expect it wont reach the 3500 until end of year 2018? Is this really a well thought out system or poorly placed bandaid? Id hope by end of year 2018 theyd either morphed the CP system into another layer or added more to it, rather than string out this system indefinitely.
Additionally to strike at the second bolded point, this is a really *** poor comment to state. Youre saying basically the players that have stuck around in this game and put a lot of time into it (the players with high CP) were going to leave it anyway. What kind of smacked ass reasoning are you using to draw that conclusion? I think the people that are more fair weather seem to be leaving the game when theyre simply not interested or as captured as those who log in every day.
DisgracefulMind wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
Get your head out of your arse.
I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.
a.skelton92 wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
Get your head out of your arse.
I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.
Probably because you t bagged them after.
DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.
People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.
The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.
Actually... most people quit Skyrim after finishing the story, many people continue playing to complete all the sidequest content, and very very few (let's call it... the top 2%) ever bother to finish leveling and improving their character to the max.
So yeah... even with plenty of progression left, people usually quit RPGs. It's only the most hardcore fans that go after the level 99 achievements, secret bosses, or ultimate weapons.
Yes the casual gamer never even finished the Skyrim story. But the casual gamer isn't really worried about the CP system and PvPing in general either. Their gameplay really isn't changed by the CP system at all.
The active and competitive players are the ones who are actually impacted by these changes, and those are the guys who most likely maxed out every skill in Skyrim and explored every dungeon etc. Sure, we're not the majority of gamers, we're hardcore gamers but the CP system was design for us.
DisgracefulMind wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
Get your head out of your arse.
I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.
Mojomonkeyman wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.
People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.
I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.
I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?
"I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"
AbraXuSeXile wrote: »ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
Do active players on PC
The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.
DisgracefulMind wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
Get your head out of your arse.
I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.
Ehhh I get the same kind of stuff so I know what youre saying. Fought an AD emp the other day and he refused to fight without 20 other people that helped him get emp. double pretty much every stat and kill him in 1v1 only to be PMd about how he reported me for macroing and exploiting. Its embarrassing. Yet the catering to zergs continues and produces this kind of thing.Mojomonkeyman wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.
People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.
I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.
I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?
"I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"
Looks like you translate their posts in another way - I dont get that impression at all in reading it. They spend time working on the mechanics of the game and understanding because they strive to be good. These are the same players that produce builds that a large portion of the community will go visit to figure out how to fine tune their own builds and find out what they can do without having to put in the trial and error to do so.
Keep in mind there didnt used to be a CP system in place and players were all at the same V10 or V12 and fighting each other on equal ground. These same players made the same impact on the field, and frankly were even stronger before patches continuously put in mechanics to limit players strengths (damage reduction, AOE caps).
AhPook_Is_Here wrote: »Noobie, CP grinder and ZoS
AhPook_Is_Here wrote: »Noobie, CP grinder and ZoS
Luke = the noob, darth = the cp grinder, ZOS = Tbagging ? FENGRUSH is confused!
Mojomonkeyman wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
Get your head out of your arse.
I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.
Ehhh I get the same kind of stuff so I know what youre saying. Fought an AD emp the other day and he refused to fight without 20 other people that helped him get emp. double pretty much every stat and kill him in 1v1 only to be PMd about how he reported me for macroing and exploiting. Its embarrassing. Yet the catering to zergs continues and produces this kind of thing.Mojomonkeyman wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.
People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.
I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.
I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?
"I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"
Looks like you translate their posts in another way - I dont get that impression at all in reading it. They spend time working on the mechanics of the game and understanding because they strive to be good. These are the same players that produce builds that a large portion of the community will go visit to figure out how to fine tune their own builds and find out what they can do without having to put in the trial and error to do so.
Keep in mind there didnt used to be a CP system in place and players were all at the same V10 or V12 and fighting each other on equal ground. These same players made the same impact on the field, and frankly were even stronger before patches continuously put in mechanics to limit players strengths (damage reduction, AOE caps).
Dude, thats rubbish. If they were striving to become good or better, they wouldnt mind cp and just focus on developing as a player. I just can`t take any PvPer serious who likes to have and keep stat advantage over the people he fights in PvP. Thats not PvP. Thats PvE attitude, where you need the carrot. Give PvPers a valid, skillbased (!) leaderboard and they are mostly fine.
I have played PvP successfully since about 20 years and all the reliably good games which lasted have one thing in common - leveled or horicontally progressive playing field.
Edit: I have absolutely no desire to join the oh so popular self marketing train, but if you dig out the old best player EU posts, you will see I was one of the mentioned players of my class. If I recall right, Ezareth was very proud of his max regen/cost reduc "I can bolt over 9000 times" build at this time, not exactly what I consider good play. Basically he tried to be able to spam every ability as much as possible without having to make ressource related decisions.
Mojomonkeyman wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
Get your head out of your arse.
I'd really like to not think this way, but seeing as how I get rage telled about having "1k+ CP" quite often when I don't have anywhere near that and get other pretty nasty tells from players, it's the truth. There's a difference between players who choose to spend time learning the game and players who don't. And it has become more and more clear the more players are accusing others of killing them only because of champion points. There's a seething hatred for players who kill other players in this community and it's sad because what else is there to do in pvp besides killing other people? I've never been killed by someone and instantly thought to whisper them "eff you you c**t and go die filthy exploiter cp grinding p.o.s." etc etc.
Ehhh I get the same kind of stuff so I know what youre saying. Fought an AD emp the other day and he refused to fight without 20 other people that helped him get emp. double pretty much every stat and kill him in 1v1 only to be PMd about how he reported me for macroing and exploiting. Its embarrassing. Yet the catering to zergs continues and produces this kind of thing.Mojomonkeyman wrote: »DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players. Right now people blame CPs for their downfalls (ignoring exactly how easy it is to obtain them. Hell, if I had wanted to grind I probably could have 1.5k+ CP by now lol), and will continue to find other reasons to blame for their lack of knowledge or ability to be effective in what they do.
I've been in TS plenty of times when you and @Suru are theory crafting for stamina builds and discussing the effectiveness of different abilities, Cinn and I have been in TS and have done the same for our magicka builds. We have learned where to effectively place CP, or what enchants are most effective, or what gear will work best, and how to balance sustain vs. damage in PvP. Players like us take the time to intricately plan out and test our builds. We will always be the players that are more successful than others because we have taken the time to learn the game and its skills/abilties/passives in and out.
People in this thread want players who have played since launch to sit back and be shoved in a corner, yet don't realize that their cries for "fairness" are hypocritical. Months of progression are being robbed from those of us who have spent time actively playing ZoS' game from the beginning, testing things, identifying bugs, and are the reason the game has gotten to this point because we have been loyal, yes, LOYAL from the start. The CP system was implemented to give players the progression we didn't have. I believe ZoS' best decision could be to cap CP, overall, at 1200 and call it good. That gives every single player a reasonable goal. Implement a catch-up system, allow players to reach 250 CP easily, and then have the same, normal progression from there that we have all had to deal with since the system was released. The issue I see with a majority of players right now is that they want free handouts. The CP system should not be a free-welfare program for you all, but I do agree that there is a need for a catch-up mechanic. But not both. Either cap CP seasonally, keeping the total at 3600, or cap CP total to 1200 and allow a catch-up mechanic. You should not be given both. We have all had to work for our CP, players behind should have to as well.
I want to vomit reading yours and Ezareth`s posts. I am seriously a bit disgusted by the self-rightiousness and over-inflated egos you guys display on these forums.
I think, you should write another essay on how you are god`s gift to gaming and how rocky the way was to become the heroes you are, completely unbiased too, of course! I recommend the reply to my post as the proper medium to do so, the opportunity is obvious, right?
"I really like to compete in Kungfu!....but not without my bazooka. If you take my bazooka away, I will quit Kungfu!"
Looks like you translate their posts in another way - I dont get that impression at all in reading it. They spend time working on the mechanics of the game and understanding because they strive to be good. These are the same players that produce builds that a large portion of the community will go visit to figure out how to fine tune their own builds and find out what they can do without having to put in the trial and error to do so.
Keep in mind there didnt used to be a CP system in place and players were all at the same V10 or V12 and fighting each other on equal ground. These same players made the same impact on the field, and frankly were even stronger before patches continuously put in mechanics to limit players strengths (damage reduction, AOE caps).
Dude, thats rubbish. If they were striving to become good or better, they wouldnt mind cp and just focus on developing as a player. I just can`t take any PvPer serious who likes to have and keep stat advantage over the people he fights in PvP. Thats not PvP. Thats PvE attitude, where you need the carrot. Give PvPers a valid, skillbased (!) leaderboard and they are mostly fine.
I have played PvP successfully since about 20 years and all the reliably good games which lasted have one thing in common - leveled or horicontally progressive playing field.
Edit: I have absolutely no desire to join the oh so popular self marketing train, but if you dig out the old best player EU posts, you will see I was one of the mentioned players of my class. If I recall right, Ezareth was very proud of his max regen/cost reduc "I can bolt over 9000 times" build at this time, not exactly what I consider good play. Basically he tried to be able to spam every ability as much as possible without having to make ressource related decisions.
This is stupid.
501? That's going to be a much larger portion of players at cap than they let on. I just recently passed that, so doesn't impact me in a way that's going to lower what my character is now, but gives me no room to grow.
So, no reason to play the new content then since we can't get anything out of playing. Already got gear, xp - especially first time xp for completing quests - will be wasted on not getting to earn cp out of it.
Should have given more points so people have actual room to grow over the coming months.
@xaraan you know you can continue to earn cp right....or did you just refuse to acknowledge that part? You just cant spend over 501........ so if you have 560 cp right now, at dlc launch you will have 501 with 59 that you CANT spend until next cap raise and can continue to earn CP that you can spend at the next cap increase...... your post makes it seem like you dont understand that. Bolded the part that makes it appear you dont acknowledge what everyone including zos has already said