ScruffyWhiskers wrote: »The chance that a 501+ CP player quits this this game because of the cap is about the same as a heroin addict going clean. If you leave the game it wasn't because they capped your CP. Either you got the monkey off your back or you got drunk and angry one night and deleted all your toons. Crying won't bring those toons back. Customer support might though.
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
Mojomonkeyman wrote: »
I was at 580 before IC launch and all I did was pvp in small grp. If this goes live all progression is taken from me for months. I might just quit.
Let alone that sorc needs 600cp just to max dmg where stam only needs 300... This is Bulls*t
Look at it another way.. the only reason you were winning fights, might have been because you have 580 CP, while the majority has apparently around 93 on PC... well that and sorc ofcourse...
talk about easy mode, sorc + 490 more CP !
Well i´ve started with 70CP like everyone at the beginning and earned those CP in pvp. I´ve played in a grp of 3 most of the time. So what´s your point exactly? It´s not like i started with a magical CP advantage and beat other players bc of that...
Also i don´t believe zos number of 94 for pc by one bit. If they count every account maybe bc they have tenthousands of inactive accountes sitting at ~70 cp from when the system got introduced.
I´d really like to know the average CP for PC for accounts with atleast 1 v14 that was played for atleast one hour per week in the last month.
I dunno, mate.
PvP and stat progression are 2 beasts that do not fit well together. We discussed about stuff like this ages ago and i recall you agreeing in slightly different context, that PvP should be skill based. A newb with super strong skillz (you know, there`s other pvp games, good mechanics are good mechanics, no matter the game) should always be able to compete with a vet who is just not as good.
I remember you not wanting the CP system, because of the imbalances it creates. You don`t need that advantage, no good PvPer needs it. Do you seriously play now for your CP progression?
I mean, didn`t we all play perfectly fine for one year without CP? Or should we all have been quitting because our "work" wasn`t properly rewarded with CP according to our XP earned? I would have to cry and complain every day when applying that logic. But why complaining about something that is "taken away" from you that was never healthy anyways?
Small example from my POV:
After a lengthy break I had vacation and played last week hardcore (8h/day). No dedicated CP grinding, just catching up in gear and some pvp through solo play (thanks for the sponsoring btw). I made 30-40 CP in 8 days. Let`s say 5/day.
So, fulltime playing with my favored style of play (lots of solo pvp) would net me 150 CP a month. But I have a job.
Realistically I won`t get more than 1 enlightened CP during weekdays and around 6 mixed CPs over the course of the weekend. That`s around 30-40 CP a month. Call me a newb, but I would almost need another year just to get to 500 CP when playing everyday as much as I can due to work.
Why no sympathy for the guys who lack behind anyways? I mean PvP needs no Cp, it`s pretty much the opposite. PvP needs to get rid of that unbalanced monster.
Still lots of love @Derra
I wont have any characters progression for months, because of their enlightenment. It's kind of absurd, when I think about it.
People that hate the CP system are upset because there are people who have this game as their main source of entertainment, and thus spend way more hours than the rest... They have thousands of CP, and rightfully should... If someone practices piano as much as those people play ESO, they'd be another Beethoven... They earned what they have, let them have it. If we don't have that kind of time, then oh well...
Personally, I wonder why they don't just make CP character specific, instead of account wide. Would solve a great number of issues.
Sensesfail13 wrote: »@ZOS_RichLambert I am curious how you came by these numbers, I dont disagree with the console numbers in any way shape or form, I dont play console. However, I do disagree with the PC numbers. What are you taking these numbers from to come to a median of 93 for PC players? Literally 90% of my guildmates throughout my 4 active guilds have 300 or more and we know this by asking constantly because this farce of everybody with "2000 champion points" goes around a lot in game. We arent even the "elite" of the bunch most of our players are rather casual and for us to be at 3-400 champion points kind of denotes that much of the community that plays on PC is actually much higher of a median than 93. And yet again we come back to asking the question: Why are you punishing people for playing and accel'ing in your game?
Im not talking about the cap, I agree with a cap. I just believe it should be higher. 801 as a cap would give what I have seen and heard as the median in game from actual players (which you at ZoS seem to be very out of touch with) something to work towards. Leaving experience gained as it is and raising the "catch-up" experience for beginners to where the first 250 or so are rather easier to achieve than they have been. Giving a nice boost to those just beginning, something to play the game for to players that are casual/interested in the gd game, and throwing a bone to those players that have worked their asses off for their characters over these past few months.
And before any allegations are thrown about "Im one of the ones with very high CP" Im middling with regular playtimes and no grinding I have around 400. Thats with a life, if people want to spend most of theirs on here getting CP then they shouldnt be nerfed into the ground by ZoS although 1500+ is a little excessive to have for those that have ground out that many.
silky_soft wrote: »This is still going... Haha. They going to change lorkhans tears to cp farmers tears soon.
There's one thing I don't get: why do players want rewards? Isn't the playing as such the purpose?
pmn100b16_ESO wrote: »There's one thing I don't get: why do players want rewards? Isn't the playing as such the purpose?
Apparently not, some people are even suggesting all the new content in Orsinium isn't worth playing because they won't be earning a +1 champ point everyday in the process!
Priorities wrong
Their approach is wrong in my opinion because they take away any incentive for "hardcore" players like me and most of the people i play with to play their game and give them money.
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
Darkstorne wrote: »Their approach is wrong in my opinion because they take away any incentive for "hardcore" players like me and most of the people i play with to play their game and give them money.
Eh..? You've got a brand new expansion coming out. A whole new location to explore. Two new massive public dungeons. New crafting styles. An arena aimed specifically at hardcore players to compete for rare and powerful weapons as rewards. And a new trial on the way. And you're saying that CP is the only reward and sense of progression you get? You sound like a CP addict
monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
silky_soft wrote: »This is still going... Haha. They going to change lorkhans tears to cp farmers tears soon.
Thats the problem. I just played the game. Just as my friends did. Yet we get punished.
Darkstorne wrote: »Their approach is wrong in my opinion because they take away any incentive for "hardcore" players like me and most of the people i play with to play their game and give them money.
Eh..? You've got a brand new expansion coming out. A whole new location to explore. Two new massive public dungeons. New crafting styles. An arena aimed specifically at hardcore players to compete for rare and powerful weapons as rewards. And a new trial on the way. And you're saying that CP is the only reward and sense of progression you get? You sound like a CP addict
I´m a pvp player mainly so yeah. CP are my only sense of progression in this game currently.
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
@xaraan
So... that just poked a thousand holes in your theory...
In this thread, ZOS confirms that casuals make up the MMO market and hardcore endgamers are only in the top 2%. NOT NEWS! We've known this since EQ and WoW posted the SAME INFORMATION!
The vast majority of players will never even see all of the end game and barely any players will complete it. This applies to every MMO and has for decades.
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.