ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
501 means we will be grinding Orsinium like no tomorrow. Seems like good number. I think most long timers are at 400 or so. Then of course no-lifers are beyond that.
501 means we will be grinding Orsinium like no tomorrow. Seems like good number. I think most long timers are at 400 or so. Then of course no-lifers are beyond that.
@Sausage
Yea around 470 here and I thought I played a lot. There are apparently people in excess of 1k and even a couple with 2k+. That is simply astounding.
Justice31st wrote: »Justice31st wrote: »
To punish the community? This was the one of the most requested game changes...
The catch up system and diminishing return on very high CP score was requested.
People asking for a 501 CP cap obviously haven't been playing much and/or not for long. Or spent most of their time here on the forum instead of playing (...or it could be the long loading screens, I admit )
When I say punish the community playing since the release, I do mean it. 70Cp cap when CP system was released, XP from achievements for new players, trophies for only one char (so you are afraid to play on your other toons), people who kept ESO+ for months when the 10% xp boost was the ONLY advantage to it, ZERO content for MONTHS because console development was the main focus... you want more examples ?
I mean you saw Richard Lamberts data mining numbers report right? You are talking about a minuscule amount of PC players being affected by this decision; not a community. In case you missed it I will quote it below.ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
501 is good for me, I have less than 300 despite the fact that I was playing during early access. I am low on CPs because I don't grind for it, so finally something is being done to level the playing field and make the game a bit more about skillful play, rather than a game of "Who grinds, wins".
Gern_Verkheart wrote: »As someone who only has just over 100 champ points despite having played since launch, I am very thankful for this change. It is very aggravating fighting people with 400+ champ points and not standing a chance against them, and also being barred from IC dungeons cause I can't pull the DPS numbers simply because I lack the champ points. It will be very nice to have the opportunity to catch up.
Gern_Verkheart wrote: »As someone who only has just over 100 champ points despite having played since launch, I am very thankful for this change. It is very aggravating fighting people with 400+ champ points and not standing a chance against them, and also being barred from IC dungeons cause I can't pull the DPS numbers simply because I lack the champ points. It will be very nice to have the opportunity to catch up.
You think this will change? If you haven't been able to earn 500 in the 7 months since TU launched, what makes you think you will earn them before the Cap goes up again? You'll still be fighting people with 500 CP for months btw.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
Does this take into account players that haven't logged in for weeks or months?
I know several friends sitting at sub 100 that don't play anymore after they played a bit months ago.
rfennell_ESO wrote: »I guess if you are lower than 501 champ points the response is "glory glory hallelujah". (of course when it makes no difference and you are still getting hammered by experienced pvpers, it will be something else right?)
If you actually spent some time grinding some CP and making sure you never ended up eating enlightenment points that were banked and weren't some scrub feeding xp to people in pvp and instead gaining xp... well 501 is bullcrap.
The "average" player that has actually played the game since March 3rd should have a min of 286 champion points. That's 1 a day from enlightenment on top of the 70 from being vr14. That's the min if you didn't eat enlightenment that was banked...
Now if you actually play the game (and I mean don't do 1 veteran dungeon that takes you 4 hours with 50 wipes as your daily playing) you could easily do 1 CP unenlightened per day. That's 502 Champion points.
I guess that's what they are shooting for, problem is that's for TODAY.
Now same calculations until Orsinium will be 329 champ points if you did enlightenment every day; 545 if you gained 1 additional CP each day (believe it or not, it wasn't hard to do if you actually did it)
That's leaves anyone who plays a bit over the cap (that's not hardcore at all).
Now let's say Orsinium is active for 4 months.
That puts the bare mininum player that merely finished their enlightenment without burning it at 449 champion points, and anyone that did an additonal CP by playing the game successfully in their play time at 665 (again, not hardcore).
But, let's forget the how long orsinium will be active point.
I feel a more reasonable cap would be 700 with the diminishing rate being active at anyone over cap, and that's to cover thru Orsinium.
Now if you were hardcore and actually grinding CP's regularly... they are basically saying "don't subcribe to eso plus". I'm a bit ambivalent about punishing people that grinded CP that are regular players. Yes, there were some that abused the system to get ridiculous amounts of CP, sure.
But, if you enjoy the game and grinded some CP for gold and materials any bit regularly you will be over that 501 by a fair bit. I'm not talking the 1000+ club, I give a rat's butt about them. There are plenty of regular not insane play all day players that are sitting in the over 501 range now, why should they be punished?
[of course I have a little of 600 cp right now, I took advantage of some bangkorai grinding for xp and gold/materials but never did a marthon of it, I just did a little bit a day while waiting in queue or if I had a half hour to play, so I don't claim to be unbiased in this]
nikolaj.lemcheb16_ESO wrote: »I want to thank ZoS for making things easy for me. I was torn between going to play Fallout 4 from November 11 or stay and play Orcinium. As I will hit 501 just about the time of the release of Orcinium the choice were made for me.
I wonder how many loyal ESO plus members they will drive away with the number they came up with?
Gern_Verkheart wrote: »As someone who only has just over 100 champ points despite having played since launch, I am very thankful for this change. It is very aggravating fighting people with 400+ champ points and not standing a chance against them, and also being barred from IC dungeons cause I can't pull the DPS numbers simply because I lack the champ points. It will be very nice to have the opportunity to catch up.
You think this will change? If you haven't been able to earn 500 in the 7 months since TU launched, what makes you think you will earn them before the Cap goes up again? You'll still be fighting people with 500 CP for months btw.
Two things I guess. But allow me to preface my response by pointing out that I've found myself in agreement with the major majority of your posts in my time on these forums.
1. Straight up PvP wise you are absolutely right. Players with hundreds more champion points than I are at a distinct advantage. Namely due to the fact that IC was setup in such a way that forces PvP and PvE players to cross paths - something I'd been of the opinion was akin to mixing water and phosphorus in chemistry class. PvP'ing for me, (someone who has spent roughly about 30 minutes trying out since beta), is an invitation to be wrecked repeatedly. Notsomuch due to that advantage gained by champion points. Moreso due to me not understanding PvP mechanics and strategies. These complaints, though in many cases I've read, are indeed over-exaggerated. But the tremendous gap for a player who is forced to PvP to run the content is obvious. I've been away from this game for many months now, and recently returned. Think I have something like 47/37/47 for champion points when I check the screen. Being a pretty decent PvE player means less than nothing when entering a PVP area of any kind.
2. Then there is the other aspect right now though. With no working groupfinder, and guild loss due to inactivity, options become even more limited to make the attempt to catch up. So, we are looking at this new DLC, Orsinium. Seems absolutely intentional for them to include a solo arena, and strict PvE elements. Because I as a player currently cannot get into groups running content that grants lots of xp/cp. But, I am now going to have the option to do it solo/small group. With a cap on the points hardcore players can use, plus a mechanic to allow me to catch up - I'm more inclined to play. Hell, I'll even start learning about PvP. Because It's not as if I am merely there to feed points/stones/whatever to the whales in this game.
Who wants to play a game where you have seemingly no chance at winning?
People who are like me (pretty decent players with limited time) can catch up to the mark. This is important I believe because the posts have been moved around so much by this development team it creates entirely new levels of frustration. Favorite class since beta stripped bare (only works with generic stam skills in content I'd like to run). Numerous and, in some cases, heavy duty changes to baseline mechanics.
None of these changes they are making are going to solve the problem. But it definitely appears that after running some numbers, the numerous complaints I've read involving (supposedly)invincible players have some light shed on them. I used to cringe when running Trials or Undaunted when people were being told to GTFO because their numbers are too low. Can't imagine any of my V14's getting into any runs worth anything with 47/37/47. DPS isn't high enough. Defenses aren't strong enough. Healing is subpar...
Funkopotamus wrote: »Well at least now ESO found a way to appeal the death sentence that the broken CP system was causing. *snip*
nikolaj.lemcheb16_ESO wrote: »I want to thank ZoS for making things easy for me. I was torn between going to play Fallout 4 from November 11 or stay and play Orcinium. As I will hit 501 just about the time of the release of Orcinium the choice were made for me.
I wonder how many loyal ESO plus members they will drive away with the number they came up with?
Gern_Verkheart wrote: »As someone who only has just over 100 champ points despite having played since launch, I am very thankful for this change. It is very aggravating fighting people with 400+ champ points and not standing a chance against them, and also being barred from IC dungeons cause I can't pull the DPS numbers simply because I lack the champ points. It will be very nice to have the opportunity to catch up.
You think this will change? If you haven't been able to earn 500 in the 7 months since TU launched, what makes you think you will earn them before the Cap goes up again? You'll still be fighting people with 500 CP for months btw.
Two things I guess. But allow me to preface my response by pointing out that I've found myself in agreement with the major majority of your posts in my time on these forums.
1. Straight up PvP wise you are absolutely right. Players with hundreds more champion points than I are at a distinct advantage. Namely due to the fact that IC was setup in such a way that forces PvP and PvE players to cross paths - something I'd been of the opinion was akin to mixing water and phosphorus in chemistry class. PvP'ing for me, (someone who has spent roughly about 30 minutes trying out since beta), is an invitation to be wrecked repeatedly. Notsomuch due to that advantage gained by champion points. Moreso due to me not understanding PvP mechanics and strategies. These complaints, though in many cases I've read, are indeed over-exaggerated. But the tremendous gap for a player who is forced to PvP to run the content is obvious. I've been away from this game for many months now, and recently returned. Think I have something like 47/37/47 for champion points when I check the screen. Being a pretty decent PvE player means less than nothing when entering a PVP area of any kind.
2. Then there is the other aspect right now though. With no working groupfinder, and guild loss due to inactivity, options become even more limited to make the attempt to catch up. So, we are looking at this new DLC, Orsinium. Seems absolutely intentional for them to include a solo arena, and strict PvE elements. Because I as a player currently cannot get into groups running content that grants lots of xp/cp. But, I am now going to have the option to do it solo/small group. With a cap on the points hardcore players can use, plus a mechanic to allow me to catch up - I'm more inclined to play. Hell, I'll even start learning about PvP. Because It's not as if I am merely there to feed points/stones/whatever to the whales in this game.
Who wants to play a game where you have seemingly no chance at winning?
People who are like me (pretty decent players with limited time) can catch up to the mark. This is important I believe because the posts have been moved around so much by this development team it creates entirely new levels of frustration. Favorite class since beta stripped bare (only works with generic stam skills in content I'd like to run). Numerous and, in some cases, heavy duty changes to baseline mechanics.
None of these changes they are making are going to solve the problem. But it definitely appears that after running some numbers, the numerous complaints I've read involving (supposedly)invincible players have some light shed on them. I used to cringe when running Trials or Undaunted when people were being told to GTFO because their numbers are too low. Can't imagine any of my V14's getting into any runs worth anything with 47/37/47. DPS isn't high enough. Defenses aren't strong enough. Healing is subpar...
I don't disagree with the need of a catch up mechanic, or even a cap. I just think (much like the way the champion system was rolled out to begin with) is that it's just not being implemented right. There is a guy that started playing again that is about half the CP as me, he will have a chance to catch up b/c we'll both be playing about the same and I'll be penalized with the diminishing xp returns/cap. That's what the system should be for - players that are going to play consistently be given a chance to catch up. Not to slow everyone down to the slowest 20% of the player base. (and I GUARANTEE once you get rid of truly inactive accounts and get a look at the real spread of numbers, you'd see a much difference "average" CP picture and see that the lowest % that's bringing the numbers down are players that will fall into that never catch up category. -- the catch up mechanic and cap isn't for them, it's for that group in the middle to catch up to the top CP% players). But don't tell me (you aren't the only one in this spot) that you have earned 100 CP in the 7 months since TU launched and then act like you are going to go from 100 to 500 before the cap is raised again.
I do promise you though, that just the fact that you haven't really hammered down a good pvp build and routine is the biggest issue you have and it has much less to do with CP than you think. We run one of the best (though smallest) pvp guilds in cyro and have never kicked, or even asked someone, how much CP they have (as an entrance rule anyway, it's come up when talking builds). We worry more about their build/rotation and just how well they play in general (as far as understanding pvp). I can also tell you that my success/failure rate in pvp has not changed from launch or CP rollout as I've pvp'd from 70 cp on up. I'm not saying the system makes zero difference in power, but it really isn't as bad as most think unless you are talking about guys that have grinded up to over 1K long ago and those guys are one in a million to run into (unless you are like us and know them and look for them).
The cap isn't going to effect me greatly, I'm a bit over 500 now. But I don't see anything I'll get out of Orsinium. No reason to complete quests when my xp is going to be penalized (since you can only turn in quests once) and if I get it, maybe just do the solo arena and keep pvping until the cap gets raised unless I move onto something else. To me, that's a problem. Putting out content that makes players want to not play or not care if they play (which IC already fell into for a lot of players) is a huge issue for the life of the game, even if it is a small percent. (BTW, the reason it's a small % of players is due to the number of major players that have already left the game)
And, like I said, those same players for trials that are going to sweat you for not having 200 CP instead of 100 are going to tell you no for not being at CP cap even if you double your points in the next month. Those players worry about cookie cutters and whatever build the last streamer they decided to like told them to run, they don't want to take chances with players that might be awesome even without the stats they have. They don't know any better. But the CP cap isn't going to change things with them.
In the end though, there is something weird about players that don't play that much trying to make sure others can't earn more than them to me. Should I also have a TVStone, AP and gold earning cap as well? Should we cap the number of crafting writs I'm able to do b/c I have more than one character that can do them? Where do we draw the line at holding people back to the slowest common denominators? Should we just find out the average amount of time players can play the game and only allow every player 2 hours of gaming a day? So personally, I don't care about having a cap at all. Fighting those guys with over 1k cp wasn't a deal breaker for me (and I promise you that hardly any players complaining here have fought them, they just think that everyone that beats them has 1k). BUT, even though I don't personally care, doesn't mean I don't see the need to have the mechanic in the game. I just think that 501 is a bit low for a DLC that is going to come out a month from now and for what will probably be the cap for the next few months after the game comes out. If I'm already at the cap without grinding and just playing their game for fun, then something is wrong.
Justice31st wrote: »Justice31st wrote: »
To punish the community? This was the one of the most requested game changes...
The catch up system and diminishing return on very high CP score was requested.
People asking for a 501 CP cap obviously haven't been playing much and/or not for long. Or spent most of their time here on the forum instead of playing (...or it could be the long loading screens, I admit )
When I say punish the community playing since the release, I do mean it. 70Cp cap when CP system was released, XP from achievements for new players, trophies for only one char (so you are afraid to play on your other toons), people who kept ESO+ for months when the 10% xp boost was the ONLY advantage to it, ZERO content for MONTHS because console development was the main focus... you want more examples ?
I mean you saw Richard Lamberts data mining numbers report right? You are talking about a minuscule amount of PC players being affected by this decision; not a community. In case you missed it I will quote it below.ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
You kind of miss the fact that those are some dishonest numbers right there right? I mean, everyone that thought about it for half a second knew it wasn't right and was including a lot of accounts that aren't current players.
I have a friend at 75 CP, he's played like twice since the TU launched - and he subs. He'd be considered as a "current player" even if they did filter out people that hadn't played for months and he's not really a current player.
The 501 will effect more than you think, especially in another month when the DLC comes out and the months after when the caps hit before more content is out.
And really, if it effects such a small percentage of players, then why worry about it? You really chalk every pvp loss up to being short on CP and think that you are always running into that one in a million player? Most of us aren't even saying there should be no cap, we are simply saying 501 is a bit low and doesn't give any room to grow or reason to keep playing.