Vertical progression is a never ending treadmill and people are getting tired of them.
They already said all new DLC content will scale to your level. Whole world should scale.
Vertical progression is a never ending treadmill and people are getting tired of them.
They already said all new DLC content will scale to your level. Whole world should scale.
It's not content scaling to you, it's you scaling to content (think Cyrodill). That's the only way you can group with friends of different levels, which is the intention. It also make chasing as many CP as you can rather pointless, since you will always be scaled enough to complete any DLC you buy.
Vertical progression is a never ending treadmill and people are getting tired of them.
They already said all new DLC content will scale to your level. Whole world should scale.
It's not content scaling to you, it's you scaling to content (think Cyrodill). That's the only way you can group with friends of different levels, which is the intention. It also make chasing as many CP as you can rather pointless, since you will always be scaled enough to complete any DLC you buy.
Actually, the way they described it was content scaling to you. They specifically gave the example that a mob would do lvl 10 equivalent dmg to a lvl 10 player and 50 to a lvl 50 player.
Think more like Skyrim in that respect!
Did ZOS post that the removal of VR will set the level cap for the entire lifespan of the game to 50? The removal of VR simply makes repeating two other factions worth of content irrelevant for beginning endgame - for the time being.
I can imagine why people hate Veteran system but honestly, I can't imagine how Zenimax will pull removal of that system off. Considering how "awesome" was the champion system implementation the complete overhaul of itemization and zone scaling seems to be out of their mental capabilities.
Agreed. It took them 5+ months to develop the champion system which mostly was just a reworking of attributes and existing game mechanics. I can't imagine either how long it could take them to itemize and scale zones, dungeons, trials, and other encounters.
This is why from a monetary standpoint I am doubtful the vet system will ever go away. It doesn't make sense to devote that much time to it when their team could be working on items in the cash shop and dlc's that will actually make them some money. Money is a commodity that apparently they don't have enough of and I doubt removing the vet system would give them much of a return on their investment.
From a monetary perspective it really depends on how much they think getting rid of the VR system would improve player retention. My guess is it would improve quite a bit.
I can imagine why people hate Veteran system but honestly, I can't imagine how Zenimax will pull removal of that system off. Considering how "awesome" was the champion system implementation the complete overhaul of itemization and zone scaling seems to be out of their mental capabilities.
Agreed. It took them 5+ months to develop the champion system which mostly was just a reworking of attributes and existing game mechanics. I can't imagine either how long it could take them to itemize and scale zones, dungeons, trials, and other encounters.
This is why from a monetary standpoint I am doubtful the vet system will ever go away. It doesn't make sense to devote that much time to it when their team could be working on items in the cash shop and dlc's that will actually make them some money. Money is a commodity that apparently they don't have enough of and I doubt removing the vet system would give them much of a return on their investment.
From a monetary perspective it really depends on how much they think getting rid of the VR system would improve player retention. My guess is it would improve quite a bit.
Possibly, but if it's the grind that is an issue I think it's more likely they will just rename it and adjust the experience required for "levels 51-64". That would be far easier and less time consuming. Not to mention, ESO suffers from a lack of content so it doesn't make sense to me for them to completely remove the content (and the added playtime) that the vet levels bring.
That would only work if they changed the levels of the main quest line. Killing the end baddy a third of the way through the level process, feels about as right as allowing goats to compete in the Olympics.
That would only work if they changed the levels of the main quest line. Killing the end baddy a third of the way through the level process, feels about as right as allowing goats to compete in the Olympics.
Indeed. You level up to become the ultimate hero and kill the main threat to Nirn, only to then be transmogrified into the ultimate newbie slaughtered by a few mudcrabs in veteran zones.
I can imagine why people hate Veteran system but honestly, I can't imagine how Zenimax will pull removal of that system off. Considering how "awesome" was the champion system implementation the complete overhaul of itemization and zone scaling seems to be out of their mental capabilities.
Agreed. It took them 5+ months to develop the champion system which mostly was just a reworking of attributes and existing game mechanics. I can't imagine either how long it could take them to itemize and scale zones, dungeons, trials, and other encounters.
This is why from a monetary standpoint I am doubtful the vet system will ever go away. It doesn't make sense to devote that much time to it when their team could be working on items in the cash shop and dlc's that will actually make them some money. Money is a commodity that apparently they don't have enough of and I doubt removing the vet system would give them much of a return on their investment.
From a monetary perspective it really depends on how much they think getting rid of the VR system would improve player retention. My guess is it would improve quite a bit.
Possibly, but if it's the grind that is an issue I think it's more likely they will just rename it and adjust the experience required for "levels 51-64". That would be far easier and less time consuming. Not to mention, ESO suffers from a lack of content so it doesn't make sense to me for them to completely remove the content (and the added playtime) that the vet levels bring.
Dagoth_Rac wrote: »Everyone I know who left the game left because of Vet Ranks. They all finished the main story after a month or two, enjoyed it very much, decided to jump into endgame and ... realized they had another 2 or 3 months of questing/grinding/PvP/etc., before they hit the real level cap.
I did not mind the Veteran Ranks. It took me almost 9 months to get to VR14. I was in no hurry. Did not really care if I was not maxed out. There always seemed to be plenty to do, both solo and grouped, even when I was at VR4 or VR7 or some other non-max level.
But for a lot of people, getting to that max level is a huge deal. They feel that when two max level players face off in PvP or on a leaderboard, the difference is skill. Whereas when you are not max level, they feel that they may be just as skilled a player, maybe even more skilled, but that is obscured by the stat gap between them and max level.
So you have a difficult balancing act. You want to make sure that a guy who just subscribed today, no matter how skilled he is, cannot just waltz into Cyrodiil and crown himself emperor 5 minutes after creating his character. But you don't want such a long road to endgame that people get discouraged and quit (which I saw a lot of among my real life friends).
From my (admittedly anecdotal) experience, the VR experience skewed too far to the "takes too long" side of the above paragraph. The hope is that the Level 50 max + Champion Point system will find a happy medium between "too easy to reach endgame" and "too long to reach endgame".
Time will tell if they get it right.
again a deliberate ploy to get as much time out of as little content as possible.
gurugeorgey wrote: »again a deliberate ploy to get as much time out of as little content as possible.
Erm, that's a bit unfair, the game has a huge amount of content by any measure, and more importantly it's consistently pretty good quality in terms of writing.
I don't see any problem in the vet idea as it was, it's just that they were thinking too much of the PvE casual player when they implemented it the way they did - understandably, because that's always the biggest part of the playerbase. But it sounds like they're going to be adjusting things in the right direction now.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Have you level an Alt to VR14?
If not, you can't understand !
Have you level an Alt to VR14?
If not, you can't understand !
i do have 6vr14 and one vr3 going for vr14, and one ready to push. i still want that progression.
TS have a good point, if we stop at lvl 50 and dont get any progession after u have killed molag bal what is the point to do silver and gold? what will be the point to lock your self with a lvl 50 char when u can gain lvls and have fun? what abought new quest zones? just because someone are lazy and dont want to lvl more that 50lvls cant be a good reason?
Stay with veteran system and even go higher.
btw i do have pvp chars, trail chars and just for fun chars and will buy new character slot if i can ;P