You are right. The vet system removal was made just to bring back the most lazy in fickle type of mmo player.This of course will not be enough to satisfy them since these are the type of players that scream for nerfs and are appalled that /godmode and /addlevel isn't a thing.
You are right. The vet system removal was made just to bring back the most lazy in fickle type of mmo player.
when you play one character it's true. But playing one char all the time is boring. And when you spend lots of time to level all 8 chars to have an oppotunity to play today the char who matches you moode.. And, wtf, you need to level another 16VRs (2 for each) again and do lots of boring grinding for mats to craft them new gear.The required XP has been lowered, so its not that big of a deal. I still dislike them though.
TheNephilimCrow wrote: »You are right. The vet system removal was made just to bring back the most lazy in fickle type of mmo player.
You do realize that you are describing roughly 65% of the community that uses this forum, ya? It's the reason we see all of these nerf threads. People are extremely lazy and refuse to actually work to be good at something, like using counters against classes they call OP.
@bsmorrowb14_ESO I explained this somewhere else, but in short, they're not Levels. There's a major technical difference between Levels and Vet Ranks. Level 45 is five levels above Level 40, as expected, but VR2 is the same Level as VR10. Veteran Ranks are all layers on top of Level 50; VR1 is Level 50, and VR16 is Level 50. This can be shown in-game using the LUA commands GetUnitLevel(player), GetUnitVeteranRank(player) and GetUnitEffectiveLevel(player). They are also scaled differently so that it takes a load more XP to go up one Veteran Rank than it does to go up one Level.bsmorrowb14_ESO wrote: »I've never understood why they were labeled "Veteran Ranks". Why not just call them what they are, "Levels"? V16 is really, what, Level 65?
@bsmorrowb14_ESO I explained this somewhere else, but in short, they're not Levels. There's a major technical difference between Levels and Vet Ranks. Level 45 is five levels above Level 40, as expected, but VR2 is the same Level as VR10. Veteran Ranks are all layers on top of Level 50; VR1 is Level 50, and VR16 is Level 50. This can be shown in-game using the LUA commands GetUnitLevel(player), GetUnitVeteranRank(player) and GetUnitEffectiveLevel(player). They are also scaled differently so that it takes a load more XP to go up one Veteran Rank than it does to go up one Level.bsmorrowb14_ESO wrote: »I've never understood why they were labeled "Veteran Ranks". Why not just call them what they are, "Levels"? V16 is really, what, Level 65?
dancing.in.the.webeb17_ESO wrote: »when you play one character it's true. But playing one char all the time is boring. And when you spend lots of time to level all 8 chars to have an oppotunity to play today the char who matches you moode.. And, wtf, you need to level another 16VRs (2 for each) again and do lots of boring grinding for mats to craft them new gear.The required XP has been lowered, so its not that big of a deal. I still dislike them though.
LeoTheBatiamigo wrote: »I purchased the game two months ago and i haven't done any PvP at all. I 100% The Ebonheart Pact and made it to Daggerfall now am currently in Rivenspire about 85% for the city. I didn't purchase the game for PvP i purchased for PvE and yes am listening to all the dialog as i go. I'll probably end up leaving the game after am done with Silver and Gold and yes i do plan to 100% those as well. Am currently Vet7 and don't really care about making it to Vet16, since i will eventually leave to go play some of the awesome games coming later this year, like Fallout 4. I loved Oblivion and Skyrim i got platinum trophies for both games, i game on Playstation.
And yes am super exited to play Orsinium the land of the Orcs. Finally some PvE content.
VigilantLance wrote: »Only casual filth want a removal of Veteran ranks. They want a game that they play for a couple hours and feel rewarded. Basically the "I'm special too" generation of angry bird gamers that feel the need for praise when they do simple things like breathing. Hate to break it to you, but no. You can't have that cookie. This is an MMO. Its meant to reward long term play. It's meant to be about community, casuals don't contribute to that community when they're pumping and dumping the game in a month. Go play Zelda or some other equally banal and simple game where you're the sole hero and you beat it in a week. This game isn't for you if you're not in it for the long haul.
jakeedmundson wrote: »VigilantLance wrote: »Only casual filth want a removal of Veteran ranks. They want a game that they play for a couple hours and feel rewarded. Basically the "I'm special too" generation of angry bird gamers that feel the need for praise when they do simple things like breathing. Hate to break it to you, but no. You can't have that cookie. This is an MMO. Its meant to reward long term play. It's meant to be about community, casuals don't contribute to that community when they're pumping and dumping the game in a month. Go play Zelda or some other equally banal and simple game where you're the sole hero and you beat it in a week. This game isn't for you if you're not in it for the long haul.
Get down from your high horse buddy..."elite" players are the minority in this game.
Like all clothing, this game is tailored to fit the majority. A company will not make money if the majority of the player base immediately loses interest in the game.
Just remember... casual players = majority... majority happy = more money... more money = thriving business
And people are losing interest because they have to keep RE farming levels and insane material requirements for gear. IF they don't do that and only use v13-14 gear... they can't compete and/or get through vet16 content.
That being said...
I agree that the vet ranks have a place in the game. They add depth and a different type of style to the game.
I know it sucks to level more than 1 character because its basically like watching grass grow... but that's the way it is.
jakeedmundson wrote: »VigilantLance wrote: »Only casual filth want a removal of Veteran ranks. They want a game that they play for a couple hours and feel rewarded. Basically the "I'm special too" generation of angry bird gamers that feel the need for praise when they do simple things like breathing. Hate to break it to you, but no. You can't have that cookie. This is an MMO. Its meant to reward long term play. It's meant to be about community, casuals don't contribute to that community when they're pumping and dumping the game in a month. Go play Zelda or some other equally banal and simple game where you're the sole hero and you beat it in a week. This game isn't for you if you're not in it for the long haul.
Get down from your high horse buddy..."elite" players are the minority in this game.
Like all clothing, this game is tailored to fit the majority. A company will not make money if the majority of the player base immediately loses interest in the game.
Just remember... casual players = majority... majority happy = more money... more money = thriving business
And people are losing interest because they have to keep RE farming levels and insane material requirements for gear. IF they don't do that and only use v13-14 gear... they can't compete and/or get through vet16 content.
That being said...
I agree that the vet ranks have a place in the game. They add depth and a different type of style to the game.
I know it sucks to level more than 1 character because its basically like watching grass grow... but that's the way it is.
Casuals may be the majority, but even casuals want a game that rewards long term play, not instant gratification. I wouldn't even call the people that want instant gratification casuals, I would call them flakes, because that is what they really are. Even casuals complain when there isn't enough content in game. MMOs are created with a 10 year plan in mind, and they will never last 10 years if you can get everything in a couple weeks.
jakeedmundson wrote: »jakeedmundson wrote: »VigilantLance wrote: »Only casual filth want a removal of Veteran ranks. They want a game that they play for a couple hours and feel rewarded. Basically the "I'm special too" generation of angry bird gamers that feel the need for praise when they do simple things like breathing. Hate to break it to you, but no. You can't have that cookie. This is an MMO. Its meant to reward long term play. It's meant to be about community, casuals don't contribute to that community when they're pumping and dumping the game in a month. Go play Zelda or some other equally banal and simple game where you're the sole hero and you beat it in a week. This game isn't for you if you're not in it for the long haul.
Get down from your high horse buddy..."elite" players are the minority in this game.
Like all clothing, this game is tailored to fit the majority. A company will not make money if the majority of the player base immediately loses interest in the game.
Just remember... casual players = majority... majority happy = more money... more money = thriving business
And people are losing interest because they have to keep RE farming levels and insane material requirements for gear. IF they don't do that and only use v13-14 gear... they can't compete and/or get through vet16 content.
That being said...
I agree that the vet ranks have a place in the game. They add depth and a different type of style to the game.
I know it sucks to level more than 1 character because its basically like watching grass grow... but that's the way it is.
Casuals may be the majority, but even casuals want a game that rewards long term play, not instant gratification. I wouldn't even call the people that want instant gratification casuals, I would call them flakes, because that is what they really are. Even casuals complain when there isn't enough content in game. MMOs are created with a 10 year plan in mind, and they will never last 10 years if you can get everything in a couple weeks.
Where did you pull that from? 10 years? If they want this game to last 10 years then they shouldn't keep planning for fallout and the next elder scrolls series.
How many people eso lose to Fallout? How many people have already dropped this game because they are sick of the endless grind? (WOW did things like this to start out... but that changed pretty quick didn't it..) And how many people will drop this (out of annoyance/boredom) to play something else?
Countless people... then only the "Elites" will have the game and no money to keep paying for it.
So for the 10 years idea.... To quote Taken - "Good Luck" (I'm not staying to get to vet 46 by doing the same dungeons and leveling through the same content)
WOW is one of the very few to accomplish that 10 year mark... and they made things pretty damn easy to keep casual players interested.
btw... i never said instant gratification was the right way to go. Should you have to put some time in to get what you want?
Absolutely... Should you need to use literally TEN TIMES the materials per piece of gear after an update? When they are harder to find/obtain? Hell... No...( i'm sorry, but that's a terrible way of adding "content")
jakeedmundson wrote: »jakeedmundson wrote: »VigilantLance wrote: »Only casual filth want a removal of Veteran ranks. They want a game that they play for a couple hours and feel rewarded. Basically the "I'm special too" generation of angry bird gamers that feel the need for praise when they do simple things like breathing. Hate to break it to you, but no. You can't have that cookie. This is an MMO. Its meant to reward long term play. It's meant to be about community, casuals don't contribute to that community when they're pumping and dumping the game in a month. Go play Zelda or some other equally banal and simple game where you're the sole hero and you beat it in a week. This game isn't for you if you're not in it for the long haul.
Get down from your high horse buddy..."elite" players are the minority in this game.
Like all clothing, this game is tailored to fit the majority. A company will not make money if the majority of the player base immediately loses interest in the game.
Just remember... casual players = majority... majority happy = more money... more money = thriving business
And people are losing interest because they have to keep RE farming levels and insane material requirements for gear. IF they don't do that and only use v13-14 gear... they can't compete and/or get through vet16 content.
That being said...
I agree that the vet ranks have a place in the game. They add depth and a different type of style to the game.
I know it sucks to level more than 1 character because its basically like watching grass grow... but that's the way it is.
Casuals may be the majority, but even casuals want a game that rewards long term play, not instant gratification. I wouldn't even call the people that want instant gratification casuals, I would call them flakes, because that is what they really are. Even casuals complain when there isn't enough content in game. MMOs are created with a 10 year plan in mind, and they will never last 10 years if you can get everything in a couple weeks.
Where did you pull that from? 10 years? If they want this game to last 10 years then they shouldn't keep planning for fallout and the next elder scrolls series.
How many people eso lose to Fallout? How many people have already dropped this game because they are sick of the endless grind? (WOW did things like this to start out... but that changed pretty quick didn't it..) And how many people will drop this (out of annoyance/boredom) to play something else?
Countless people... then only the "Elites" will have the game and no money to keep paying for it.
So for the 10 years idea.... To quote Taken - "Good Luck" (I'm not staying to get to vet 46 by doing the same dungeons and leveling through the same content)
WOW is one of the very few to accomplish that 10 year mark... and they made things pretty damn easy to keep casual players interested.
btw... i never said instant gratification was the right way to go. Should you have to put some time in to get what you want?
Absolutely... Should you need to use literally TEN TIMES the materials per piece of gear after an update? When they are harder to find/obtain? Hell... No...( i'm sorry, but that's a terrible way of adding "content")
There would be absolutely no point to do dungeons more than one time if they made it incredibly easy to craft gear on par with the best drops in the game. If you guys want stuff within weeks, just like others have said, you are playing the wrong type of game. People play MMOs for the long term, not for the short term.
Also, it is clear you do not understand who is actually making this game. ZoS makes this game. Bethesda makes the single player fallout and elder scrolls games. Two different teams. So if fallout comes out, big whoop, no resources have been taken from ESO. People will get bored if there is a lack of content and if they can get everything quickly, not if they have something to do for a long period of time. I don't grind at all and have pretty good gear and am V3 before I even left Khenarthis roost after finishing Coldharbour on the Daggerfall Covenant.
I have an apprenticeship, work, and have multiple hobbies outside of gaming, but I still would not under any circumstances want this game dumbed down to the point where I can get everything in a matter of weeks. I was one of the people that left the game shortly after launch, but I came back because there is actually something to do now, unlike before. I guarantee you I will be v 16 by the time I finish all 3 factions on my main, do craglorn, and do the IC dungeons, it won't even be a problem.
jakeedmundson wrote: »jakeedmundson wrote: »jakeedmundson wrote: »VigilantLance wrote: »Only casual filth want a removal of Veteran ranks. They want a game that they play for a couple hours and feel rewarded. Basically the "I'm special too" generation of angry bird gamers that feel the need for praise when they do simple things like breathing. Hate to break it to you, but no. You can't have that cookie. This is an MMO. Its meant to reward long term play. It's meant to be about community, casuals don't contribute to that community when they're pumping and dumping the game in a month. Go play Zelda or some other equally banal and simple game where you're the sole hero and you beat it in a week. This game isn't for you if you're not in it for the long haul.
Get down from your high horse buddy..."elite" players are the minority in this game.
Like all clothing, this game is tailored to fit the majority. A company will not make money if the majority of the player base immediately loses interest in the game.
Just remember... casual players = majority... majority happy = more money... more money = thriving business
And people are losing interest because they have to keep RE farming levels and insane material requirements for gear. IF they don't do that and only use v13-14 gear... they can't compete and/or get through vet16 content.
That being said...
I agree that the vet ranks have a place in the game. They add depth and a different type of style to the game.
I know it sucks to level more than 1 character because its basically like watching grass grow... but that's the way it is.
Casuals may be the majority, but even casuals want a game that rewards long term play, not instant gratification. I wouldn't even call the people that want instant gratification casuals, I would call them flakes, because that is what they really are. Even casuals complain when there isn't enough content in game. MMOs are created with a 10 year plan in mind, and they will never last 10 years if you can get everything in a couple weeks.
Where did you pull that from? 10 years? If they want this game to last 10 years then they shouldn't keep planning for fallout and the next elder scrolls series.
How many people eso lose to Fallout? How many people have already dropped this game because they are sick of the endless grind? (WOW did things like this to start out... but that changed pretty quick didn't it..) And how many people will drop this (out of annoyance/boredom) to play something else?
Countless people... then only the "Elites" will have the game and no money to keep paying for it.
So for the 10 years idea.... To quote Taken - "Good Luck" (I'm not staying to get to vet 46 by doing the same dungeons and leveling through the same content)
WOW is one of the very few to accomplish that 10 year mark... and they made things pretty damn easy to keep casual players interested.
btw... i never said instant gratification was the right way to go. Should you have to put some time in to get what you want?
Absolutely... Should you need to use literally TEN TIMES the materials per piece of gear after an update? When they are harder to find/obtain? Hell... No...( i'm sorry, but that's a terrible way of adding "content")
There would be absolutely no point to do dungeons more than one time if they made it incredibly easy to craft gear on par with the best drops in the game. If you guys want stuff within weeks, just like others have said, you are playing the wrong type of game. People play MMOs for the long term, not for the short term.
Also, it is clear you do not understand who is actually making this game. ZoS makes this game. Bethesda makes the single player fallout and elder scrolls games. Two different teams. So if fallout comes out, big whoop, no resources have been taken from ESO. People will get bored if there is a lack of content and if they can get everything quickly, not if they have something to do for a long period of time. I don't grind at all and have pretty good gear and am V3 before I even left Khenarthis roost after finishing Coldharbour on the Daggerfall Covenant.
I have an apprenticeship, work, and have multiple hobbies outside of gaming, but I still would not under any circumstances want this game dumbed down to the point where I can get everything in a matter of weeks. I was one of the people that left the game shortly after launch, but I came back because there is actually something to do now, unlike before. I guarantee you I will be v 16 by the time I finish all 3 factions on my main, do craglorn, and do the IC dungeons, it won't even be a problem.
So you're not even vet 16 and trying to give advice on endgame?... ok...it's great if you have good gear at vet 3... that doesn't even compare to the endgame material.
First... noone said that everything should just be easy peasy and given away... but there is a huge difference between being too easy and having ridiculous requirements to get anything. Meet somewhere in the middle.
Crafted gear at 9 traits already has tough requirements on its own... I will have any and all dungeon related gear i want long before i can make my armor master set pieces.
plus...i'm not going to get multiple stacks of ingots to do 1 crafting writ with little rewards or find 1000 more pieces to craft my armor. (v15-16 materials are more rare to find which already makes it more difficult/time consuming)
Second...People ARE already getting bored of the grind... that's all there is to it.
I've had quite a few friends and guildmates stop playing because of it. They get to 14/16 and get bored of grinding for nothing. How many guilds out there have done a purge of guildies?? I've been in two now that have cleaned out the 500 limit down to around 60 active players.... that's an INSANE amount of dropped players.
Third... this thread is about whether or not veteran levels should be around or not...talking about endgame dungeons and gear is unrelated.
I already agreed that vet levels have their place in this game... i enjoy them.