ers101284b14_ESO wrote: »LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.
Lets put it this way
Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.
Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.
Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.
2/3 players not happy.
With Champion System after level 50 scale
Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun
Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun
Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy
3/3 players happy.
You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.
Trials, Dungeons, PVP, daily quests(Undaunted, Cyrodiil, Craglorn), etc. are all ways to progress within the champion system even if you have already done silver/gold. My main is a VR14 and I can't wait until 1.6.
If you really believe that trials (which require an organized, balanced and skilled team of 12 people all online at the same time) is equal to 14 vet levels of solo content with huge XP rewards for the story missions is the same..there is little hope for you. Most people don't have the opportunity to access trials for numerous reasons so no it's not equal. Undaunted and Craglorn are also GROUP content so no..it's not an substitute for XP-rich SOLO content. Cyrodiil is PvP which by it's very definition is not PvE content and has historically provided terrible XP gain. Your examples of alternative XP sources = FAIL.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.
Lets put it this way
Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.
Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.
Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.
2/3 players not happy.
With Champion System after level 50 scale
Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun
Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun
Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy
3/3 players happy.
You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.
So the only thing that current VR14 player want is to go back and do quests they already have? Cause as a VR 14 I do trials, repeatable quests, some PVP. YOu already completed it. So if all you want is to go back and re-do all those quests yet again you are going to have to go make an alt anyway. if you make an alt to do gold and silver guess what! Your still going to get CP!. So what are you doing as a VR14?
Wow. You really have trouble comprehending this stuff. NO, we don't want to go back and do what we already did again. We want *some* form of compensation for the immense effort it took to do it the first time. Whether that's a ratio of the XP it took converted into CP or some flat CP value per vet level. Something. *ANYTHING*.
As a V14 if you want to do trials, PvP and a few repeatable quests you will not be earning very many CP points compared to the millions of XP already earned in silver/gold..that's the point. At least with some credit for that huge amount of consumed content you are not starting at a huge disadvantage for already having completed it.
All you got are insults? Really. I did Gold and silver before the nerf as far as I'm concerned none of you have earned anything at all. And I know you people weren't there cause I was alone during all of it.
Also they already said that lower VR zones are going to have less XP than upper VR zones. That means you as a VR 14 will be earning XP faster than a fresh VR1 so your big old epeens can keep getting bigger and you all can sit around in a circle stroking those epeens!https://www.youtube.com/watch?v=E5-KYa1kipk
ers101284b14_ESO wrote: »LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.
Lets put it this way
Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.
Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.
Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.
2/3 players not happy.
With Champion System after level 50 scale
Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun
Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun
Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy
3/3 players happy.
You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.
Trials, Dungeons, PVP, daily quests(Undaunted, Cyrodiil, Craglorn), etc. are all ways to progress within the champion system even if you have already done silver/gold. My main is a VR14 and I can't wait until 1.6.
If you really believe that trials (which require an organized, balanced and skilled team of 12 people all online at the same time) is equal to 14 vet levels of solo content with huge XP rewards for the story missions is the same..there is little hope for you. Most people don't have the opportunity to access trials for numerous reasons so no it's not equal. Undaunted and Craglorn are also GROUP content so no..it's not an substitute for XP-rich SOLO content. Cyrodiil is PvP which by it's very definition is not PvE content and has historically provided terrible XP gain. Your examples of alternative XP sources = FAIL.
My point is there are alternate ways to gain XP outside of silver/gold and ZOS themselves have said XP gains are being tweaked to make these things(PVP, Trials, Dungeons,etc.) more worthwhile. Cyrodiil may be a zone with PVP flagged on but there are 10 PVE quests per major city(that's 50 quests) and they're repeatable daily, no group required.
Just because you don't approve or like the alternative options does not make them any less viable options.
Will it make up for the "lost" XP/VP from already having done silver/gold(which btw is not lost until vet ranks are completely removed)? Not right away, and it doesn't need to right away. 1.6 is not removing vet ranks. We'll still be VR14 with all of the increased stats, better gear, etc. that comes along with that. 1.7 is when legitimate issues could arise. When 1.6 drops it's a non-issue.
ers101284b14_ESO wrote: »LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.
Lets put it this way
Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.
Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.
Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.
2/3 players not happy.
With Champion System after level 50 scale
Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun
Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun
Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy
3/3 players happy.
You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.
Trials, Dungeons, PVP, daily quests(Undaunted, Cyrodiil, Craglorn), etc. are all ways to progress within the champion system even if you have already done silver/gold. My main is a VR14 and I can't wait until 1.6.
If you really believe that trials (which require an organized, balanced and skilled team of 12 people all online at the same time) is equal to 14 vet levels of solo content with huge XP rewards for the story missions is the same..there is little hope for you. Most people don't have the opportunity to access trials for numerous reasons so no it's not equal. Undaunted and Craglorn are also GROUP content so no..it's not an substitute for XP-rich SOLO content. Cyrodiil is PvP which by it's very definition is not PvE content and has historically provided terrible XP gain. Your examples of alternative XP sources = FAIL.
My point is there are alternate ways to gain XP outside of silver/gold and ZOS themselves have said XP gains are being tweaked to make these things(PVP, Trials, Dungeons,etc.) more worthwhile. Cyrodiil may be a zone with PVP flagged on but there are 10 PVE quests per major city(that's 50 quests) and they're repeatable daily, no group required.
Just because you don't approve or like the alternative options does not make them any less viable options.
Will it make up for the "lost" XP/VP from already having done silver/gold(which btw is not lost until vet ranks are completely removed)? Not right away, and it doesn't need to right away. 1.6 is not removing vet ranks. We'll still be VR14 with all of the increased stats, better gear, etc. that comes along with that. 1.7 is when legitimate issues could arise. When 1.6 drops it's a non-issue.
I know that's your point and your point is wrong. You can't take away solo group content that rewards lots of XP and substitute it with group/pvp content with terrible XP rewards and call it even.
That still doesn't address the fact that some people will end up earning a huge number of CP from silver/gold while others who completed all of it get it literally stripped from their characters. Future XP potential doesn't make up for removed XP. If you did a job for me today and instead of paying you I said..don't worry you can come do a job for me tomorrow and I will pay you for tomorrow only..I doubt you would think that was fair. Why would anyone think that is fair in ESO?
ers101284b14_ESO wrote: »LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.
Lets put it this way
Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.
Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.
Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.
2/3 players not happy.
With Champion System after level 50 scale
Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun
Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun
Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy
3/3 players happy.
You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.
Trials, Dungeons, PVP, daily quests(Undaunted, Cyrodiil, Craglorn), etc. are all ways to progress within the champion system even if you have already done silver/gold. My main is a VR14 and I can't wait until 1.6.
If you really believe that trials (which require an organized, balanced and skilled team of 12 people all online at the same time) is equal to 14 vet levels of solo content with huge XP rewards for the story missions is the same..there is little hope for you. Most people don't have the opportunity to access trials for numerous reasons so no it's not equal. Undaunted and Craglorn are also GROUP content so no..it's not an substitute for XP-rich SOLO content. Cyrodiil is PvP which by it's very definition is not PvE content and has historically provided terrible XP gain. Your examples of alternative XP sources = FAIL.
My point is there are alternate ways to gain XP outside of silver/gold and ZOS themselves have said XP gains are being tweaked to make these things(PVP, Trials, Dungeons,etc.) more worthwhile. Cyrodiil may be a zone with PVP flagged on but there are 10 PVE quests per major city(that's 50 quests) and they're repeatable daily, no group required.
Just because you don't approve or like the alternative options does not make them any less viable options.
Will it make up for the "lost" XP/VP from already having done silver/gold(which btw is not lost until vet ranks are completely removed)? Not right away, and it doesn't need to right away. 1.6 is not removing vet ranks. We'll still be VR14 with all of the increased stats, better gear, etc. that comes along with that. 1.7 is when legitimate issues could arise. When 1.6 drops it's a non-issue.
I know that's your point and your point is wrong. You can't take away solo group content that rewards lots of XP and substitute it with group/pvp content with terrible XP rewards and call it even.
That still doesn't address the fact that some people will end up earning a huge number of CP from silver/gold while others who completed all of it get it literally stripped from their characters. Future XP potential doesn't make up for removed XP. If you did a job for me today and instead of paying you I said..don't worry you can come do a job for me tomorrow and I will pay you for tomorrow only..I doubt you would think that was fair. Why would anyone think that is fair in ESO?
Cyrodiil city quests are not group or PVP content. It's PVE content and as said they are tweaking XP gains, so things that give "terrible" XP now could give decent or good XP with 1.6.
Strictly talking about 1.6 those that have already done silver/gold aren't losing a damned thing. You still get all of the benefits you earned and 30 CP on top of it. We have no idea what they are or are not going to do once they remove vet ranks. Yes they said there are currently no plans to compensate higher VR characters.
If we've learned anything by the 180 we've seen regarding CP it's that plans change and nothing is final until we've got it in our hands(even then not necessarily, this being an MMO and all). So until vet ranks are removed entirely you're working with lots of assumptions on both ends. I have faith in ZOS and believe they have their jobs for a reason(because they know what they're doing). You obviously don't and that's cool. Your assumptions and opinions are no more valid or important than mine or anyone else's.
minack1preub18_ESO wrote: »Grinding out veteran ranks is as appealing as an overflowing dumpster. Encouraging players to do it for multiple alts should be classified as a crime against humanity. It's just too bad that it took ZOS half a year to finally listen to their players.
ers101284b14_ESO wrote: »LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.
Lets put it this way
Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.
Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.
Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.
2/3 players not happy.
With Champion System after level 50 scale
Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun
Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun
Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy
3/3 players happy.
You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.
Trials, Dungeons, PVP, daily quests(Undaunted, Cyrodiil, Craglorn), etc. are all ways to progress within the champion system even if you have already done silver/gold. My main is a VR14 and I can't wait until 1.6.
If you really believe that trials (which require an organized, balanced and skilled team of 12 people all online at the same time) is equal to 14 vet levels of solo content with huge XP rewards for the story missions is the same..there is little hope for you. Most people don't have the opportunity to access trials for numerous reasons so no it's not equal. Undaunted and Craglorn are also GROUP content so no..it's not an substitute for XP-rich SOLO content. Cyrodiil is PvP which by it's very definition is not PvE content and has historically provided terrible XP gain. Your examples of alternative XP sources = FAIL.
Darkonflare15 wrote: »ers101284b14_ESO wrote: »LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.
Lets put it this way
Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.
Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.
Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.
2/3 players not happy.
With Champion System after level 50 scale
Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun
Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun
Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy
3/3 players happy.
You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.
Trials, Dungeons, PVP, daily quests(Undaunted, Cyrodiil, Craglorn), etc. are all ways to progress within the champion system even if you have already done silver/gold. My main is a VR14 and I can't wait until 1.6.
If you really believe that trials (which require an organized, balanced and skilled team of 12 people all online at the same time) is equal to 14 vet levels of solo content with huge XP rewards for the story missions is the same..there is little hope for you. Most people don't have the opportunity to access trials for numerous reasons so no it's not equal. Undaunted and Craglorn are also GROUP content so no..it's not an substitute for XP-rich SOLO content. Cyrodiil is PvP which by it's very definition is not PvE content and has historically provided terrible XP gain. Your examples of alternative XP sources = FAIL.
You know they are expanding the amount of xp for that type of content. So his examples of alternative xp sources is not a FAIL.
Darkonflare15 wrote: »ers101284b14_ESO wrote: »LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
No I would like a system that allows you to choose how you want to play it. Meaning you can do any and all content not be forced into one or have to pay to skip it if you don't like it. Taking out vet ranks is not going to make you skip any system its going to give you the option to do them instead of forcing you into it.
Lets put it this way
Player 1 hits VR1 and endgame to you is PVP so you want to PVP. Well great but you will get facerolled over by a VR14 everytime and continually losing is not fun.
Player 2 feels trials and raids are endgame they enjoy. They hit VR1 and want to do trials, Tough crap your aren't VR14 you will do nothing but die and hold your group back.
Player 3 wants to quest only. Great they can do silver and gold and get levels and progress through good for him.
2/3 players not happy.
With Champion System after level 50 scale
Player 1 wants to PVP hits 50 great he can PVP and earn Champion points. His character progresses while not getting murdered by everyone on the field every 10 seconds. Winning is fun
Player 2 Wants to do trials. Great now he can because everyone is level 50 and he holds no one back based on his level. He also earns Champion points and can still progress his character. He now has fun
Player 3 wants to quest. He does silver and gold while getting Champion points and can still progress his character. He is still happy
3/3 players happy.
You are proving the point of why this change SUCKS for some ppl. Your 3/3 only counts for player 3 if he hasn't done silver/gold already. If he has when this goes live (even if he has done it multiple times) it will count for NOTHING. No CP AT ALL. Player 3 most certainly NOT HAPPY. Sure, new players will be fine because they haven't completed it yet but that is not everyone by any stretch.
Trials, Dungeons, PVP, daily quests(Undaunted, Cyrodiil, Craglorn), etc. are all ways to progress within the champion system even if you have already done silver/gold. My main is a VR14 and I can't wait until 1.6.
If you really believe that trials (which require an organized, balanced and skilled team of 12 people all online at the same time) is equal to 14 vet levels of solo content with huge XP rewards for the story missions is the same..there is little hope for you. Most people don't have the opportunity to access trials for numerous reasons so no it's not equal. Undaunted and Craglorn are also GROUP content so no..it's not an substitute for XP-rich SOLO content. Cyrodiil is PvP which by it's very definition is not PvE content and has historically provided terrible XP gain. Your examples of alternative XP sources = FAIL.
You know they are expanding the amount of xp for that type of content. So his examples of alternative xp sources is not a FAIL.
It doesn't matter if they expand the XP for that type of content..it's not the same type of content and not everyone has the ability/opportunity to run vet dungeons or do trials. Many people hate PvP. Sorry, it's still FAIL.
The only thing they could do is add an equivalent amount of new PvE story content (like would happen in an actual expansion) but even then..people not getting credit for silver/gold would be at a disadvantage because newer players would have access to silver/gold and the new content which equals vastly more CP opportunity for some people. FAIL.
ESO is quite unique on the western MMO market in regards to how much solo content you have to plough through, in the initial release version, before the game 'opens up'
A lot of players just flipped the finger to playing the other factions, and even though they enjoyed their first faction, they went from finishing Molag Bal and had to carry out a horrendous lengthy repetitive xp grind to fill the VR gap.
It is nice that we have the option to play the other factions content, but we should not be forced into it, and it should not be obligatory to get the xp equivalent of two more factions before we can compete in pvp or go vet group/trial content.
Someone who takes 400 hours to max out a character must be playing a very very special game. On my main I took less than 200 hours to level to V10 before all the nerfs. I was doing all quests, listening to all dialogue(with no text addon) and didn't have0 a Skyshard/lore/location addon.. The other 4 ranks were be done in another 20-30 h with efficient mix of pvp quest, crag delves and grinding, My second character was at VR 14 in less than 100 h with 7 VR quest zones done a few rounds of Cyro quests and 8-10 hours of grinding. For a 400h playtrough one would need to do a whole lot of fishing, RP and lorebook reading.knightblaster wrote: »
This is, indeed, the underlying problem. Effectively, the game was encouraging you to play through all three quest contents in order to be maxed (which is, what ... 400 hours of play?). That's both an extreme amount for the current market expectation of "how long it takes until I get to play the endgame?" ... heck even completing the main quest to 50 is far longer than par for the Western MMO industry ... and a big disincentive for many players to play alts, even of other factions. It was an odd design from the beginning.
ers101284b14_ESO wrote: »1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
No concern either way. What can make veteran levels a grind for me, is the fact you're repeating the same quests as you do in the level 4-50 zones. The veteran levels needed their own zones. Perhaps this may have prevented the coming change to the champion system.
Did ZOS post that the removal of VR will set the level cap for the entire lifespan of the game to 50? The removal of VR simply makes repeating two other factions worth of content irrelevant for beginning endgame - for the time being.
My biggest question is how will Caldwell's Silver & Gold areas scale? Right now when you hit Silver, the VR1 mobs are way tougher than the lvl 50 mobs, even if you're VR1. Same happens when you hit the VR6 zone, it's a big jump in difficulty.
After VR is removed, will everything be as easy as lvl 50? If so, Zone bosses and Group Delves won't offer much challenge, even for soloers.
AlexDougherty wrote: »My biggest question is how will Caldwell's Silver & Gold areas scale? Right now when you hit Silver, the VR1 mobs are way tougher than the lvl 50 mobs, even if you're VR1. Same happens when you hit the VR6 zone, it's a big jump in difficulty.
After VR is removed, will everything be as easy as lvl 50? If so, Zone bosses and Group Delves won't offer much challenge, even for soloers.
We don't know, at the minute and for a couple of months the VR levels will stay in, but when they go, who knows how they will scale.
They will have to scale somehow though, because that's the point of the Champion Points, they make your character stronger.
Averya_Teira wrote: »AlexDougherty wrote: »My biggest question is how will Caldwell's Silver & Gold areas scale? Right now when you hit Silver, the VR1 mobs are way tougher than the lvl 50 mobs, even if you're VR1. Same happens when you hit the VR6 zone, it's a big jump in difficulty.
After VR is removed, will everything be as easy as lvl 50? If so, Zone bosses and Group Delves won't offer much challenge, even for soloers.
We don't know, at the minute and for a couple of months the VR levels will stay in, but when they go, who knows how they will scale.
They will have to scale somehow though, because that's the point of the Champion Points, they make your character stronger.
I don't think zones will scale, the champion system is made so the more points you have, the less increase you get. Even if you have 1000 CP and your character is 17% more powerful, then zones will just be 17% easier...
Stroggnonimus wrote: »I have 2 vr14 and 1 vr12 character ( all leveled up by questing ) and I dont have a slightlest idea why people hate veteran so much. It's the same *** levels ! just instead of getting 8 you get 1 lvl per area. I think people just dont like working to get their levels and thats it. Everything is okay with veteran system, it's just lazy players whinning because they cant get 4 levels a day. Btw its possible to do a whole zone in 1-2 days, so 2 weeks to get to get vr12-14 isnt a big deal.
Dagoth_Rac wrote: »Everyone I know who left the game left because of Vet Ranks. They all finished the main story after a month or two, enjoyed it very much, decided to jump into endgame and ... realized they had another 2 or 3 months of questing/grinding/PvP/etc., before they hit the real level cap.
I did not mind the Veteran Ranks. It took me almost 9 months to get to VR14. I was in no hurry. Did not really care if I was not maxed out. There always seemed to be plenty to do, both solo and grouped, even when I was at VR4 or VR7 or some other non-max level.
But for a lot of people, getting to that max level is a huge deal. They feel that when two max level players face off in PvP or on a leaderboard, the difference is skill. Whereas when you are not max level, they feel that they may be just as skilled a player, maybe even more skilled, but that is obscured by the stat gap between them and max level.
So you have a difficult balancing act. You want to make sure that a guy who just subscribed today, no matter how skilled he is, cannot just waltz into Cyrodiil and crown himself emperor 5 minutes after creating his character. But you don't want such a long road to endgame that people get discouraged and quit (which I saw a lot of among my real life friends).
From my (admittedly anecdotal) experience, the VR experience skewed too far to the "takes too long" side of the above paragraph. The hope is that the Level 50 max + Champion Point system will find a happy medium between "too easy to reach endgame" and "too long to reach endgame".
Time will tell if they get it right.
Dagoth_Rac wrote: »Everyone I know who left the game left because of Vet Ranks. They all finished the main story after a month or two, enjoyed it very much, decided to jump into endgame and ... realized they had another 2 or 3 months of questing/grinding/PvP/etc., before they hit the real level cap.
I did not mind the Veteran Ranks. It took me almost 9 months to get to VR14. I was in no hurry. Did not really care if I was not maxed out. There always seemed to be plenty to do, both solo and grouped, even when I was at VR4 or VR7 or some other non-max level.
But for a lot of people, getting to that max level is a huge deal. They feel that when two max level players face off in PvP or on a leaderboard, the difference is skill. Whereas when you are not max level, they feel that they may be just as skilled a player, maybe even more skilled, but that is obscured by the stat gap between them and max level.
So you have a difficult balancing act. You want to make sure that a guy who just subscribed today, no matter how skilled he is, cannot just waltz into Cyrodiil and crown himself emperor 5 minutes after creating his character. But you don't want such a long road to endgame that people get discouraged and quit (which I saw a lot of among my real life friends).
From my (admittedly anecdotal) experience, the VR experience skewed too far to the "takes too long" side of the above paragraph. The hope is that the Level 50 max + Champion Point system will find a happy medium between "too easy to reach endgame" and "too long to reach endgame".
Time will tell if they get it right.
This is pretty much the problem with VR from players perspective, but I don't think they needed to get rid of it; nor did I think they needed to make the enemies easier, either. All they needed to do was make progression through the levels faster by more progress on the bar, not easier enemies. And they needed to make it to where you could do it how you wanted without being forced to do silver and gold or grind Craglorn to do so.
For whatever reason, it was ZOS that decided they need to remove it entirely and go to the champion system. Not sure why, but I do like the idea of champion points; just not sure they have to get rid of VR in order to do so. Just speed up progress and allow people to do what they want with that quicker progress post 50.
EDIT: And stop adding VR levels every other patch.
LonePirate wrote: »Dagoth_Rac wrote: »Everyone I know who left the game left because of Vet Ranks. They all finished the main story after a month or two, enjoyed it very much, decided to jump into endgame and ... realized they had another 2 or 3 months of questing/grinding/PvP/etc., before they hit the real level cap.
I did not mind the Veteran Ranks. It took me almost 9 months to get to VR14. I was in no hurry. Did not really care if I was not maxed out. There always seemed to be plenty to do, both solo and grouped, even when I was at VR4 or VR7 or some other non-max level.
But for a lot of people, getting to that max level is a huge deal. They feel that when two max level players face off in PvP or on a leaderboard, the difference is skill. Whereas when you are not max level, they feel that they may be just as skilled a player, maybe even more skilled, but that is obscured by the stat gap between them and max level.
So you have a difficult balancing act. You want to make sure that a guy who just subscribed today, no matter how skilled he is, cannot just waltz into Cyrodiil and crown himself emperor 5 minutes after creating his character. But you don't want such a long road to endgame that people get discouraged and quit (which I saw a lot of among my real life friends).
From my (admittedly anecdotal) experience, the VR experience skewed too far to the "takes too long" side of the above paragraph. The hope is that the Level 50 max + Champion Point system will find a happy medium between "too easy to reach endgame" and "too long to reach endgame".
Time will tell if they get it right.
This is pretty much the problem with VR from players perspective, but I don't think they needed to get rid of it; nor did I think they needed to make the enemies easier, either. All they needed to do was make progression through the levels faster by more progress on the bar, not easier enemies. And they needed to make it to where you could do it how you wanted without being forced to do silver and gold or grind Craglorn to do so.
For whatever reason, it was ZOS that decided they need to remove it entirely and go to the champion system. Not sure why, but I do like the idea of champion points; just not sure they have to get rid of VR in order to do so. Just speed up progress and allow people to do what they want with that quicker progress post 50.
EDIT: And stop adding VR levels every other patch.
Calm down on the exaggeration. The game released with VR10. Update 1 increased that to VR12. Update 2 did not increase it. Update 3 did not increase it. Update 4 increased it to VR14. Update 5 did not increase it. Update 6 is not going to increase it. Not only that but VR levels are easier to obtain now than ever before.
It may seem daunting if you only play a few hours a week; however VR14 is easily obtainable. Besides, why should the game cater only to the slowest leveling players?