People who are competitive will always achieve progression at the fastest possible pace and sometimes even if they are miserable doing it (self). You just can't change/fix this people. Ok, enough of the obvious.
I know you are not going to pull new PvE content out of nowhere magically. So for now, we need places to grind in the interim that don't interfere with others.
The pace of CP in Cyrodiil is insanely slow, but you already know this. So please fix it already.
@ZOS_GinaBruno is there anyway we can increase the exp in pvp for this. A lot of us just enjoy pvping and not grinding in pve all the time. PvP Still takes skill and time i think it deserves the same bonuses for grabbing scroll/taking keeps/killing people as running a trial thats the same everytime.ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
The way I see it 3600 being the cap is way too high , once someone hits that lvl they are so ridiculously stronger than a person with 0 CP that it isn't even funny.
My main concern is the power gap between new players/casuals and veterans/hardcores.
One way you could fix this is making the first CPs easier to earn and increase the amount of exp it takes to lvl up as you progress in the system (And keep enlightenment) , capping the benefits received for each star (Or introducing really harsh DR) and lowering the total amount os CP's available.
Let's assume a 360 CAP , the first 90 take 100k xp to lvl , the next 90 take 200k and so forth. With the stars giving a max benefit (say Mooncalf gives a max 15% stamina regen) or having a high DR the players with the max CP lvl won't be terribly stronger than player with half that amount.
That way it won't take forever for the hardcore group to max it out , while allowing a new player or casual to at least achieve a lvl where they can compete.
And something must be done about the PvP Exp. With enlightenment you get xp at an ok rate in PvP , but it doesn't hold a candle to the xp/time ratio you get on PvE.
Animal_Mother wrote: »jwboudreau1b16_ESO wrote: »Animal_Mother wrote: »Get rid of the game changing major perks from the Champion system and you get rid of the grind and make the game fun again.
I already made a suggestion in another thread with something like @10 points able to port to the corresponding mundus stone on any map, @30 receive an ability for your skill bar, something like teleport to leader or combat rez, @75 get a title, and @120 CP receive a vanity item - pet or costume.
Give us some way of acquiring CPs in PvP. This had been mentioned several time since 1.6 appeared on the PTS and nothing, absolutely nothing has been done to address this short-coming.
Give us ways of earning CPs through crafting. I believe this was suggested during PTS as well.
Stop nerfing XP gains - this has happened more than once over the last year and it always seems to be a knee-jerk reaction and since the original players were rewarded (not punished) it only serves to penalize those that come later.
Give us some content.
I disagree with the first point. Quite a few of the gamechanging perks are pretty cool. It makes it worth getting champion points and it feels great to further customize your character.
Minor perks are the customization and can be expanded with @Faugaun 's suggestions from this post to for even more custom characters.
http://forums.elderscrollsonline.com/en/discussion/155940/a-novel-observation
An example: Fishing
Catch all rare fish in all zones: Rewards 100 AP
100 AP = 10 CP
Catch all rare fish in all zones twice: Rewards 95 AP
Catch all rare fish in all zones thrice: Rewards 90 AP
...
Catch all rare fish in all zones 20+: Rewards 5 AP (I mean if you really like fishing by all means).
Pack Rat - Increases the inventory space on your character by 1 for each point in this star.
Fast Traveler - decreases the cost of teleporting to a WS by x% (this would effect both the base level and the increased cost teleport that occurs when you attempt to do this multiple times in a row).
Shadow Mastery - Decreases your stealth radius by x%
Speed Demon - Increases all movement speed by X%
Expert Thief - x% chance of upgrading the quality of stolen items by 1 level. (So x% that a white would be green or a green would be blue...basically a modifier for loot quality).
Explorer - increases exploration exp by x% (this is a great star to increase the speed that alts get to vr1, if that's desired, and has minimal impact on CP generation).
Acrobat - decreases fall damage by x%
Combat Affinity - Increases your out of combat health/stamina/magicka regen by x% (so your back in the fray quicker).
War veteran - increases AP gain by x%
Marathoner - Increases the duration of consumables by x% increasing your body's efficiency at using food and drinks.
Sous Chef - upon crafting a consumable you have a x% chance to automatically upgrade it to the next quality level.
Master Hunter - Decreases the radius that creatures (I'm thinking game animals, mammoths, guar, dwemer, seneche etc... not people, giants, players, bandits etc...).
Lucky - Increases gold looted from enemies by x% (maybe impacts # of items and/or item quality)
Master Vampire - Increases the duration of vampire stages by x% at 30 CP it also unlocks the ability to vomit instantly increasing your hunger level by 1 (example: 3 -> 4)
Master of Disguise - your criminal heat dissipates x% quicker
Alfa Wolf - increase duration of werewolf transform by x% (nothing game breaking, maybe 15-20%). Reduce ultimate cost by y% (15-20% at maximum).