ZOS_GinaBruno wrote: »Hi everyone,
We've been reading your posts and understand that many of you are frustrated over recent developments in the game including how you gain Champion Points, how often you're able to gain a Point, how you can gain XP (and therefore, get Champion Points!), among a number of other things. We'd like you to tell us what you'd like to see instead, or how you'd like to do something differently than what's currently offered.
We can tell you that we are planning to adjust XP that you receive from dungeons and Trials so they offer a more viable way to level and/or receive Champion Points. We also are continuing to hammer on the Enlightenment issues that many of you are experiencing - we want to make sure it works so you can get the Points you deserve. Tell us what's been frustrating you, and we'll do our best to address it. Just remember to stay constructive and respectful - you're allowed to not like something, but tell us why and what we can do to make it better.
Thanks!
Despite the over whelming amount of yes choices the no choice still out numbers them all combined
darkrozes_rob16_ESO wrote: »http://www.reddit.com/r/elderscrollsonline/comments/2yhaxi/how_i_reached_champion_level_3600_in_2_days/
This is for real or just a joke ?
@ZOS_GinaBruno
Thank you for posting the thread.
I suppose I am in a very small minority here and this many never be considered, but I do not understand why this system was implemented on the basis of XP gains to begin with, rather than earned achievements in the game.
In light of the fact that the Champion System is completely still tied to VR, and that we have no ETA in sight yet for when VR will actually be removed ---- IF it will at all ---- why would you tie Champion Points to experience points alone?
Especially when the rate at which XP given is completely unabalanced, grind spots of excessive XP have proven to be the historical vehicle of problems which you keep having to nerf, etc., it seems illogical.
Playing the game, in whatever manner someone chooses to do it, renders XP but it does not necessarily render achievements that represent the player's investment in the game's core features like PvP, Trials, or healing people in dungeons, opening 5000 chests, whatever. I for one would feel my acheivements actually meant something if they were represented by Champion points as opposed to five shades of pink.
Please consider devising a scale where there is an equivalent amount of CPs rewarded for PvP achievments and PvE alike as a character progresses through post level 50 content.
Despite the over whelming amount of yes choices the no choice still out numbers them all combined
I ran my own poll...i do not think people are against reasonable limits that will not likely impact them in any way and prevent extreme exploitation. In fact 54% actually voted for options that explicitly had capped exp. The other 46% may or may not be against capped exp it cannot be determined from this poll.
http://forums.elderscrollsonline.com/en/discussion/156066/poll-on-capped-experience#latest
RoamingRiverElk wrote: »Enable people to have diverse builds in PvP without giving a huge advantage to those who have lots of time to grind (in whatever form) to gain strong passives that others won't have. Let SKILL matter, not the CP passives on top of everything else.
Introduce max 330 CP activated campaigns
* Current number of CP (~70) does NOT enable build diversity - the build for my main for example does not work yet due to not having enough CP - it used to work very very well in 1.5
* 330 CP is a reachable goal for many and does not yet create an incredibly huge difference. 70 vs 330 is *relevant*, but it's not completely utterly OP
* Campaigns because people still want to be able to choose between different campaigns based on population bars, lag, and other factors.
* These campaigns must be available to any character that is willing to only have 330 CP activated, no matter how much CP the player may have earned in total
Despite the over whelming amount of yes choices the no choice still out numbers them all combined
I ran my own poll...i do not think people are against reasonable limits that will not likely impact them in any way and prevent extreme exploitation. In fact 54% actually voted for options that explicitly had capped exp. The other 46% may or may not be against capped exp it cannot be determined from this poll.
http://forums.elderscrollsonline.com/en/discussion/156066/poll-on-capped-experience#latest
Your poll didn't include a no cap option this one did
Poll on Capped Experience 31 votes
I like option A but not option B
9%
SwordsingermadangrypallyJLB 3 votes
I like option B but not option A
16%
XelphosPanda244jelliedsoupphairdonginoboehm 5 votes
I like both options A and B
29%
Fat_Cat45dwemer_paleologistn.englishb14_ESOCoatmagicsparafucilsarwb17_ESOElijah_CrowFaugaunTicussKragorn 9 votes
I don't like options A or B but suggest an alternative
3%
Grapdjan 1 vote
I don't like options A or B and I think Zos is doing a great job thinking for themselves
32%
GidorickThymosBrandalfShadesofkinsnowmanflvb14_ESOthomas.k.grayb14_ESOPierre.Steegb16_ESOgurgnirAshySamuraiDerra 10 votes
Other: I'm not sure what other you can imagine but here's the option and please explain.
9%
c0rpBloodfangVandarix 3 votesDespite the over whelming amount of yes choices the no choice still out numbers them all combined
I ran my own poll...i do not think people are against reasonable limits that will not likely impact them in any way and prevent extreme exploitation. In fact 54% actually voted for options that explicitly had capped exp. The other 46% may or may not be against capped exp it cannot be determined from this poll.
http://forums.elderscrollsonline.com/en/discussion/156066/poll-on-capped-experience#latest
Your poll didn't include a no cap option this one did
Zos's current system is a no cap...so there is...also there is an other option with request for explanation...and not one person commented for no cap....it still remains that 54% voted for options that explicitly included caps, even assuming all of the others are against caps its still a majority that are OK with the idea (they may disagree on implementation. Or details). I think it is unfair to assume that the 46 remainder all were absolutely opposed to caps as well so it is likely even less than 46% that are absolutely opposed to cp cap.
ZOS_GinaBruno wrote: »Hello everyone,
We just completed a hotfix on the North American and European megaservers that have addressed the following:
We've adjusted the XP gain in the following areas to be more in-line with the rest of Craglorn:
Skyreach Hold
Skyreach Catacombs
Skyreach Temple
Skyreach Pinnacle
Rahni'Za School
Shada's Tear
The Mage's Staff
Seeker's Archive
We fixed an issue where more Enlightenment was being given per day than intended. You will now gain one Champion Point worth of Enlightenment per day.
In addition, we have identified an exploitable bug and, as a result, have temporarily disabled all Keep bonuses in Cyrodiil. We'll let you know as soon as these are re-enabled.
f047ys3v3n wrote: »ZOS_GinaBruno wrote: »Hello everyone,
We just completed a hotfix on the North American and European megaservers that have addressed the following:
We've adjusted the XP gain in the following areas to be more in-line with the rest of Craglorn:
Skyreach Hold
Skyreach Catacombs
Skyreach Temple
Skyreach Pinnacle
Rahni'Za School
Shada's Tear
The Mage's Staff
Seeker's Archive
We fixed an issue where more Enlightenment was being given per day than intended. You will now gain one Champion Point worth of Enlightenment per day.
In addition, we have identified an exploitable bug and, as a result, have temporarily disabled all Keep bonuses in Cyrodiil. We'll let you know as soon as these are re-enabled.
This list is not complete and I believe disingenuous. The XP nerf on the 7th was more comprehensive than this. We have noticed while farming martial knowledge that delve standard mobs in Cyridill have gone from ~96xp to ~86xp. We have also noticed at least some standard mobs in overland Cadwells silver areas have gone from ~512xp to more like ~440xp. It is my suspicion that if we had a more comprehensive list of prior XP numbers on hand and compared them to current numbers we would find that all mobs, at least in vet zones, were probably nerfed on the 7th.
Why have you deceived us? If you are genuinely concerned with XP and CP questing rates and are pondering an increase why have you actually decreased these rates by nerfing the overland mobs in silver that are the majority of the XP gain in these quests? I do not believe this large scale unreported nerf was an oversight because the percentages that different mobs were nerfed differ. Please offer an explanation because in light of many of the changes in 1.6 this looks very much like an attempt to push the pause button on player progression in anticipation of the BTP and console launches when those who are clearly the more valued customers will be joining.
HyperToxic wrote: »f047ys3v3n wrote: »ZOS_GinaBruno wrote: »Hello everyone,
We just completed a hotfix on the North American and European megaservers that have addressed the following:
We've adjusted the XP gain in the following areas to be more in-line with the rest of Craglorn:
Skyreach Hold
Skyreach Catacombs
Skyreach Temple
Skyreach Pinnacle
Rahni'Za School
Shada's Tear
The Mage's Staff
Seeker's Archive
We fixed an issue where more Enlightenment was being given per day than intended. You will now gain one Champion Point worth of Enlightenment per day.
In addition, we have identified an exploitable bug and, as a result, have temporarily disabled all Keep bonuses in Cyrodiil. We'll let you know as soon as these are re-enabled.
This list is not complete and I believe disingenuous. The XP nerf on the 7th was more comprehensive than this. We have noticed while farming martial knowledge that delve standard mobs in Cyridill have gone from ~96xp to ~86xp. We have also noticed at least some standard mobs in overland Cadwells silver areas have gone from ~512xp to more like ~440xp. It is my suspicion that if we had a more comprehensive list of prior XP numbers on hand and compared them to current numbers we would find that all mobs, at least in vet zones, were probably nerfed on the 7th.
Why have you deceived us? If you are genuinely concerned with XP and CP questing rates and are pondering an increase why have you actually decreased these rates by nerfing the overland mobs in silver that are the majority of the XP gain in these quests? I do not believe this large scale unreported nerf was an oversight because the percentages that different mobs were nerfed differ. Please offer an explanation because in light of many of the changes in 1.6 this looks very much like an attempt to push the pause button on player progression in anticipation of the BTP and console launches when those who are clearly the more valued customers will be joining.
This is completely correct in terms of the xp loss after the nerf to the "Skyreach" grinds. Any vet mobs that I encountered that day went down by at least 10% globally. Funny thing is I would rather do content to get xp, but as far as I'm aware no content in the game gives xp at a rate that I can get a CP per hour. I suppose if anyone is playing the game in ten years then someone will have 3600 points...
Now lets look at how this can be fixed to actually bring all playstyles in ESO inline with each other so that Players don't feel forced to Grind for CP, considering many are done with Cadwell's Silver and Gold, don't care about leveling another Character just to do it again, would rather just PvP all day, or even just spend time Crafting and running around Farming with a little Roleplaying on the side, based on a VR14 that's Enlightened.
- Grinding: Stop nerfing it, don't change it any more.
- Questing: Increase Quest turn in XP by 10-15% across the board for all Solo Quests & 15-25% for all Group Quests.
- VDSA: Increase the XP per Trash NPC killed by 5-10% & 15-20% per Boss kill.
- Trials/Vet Dungeons:
- Double the XP for the Coffer quest or more. It should be worth 2x what the Vet Pledge Quest is worth (after increasing it as well).
- Increase the XP for Trash NPC's by 5-10% & 15-25% per Boss kill.
- A full Clear of any Vet Dungeon plus turning in the Vet Pledge should be worth ~200K CP (50K XP on Enlightened).
- PvP: Double the XP gain across the board (except quests, treat them as listed above). I don't honestly know if even doubling it would be enough, but it's a start. And I don't care about Gina's report that says some Players are good at XP in Cyro, obviously the majority are not or we wouldn't have daily threads about it.
- Legerdemain: You'd still only gain 1CP every 2-4 hours but it's better than several days like it is now.
- Increase Safebox XP to 1460, keep open World Chests at 915 XP.
- Add XP for all Lockpicked Homes at 1460 per.
- Keep the mechanic that if you force a lock you get no XP.
- Pickpocketing should increase but on a sliding scale as it becomes a guaranteed success later on.
- Hard = 1460 XP
- Medium = 915 XP
- Easy = 277 XP
- Crafting Writs: Increase them to 2088 each. With 8 Characters doing 6 Writs daily you'd gain 1CP per day.
- Farming: Add 277 XP per node Gathered, completely (meaning no more leaving Worms or get no XP). This would be 1CP per hour if you Gathered 1 node very 10 seconds. Realistically you'd gain 1CP every 2-4 hours.
- Crafting:
- Refining: Add 27 XP per Refine (works out to be roughly 1CP every 1-2 hours of non stop "my fingers are bleeding" Refining/selling/Inventory mgmt/etc).
- Crafting: Add 27 XP per Craft (about the same as above with more Inventory mini-game).
- Research: Add 2088 XP per completed Trait Research. (wouldn't give you even 1CP but it'd still benefit Crafters).
- Roleplaying: I honestly have no idea what to add to this but ZoS should offer them something XP wise.
derpsticks wrote: »Do people not realize that disabled keep buffs also disables up to 15% xp bonus and gold bonus from mobs everywhere?
Grouping with one other person and being in a buff server gave players 25% bonus xp.
To get one point they would have to grind 320,000 xp. 20% less xp needed than a regular player.
With rings of mara those same players would only need 296,296 xp. Nearly 26% less xp needed than a regular player.
With a sub, after TU is released those same players would only need 275,862 xp. 31% less xp needed than a regular unsubbed player.
We've been telling you how to fix the XP Disparity since 1.6 was on PTS via Feedback, Forums, Reddit and elsewhere. It's only now that you all decide to pop in and actually make an official statement about it. I will quote part of my own THREAD about this very topic in this post, so maybe you guys will actually look at it this timeNow lets look at how this can be fixed to actually bring all playstyles in ESO inline with each other so that Players don't feel forced to Grind for CP, considering many are done with Cadwell's Silver and Gold, don't care about leveling another Character just to do it again, would rather just PvP all day, or even just spend time Crafting and running around Farming with a little Roleplaying on the side, based on a VR14 that's Enlightened.
- Grinding: Stop nerfing it, don't change it any more.
- Questing: Increase Quest turn in XP by 10-15% across the board for all Solo Quests & 15-25% for all Group Quests.
- VDSA: Increase the XP per Trash NPC killed by 5-10% & 15-20% per Boss kill.
- Trials/Vet Dungeons:
- Double the XP for the Coffer quest or more. It should be worth 2x what the Vet Pledge Quest is worth (after increasing it as well).
- Increase the XP for Trash NPC's by 5-10% & 15-25% per Boss kill.
- A full Clear of any Vet Dungeon plus turning in the Vet Pledge should be worth ~200K CP (50K XP on Enlightened).
- PvP: Double the XP gain across the board (except quests, treat them as listed above). I don't honestly know if even doubling it would be enough, but it's a start. And I don't care about Gina's report that says some Players are good at XP in Cyro, obviously the majority are not or we wouldn't have daily threads about it.
- Legerdemain: You'd still only gain 1CP every 2-4 hours but it's better than several days like it is now.
- Increase Safebox XP to 1460, keep open World Chests at 915 XP.
- Add XP for all Lockpicked Homes at 1460 per.
- Keep the mechanic that if you force a lock you get no XP.
- Pickpocketing should increase but on a sliding scale as it becomes a guaranteed success later on.
- Hard = 1460 XP
- Medium = 915 XP
- Easy = 277 XP
- Crafting Writs: Increase them to 2088 each. With 8 Characters doing 6 Writs daily you'd gain 1CP per day.
- Farming: Add 277 XP per node Gathered, completely (meaning no more leaving Worms or get no XP). This would be 1CP per hour if you Gathered 1 node very 10 seconds. Realistically you'd gain 1CP every 2-4 hours.
- Crafting:
- Refining: Add 27 XP per Refine (works out to be roughly 1CP every 1-2 hours of non stop "my fingers are bleeding" Refining/selling/Inventory mgmt/etc).
- Crafting: Add 27 XP per Craft (about the same as above with more Inventory mini-game).
- Research: Add 2088 XP per completed Trait Research. (wouldn't give you even 1CP but it'd still benefit Crafters).
- Roleplaying: I honestly have no idea what to add to this but ZoS should offer them something XP wise.
I want to actually change what I said about stop nerfing Grinding to restore the XP Craglorn enemies used to give and actually fix the perma Enlightened bug instead of hurting everyone who didn't Grind and still have Characters to get to VR14. Craglorn now gives so little XP that VR10-14 is beyond horrible, all in the name of slowing CP progression.
If I'm being honest I don't see ZoS actually changing anything for the better. ZoS has a history of blanket nerfing things and not at all balancing them. It's extreme right or extreme left with nothing in the middle. Right now, even after the great Craglorn nerfs of 2015, Grinding is still #1 (which it should be) and Qeusting is still #2 (but only if you have Silver/Gold left) then everything else kind of falls off the ZoS radar. Farming, Crafting, Legerdemain, Roleplaying give little to no XP yet are just as valid playstyles that take up hours/daily of Players time but they get 0 CP/daily for their efforts. PvP is a complete joke for XP > CP for the majority of Players who actually go and PvP instead of doing the PvE dailies at the Quest hubs.
I would love it if the devs actually listened to the Player base (not the crying bads that demand this or that nerf) but history speaks for itself and there's no denying that ZoS doesn't seem to listen when it matters. We told them repeatedly during PTS and even before that Grinding would be the only valid way to gain CP in 1.6 for most all VR14's since many are done with Gold/Silver. Instead of buffing all other content's XP ZoS instead just further nerfed Grinding XP, ZoS logic.