There aren't already these types of passives in the Champion System? I haven't gotten into that system yet so I don't know... seems weird to NOT have these types of bonuses.
Animal_Mother wrote: »I would like to see them un-nerf gear and abilities that were "balanced" to fit in to the Champion system. Remove the major game changing perks in each constellation (10, 30, 75 and 120 rewards) and replace them with @10 portal to any same mundus stone (ex. Warrior allows portal to any Warrior stone), @30 a useful ability for the skill bar (something akin to a combat rez, teleport to leader, a limited group FC), @75 a title, and @120 a vanity item.
This would result in less of a grind as no real game changing rewards that players had to have to be competitive would exist and still result in diminishing returns regarding CPs.
AshySamurai wrote: »Pretty interesting, but I don't like war veteran (because there will be potions fir it), soucs chief (gold food?) and master vampire (where is WW analog?).
Animal_Mother wrote: »I would like to see them un-nerf gear and abilities that were "balanced" to fit in to the Champion system. Remove the major game changing perks in each constellation (10, 30, 75 and 120 rewards) and replace them with @10 portal to any same mundus stone (ex. Warrior allows portal to any Warrior stone), @30 a useful ability for the skill bar (something akin to a combat rez, teleport to leader, a limited group FC), @75 a title, and @120 a vanity item.
This would result in less of a grind as no real game changing rewards that players had to have to be competitive would exist and still result in diminishing returns regarding CPs.
Agree a massive bonus passive that gives +12% spell crit!, encourages grinding...other similar bonus passives add to that encouragement.
AshySamurai wrote: »Pretty interesting, but I don't like war veteran (because there will be potions for it), sous chief (gold food?) and master vampire (where is WW analog?).
@AshySamurai does ww need an analogue? and what would you suggest?
I dunno I'm sure my passives are not perfect ... but I'm one person...I bet a team could come up with way more interesting ideas...I bet if we all work together to come up with a list of 100 best player created passives then I will see if I can load them all in to a web page for people to vote on their favorite ones (i will have to look further into this as I've never created a voting system)...alternately we could create 10 poll threads and take the top 3 voted passives from each thread...that would give 30 ish solid passives that zos could really consider.....but we would need plenty of selection...also I would want go ahead from @ZOS_GinaBruno or someone else before throwing up 10 poll threads ...it might look like spam otherwise.
Attorneyatlawl wrote: »Animal_Mother wrote: »I would like to see them un-nerf gear and abilities that were "balanced" to fit in to the Champion system. Remove the major game changing perks in each constellation (10, 30, 75 and 120 rewards) and replace them with @10 portal to any same mundus stone (ex. Warrior allows portal to any Warrior stone), @30 a useful ability for the skill bar (something akin to a combat rez, teleport to leader, a limited group FC), @75 a title, and @120 a vanity item.
This would result in less of a grind as no real game changing rewards that players had to have to be competitive would exist and still result in diminishing returns regarding CPs.
Agree a massive bonus passive that gives +12% spell crit!, encourages grinding...other similar bonus passives add to that encouragement.
That's why it's a good thing the champ system is very bottom-heavy and gives the boosts like those very early on in the progression. It's pretty well-balanced, overall, since you get the bulk of the power gains (and those aren't even incredible compared to other ones in the game like trials gear, vr14, pvp blue bag gear, and other skill lines you can level up) early on in the champion system.
And for the record, there are some boosts like the OP suggests, such as looting more gold from treasure chests, or gathering plants/ores/woods twice as quickly (50% faster = half the time = twice as fast), etc. in the Champion system right now, already.
AshySamurai wrote: »AshySamurai wrote: »Pretty interesting, but I don't like war veteran (because there will be potions for it), sous chief (gold food?) and master vampire (where is WW analog?).
@AshySamurai does ww need an analogue? and what would you suggest?
I dunno I'm sure my passives are not perfect ... but I'm one person...I bet a team could come up with way more interesting ideas...I bet if we all work together to come up with a list of 100 best player created passives then I will see if I can load them all in to a web page for people to vote on their favorite ones (i will have to look further into this as I've never created a voting system)...alternately we could create 10 poll threads and take the top 3 voted passives from each thread...that would give 30 ish solid passives that zos could really consider.....but we would need plenty of selection...also I would want go ahead from @ZOS_GinaBruno or someone else before throwing up 10 poll threads ...it might look like spam otherwise.
1. I noticed my "drunk english" only when you quoted me. Sorry, typing on Android.
2. Alfa Wolf - increase duration of werewolf transform by x% (nothing game breaking, maybe 15-20%). Reduce ultimate cost by y% (15-20% at maximum).
I hope it's not too OP ^^
Also, very like your idea about voting. Not sure that ZOS will ever adress it or add into the game, but it still very nice idea.