tinythinker wrote: »ezareth_ESO wrote: »Vendors in Cyrodiil are not currently selling gear or containers above VR12.
STATUS: Fixed in patch 1.4.4
This is *still* not fixed @ZOS_GinaBruno
Which gates? I saw VR14 gear/boxes at Elite Vendors at the Morrowind gates earlier today.
Thejollygreenone wrote: »tinythinker wrote: »ezareth_ESO wrote: »Vendors in Cyrodiil are not currently selling gear or containers above VR12.
STATUS: Fixed in patch 1.4.4
This is *still* not fixed @ZOS_GinaBruno
Which gates? I saw VR14 gear/boxes at Elite Vendors at the Morrowind gates earlier today.
I saw vr14 gear, but not vr14 boxes, this is at the Elswyr gates. Checked earlier today as well.
ZOS_GinaBruno wrote: »Can you let us know which skills specifically are rolling back?themizario wrote: »@ZOS_GinaBruno any status update on skill rollbacks?
What is skill rollback?
some of the skills are rollingback like 50 to 49, 25 to 24.
Also, we just updated the first post with fixes that went in today, and are gathering additional issues reported from the weekend to dig into. As always, we'll update the first thread when we have more information!
In my case; Assassination and Shadow. There are some info about other skills on the topic below.
http://forums.elderscrollsonline.com/discussion/132485/bug-weapon-skill-rollbacks
I have reported this issue and added some screenshots to understand the situation better, Incident: 140918-001979
@ZOS_GinaBruno Hey Gina,
In addition to the skills above, I have levelled up resto staff from 39 to 40 in 4 times in about 80 mins. Same char.
The Restoration staff passive Cycle of Life now increases magicka restore instead of increasing damage.
chrispahl555b16_ESO wrote: »From Patch 1.4.4The Restoration staff passive Cycle of Life now increases magicka restore instead of increasing damage.
Either this statement is incorrect or that the ability in-game is not working correctly. According to the patch notes the increased damage was supposed to be replaced by the magicka gain on heavy attacks. However the tool tip now states both bonuses are present.
Thinking the tool tip might just be a big typo I decided to try it. By equipping a destruction staff and casting Endless Furry I was doing 154 damage / hit (not including the explosion or crits). Simply switching to my restoration staff I was doing 171 damage / hit with the same ability (again not including the explosion or crits). So we are still getting the damage bonus and the new magicka return bonus.
I have yet to test if the new bonus with the magicka is behaving as it should and will edit this post when I have time to test.
I really hope this gets fixed. I think it is absurd that to do high DPS I should be equipping a restoration staff.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. The damage increase is actually still present, but this is not intended and will be removed in our next patch. Sorry for the confusion! The current patch note is what we're intending for the restoration staff.
Merlin13KAGL wrote: »
- Overload activation still causes swap to some unknown skill bar.
SuraklinPrime wrote: »Although the English version is absent I see there is a claim to have fixed stealth?
This is not correct.
Tested:
Naked.
5 pieces of medium armour
5 pieces of medium including 3 Nightshade.
Stelth radius was the same in all cases.
The set and the medium armour passive are both still busted.
Perhaps someone could take the 5 minutes required to test these before making claims to have fixed stuff?
For some reason the French version refers to Night's Silence and not Nightshade??
Ok everyone, this hotfix is now complete! Let us know if you continue to see any issues with stealth (and please be specific when making your reports).
ZOS_GinaBruno wrote: »Can you let us know which skills specifically are rolling back?themizario wrote: »@ZOS_GinaBruno any status update on skill rollbacks?
What is skill rollback?
some of the skills are rollingback like 50 to 49, 25 to 24.
Also, we just updated the first post with fixes that went in today, and are gathering additional issues reported from the weekend to dig into. As always, we'll update the first thread when we have more information!
In my case; Assassination and Shadow. There are some info about other skills on the topic below.
http://forums.elderscrollsonline.com/discussion/132485/bug-weapon-skill-rollbacks
I have reported this issue and added some screenshots to understand the situation better, Incident: 140918-001979
@ZOS_GinaBruno Hey Gina,
In addition to the skills above, I have levelled up resto staff from 39 to 40 in 4 times in about 80 mins. Same char.
@ZOS_GinaBruno
Hello Gina,
Is there any word about this problem? The problem is affecting more than one skill trees for me now. It's not good to spend time and lose the progress over the time. What do you suggest, do you think I should stop playing until you find a possible fix? It really is disturbing.
Please advise. Thanks.
It's supposed to have it's own bar. It used to share that bar with the werewolf bar but that was fixed some time ago.PaulScelus wrote: »Merlin13KAGL wrote: »
- Overload activation still causes swap to some unknown skill bar.
I'm not so sure this is considered a bug as this ultimate states it replaces your heavy and light attacks. Essentially it's giving you a third bar which, while Overload is active, you can swap in and out whatever skills you like for use when Overload is active in the future. For example, on my sorcerer, I run Restoration Staff/Destruction Staff. When my Overload is active, I have that bar set up as stand-alone for abilities only such as Evil Hunter, Silver Bolts, Lightning Form, etc etc. In essence, Overload is a third weapon and this is it's customise bar of skills.
eventide03b14a_ESO wrote: »It's supposed to have it's own bar. It used to share that bar with the werewolf bar but that was fixed some time ago.PaulScelus wrote: »Merlin13KAGL wrote: »
- Overload activation still causes swap to some unknown skill bar.
I'm not so sure this is considered a bug as this ultimate states it replaces your heavy and light attacks. Essentially it's giving you a third bar which, while Overload is active, you can swap in and out whatever skills you like for use when Overload is active in the future. For example, on my sorcerer, I run Restoration Staff/Destruction Staff. When my Overload is active, I have that bar set up as stand-alone for abilities only such as Evil Hunter, Silver Bolts, Lightning Form, etc etc. In essence, Overload is a third weapon and this is it's customise bar of skills.
SuraklinPrime wrote: »Although the English version is absent I see there is a claim to have fixed stealth?
This is not correct.
Tested:
Naked.
5 pieces of medium armour
5 pieces of medium including 3 Nightshade.
Stelth radius was the same in all cases.
The set and the medium armour passive are both still busted.
Perhaps someone could take the 5 minutes required to test these before making claims to have fixed stuff?
For some reason the French version refers to Night's Silence and not Nightshade??
SuraklinPrime wrote: »Although the English version is absent I see there is a claim to have fixed stealth?
This is not correct.
Tested:
Naked.
5 pieces of medium armour
5 pieces of medium including 3 Nightshade.
Stelth radius was the same in all cases.
The set and the medium armour passive are both still busted.
Perhaps someone could take the 5 minutes required to test these before making claims to have fixed stuff?
For some reason the French version refers to Night's Silence and not Nightshade??
This seems to be quite common now. SAYING THAT THEY HAVE FIXED AN ISSUE WHEN IN FACT IT HAS NOT BEEN FIXED. You would think that something that was working just fine prior to an update that was broken with a new update could be fixed with little or no problems. Guess they need to do some serious quality control or employee replacements. In other words if your current staff cannot fix these issues then get people that can.