Suprise Attack or Killer Blade Change since New Update.
Prior to the new update I could kill a VR6 Enemy with a two strike combo of 1 strike Suprise Attack followed up with 1 strike Killer Blade. Since the new update this is no longer possible. It now takes one strike Suprise Attack and two strikes Killer Blade to accomplish the kill. Whats up ZOS.
Nothing has changed on my end. I use a combo of sword and dagger for the Weapon Damage and Weapon Cit Buffs. In addition both have Precise traits and enchanted with Decreased Health which gives 39 Unresistable Damage.
Both the Sword and Dagger are VR14 with 146 WPN Damage. Prior to update I had VR12 Sword and Dagger which gave out 143 Wpn Damage. Both are crafted Hundings Rage for the addition 4% wpn crit. My statistics are
Weapon Damage total 212+10 which is over the 202 softcap and a Weapon Critical 53.1%.
For an added kicker if I switch out the dagger and put in another sword then I get the two strike combo kill. Dah?
Also with my bow I was averaging 1610 DPS with a combo of Reapers Mark and Focus Aim. Since the new patch it goes up and down but never above 1559 DPS.
That tells me two things either its a Weapon Critical issue or Weapon Damage issue. One or the other is no longer working as intended.
In a nutshell the constant issues with every update is totally unsatisfactory. Folks are paying to play this game and expect it to be somewhat bug free. ZOS all you are accomplishing is to continually break skills and abilities that were working or add additional issues.
I play a Nightblade and dread every update. Again Nightblade skills have taken a hit.
This needs to be addressed and fixed and not buried like so many other reported issues are.
ZOS_GinaBruno wrote: »This actually just got hotfixed, so you will now be able to progress through that quest.Many people have a problem with the Firebrand Keep questline in Stormhaven. After recruiting the four knights, and returning to sir Edmund, the quest 'Retaking Firebrand Keep' is not offered by Edmund.
Rune_Relic wrote: »press the full stop on the keyboard will switch UI modes.
Is that what you mean ?
Rune_Relic wrote: »press the full stop on the keyboard will switch UI modes.
Is that what you mean ?
Yeah, that's the one. It's great at switching into pointer mode, but I couldn't switch out of it
Detect potions have always worked against cloaked Nightblades. I'm fairly sure this is intended and I surely hope this is not going to be changed.Thejollygreenone wrote: »I just got my dark cloak seen through by stealth detection potions and killed AGAIN!! Come on ZoS, I've asked nicely. This is like the fifth time I'm bringing it back.
Lava_Croft wrote: »Detect potions have always worked against cloaked Nightblades. I'm fairly sure this is intended and I surely hope this is not going to be changed.Thejollygreenone wrote: »I just got my dark cloak seen through by stealth detection potions and killed AGAIN!! Come on ZoS, I've asked nicely. This is like the fifth time I'm bringing it back.
source: I am a Nightblade that is addicted to Detect potions.
Nightblades have such high survivability and OP buffs that other classes need something that can even the playing field. I don't think Nightblades should even have invisibility. Wouldn't it be so much cooler if they sparkled instead?Lava_Croft wrote: »Detect potions have always worked against cloaked Nightblades. I'm fairly sure this is intended and I surely hope this is not going to be changed.Thejollygreenone wrote: »I just got my dark cloak seen through by stealth detection potions and killed AGAIN!! Come on ZoS, I've asked nicely. This is like the fifth time I'm bringing it back.
source: I am a Nightblade that is addicted to Detect potions.
But not the sorcerer. It's the only class that they nailed. What they should do is just take all the sorcerer abilities and just add different effects to match the class. It would be a huge improvement for the nightblade at least.
^what she saidbellanca6561n wrote: »I hate to go negative but a confession of professional misconduct after each content update fails to mitigate them, both incidentally and as a persistent pattern.
Even a studio with no prior experience in online games should understand what regression testing means.
What I need to see is not a mea culpa topic after each and every update. What I need to see is a commitment to organizational change, with specifics and a date of compliance.
1. Full regression testing of each update prior to release.
2. Implementation of Quality Assurance as such, not as play testing or as product acceptance. This must include veto power for the head of QA over any release.
3. Feature lists approved by the head of community management and created in consultation with the community management team. Like the old days. You have some great community people serving this game and my sense is that they're not part of the development team. I hope I'm wrong.
Being a member of a live team is customer service work anyway. Forgive my tone but I'm not feeling served. Heck, there are broken quest chains after this patch I'm not even seeing listed.
Each customer reported snafu in this topic not listed in the original post should be an embarrassment to the organization. Instead it's become customary. Unbelievable.
Acemcfly101 wrote: »
So, what was the point of the "Plea for help on the PTS" if Update 4 was just gonna go live a month later with ALL the /bugged errors still included?