LoL EUW Server: 30ms Ping.
LoL NA Server: 250ms Ping.
Distance effects it Zenimax.
Order of magnitude calculation:
europe to texas approximately: 8.5x10^6 m
speed of light: 3.0x10^8 m/s
time to travel (latency) for data packet: 2.8x10^(-2) s = 28ms
speed of light ping time (round trip) would be:56ms
Actual ping time : 160ms
So we must have Network losses : 104ms
Conclusion: The distance is less important than the network losses that occur en-route. That said, the network losses are reduced proportionally with the distance just because there is less network to cross
Question: If am in a 1on1 fight with another EU player. enemy presses attack that has animation and can be blocked. I can't see this for at least the time of my latency (one way to server) + enemies latency (about the same) or roughly the ping time from me to the server (if he is roughly the same distance away from texas). When I see it, I have some reaction time and then I press block. My enemy is informed of this with same delay I originally had. So my reaction of blocking can't be known (or shown) to him until over half a second has past (160ms+215ms+ 160ms = 535ms)
For us in the EU this 'delay' inherent in the system is longer than average reaction time (average human reaction of 215ms, source: Reaction Time).
Exactly how does an MMO developer code to make this a non-issue as some have claimed in this thread?
I assume the idea is they fudge it or average it out someway that is far cleverer than I am capable of grasping intuitively but, these time delays are real, you can't respond before the action that precipitates a response has happened, simple cause and effect seems to apply.
Can someone explain this to me?
Network latency increases your reaction time, 200-250ms is really slow (why do you think car accidents happen so often?), if you increase that by 100ms or more it's terrible.
@kalston you missed my point, which is the same as yours. I made a quick, back of a cigarette packet calculation of the straight line latency you would get at the speed of light to make the point that you were making; that the latency experienced is largely due to the limitations of the physical network such as speed of light through glass (not in a vacuum), a non-straight line path through the medium, the indirect route a packet actually takes, and the all the network hardware that lies between you and the destination - I called this network losses to 'keep it simple'.
As for reaction time, I mention it because it exists as a component of the total time taken and am making the point that the latency is actually a larger component of total time than reaction time.
I was in fact responding to earlier comments that the speed of light was the limiting factor which is an over simplification.
anyway, hope that's clearer.
Jim_Rothery wrote: »Sorry to tell you but the guy before you in this case is right, our responses DO matter, and using car accidents as your supporting evidence wcouldnt be more convoluted and misleading. Sure we adjust our reaction times and we can almost physically feel latency of any magnitued, however this doesnt affect that we have those reaction times and as the guy is saying the latency can mask that reaction, making it difficult to figure out exactly what is happening.Network latency increases your reaction time, 200-250ms is really slow (why do you think car accidents happen so often?), if you increase that by 100ms or more it's terrible.
ehm... such a bugged and boring game...emailgosurwb17_ESO wrote: »Lol, notice how low is population of cyordiil now ;(
Would be a shame to fail such a wonderful game...
No, because my own connection is fine. I have no latency issues in other games that have EU Servers that are located in the EU.Have you reach out our Support Team yet to request help for this issue? And if so, what is your support ticket number?
Nuremberg, GermanyWhat region are you playing the game in? (Your country and specific area)
Deutsche Telekom (http://www.telekom.de/), DSL 16.000Who is your ISP?
Are there any specific moments you recall experiencing extreme latency? While questing? While running dungeons? While in Cyrodiil?
Absolutely agree, zenimax guys open your eyes before it's too late!Zenimax online studios. IF YOU ARE LISTENING. THE ONLY way you are going to retain a lot of EU customers after today is if you release a statement with a SOLID date when the EU servers will actually be migrated to the EU. I am simply trying to save you guys TONS of money.