Ragnar_Lodbrok wrote: »
Oh yes because the devs are lying.
Once again... There are already caps in game, they just weren't advertised. Some abilities were bugged and they are now being fixed. That is all.
Zenimax doesnt care about the PvP landscape, thats why the game is balanced for PvE. Not surprising since it is a PvE first game.Once again... There are already caps in game, they just weren't advertised. Some abilities were bugged and they are now being fixed. That is all.
That is not all. All is that Zenimax didn't think necessary to inform people that there were caps on AoE abilities and let them believe there were none.
Now that the info spreads we will see how this affects the PvP landscape but it can only get worse imho.
Ragnar_Lodbrok wrote: »Zenimax doesnt care about the PvP landscape, thats why the game is balanced for PvE. Not surprising since it is a PvE first game.Once again... There are already caps in game, they just weren't advertised. Some abilities were bugged and they are now being fixed. That is all.
That is not all. All is that Zenimax didn't think necessary to inform people that there were caps on AoE abilities and let them believe there were none.
Now that the info spreads we will see how this affects the PvP landscape but it can only get worse imho.
How would your little turtle raid strat do against 6 ballistas fired together?xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=0hyK9tLzG5o&hd=1
Future of the game if you don't change this cap to 6 targets.
Oh look... a GW2 video.. oh i mean ESO video
How nice..
This is what GW2 looks like right now with its caps
Thanks ZoS for making this game into a giant turd like GW2
And that.. is right now in live with a few unlimited AoE skills flying about. Once those skills also become capped.. our raid will be immortal to anything, assuming we are still subbed that is.
How would your little turtle raid strat do against 6 ballistas fired together?xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=0hyK9tLzG5o&hd=1
Future of the game if you don't change this cap to 6 targets.
Oh look... a GW2 video.. oh i mean ESO video
How nice..
This is what GW2 looks like right now with its caps
Thanks ZoS for making this game into a giant turd like GW2
And that.. is right now in live with a few unlimited AoE skills flying about. Once those skills also become capped.. our raid will be immortal to anything, assuming we are still subbed that is.
Oh thats right, youd spread out or get one shotted.
Sorcs and DKs are pretending they should be ballistas on steroids and that makes the game "skill based".
There are AE caps on skills for a reason. There are siege weapons available to all classes and builds for a reason.
How would your little turtle raid strat do against 6 ballistas fired together?xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=0hyK9tLzG5o&hd=1
Future of the game if you don't change this cap to 6 targets.
Oh look... a GW2 video.. oh i mean ESO video
How nice..
This is what GW2 looks like right now with its caps
Thanks ZoS for making this game into a giant turd like GW2
And that.. is right now in live with a few unlimited AoE skills flying about. Once those skills also become capped.. our raid will be immortal to anything, assuming we are still subbed that is.
Oh thats right, youd spread out or get one shotted.
Sorcs and DKs are pretending they should be ballistas on steroids and that makes the game "skill based".
There are AE caps on skills for a reason. There are siege weapons available to all classes and builds for a reason.
How would your little turtle raid strat do against 6 ballistas fired together?xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=0hyK9tLzG5o&hd=1
Future of the game if you don't change this cap to 6 targets.
Oh look... a GW2 video.. oh i mean ESO video
How nice..
This is what GW2 looks like right now with its caps
Thanks ZoS for making this game into a giant turd like GW2
And that.. is right now in live with a few unlimited AoE skills flying about. Once those skills also become capped.. our raid will be immortal to anything, assuming we are still subbed that is.
Oh thats right, youd spread out or get one shotted.
Sorcs and DKs are pretending they should be ballistas on steroids and that makes the game "skill based".
There are AE caps on skills for a reason. There are siege weapons available to all classes and builds for a reason.
stay out of los - "problem" solved. btw they are caped as well on the ptsHow would your little turtle raid strat do against 6 ballistas fired together?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
neuroelectub17_ESO wrote: »Just say NO to turtling.
Every game I've ever played that had or implemented full on aoe caps turned into a turtling joke in pvp. Everyone gets bored quickly and just quits the game.
ragamerb16_ESO wrote: »Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
I always thought that stupid is...
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
Hang on, siege is caped as well? Are you *** kidding?
Nobody is saying theres no cap anymore aside from a few uninformed, what we want is no caps because THIS:
https://www.youtube.com/watch?v=0hyK9tLzG5o
Is ALREADY happening, this is on LIVE, not PTS, the turtling is starting, now that the population knows theres a cap the strategy will change and every organized guild will start to turtle, because their chances to stay alive longer increase the closer they are to each other.
Now, if we want to fight in the open field siege will be mandatory? The clunky slow as a snail siege that unless on a choke point is basically a sitting duck? Good luck with Elder Siege Online...
How would your little turtle raid strat do against 6 ballistas fired together?xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=0hyK9tLzG5o&hd=1
Future of the game if you don't change this cap to 6 targets.
Oh look... a GW2 video.. oh i mean ESO video
How nice..
This is what GW2 looks like right now with its caps
Thanks ZoS for making this game into a giant turd like GW2
And that.. is right now in live with a few unlimited AoE skills flying about. Once those skills also become capped.. our raid will be immortal to anything, assuming we are still subbed that is.
Oh thats right, youd spread out or get one shotted.
Sorcs and DKs are pretending they should be ballistas on steroids and that makes the game "skill based".
There are AE caps on skills for a reason. There are siege weapons available to all classes and builds for a reason.
Sick_Mushroom wrote: »??? lol ... they arent cap nothing ... this ever was capped ... just buggy and doesnt working as intended.
U need learn to read properly !
How would your little turtle raid strat do against 6 ballistas fired together?xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=0hyK9tLzG5o&hd=1
Future of the game if you don't change this cap to 6 targets.
Oh look... a GW2 video.. oh i mean ESO video
How nice..
This is what GW2 looks like right now with its caps
Thanks ZoS for making this game into a giant turd like GW2
And that.. is right now in live with a few unlimited AoE skills flying about. Once those skills also become capped.. our raid will be immortal to anything, assuming we are still subbed that is.
Oh thats right, youd spread out or get one shotted.
Sorcs and DKs are pretending they should be ballistas on steroids and that makes the game "skill based".
There are AE caps on skills for a reason. There are siege weapons available to all classes and builds for a reason.
I doubt 6 ballistas would kill us. I dont know where you get this idea of "1 shot" but I imagine you know very little of what all the classes in teso have to offer in a defensive capacity. Most of you play a single class and know just a few things about that class, that turtle stacking is the result of knowing everything about the game, its fairly immortal short of us lagging.
People have already tried using siege to counter our raid, even in those fights we had oil/catas/ballistas on us, it hardly mattered.
Not to mention a game where the only way to beat the optimal player strategy is to use siege, is a fairly bad *pvp* game.
There is nothing skill based about running into 100 players spamming 3 abilities and expecting to "skillfully" land 300 attacks every 5 seconds, that is what siege weapons are for. Note that siege weapons are stationary, require defense to hold, and can only be fired once every few seconds. Compare that to Sorc and DK AE which is mobile and spammable and clearly there is a balance issue.
Also I hear a lot of talk about how this will only help the zerg, it will destroy skill, ect ect. Ask yourselves, what about skill in a zerg vs zerg situation, (the MAJORITY of sieging going on in game) What kind of zerg did unlimited AE foster in the uncapped system? I'll tell you, it made stacking DK Sorc Vamps with a few Templar heal bots the end all be all makeup for any group size.
120v200 the AE spam makeup wins.
60v100 the AE spam makeup wins.
40v80 the AE spam makeup wins.
20v40 the AE spam makeup wins.
8v16 the AE spam makeup wins.
6v12 the AE spam makeup wins.
You guys seriously support this?
THIS is why they have an AE cap, its not to make sure the zerg crushes the little guy, its to make sure that different classes and builds are all viable in massive pvp. The vocal minority on this forum crying at the top of their little lungs are kidding themselves if they think its "skill" that was letting them nullify the efforts of a force five times their size, it was AE mechanics shredding through under-leveled players in mass that let them do it.
Pressing 1 button and directly damaging 100 other people is rediculous in a game where other builds can only damage one person at a time. This is not just a "leet small group" vs "nub zerg" issue, it is a zerg vs zerg issue, its a 12v12 issue, its a 6v12 issue. Its about creating a balance between all playstyles regardless of the numbers involved. Step back and look at the big picture here, the entire game does not revolve around you Sorc or DK ae spam, nor should it.
There is nothing skill based about running into 100 players spamming 3 abilities and expecting to "skillfully" land 300 attacks every 5 seconds, that is what siege weapons are for. Note that siege weapons are stationary, require defense to hold, and can only be fired once every few seconds. Compare that to Sorc and DK AE which is mobile and spammable and clearly there is a balance issue.
Also I hear a lot of talk about how this will only help the zerg, it will destroy skill, ect ect. Ask yourselves, what about skill in a zerg vs zerg situation, (the MAJORITY of sieging going on in game) What kind of zerg did unlimited AE foster in the uncapped system? I'll tell you, it made stacking DK Sorc Vamps with a few Templar heal bots the end all be all makeup for any group size.
120v200 the AE spam makeup wins.
60v100 the AE spam makeup wins.
40v80 the AE spam makeup wins.
20v40 the AE spam makeup wins.
8v16 the AE spam makeup wins.
6v12 the AE spam makeup wins.
You guys seriously support this?
THIS is why they have an AE cap, its not to make sure the zerg crushes the little guy, its to make sure that different classes and builds are all viable in massive pvp. The vocal minority on this forum crying at the top of their little lungs are kidding themselves if they think its "skill" that was letting them nullify the efforts of a force five times their size, it was AE mechanics shredding through under-leveled players in mass that let them do it.
Pressing 1 button and directly damaging 100 other people is rediculous in a game where other builds can only damage one person at a time. This is not just a "leet small group" vs "nub zerg" issue, it is a zerg vs zerg issue, its a 12v12 issue, its a 6v12 issue. Its about creating a balance between all playstyles regardless of the numbers involved. Step back and look at the big picture here, the entire game does not revolve around you Sorc or DK ae spam, nor should it.
Its also funny these QQers havent touched this post because it cuts to the very core of the issue of WHY there needs to be a AE cap, CLASS BALANCE.
They are too busy screaming about the evil nub zerg trying to defened their 1 dimensional playstyle from being brought into line with all the other builds to see the big picture, this game was not built around your DK Sorc AE damage spam, get over yourselves.