Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
A lot of them are probably comming from GW2, a very AoE heavy game. But only a few of them recognize the importance of SIEGE weapons in ESO. In GW2 the siege weapons dont play much of a role, wheras in ESO the Siege weapons DONT HAVE ANY AOE CAP and are important.
Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
ragamerb16_ESO wrote: »In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
ragamerb16_ESO wrote: »
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
ragamerb16_ESO wrote: »
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
It just amazes me how up in arms this community gets over little things. There are other methods to deal with zergs like the use of siege. What we really see here is people wanting a group of 5 to take out a group of 40 and walk away unscathed. However, if you utilize choke points and all available tools you'll be able to make a serious dent in a passing Zerg, but your odds of escaping are lessened. Granted those numbers are made up, but the point stands.
Furthermore, I think it needs to be said again that the caps are already in place on the majority of skills. Someone LoL'd me for saying that earlier but it is true and everyone has already been dealing with the caps save for a select number of broken abilities.
Except before most people didn't know it. Now that the cap starts to get widely known just watch the tactics evolve towards the zerg balls. I just hope to be wrong.
Again use siege. Also, it's not like only 6 people are going to get hit by multiple people using aoe. If these zero balls start to become an issue they can always change the aoe caps at a later date.
It just amazes me how up in arms this community gets over little things. There are other methods to deal with zergs like the use of siege. What we really see here is people wanting a group of 5 to take out a group of 40 and walk away unscathed. However, if you utilize choke points and all available tools you'll be able to make a serious dent in a passing Zerg, but your odds of escaping are lessened. Granted those numbers are made up, but the point stands.
Furthermore, I think it needs to be said again that the caps are already in place on the majority of skills. Someone LoL'd me for saying that earlier but it is true and everyone has already been dealing with the caps save for a select number of broken abilities.
Except before most people didn't know it. Now that the cap starts to get widely known just watch the tactics evolve towards the zerg balls. I just hope to be wrong.
Again use siege. Also, it's not like only 6 people are going to get hit by multiple people using aoe. If these zero balls start to become an issue they can always change the aoe caps at a later date.
It just amazes me how up in arms this community gets over little things. There are other methods to deal with zergs like the use of siege. What we really see here is people wanting a group of 5 to take out a group of 40 and walk away unscathed. However, if you utilize choke points and all available tools you'll be able to make a serious dent in a passing Zerg, but your odds of escaping are lessened. Granted those numbers are made up, but the point stands.
Furthermore, I think it needs to be said again that the caps are already in place on the majority of skills. Someone LoL'd me for saying that earlier but it is true and everyone has already been dealing with the caps save for a select number of broken abilities.
Except before most people didn't know it. Now that the cap starts to get widely known just watch the tactics evolve towards the zerg balls. I just hope to be wrong.
Again use siege. Also, it's not like only 6 people are going to get hit by multiple people using aoe. If these zero balls start to become an issue they can always change the aoe caps at a later date.
Erhm. You think that if they dumbed it down once, they're going to make zerging more difficult again!?
The problem is not the bat swarm per se even. Removing the cost reduction from it or preventing people from casting other spells while it is running and the bat swarm problem is fixed.
The problem with 6 people max target of any AOE makes the gameplay utterly static.
I hope you stick around and take your licks when the pvp turns to utter crap.
Most of those who did vote NO dont really care about AoE caps.
90% of the players here dont even know that we have caps already ingame for most abilities. Or probably a big amount who did vote NO dont even care that we have AoE caps.
A lot of them are probably comming from GW2, a very AoE heavy game. But only a few of them recognize the importance of SIEGE weapons in ESO. In GW2 the siege weapons dont play much of a role, wheras in ESO the Siege weapons DONT HAVE ANY AOE CAP and are important.
What about you think about your no-skill "elite" tactic, using the following combos to mow down other players :
/Talons
/Impulse
/Bat Swarms
The most powerfull skills are the most easy ones to use and this is just wrong.
Here you have the proof, AoE cap before the new announced chat - nobody of the voter here did care about an AoE cap before. .
http://www.youtube.com/watch?v=VHwbrXNfbNM
Thank you to cuddler for this video.
Still doesn't change the fact that now we will have turtling zerg wars.
https://www.youtube.com/watch?v=0hyK9tLzG5o
I think most people didn't knew about the cap, so thats why that we know there is a cap the rage has started.
diminishing returns on AoE and you will probably not see such pvp.
ragamerb16_ESO wrote: »The problem with 6 people max target of any AOE makes the gameplay utterly static.I hope you stick around and take your licks when the pvp turns to utter crap.
The question is... Why haven't you noticed this "dramatic problem" until some1 says... "HEY! THEY ARE GOING TO NERF AOE".
That's the issue about all this cries... If they weren't noticing it before means it was a correct mechanic to start with... ONLY ppl abusing this mechanic on specific powers that have created a winning recipe around them are the ones Doomsaying left and right.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ragamerb16_ESO wrote: »Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
I always thought that stupid is...
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .