I like posts that start with "an AOE cap has never existed", followed by a video proving it exists. Funny.
Should it exist? That's absolutly impossible to say. AOE caps avoid a lot of issues. In theory, it would be possible for 5 man to wipe an entire raid. Sure, it's the raids fault for standing like that, but the possibility is something that's not really required.
On the other hand, the AOE cap causes these stacking issues.
I actually like the WoW AOE cap, where most skills are limited at 10 targets and targets above 10 will SPLIT the damage, meaning 20 targets take the same total damage as 10 targets.
EDIT: That means if 2 raids decide to stack, they will still die. Even an 80 man raid would only split the damage "down" to 1/8 of the original, but with another 80 man raid dealing that damage, both sides would die.
There is nothing skill based about running into 100 players spamming 3 abilities and expecting to "skillfully" land 300 attacks every 5 seconds, that is what siege weapons are for. Note that siege weapons are stationary, require defense to hold, and can only be fired once every few seconds. Compare that to Sorc and DK AE which is mobile and spammable and clearly there is a balance issue.
Also I hear a lot of talk about how this will only help the zerg, it will destroy skill, ect ect. Ask yourselves, what about skill in a zerg vs zerg situation, (the MAJORITY of sieging going on in game) What kind of zerg did unlimited AE foster in the uncapped system? I'll tell you, it made stacking DK Sorc Vamps with a few Templar heal bots the end all be all makeup for any group size.
120v200 the AE spam makeup wins.
60v100 the AE spam makeup wins.
40v80 the AE spam makeup wins.
20v40 the AE spam makeup wins.
8v16 the AE spam makeup wins.
6v12 the AE spam makeup wins.
You guys seriously support this?
THIS is why they have an AE cap, its not to make sure the zerg crushes the little guy, its to make sure that different classes and builds are all viable in massive pvp. The vocal minority on this forum crying at the top of their little lungs are kidding themselves if they think its "skill" that was letting them nullify the efforts of a force five times their size, it was AE mechanics shredding through under-leveled players in mass that let them do it.
Pressing 1 button and directly damaging 100 other people is rediculous in a game where other builds can only damage one person at a time. This is not just a "leet small group" vs "nub zerg" issue, it is a zerg vs zerg issue, its a 12v12 issue, its a 6v12 issue. Its about creating a balance between all playstyles regardless of the numbers involved. Step back and look at the big picture here, the entire game does not revolve around you Sorc or DK ae spam, nor should it.
Yes this has very bad ramifications on vokundein in Pvp. Our Pvp grps, being the premier Pvp force in TESO, rely on our organization and skill to take down massive zergs. With this, it'll make that much harder.
Yes dks need a nerf. They are the most overpowered Pvp class I've seen in 20 years of hardcore Pvp. But this is not how you fix them. I'll help ZOS out.
Below are the correct fixes:
1). Pboe CC - limited to 3 targets
2). Remove all ultimate reducing items and abilities
3). Ultimate points are no longer gained while an ultimate is active. So when an ultimate ends, you're at 0 ultimate.
4). Decrease pbaoe dmg based upon distance from caster. People next to caster take 100% dmg. Those further away take less (Daoc).
5). Introduce soft CC immunity
All problems solved.
BumboklatMon wrote: »Everyone who is crying about AOE. Needs to learn how to play, there are multiple ways to counter an aoe make up group. Shields, Caltrops, Runes, Stunlocks, etc etc etc. If they do not know how to utilize this then maybe they shouldn't be pvp'ing...
PLEASE DON'T GIVE IN TO THE CRYING BADDIES!!!!
I WILL GIVE YOU $15 A MONTH!!!
Guys, zenimax has already stated that caps are already in the game, and some have been BUGGED and are getting fixed. That is all. So please stop crying. If you really can't use siege or think of others specs to play then please follow on your threats and unsub already.
pjr_99b14_ESO wrote: »From the Legend Gaming founder, Drahl.Yes this has very bad ramifications on vokundein in Pvp. Our Pvp grps, being the premier Pvp force in TESO, rely on our organization and skill to take down massive zergs. With this, it'll make that much harder.
Yes dks need a nerf. They are the most overpowered Pvp class I've seen in 20 years of hardcore Pvp. But this is not how you fix them. I'll help ZOS out.
Below are the correct fixes:
1). Pboe CC - limited to 3 targets
2). Remove all ultimate reducing items and abilities
3). Ultimate points are no longer gained while an ultimate is active. So when an ultimate ends, you're at 0 ultimate.
4). Decrease pbaoe dmg based upon distance from caster. People next to caster take 100% dmg. Those further away take less (Daoc).
5). Introduce soft CC immunity
All problems solved.
I am on the same page with Drahl.
BumboklatMon wrote: »Everyone who is crying about AOE. Needs to learn how to play, there are multiple ways to counter an aoe make up group. Shields, Caltrops, Runes, Stunlocks, etc etc etc. If they do not know how to utilize this then maybe they shouldn't be pvp'ing...
PLEASE DON'T GIVE IN TO THE CRYING BADDIES!!!!
I WILL GIVE YOU $15 A MONTH!!!
Crying about crying? .... made my day
This thread is an entire crying-fest about the Cap.
Actually it takes a lot more skill with a AOE-Cap.
You have to make wise decisions when and where you place your AOE and you need a lot more teamplay to focus the most dangerous enemies.... instead of simply run inside and AOE-Spam everyone to death (everyone is able to do it... that means, it´s no skill at all).
In short:
These AOE-nonCap-Spammer need to learn how to play since they lack a lot of skill and are only capable of spamming 1-2 Skills
I couldn't help but laugh and nod slowly as i read this.BumboklatMon wrote: »HELL NO!
If you guys want to be like Blizzard and listen to all the crying from noobs then please do it but, I can guarantee YOU WILL LOSE SOOOO MANY PEOPLE....
A.O.E. - AREA OF EFFECT.... I thought you guys knew this...
if you dont have AOE you might as well call it;
H.L.P. - Hits Limited People... No one wants that crap!
Please don't ever do this. It was dumb to even consider it.
I'm sorry if I may come off harsh but don't ruin this game please... I've waited way to long and I'm happy right now. If you nerf AOE, you might as well make this game Free2Play.... -___________-
Guys, zenimax has already stated that caps are already in the game, and some have been BUGGED and are getting fixed. That is all. So please stop crying. If you really can't use siege or think of others specs to play then please follow on your threats and unsub already.
nacario1989neb18_ESO wrote: »I think there should be an aoe cap. Certain classes have it to easy to just run around and spam their aoes with little effort and tactical thought, while they have better survivability. Classes like nightblade gets the short end of the stick.
Please speak for yourself i am a nightblade and im perfectly fine with AOE in its current form.
Stay out of it and live.
pjr_99b14_ESO wrote: »From the Legend Gaming founder, Drahl.Yes this has very bad ramifications on vokundein in Pvp. Our Pvp grps, being the premier Pvp force in TESO, rely on our organization and skill to take down massive zergs. With this, it'll make that much harder.
Yes dks need a nerf. They are the most overpowered Pvp class I've seen in 20 years of hardcore Pvp. But this is not how you fix them. I'll help ZOS out.
Below are the correct fixes:
1). Pboe CC - limited to 3 targets
2). Remove all ultimate reducing items and abilities
3). Ultimate points are no longer gained while an ultimate is active. So when an ultimate ends, you're at 0 ultimate.
4). Decrease pbaoe dmg based upon distance from caster. People next to caster take 100% dmg. Those further away take less (Daoc).
5). Introduce soft CC immunity
All problems solved.
I am on the same page with Drahl.
Guys, zenimax has already stated that caps are already in the game, and some have been BUGGED and are getting fixed. That is all. So please stop crying. If you really can't use siege or think of others specs to play then please follow on your threats and unsub already.
You honestly think there are non-Emp/Vamp classes out there who depend on AOE skills in PvP and expect results? AOE dmg in pvp unless your the 2 I just mentioned is crap in Cyrodiil, and if you've seen otherwise feel free to provide proof. And no, other than healing skills there are no dmg aoe caps in the game atm (its already been tested) and don't worry, if these changes do go through I and many others WILL unsub. I just hope you'll find some satisfaction on a very dead Cyrodiil.
if u find 100 players stacked together they deserve to be pbaoed down
byghostlightrwb17_ESO wrote: »AOE's are way too over powered in this game, they dont take skill or have repercussions for use. HAH Id like to see friendly fire a factor in it, see how all these power gamers feel about them after they have been toasted a few times.
Anyone who watched any prelaunch videos could see how over powered and unremarkable they made gameplay.