It'll be funny to see how many of the posters here will actually quit once the patch kicks in. My bet is most will keep playing because even with the changes to a couple of abilities that ZOS are saying are bugged, the game is still better than any alternative out there.
It'll be funny to see how many of the posters here will actually quit once the patch kicks in. My bet is most will keep playing because even with the changes to a couple of abilities that ZOS are saying are bugged, the game is still better than any alternative out there.
Most, if not all, damage abilities at present have no AoE cap at all.
If anything is capped in this game, it just flat out CAN NOT be damaging abilities. Those are the only counters that exist to stacking up in a ball. Limiting the damage that AoE abilities can do to a VERY small cap of people in 6, and it will be Turtle Wars Online.
Many abilities that provide benefits to the caster, especially healing, per target hit can be balanced so that the healing or armor or damage buffs that those abilities give are limited to hitting only 6 players, BUT the damage on the ability has to be completely uncapped or this game will become awful.
Yeah, I will unsub. Not going to pay 15 dollars a month for Guild Wars 2 1/2.
Agreed.Catches_the_Sun wrote: »When stacking people becomes the preferred AoE counter over spreading out, you have created a problem. I do think that some abilities need to be addressed individually though.
xsorusb14_ESO wrote: »http://forums.elderscrollsonline.com/discussion/89420/area-of-effect-abilities-maximum-target-cap-clarification#latest
rofl....
Inhale/Burning Talons don't have cap
Burning Spear Doesn't have a cap
the ultimate heal for restro doesn't have a cap
I'm sure there are others... But it seems to me, That they have a lot of abilities with no caps.
That just so happen to be the abilities that people are using to wipe zergs, So now they're nerfing those abilities.
ragamerb16_ESO wrote: »Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
I always thought that stupid is...
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
PEOPLE.DIDN'T.KNEW. There was a cap. I didn't think there was a cap, my friends didn't, my guild didn't, nobody that I knew thougth there was a cap, when they said there was a cap already and a video showed confirmation of this we said a colossal "WTF?"
Nobody is saying theres no cap anymore aside from a few uninformed, what we want is no caps because THIS:
https://www.youtube.com/watch?v=0hyK9tLzG5o
Is ALREADY happening, this is on LIVE, not PTS, the turtling is starting, now that the population knows theres a cap the strategy will change and every organized guild will start to turtle, because their chances to stay alive longer increase the closer they are to each other.
Now, if we want to fight in the open field siege will be mandatory? The clunky slow as a snail siege that unless on a choke point is basically a sitting duck? Good luck with Elder Siege Online...
ragamerb16_ESO wrote: »Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
I always thought that stupid is...
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
PEOPLE.DIDN'T.KNEW. There was a cap. I didn't think there was a cap, my friends didn't, my guild didn't, nobody that I knew thougth there was a cap, when they said there was a cap already and a video showed confirmation of this we said a colossal "WTF?"
Nobody is saying theres no cap anymore aside from a few uninformed, what we want is no caps because THIS:
https://www.youtube.com/watch?v=0hyK9tLzG5o
Is ALREADY happening, this is on LIVE, not PTS, the turtling is starting, now that the population knows theres a cap the strategy will change and every organized guild will start to turtle, because their chances to stay alive longer increase the closer they are to each other.
Now, if we want to fight in the open field siege will be mandatory? The clunky slow as a snail siege that unless on a choke point is basically a sitting duck? Good luck with Elder Siege Online...
You can use this "turtle" tactic if there is an AoE cap or not
Without a cap its even worse since you can kill more.with your spams.
How would your little turtle raid strat do against 6 ballistas fired together?xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=0hyK9tLzG5o&hd=1
Future of the game if you don't change this cap to 6 targets.
Oh look... a GW2 video.. oh i mean ESO video
How nice..
This is what GW2 looks like right now with its caps
Thanks ZoS for making this game into a giant turd like GW2
And that.. is right now in live with a few unlimited AoE skills flying about. Once those skills also become capped.. our raid will be immortal to anything, assuming we are still subbed that is.
Oh thats right, youd spread out or get one shotted.
Sorcs and DKs are pretending they should be ballistas on steroids and that makes the game "skill based".
There are AE caps on skills for a reason. There are siege weapons available to all classes and builds for a reason.
There is nothing skill based about running into 100 players spamming 3 abilities and expecting to "skillfully" land 300 attacks every 5 seconds, that is what siege weapons are for. Note that siege weapons are stationary, require defense to hold, and can only be fired once every few seconds. Compare that to Sorc and DK AE which is mobile and spammable and clearly there is a balance issue.
Also I hear a lot of talk about how this will only help the zerg, it will destroy skill, ect ect. Ask yourselves, what about skill in a zerg vs zerg situation, (the MAJORITY of sieging going on in game) What kind of zerg did unlimited AE foster in the uncapped system? I'll tell you, it made stacking DK Sorc Vamps with a few Templar heal bots the end all be all makeup for any group size.
120v200 the AE spam makeup wins.
60v100 the AE spam makeup wins.
40v80 the AE spam makeup wins.
20v40 the AE spam makeup wins.
8v16 the AE spam makeup wins.
6v12 the AE spam makeup wins.
You guys seriously support this?
THIS is why they have an AE cap, its not to make sure the zerg crushes the little guy, its to make sure that different classes and builds are all viable in massive pvp. The vocal minority on this forum crying at the top of their little lungs are kidding themselves if they think its "skill" that was letting them nullify the efforts of a force five times their size, it was AE mechanics shredding through under-leveled players in mass that let them do it.
Pressing 1 button and directly damaging 100 other people is rediculous in a game where other builds can only damage one person at a time. This is not just a "leet small group" vs "nub zerg" issue, it is a zerg vs zerg issue, its a 12v12 issue, its a 6v12 issue. Its about creating a balance between all playstyles regardless of the numbers involved. Step back and look at the big picture here, the entire game does not revolve around you Sorc or DK ae spam, nor should it.
Its also funny these QQers havent touched this post because it cuts to the very core of the issue of WHY there needs to be a AE cap, CLASS BALANCE.
They are too busy screaming about the evil nub zerg trying to defend their 1 dimensional playstyle from being brought into line with all the other builds to see the big picture, this game was not built around your DK Sorc AE damage spam, get over yourselves.
xsorusb14_ESO wrote: »ragamerb16_ESO wrote: »Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
I always thought that stupid is...
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
PEOPLE.DIDN'T.KNEW. There was a cap. I didn't think there was a cap, my friends didn't, my guild didn't, nobody that I knew thougth there was a cap, when they said there was a cap already and a video showed confirmation of this we said a colossal "WTF?"
Nobody is saying theres no cap anymore aside from a few uninformed, what we want is no caps because THIS:
https://www.youtube.com/watch?v=0hyK9tLzG5o
Is ALREADY happening, this is on LIVE, not PTS, the turtling is starting, now that the population knows theres a cap the strategy will change and every organized guild will start to turtle, because their chances to stay alive longer increase the closer they are to each other.
Now, if we want to fight in the open field siege will be mandatory? The clunky slow as a snail siege that unless on a choke point is basically a sitting duck? Good luck with Elder Siege Online...
You can use this "turtle" tactic if there is an AoE cap or not
Without a cap its even worse since you can kill more.with your spams.
Ummm... no...
You can't turtle if there is no AoE cap....
Arrow Carts in GW2, and Pretty much every AoE in Dark Age of Camelot proves you can't turtle without a cap.
xsorusb14_ESO wrote: »ragamerb16_ESO wrote: »Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
I always thought that stupid is...
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
PEOPLE.DIDN'T.KNEW. There was a cap. I didn't think there was a cap, my friends didn't, my guild didn't, nobody that I knew thougth there was a cap, when they said there was a cap already and a video showed confirmation of this we said a colossal "WTF?"
Nobody is saying theres no cap anymore aside from a few uninformed, what we want is no caps because THIS:
https://www.youtube.com/watch?v=0hyK9tLzG5o
Is ALREADY happening, this is on LIVE, not PTS, the turtling is starting, now that the population knows theres a cap the strategy will change and every organized guild will start to turtle, because their chances to stay alive longer increase the closer they are to each other.
Now, if we want to fight in the open field siege will be mandatory? The clunky slow as a snail siege that unless on a choke point is basically a sitting duck? Good luck with Elder Siege Online...
You can use this "turtle" tactic if there is an AoE cap or not
Without a cap its even worse since you can kill more.with your spams.
Ummm... no...
You can't turtle if there is no AoE cap....
Arrow Carts in GW2, and Pretty much every AoE in Dark Age of Camelot proves you can't turtle without a cap.
Why not, who will stop you to organize a group who will just spam AoE ?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »ragamerb16_ESO wrote: »Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
I always thought that stupid is...
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
PEOPLE.DIDN'T.KNEW. There was a cap. I didn't think there was a cap, my friends didn't, my guild didn't, nobody that I knew thougth there was a cap, when they said there was a cap already and a video showed confirmation of this we said a colossal "WTF?"
Nobody is saying theres no cap anymore aside from a few uninformed, what we want is no caps because THIS:
https://www.youtube.com/watch?v=0hyK9tLzG5o
Is ALREADY happening, this is on LIVE, not PTS, the turtling is starting, now that the population knows theres a cap the strategy will change and every organized guild will start to turtle, because their chances to stay alive longer increase the closer they are to each other.
Now, if we want to fight in the open field siege will be mandatory? The clunky slow as a snail siege that unless on a choke point is basically a sitting duck? Good luck with Elder Siege Online...
You can use this "turtle" tactic if there is an AoE cap or not
Without a cap its even worse since you can kill more.with your spams.
Ummm... no...
You can't turtle if there is no AoE cap....
Arrow Carts in GW2, and Pretty much every AoE in Dark Age of Camelot proves you can't turtle without a cap.
Why not, who will stop you to organize a group who will just spam AoE ?
Why can't you turtle if No AoE cap is present? Cause the second you do turtle, you get AoEd down..Sure you can try spamming your own AoE... but that doesn't work so well if people AoEing on top of your position and they're spread out....
Its why no one ever did it in DAOC.....I mean completely ignoring PBAE effects, I could wipe your entire zerg with AOE Spears from my Runemaster
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »ragamerb16_ESO wrote: »Your post is stupid, you do realize that the only way to fight a ZERG in PvP with this AoE cap is for EVERYONE and I mean EVERYONE to have nothing but AoE..
I always thought that stupid is...
...Tearing your shirt off and going around screaming that the world is going to end because a certain change is going to happen...
...And then get the confirmation the game has always been like this.
This only gives a way to evaluate most of the "feedback" we are seeing in this thread:
Ppl that have no clue on how the game is already working and that fabricate what could happen based on what 1 or 2 persons say...
...This entire thread is just a memee chorus of ppl singing the song some persons teached them.
In fact, this is preccissely what should encourage to extend the CAP to broken AOE skills and should serve any1 to spot which players are really expecting to see a change on their gameplay and why they complain.
The rest of the "zerg vs AOE" analysis/complains, etc... Come from the usual suspects... The ones that on a given combat system have the option to do DPS outside AOE...
...Which simply turns this into our old friend "ranged vs melee" debate.
EDIT: I just hope ESO Devs have learned a valuable lesson on why "feedback" coming from a certain type of player has to be taken with...
...A truckload of salt .
PEOPLE.DIDN'T.KNEW. There was a cap. I didn't think there was a cap, my friends didn't, my guild didn't, nobody that I knew thougth there was a cap, when they said there was a cap already and a video showed confirmation of this we said a colossal "WTF?"
Nobody is saying theres no cap anymore aside from a few uninformed, what we want is no caps because THIS:
https://www.youtube.com/watch?v=0hyK9tLzG5o
Is ALREADY happening, this is on LIVE, not PTS, the turtling is starting, now that the population knows theres a cap the strategy will change and every organized guild will start to turtle, because their chances to stay alive longer increase the closer they are to each other.
Now, if we want to fight in the open field siege will be mandatory? The clunky slow as a snail siege that unless on a choke point is basically a sitting duck? Good luck with Elder Siege Online...
You can use this "turtle" tactic if there is an AoE cap or not
Without a cap its even worse since you can kill more.with your spams.
Ummm... no...
You can't turtle if there is no AoE cap....
Arrow Carts in GW2, and Pretty much every AoE in Dark Age of Camelot proves you can't turtle without a cap.
Why not, who will stop you to organize a group who will just spam AoE ?
Why can't you turtle if No AoE cap is present? Cause the second you do turtle, you get AoEd down..Sure you can try spamming your own AoE... but that doesn't work so well if people AoEing on top of your position and they're spread out....
Its why no one ever did it in DAOC.....I mean completely ignoring PBAE effects, I could wipe your entire zerg with AOE Spears from my Runemaster
I'm going to have to call you on this. You were not going to wipe a Zerg with the Odin's Hatred aoe. You'd be out of mana before you killed anyone by yourself and any secondary healer could easily out heal that lines damage from a single caster. You could however add pressure with it once the CC is broken. The only spells with Zerg wiping potential were the pbaoes and unless you had a good aoe mez, aoe stun, or a high level of MoC no single pbaoer would do that either. Daoc's caster interrupt system saw to that.
Oh my daoc creditials just incase you say I don't know what I'm talking about.
RR 9 mentalist.
RR 6 champion
RR 7 bard
RR 9 shadowblade
RR 7 runemasterRunemaster.