It's amazing how many people can play a game for weeks or even months and not realize how some of the most basic functionality works.ChairGraveyard wrote: »It's amazing how many need the obvious spelled out for them explicitly.
Y'all must be really confused right about now ... ;-)
@RaZaddhaand how theres no feedback aside from specific mods that allows you to see how many enemies you are actually hitting...
Resto staff, forget what the basic AoE is called. Yellow circle around a whole bunch of people, like at the bank. Cast once, count effects displayed, voila, you have a number.xsorusb14_ESO wrote: »Which Healing? Because if you throw a hot it'll hit multiple people each time you cast it....
Resto staff, forget what the basic AoE is called. Yellow circle around a whole bunch of people, like at the bank. Cast once, count effects displayed, voila, you have a number.xsorusb14_ESO wrote: »Which Healing? Because if you throw a hot it'll hit multiple people each time you cast it....
;-)
How fun and skillfull it is to just sit back and spam one skill and expect a zerg to die. Oh wait, isn't that what you guys are complaining? That one guy can walk around and AoE you to death with one skill?
@xsorusb14_ESOxsorusb14_ESO wrote: »Which you can't see unless ya have a ModResto staff, forget what the basic AoE is called. Yellow circle around a whole bunch of people, like at the bank. Cast once, count effects displayed, voila, you have a number.xsorusb14_ESO wrote: »Which Healing? Because if you throw a hot it'll hit multiple people each time you cast it....
;-)
@RaZaddhaand how theres no feedback aside from specific mods that allows you to see how many enemies you are actually hitting...
Open your eyes much? Throw an AoE healing on a large group of people and watch the actual graphical animation of who gets healed.
Count.
I know, the horror, counting all by yourself without the help of an AddOn?
prana33b14_ESO wrote: »
How fun and skillfull it is to just sit back and spam one skill and expect a zerg to die. Oh wait, isn't that what you guys are complaining? That one guy can walk around and AoE you to death with one skill?
OMG this is maddening. Even the devs have stated that the ease of all classes to get any skill is what will help balance in this game. Your group of however much bigger the effin' zerg is has the same skill options. l2play ffs! I know I know you need to watch the last half of House while waiting following the zerg for AP so you need a warning when a small group jumps you.
@RaZaddhawhy would I think there was a cap?
i guess you are referring to the allmighty spell cues? (because other way you would need a addon)Resto staff, forget what the basic AoE is called. Yellow circle around a whole bunch of people, like at the bank. Cast once, count effects displayed, voila, you have a number.xsorusb14_ESO wrote: »Which Healing? Because if you throw a hot it'll hit multiple people each time you cast it....
;-)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@RaZaddhawhy would I think there was a cap?
Because it was always there and the few effects that weren't capped were clearly noted by ZOS as being BUGGED. Doesn't anyone read (leaked PTS) patch notes anymore?
And yes, i guess i'm one of those weird people that actually looks at how many in a mob are effected by my AoE. And yes, i also know how to count visual effects on my monitor without using an AddOn.
So basically this affects healers too? What use is a healer that can't reliably heal the people that need it most? The server selects 6 randoms in range to receive heals if there is a cluster of players in your AOE? What of 12 man group content if you cap AOE abilities to affect only 6 players? Buffs and heals wont cover the whole party?
@xsorusb14_ESOxsorusb14_ESO wrote: »Which you can't see unless ya have a ModResto staff, forget what the basic AoE is called. Yellow circle around a whole bunch of people, like at the bank. Cast once, count effects displayed, voila, you have a number.xsorusb14_ESO wrote: »Which Healing? Because if you throw a hot it'll hit multiple people each time you cast it....
;-)
What the heck are you talking about?
A mod for seeing visual effects? A mod for seeing a yellow circle for your AoE? A mod for counting visual effects?
Whatever you're smoking, i want some?
So Zeni have decided they continue in their way.The following abilities had a higher max limit than six, and have been fixed to be in-line with all other area-of-effect abilities:
Consuming Darkness (Nightblade)
Dragonknight Standard (Dragonknight)
Negate Magic (Sorcerer)
Scalding Rune (Fire Rune Morph - Mages Guild)
Soul Shatter (Soul Magic)
ChairGraveyard wrote: »Anyone else looking forward to Cyrodiil post-patch for how lulzy it will be to watch it devolve into a couple of groups of stacking exploiters fighting back and forth?
That will definitely make up for the removal of all positioning, tactics and strategy in PvP. /s
UncleShags wrote: »The new ZOS reveal that most aoes currently have caps in no way counters the argument that aoe caps are bad for large scale pvp.
Zerg busting aoes still exist on live. However OP they may be in their current form, aoes without caps perform the function of punishing the zerg blob, so of course people use them.
Once they are gone non-blob pvp will soon follow.
All of this for only those skill :So Zeni have decided they continue in their way.The following abilities had a higher max limit than six, and have been fixed to be in-line with all other area-of-effect abilities:
Consuming Darkness (Nightblade)
Dragonknight Standard (Dragonknight)
Negate Magic (Sorcerer)
Scalding Rune (Fire Rune Morph - Mages Guild)
Soul Shatter (Soul Magic)
All of this for only those skill :So Zeni have decided they continue in their way.The following abilities had a higher max limit than six, and have been fixed to be in-line with all other area-of-effect abilities:
Consuming Darkness (Nightblade)
Dragonknight Standard (Dragonknight)
Negate Magic (Sorcerer)
Scalding Rune (Fire Rune Morph - Mages Guild)
Soul Shatter (Soul Magic)
where did you get this from?
and nice, no word of bat swarm - which also hits more than 6 targets
No. There are several abilities that have no caps. ZOS is planning on capping them in the next patch. That's what this is all about.UncleShags wrote: »The new ZOS reveal that most aoes currently have caps in no way counters the argument that aoe caps are bad for large scale pvp.
Zerg busting aoes still exist on live. However OP they may be in their current form, aoes without caps perform the function of punishing the zerg blob, so of course people use them.
Once they are gone non-blob pvp will soon follow.
Zerg busting aoe are already capped and bombers perform to blow zerg.
UncleShags wrote: »No. There are several abilities that have no caps. ZOS is planning on capping them in the next patch. That's what this is all about.UncleShags wrote: »The new ZOS reveal that most aoes currently have caps in no way counters the argument that aoe caps are bad for large scale pvp.
Zerg busting aoes still exist on live. However OP they may be in their current form, aoes without caps perform the function of punishing the zerg blob, so of course people use them.
Once they are gone non-blob pvp will soon follow.
Zerg busting aoe are already capped and bombers perform to blow zerg.
The following abilities had a higher max limit than six, and have been fixed to be in-line with all other area-of-effect abilities:
Consuming Darkness (Nightblade)
Dragonknight Standard (Dragonknight)
Negate Magic (Sorcerer)
Scalding Rune (Fire Rune Morph - Mages Guild)
Soul Shatter (Soul Magic)
Not as many change as expected ....
Seriously the game changed so much for a difference of 2 damage aoe ?
If ppl can't realise that the only noticable difference is that now they know...
If ppl will play mindless blob it's only because they choose to.
No, the game changes because before this entire issue came up, there was the general assumption that AoE skills were uncapped unless specified otherwise (e.g. those "heal yourself and up to two targets"). Players behaved accordingly, assuming that AoE is uncapped, and therefore you cannot glob up in a zergball. The limited feedback of the ingame UI did its own part in masking the already existing AoE caps.
The game was played as if caps were in place. Since people did naturally spread out, they did hardly have the chance to notice the absence of caps. But now the cat is out of the bag, Zenimax effectively added AoE caps to the metagame by introducing the very knowledge of their existence.