PEOPLE.DIDN'T.KNEW. There was a cap. I didn't think there was a cap, my friends didn't, my guild didn't, nobody that I knew thougth there was a cap, when they said there was a cap already and a video showed confirmation of this we said a colossal "WTF?"
Most, if not all, damage abilities at present have no AoE cap at all.
If anything is capped in this game, it just flat out CAN NOT be damaging abilities. Those are the only counters that exist to stacking up in a ball. Limiting the damage that AoE abilities can do to a VERY small cap of people in 6, and it will be Turtle Wars Online.
Many abilities that provide benefits to the caster, especially healing, per target hit can be balanced so that the healing or armor or damage buffs that those abilities give are limited to hitting only 6 players, BUT the damage on the ability has to be completely uncapped or this game will become awful.
Yeah, I will unsub. Not going to pay 15 dollars a month for Guild Wars 2 1/2.
All ZoS needs to do is a few things and PvP will be in MUCH better shape.
1.) Remove Ultimate reduction gear
2.) Remove ability to generate Ultimate while Ultimate is active
3.) Add Soft CC DR immunity for 2-5 secs.
This solves Bat Swarm/DK Standard issue and fixes Talons without nerfing it.
@ZoS please look into this. The abilities are not the issue it is the mechanics that power them and the ability to manipulate them via methods you have put into the game.
People see Bat Swarm and cry bloody murder but it isn't Bat Swarm that is the REAL problem here it's the ability to SPAM Ultimates.
Couldn't be more easy to see.
TheGrandAlliance wrote: »ONLY PEOPLE COMPLAING ABOUT THIS ARE EXPLOITERS!
There done and said. Stop complaining about AOE already. Apparently all the top "elite guilds" with "vampires" who exploit the s hi t of this game are posting on this thread.
Comparing this to GW2 is irrelevant: This is an action-based game not nerfed WoW hotbar-style like GW2. If you want to wipe zergs you are supposed to use SEIGE WEAPONS and not random AOE things.
xsorusb14_ESO wrote: »ummm...GW2 and this game are actually more similar then GW2 and WoW
and Vampires.....Batswarm is already capped...Why are you whining about Vampires?
TheGrandAlliance wrote: »xsorusb14_ESO wrote: »ummm...GW2 and this game are actually more similar then GW2 and WoW
and Vampires.....Batswarm is already capped...Why are you whining about Vampires?
Because of the low ultimate cost of Vamps.. .and no it isn't capped btw.
Furthermore GW2 is a WoW clone in disguse... just nerfed hotbar action that is mobile unlike WoW's combat. There is no Skyrim-style action combat like this game has... no is their any aiming that you have to do in GW2.
skyprowerb14_ESO wrote: »Speaking from the perspective of someone who only plays PvP in short bursts and mostly spends time in PvE content... I say yes.
While I do dislike the sheer overpower that the current Vampire situation has, I support the AoE cap for a different reason: because it'll generally benefit smaller groups, which is where ESO really tends to shine anyway. While I like how exciting, chaotic and grand-in-scale the big PvP battles are, I find myself enjoying things a lot more when I find myself a smaller group, maybe six to twelve-sized, and we go around doing things. These are big enough to support a small-scale siege, while simultaneously being small enough that an AoE cap wouldn't affect it adversely. Clumping together to avoid an AoE attack is a bad idea when you're also stringing tanks or other enemies around, and not to mention that you could easily hit all twelve people if you had... mm, say, two archers use Volley in the same area.
An AoE cap would also make it less likely that a VR10 character could decimate a group of 24 or more other Veterans without breaking much of a sweat (and also make it so that the many, many other Veterans following said VR10 would actually be able to get some kills in). Even as a Veteran, I still had a few spots of trouble running solo through the non-Vet Banished Cells. This is a game where one character shouldn't be able to take on huge groups of enemies and win, no matter how high- or low-level they are.
xsorusb14_ESO wrote: »umm Batswarm is capped....
And no aiming? You pretty much have to aim as much as you do in this game....Have you even played GW2?
TheGrandAlliance wrote: »xsorusb14_ESO wrote: »umm Batswarm is capped....
And no aiming? You pretty much have to aim as much as you do in this game....Have you even played GW2?
1. So says you. Me raids get wipped over and over from that VR10 bat sh it. Just happend a few hours ago actually.
2. Me lvl 80 Mesmer would disagree with you. There is no aiming in GW2... just have target locked on screen and spam buttons away WoW style you go.
xsorusb14_ESO wrote: »1. You getting wiped because you're a herp a derp doesn't change the fact that its capped... It only works on 6 people....If 6 of you tard muffins are standing next to someone you're healing him constantly so he never dies..... Repeat till all you guys are dead.
2. ......You have no bloody clue how combat in this game works....This game has a Target lock...Just like GW2...If you swing near your target, it auto hits just like GW2 when you swing any Cleave Based weapon (Greatsword for example for Rangers/Guardians/Warriors) hell even your Knockback on Mesmer with a Greatsword works this way...
TheGrandAlliance wrote: »xsorusb14_ESO wrote: »1. You getting wiped because you're a herp a derp doesn't change the fact that its capped... It only works on 6 people....If 6 of you tard muffins are standing next to someone you're healing him constantly so he never dies..... Repeat till all you guys are dead.
2. ......You have no bloody clue how combat in this game works....This game has a Target lock...Just like GW2...If you swing near your target, it auto hits just like GW2 when you swing any Cleave Based weapon (Greatsword for example for Rangers/Guardians/Warriors) hell even your Knockback on Mesmer with a Greatsword works this way...
1. You are forgetting the "limit" you claim exists gets reset every time someone dies. So therefore if they kill 6/6 targets teh bat *** just kills another 6/6 targets thus making the effective cap unlimited.
2. You are forgetting ranged combat. In GW2 all you have to do is have the enemy targeted. Here you actually have to point your bow/staff/ranged weapon somewhere in range of the enemy you cannot simply just have it targed and spam button.
My post supports the ability for small groups to take down larger ones. It does not support one person taking down large groups.xsorusb14_ESO wrote: »An AOE cap doesn't benefit a smaller group in anyway what so ever....That's the whole reason AoE Caps are bad..
Also your post pretty much contradicts itself.... The first part is how it helps Small Groups, the second part is about it wouldn't let smaller groups of people wipe large groups.
So either you have no idea how an AoE cap works, or you're an idiot... really that's the only two options.
skyprowerb14_ESO wrote: »My post supports the ability for small groups to take down larger ones. It does not support one person taking down large groups.xsorusb14_ESO wrote: »An AOE cap doesn't benefit a smaller group in anyway what so ever....That's the whole reason AoE Caps are bad..
Also your post pretty much contradicts itself.... The first part is how it helps Small Groups, the second part is about it wouldn't let smaller groups of people wipe large groups.
So either you have no idea how an AoE cap works, or you're an idiot... really that's the only two options.
I base this off of what I experienced in PvP yesterday, when one single VR10 utterly devastated, as I said, a large group of other Veterans. That's bad. There were other people in his faction behind him, but they did not lift a finger to help him bulldoze his opponents. They mostly picked off a few stragglers who were riding in after the slaughter had ended.
That's why I support an AoE cap. It would enforce far more tactical and strategic thinking when it came to building groups, as well as decisions in the middle of battles. If you have a group of 10 dual-wield DPS characters and two healers, you're probably going to get slaughtered, and rightfully so. If you have a balanced, well-designed team, maybe some tanks, some healers, a few DPS, and maybe two offensive mages, then that's something that would be ready to take on most situations. So if you have three healers each cast a buff that has an AoE cap of two, they've just buffed half the team. They cast it a second time, the whole team's buffed.
I want to see some actual thought put into planning strategies on how to deal with something. Most of the time I don't, both whenever I'm in groups attacking places or defending places.
TheGrandAlliance wrote: »There is nothing wrong with GW2's mechanics in this sense btw. Saying that a small group of VR10s should hold back an entire zerg is /elitewhine. Elite guild's need to stop boasting about how they go 1v100 and then complain when something is done about it.
ragamerb16_ESO wrote: »PEOPLE.DIDN'T.KNEW. There was a cap. I didn't think there was a cap, my friends didn't, my guild didn't, nobody that I knew thougth there was a cap, when they said there was a cap already and a video showed confirmation of this we said a colossal "WTF?"
And what have changed? Don't you realize how silly all this whinning is?... IF NO ONE has realized the cap until now? What that means? Why I haven't seen ppl crying on corners because the "Evil Zerg" was invading ESO?
Tell me... What exactly has changed?...
...Nothing.
You can show all the manipulated videos you want... It's always the same old crap on PvP... "But! But! But! There is a video that prooves it!!!!" so it must be true...
...Pardon if I keep on doubting any kind of "analysis" coming from ppl ignoring the existance of such an important mechanic (To the point of cancelling their sub... According to some posters)...
...The fact remains that with the mechanic in place no1 seemed to have a problem with zergs anywhere... And the most common anoyances seen and reported are precissely aimed at powers WITHOUT THE CAP IN PLACE.
It's like the GW2 or DAoC memees... Ppl repeating like parrots without actually bothering to check why things worked the way it worked or the final fate of each game PvP after players "used it"... You may understand how all this sound as babies crying when you actually were there and saw the different roles different classes played and, instead of jumping into the FOTM wagon (In fact, for the ones wearing rose colored glasses... DAoC FOTM migrations could be a good case of study, tbh), you bothered playing as much types of fighters as possible to compare why ppl defended AOE builds (And how they evolved over time) and the "Zerg Myth" stopable by the "good and smart" ranged AOErs... ***... It's the same wolf with a different skin... It's the Ranged 2 button pushers trying to keep their upper hand against melees that can't help gathering around targets when they need to focus fire... That's all.
You really want this to become Elder Siege Online? The only way to crack a turtling zerg is siege? Really?
.
ChairGraveyard wrote: »It seems like every MMO company these days shows a great game in beta and then ruins it with bone-headded changes immediately after release. Practically bait-and-switch.
TheGrandAlliance wrote: »
...only because players like you thinks they are making bone-headed changes.
TheGrandAlliance wrote: »You really want this to become Elder Siege Online? The only way to crack a turtling zerg is siege? Really?
.
Yes... That is how real life works btw.
Granted seige are only effective vs non VR... but the solution is to bolster their powre and make is % based damage vs absolute.
Called (pardon the spelling): 1. Galltion guns, 2. Cannons, 3. mobile art, 4. Trebs
Seige IRL is designed to break up hordes not exploting of some magical concept of AoE in a video game. There is no "AoE" in real life btw. Some warrior tank cannot just rush in and kill everythign in his path. He can only "move so much" and will get stuck if he charges in too far.
The /elitewhine continues on this one...
ChairGraveyard wrote: »...only because players like you thinks they are making bone-headed changes.
I don't like cheating, screw me right?
It's amazing how many people can play a game for weeks or even months and not realize how some of the most basic functionality works.ChairGraveyard wrote: »It's amazing how many need the obvious spelled out for them explicitly.