MidniteOwl1913 wrote: »CameraBeardThePirate wrote: »MidniteOwl1913 wrote: »SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Ok, but that's not how it works on the PlayStation. I can't press x multiple times and get out of IC. I have to use the menu. It takes more than 10 seconds and I'm in menu mode the whole time. I'm dead before I can leave. On the PlayStation while in menu mode you can't do anything else. My toon will just stand there like a target dummy.
Did you not watch the video React posted 3 comments above? You can memorize the buttons to press and do it with very little time spent in the menu.
People can and DO queue out of IC mid combat in gamepad mode.
I tried it. It takes me about 7 seconds. Four initially and then another 3 after the 2 second queue time. My reflexes are *nowhere* near as fast as React's. I'm old no apologies. I'm pretty sure I would still be dead before I exited.
TBH I don't think even many younger players are that fast. Possible doesn't mean common...
Here you go @jaws343 @Ingenon @MidniteOwl1913 @SerafinaWaterstar .
It is totally realistic to do in combat on console. This isn't just a PC issue, although the addons to auto accept certainly exacerbate the problem.
SeaGtGruff wrote: »In any case, I'd be in favor of removing the ability for scripts and addons to access queue-related functions, and for removing the ability to join a queue if any direct damage has been received within the last couple of seconds. I mean, if I'm not allowed to open a door while an NPC or mob is attacking me, it seems odd to let me start a new queue while I'm under attack.
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
I'm glad you can click all those buttons in one second. I cannot, especially not while I am being attacked and actively defending myself and fighting back. And the add-on exists on PC, which proves to me that there are others that cannot click all those buttons in one second. Otherwise, why would folks be using this add-on?
And I'm still not getting why this is an issue that requires ZOS to change a base game feature. When I get killed in Imperial City while I am doing PvE quests, it is almost always from behind while I am attacking an NPC for my quest. And I don't know I'm under attack from the PvP enemy until I am already dead.
I think the example of Tel Var farmers or PvE players doing PvE quests leaving Imperial City while in extended PvP combat does not happen very often. I think that far more often what happens is folks queue for Cyrodiil because they are done with what they are doing in Imperial City, and it takes too long to travel back to base through the sewers. Or they may see enemy player(s) coming towards them, and decide to leave, while the enemy is too far away yet to attack. Or they are stuck in combat from a battle they had with enemy NPC minutes ago. Or they are stuck in a wall.
As others have already pointed out, the capability to queue to Cyrodiil from Imperial City has existed since at least ESO Update 22, which released in May, 2019 for PC. Five plus years, I believe we are all used to this game capability by now.
You likely don't encounter it if you aren't a PVP player, because you aren't looking for fights or to kill people farming telvar. Further, these people probably wouldn't queue away from you if they don't think you're a threat.
For us PVP players, it is a very common occurrence because the people who abuse this recognize players they fight frequently as threats, and queue out instantly.
It's an exploit, plain and simple. Get me unstuck and imperial retreat sigils are proof that queuing was not intended as a way to exit IC. In order to fix this in a way where it can still be used in combat, but not in the exploitative way it is being used now, they could do the following two things in tandem;
1. Make it take half your telvar if used within a dangerous area in IC. Get me unstuck already takes half your telvar when used anywhere in IC.
2. Remove the half your telvar penalty when used in a safe area within IC. So after going through a door, when on a spawn, or within a sewer base.
Then it wouldn't be able to be abused the way it is now, but would still be a safe exit option for people who aren't specifically exploiting it in combat to avoid dying to other players while farming telvar.
If you don't believe people use the queue in this manner, check out this addon which is publicly available for free.
ZOS will never be able to fix the "Stuck in Combat". If they change the IC port, players will be STUCK. Just leave this alone.
Players will stay "Stuck in Combat". You don't seriously think they can do anything to this port from IC without players being eternally stuck in combat. Stuck until they log off. Stuck if they have received no damage for 2 hours ... they will remain STUCK until they die. Porting to Cyro is the ONLY way to get out of this bug.
Think it always was like this but most did not know. I did not know until in an guild run using it.spartaxoxo wrote: »https://forums.elderscrollsonline.com/en/discussion/220982/allow-teleport-out-of-ic-when-you-are-in-your-home-base
I found this thread from September 2015 showing it was already possible to leave by queueing from home to guest. I accidentally necro'ed trying to comment about in on here, so be careful not to comment on it like I did.
Here's another from November, with a question in the comments if it worked. The question was not answered.
https://forums.elderscrollsonline.com/en/discussion/233340/how-to-leave-imperial-city-while-in-the-districts-to-both-the-faction-base-and-straight-to-cyrodiil
Think it always was like this but most did not know. I did not know until in an guild run using it.spartaxoxo wrote: »https://forums.elderscrollsonline.com/en/discussion/220982/allow-teleport-out-of-ic-when-you-are-in-your-home-base
I found this thread from September 2015 showing it was already possible to leave by queueing from home to guest. I accidentally necro'ed trying to comment about in on here, so be careful not to comment on it like I did.
Here's another from November, with a question in the comments if it worked. The question was not answered.
https://forums.elderscrollsonline.com/en/discussion/233340/how-to-leave-imperial-city-while-in-the-districts-to-both-the-faction-base-and-straight-to-cyrodiil
SkaraMinoc wrote: »
MasterSpatula wrote: »At first I thought this thread was about PVPer bailing as soon as a fight got tough, and I thought it was kinda funny.
Then I read on and realized it's about PVPers upset their easy-prey PVE victims managed to get away. Then I thought it was hilarious.
Yeah, it's an exploit. Yeah, it's not playing the game as intended. But the whole IC PVPVE food-chain concept is inherently unethical, so if someone wants to cheat in order to subvert parts of the game intentionally designed to reward players for behaving reprehensibly, that someone has my support and admiration.
SkaraMinoc wrote: »
Lol , everytime I log into the forums I hate add ons more. I envy the purity of console servers.
CameraBeardThePirate wrote: »MasterSpatula wrote: »At first I thought this thread was about PVPer bailing as soon as a fight got tough, and I thought it was kinda funny.
Then I read on and realized it's about PVPers upset their easy-prey PVE victims managed to get away. Then I thought it was hilarious.
Yeah, it's an exploit. Yeah, it's not playing the game as intended. But the whole IC PVPVE food-chain concept is inherently unethical, so if someone wants to cheat in order to subvert parts of the game intentionally designed to reward players for behaving reprehensibly, that someone has my support and admiration.
It's about both.
PvPers use it so they don't die. People farming TelVar use it to bypass the entire risk vs reward of IC.
CameraBeardThePirate wrote: »MasterSpatula wrote: »At first I thought this thread was about PVPer bailing as soon as a fight got tough, and I thought it was kinda funny.
Then I read on and realized it's about PVPers upset their easy-prey PVE victims managed to get away. Then I thought it was hilarious.
Yeah, it's an exploit. Yeah, it's not playing the game as intended. But the whole IC PVPVE food-chain concept is inherently unethical, so if someone wants to cheat in order to subvert parts of the game intentionally designed to reward players for behaving reprehensibly, that someone has my support and admiration.
It's about both.
PvPers use it so they don't die. People farming TelVar use it to bypass the entire risk vs reward of IC.
If you're good you should be able to catch someone off guard. Most gank when at half life when fighting a boss that can easily kill you when adding more burst.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »MasterSpatula wrote: »At first I thought this thread was about PVPer bailing as soon as a fight got tough, and I thought it was kinda funny.
Then I read on and realized it's about PVPers upset their easy-prey PVE victims managed to get away. Then I thought it was hilarious.
Yeah, it's an exploit. Yeah, it's not playing the game as intended. But the whole IC PVPVE food-chain concept is inherently unethical, so if someone wants to cheat in order to subvert parts of the game intentionally designed to reward players for behaving reprehensibly, that someone has my support and admiration.
It's about both.
PvPers use it so they don't die. People farming TelVar use it to bypass the entire risk vs reward of IC.
If you're good you should be able to catch someone off guard. Most gank when at half life when fighting a boss that can easily kill you when adding more burst.
If you're good you shouldn't have to port out to prevent your death.
Goes both ways, see?
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »MasterSpatula wrote: »At first I thought this thread was about PVPer bailing as soon as a fight got tough, and I thought it was kinda funny.
Then I read on and realized it's about PVPers upset their easy-prey PVE victims managed to get away. Then I thought it was hilarious.
Yeah, it's an exploit. Yeah, it's not playing the game as intended. But the whole IC PVPVE food-chain concept is inherently unethical, so if someone wants to cheat in order to subvert parts of the game intentionally designed to reward players for behaving reprehensibly, that someone has my support and admiration.
It's about both.
PvPers use it so they don't die. People farming TelVar use it to bypass the entire risk vs reward of IC.
If you're good you should be able to catch someone off guard. Most gank when at half life when fighting a boss that can easily kill you when adding more burst.
If you're good you shouldn't have to port out to prevent your death.
Goes both ways, see?
We have repeatedly told you that w/o this mechanic, players will be stuck in combat until they log off. STUCK IN COMBAT. Please do NOT ask for something that will leave players STUCK IN COMBAT. You can wait for 2 hours and unless you die or log out your are STUCK. So stealth around and you are STUCK. So only solution would be to log out and lose telvar to the game? PLUS, this is something to do while waiting for your 1 hour cyro ques.
So for the few telvar some players might snatch from ganking, , please do NOT screw over the rest of the population. You can even stealth but you are still STUCK IN COMBAT. You can make it to a portal, and you are still STUCK IN COMBAT.
So we have to made due with non-solutions because of larger underlying problems like "stuck in combat"? Yeah, the convo is not getting anywhere. The main point of OP is those that are porting out to evade active combat. It is clearly an exploit, with or without addon. No one wants to take away the convenience of porting out in a safe spot. A solution is needed for both clearly.
acastanza_ESO wrote: »So we have to made due with non-solutions because of larger underlying problems like "stuck in combat"? Yeah, the convo is not getting anywhere. The main point of OP is those that are porting out to evade active combat. It is clearly an exploit, with or without addon. No one wants to take away the convenience of porting out in a safe spot. A solution is needed for both clearly.
It is not an exploit. It has never been considered an exploit. It is simply how the game works. You can not like it and ask for ZOS to change it (they absolutely shouldn't) but your not liking it doesn't make it an exploit so stop calling it one.
Making this change would only reward the people who abuse the unbalanced risk-reward Tel Var system even more than currently.
Maybe ZOS should make it so if you aren't carrying within 10% of the other person's Tel Var value you aren't able to attack them at all. (Not really a serious suggestion).
We have repeatedly told you that w/o this mechanic, players will be stuck in combat until they log off. STUCK IN COMBAT. Please do NOT ask for something that will leave players STUCK IN COMBAT. You can wait for 2 hours and unless you die or log out your are STUCK. So stealth around and you are STUCK. So only solution would be to log out and lose telvar to the game? PLUS, this is something to do while waiting for your 1 hour cyro ques.
So for the few telvar some players might snatch from ganking, , please do NOT screw over the rest of the population. You can even stealth but you are still STUCK IN COMBAT. You can make it to a portal, and you are still STUCK IN COMBAT.
acastanza_ESO wrote: »So we have to made due with non-solutions because of larger underlying problems like "stuck in combat"? Yeah, the convo is not getting anywhere. The main point of OP is those that are porting out to evade active combat. It is clearly an exploit, with or without addon. No one wants to take away the convenience of porting out in a safe spot. A solution is needed for both clearly.
It is not an exploit. It has never been considered an exploit. It is simply how the game works. You can not like it and ask for ZOS to change it (they absolutely shouldn't) but your not liking it doesn't make it an exploit so stop calling it one.
Making this change would only reward the people who abuse the unbalanced risk-reward Tel Var system even more than currently.
Maybe ZOS should make it so if you aren't carrying within 10% of the other person's Tel Var value you aren't able to attack them at all. (Not really a serious suggestion).
I understand this is how the queue system works. It has shortcomings and people can take advantage of these shortcomings. This is why I call them exploits. Just because the game works in a way or allows you to do something it is not a green card.
Take another example, when you go through a gate in IC, you get a temporary buff that grans invulnerability. It is design to avoid ganking between transition points. However there are spots in IC where you can jump onto to become invulnerable again without using a gate, such as the upper transition gates and walls limits. People know there is a shortcoming in these areas and exploit it in active combat.
spartaxoxo wrote: »An exploit isn't using a function the way it is designed to work. There's a difference between "I don't think this ought to work this way," and "This person is taking advantage of a bug or other issue."
The queues are being used to exit one area and go into another. That's their purpose. They work in combat likely because players are meant to be able to do other things while they queue up. They even modified the UI years ago to facilitate what happens while in combat. It is also a workaround for resolving various bugs.
I understand why this add-on is pushing what is intended behavior for people just trying to do a little IC while they wait for Cyrodiil to pop into something that is cheesy and having a bad effects on gameplay.
Here you go @jaws343 @Ingenon @MidniteOwl1913 @SerafinaWaterstar .
Using a controller, on console UI (which is identical to how it is on console), and using no addons.
My apologies for the mistaken button combination in my original post - like I had stated, it was from memory and I wasn't sure it was correct. The reality is your menu remembers what interface you opened last, so it is actually even more simple than what I had suggested in my original post.
Start by highlighting the campaign menu before you head into IC. That way the next time you open your menu, it requires no up and down movement or LT/RT to enter the campaign section.
1. Start > A > A > A - Begins the queue
2. When you hear the queue noise a few seconds later, Start > Start will clear the "forced 3 second delay" menu notification.
3. Start > LT > Down > Down > A > A - Accepts the queue.
In the video below, you'll see that from start to finish, I begin the queue and have exited the campaign in under 15 seconds. Furthermore, I spend a total of less than 5 seconds in the menu interfaces, and not consecutively. 2 seconds the first time, less than one second the second time, and 2 seconds the third time. I am actively defending myself the entire time, and I'm not just sitting in the menus for 15 seconds straight.
It is totally realistic to do in combat on console. This isn't just a PC issue, although the addons to auto accept certainly exacerbate the problem.
https://www.youtube.com/watch?v=LWsTZhWxJaM
edward_frigidhands wrote: »I think a good compromise would be being transported out of IC only after you are no longer engaged in PVP combat.
They could balance this off by removing the timer to accept the que while in PVP combat inside IC.
SteveCampsOut wrote: »edward_frigidhands wrote: »I think a good compromise would be being transported out of IC only after you are no longer engaged in PVP combat.
They could balance this off by removing the timer to accept the que while in PVP combat inside IC.
So should we be unable to go through doors when we've gotten far enough away from a fight to get to a safe landing between districts too?