This is indisputable. Before IC became it's own campaign you had to ride through Cyro to one of 3 sewer entrances to get into IC. First ZOS introduced the flags and bosses, but it was only when they made IC it's own campaign that the population drastically increased. People often claim that IC is deserted, but it's actually not (upstairs), at least not when compared to before it became it's own campaign.TheMajority wrote: »I'm thinking half all the time that being able to go in and out of IC quickly is the only reason the game mode is [still halfway even] active.
Major_Mangle wrote: »The situation where players port out of IC in order to avoid losing telvar stones to another player is abused on a regular basis and needs to be adjusted. Why have items such as sigil of imperial retreat (it´s entire purpose is to be used to safely get away with your stones), when you can simply just queue out to an empty campaign with 0 downsides. Players on PC even use addons that do this things automatically depending on your HP to telvar ratio, or addons which allows you to bind hotkeys to start the queue for them. The option to do this removes the entire risk/reward situation completely which shouldn´t be the case. I´ve 0 issues with people who uses tactics such as invisibility potions, stag 4 vamp sprint to get into invis and get away (or any other proper strategy to get away).
My suggestions to adjust this:
1. Doing damage or taking damage from a player within 30 seconds prevents you from accepting the queue and leaving IC this way.
2. Queueing out of IC while in combat with another player makes you lose the same amount of stones as if you died to said player.
3. Keep the current mechanic but make it so your character stays in IC for another 10-15 seconds before porting out.
I completely agree. Back in the day, this wasn't as big a deal but it's now to the point of being ridiculous and has become too common a practice. There are some out there who leave the very moment you attack them or if they even see you... they gone. It's just sad man. And I saw that post regarding people using those addons, ummm that should be treated as 3rd party cheating software and banned from the game. I'd start with that.
SteveCampsOut wrote: »What's laughable is that anyone is crying over something that hurts nobody but gankers.
Most of the time these are players that are in IC to farm telvar, which is a high value resource because of the "risk" associated with farming it - but that risk is non existent when you can simply press a key, hold block and heal/defensive ult for 15 seconds, and escape any player in the game regardless of their skill level or damage.
The_Ayatollah wrote: »Most of the time these are players that are in IC to farm telvar, which is a high value resource because of the "risk" associated with farming it - but that risk is non existent when you can simply press a key, hold block and heal/defensive ult for 15 seconds, and escape any player in the game regardless of their skill level or damage.
And may I ask what risk do you (or any ganker) take when you enter the zone with 0 tel var and hunt a person who holds let's say 10k tel var? Because to me it looks like you can get all the reward and no risk. So how is that high risk for you?
Actually this is very common strategy for gankers, they go to IC holding 0 tel var, they gank people and if they fail they lose nothing, if they succed they gain a lot of reward, so I don't understand this concept of "high risk - high reward" when some playeres (and especially those who use nb class) take no risk but just reward.
SteveCampsOut wrote: »What's laughable is that anyone is crying over something that hurts nobody but gankers.
Care to explain how this only hurts gankers?
I have never played a ganker in my life, and yet nearly every time I enter IC I end up having somebody queue out to escape me. Most of the time these are players that are in IC to farm telvar, which is a high value resource because of the "risk" associated with farming it - but that risk is non existent when you can simply press a key, hold block and heal/defensive ult for 15 seconds, and escape any player in the game regardless of their skill level or damage.
Keep gaslighting people who are concerned over a genuine exploit. Lol.
MidniteOwl1913 wrote: »SteveCampsOut wrote: »What's laughable is that anyone is crying over something that hurts nobody but gankers.
Care to explain how this only hurts gankers?
I have never played a ganker in my life, and yet nearly every time I enter IC I end up having somebody queue out to escape me. Most of the time these are players that are in IC to farm telvar, which is a high value resource because of the "risk" associated with farming it - but that risk is non existent when you can simply press a key, hold block and heal/defensive ult for 15 seconds, and escape any player in the game regardless of their skill level or damage.
Keep gaslighting people who are concerned over a genuine exploit. Lol.
I do not PVP. I go to IC for the dailies. I like doing them. I get telvar while there. Part of the way I manage risk is if I see another player I leave or sometimes I hide, being a NB it's something I'm geared for. Would it make you feel better if I went into the sewer and then went to Cryo? Or are you requiring I stay where I can be farmed?
In the spoiler below, here are some time stamped videos of me taking vastly outnumbered fights with 25k, 40k, 80k+ telvar on me. I routinely risk large amounts of telvar as I run around trying to kill people in IC.
The_Ayatollah wrote: »
In the spoiler below, here are some time stamped videos of me taking vastly outnumbered fights with 25k, 40k, 80k+ telvar on me. I routinely risk large amounts of telvar as I run around trying to kill people in IC.
Yes, that's nice and all, but I still don't know what risk take ganker who goes to IC while holding 0 tel var and attacks person who holds large amount of it. Like I said in my previous post "(...) if they fail they lose nothing, if they succed they gain a lot of reward". There is no difficulty or risk if you don't carry any tel var on you and you attack other player who does carry them.
theres a group of people on AD PC-NA that will just queue out from fights in cyrodiil without any apparent reason.
theres a group of people on AD PC-NA that will just queue out from fights in cyrodiil without any apparent reason.
Yep some people do this so often that it's become a running joke. Keep claims are made making fun of these folks. They will run around a rock in circles avoiding damage until they vanish into thin air.
SteveCampsOut wrote: »What's laughable is that anyone is crying over something that hurts nobody but gankers.
Care to explain how this only hurts gankers?
I have never played a ganker in my life, and yet nearly every time I enter IC I end up having somebody queue out to escape me. Most of the time these are players that are in IC to farm telvar, which is a high value resource because of the "risk" associated with farming it - but that risk is non existent when you can simply press a key, hold block and heal/defensive ult for 15 seconds, and escape any player in the game regardless of their skill level or damage.
Keep gaslighting people who are concerned over a genuine exploit. Lol.
The_Ayatollah wrote: »
In the spoiler below, here are some time stamped videos of me taking vastly outnumbered fights with 25k, 40k, 80k+ telvar on me. I routinely risk large amounts of telvar as I run around trying to kill people in IC.
Yes, that's nice and all, but I still don't know what risk take ganker who goes to IC while holding 0 tel var and attacks person who holds large amount of it. Like I said in my previous post "(...) if they fail they lose nothing, if they succed they gain a lot of reward". There is no difficulty or risk if you don't carry any tel var on you and you attack other player who does carry them.
You've yet to explain what your point is? Whether or not the person attacking you while you're farming is holding telvar has no bearing whatsoever on the core mechanics of imperial city or the telvar system. You suggested that people don't risk anything when attacking you, and I provided you with examples to demonstrate that that isn't always the case.
PVP players in the PVP zone have no obligation to risk anything when looking for PVP. The onus is on the PVE or farming oriented players who are looking to financially benefit from a PVP centric currency by PVEing within a PVP zone.
TelVar doesn't come from players, it comes from NPCs. If you want to farm tel var, you run the risk of dying to a player if you're unable to adequately defend yourself or otherwise escape. That is the entire system that props up the value of telvar. If it was farmed in a PVE only zone, the value of everything associated with it would be worthless.
The exploit involving the queue system is becoming so widespread that we are approaching a point where there is truly 0 risk involved in farming telvar.
Can you queue if you're in combat? If someone has time to open the Cyro window, queue for a campaign, get into queue, accept a queue request all while being attacked you're not doing enough DPS.
If they've queued before combat, then thats just poor timing. Tough boobies.
You need only one for thatSidewaves89 wrote: »One addon allow you to queue with one button to your home campaign even in combat, another addon auto accept queue request.....
Or you met some working troll buildCan you queue if you're in combat? If someone has time to open the Cyro window, queue for a campaign, get into queue, accept a queue request all while being attacked you're not doing enough DPS.