SeaGtGruff wrote: »It is not "misinformation" that we used to be able to queue for a different campaign while already in Cyrodiil or IC back before IC got its own campaigns. We absolutely could do that.
https://forums.elderscrollsonline.com/en/discussion/comment/5946803/#Comment_5946803
Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.
SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Yeah, console UI is vastly different than PC UI. Doesn't really matter that you are using a controller to navigate it. Your 1 down is like 6 or 7 downs, and then more downs to choose the right campaign and not accidentally abandon campaign.
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Yeah, console UI is vastly different than PC UI. Doesn't really matter that you are using a controller to navigate it. Your 1 down is like 6 or 7 downs, and then more downs to choose the right campaign and not accidentally abandon campaign.
Did you read my comment? I'm using a controller with base CONSOLE UI on PC. The people I quoted were suggesting this is impossible on CONSOLE UI.
LT and RT navigate to the bottom of the currently visible menu options. Campaigns are either one up or down from the bottom of where an RT takes you after opening the menu, and notifications (where you accept a queue while in combat) is one down from tbe crown store. Hence the RT > down or LT > down.
There is no "accidently abandoning the campaign", that option is located at the bottom of the campaign window. If you're memorizing the button combo like I've suggested here, that isn't even a somewhat relavent concern.
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
I'm glad you can click all those buttons in one second. I cannot, especially not while I am being attacked and actively defending myself and fighting back. And the add-on exists on PC, which proves to me that there are others that cannot click all those buttons in one second. Otherwise, why would folks be using this add-on?
And I'm still not getting why this is an issue that requires ZOS to change a base game feature. When I get killed in Imperial City while I am doing PvE quests, it is almost always from behind while I am attacking an NPC for my quest. And I don't know I'm under attack from the PvP enemy until I am already dead.
I think the example of Tel Var farmers or PvE players doing PvE quests leaving Imperial City while in extended PvP combat does not happen very often. I think that far more often what happens is folks queue for Cyrodiil because they are done with what they are doing in Imperial City, and it takes too long to travel back to base through the sewers. Or they may see enemy player(s) coming towards them, and decide to leave, while the enemy is too far away yet to attack. Or they are stuck in combat from a battle they had with enemy NPC minutes ago. Or they are stuck in a wall.
As others have already pointed out, the capability to queue to Cyrodiil from Imperial City has existed since at least ESO Update 22, which released in May, 2019 for PC. Five plus years, I believe we are all used to this game capability by now.
SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Yeah, console UI is vastly different than PC UI. Doesn't really matter that you are using a controller to navigate it. Your 1 down is like 6 or 7 downs, and then more downs to choose the right campaign and not accidentally abandon campaign.
Did you read my comment? I'm using a controller with base CONSOLE UI on PC. The people I quoted were suggesting this is impossible on CONSOLE UI.
LT and RT navigate to the bottom of the currently visible menu options. Campaigns are either one up or down from the bottom of where an RT takes you after opening the menu, and notifications (where you accept a queue while in combat) is one down from tbe crown store. Hence the RT > down or LT > down.
There is no "accidently abandoning the campaign", that option is located at the bottom of the campaign window. If you're memorizing the button combo like I've suggested here, that isn't even a somewhat relavent concern.
Again, I don't think you realize that PC and Console UI are different. You using a controller doesn't change the UI differnce.
For example. If I hit start on console (xbox) and hit right trigger to jump to the bottom. Well, that bottom is literally the Log Out menu option.
So, if I follow your directions, I would log out of the game...
On console, to queue for a campaign, you have to start by hitting the down arrow 8 times in the menu. Before you even get to the campaign option. And then once in the Campaign menu, you have to hope that you don't accidentally hit a trigger to the bottom of the menu, because doing that before hitting A will abandon campaign. All that while in combat. Not happening on Console.
CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Yeah, console UI is vastly different than PC UI. Doesn't really matter that you are using a controller to navigate it. Your 1 down is like 6 or 7 downs, and then more downs to choose the right campaign and not accidentally abandon campaign.
Did you read my comment? I'm using a controller with base CONSOLE UI on PC. The people I quoted were suggesting this is impossible on CONSOLE UI.
LT and RT navigate to the bottom of the currently visible menu options. Campaigns are either one up or down from the bottom of where an RT takes you after opening the menu, and notifications (where you accept a queue while in combat) is one down from tbe crown store. Hence the RT > down or LT > down.
There is no "accidently abandoning the campaign", that option is located at the bottom of the campaign window. If you're memorizing the button combo like I've suggested here, that isn't even a somewhat relavent concern.
Again, I don't think you realize that PC and Console UI are different. You using a controller doesn't change the UI differnce.
For example. If I hit start on console (xbox) and hit right trigger to jump to the bottom. Well, that bottom is literally the Log Out menu option.
So, if I follow your directions, I would log out of the game...
On console, to queue for a campaign, you have to start by hitting the down arrow 8 times in the menu. Before you even get to the campaign option. And then once in the Campaign menu, you have to hope that you don't accidentally hit a trigger to the bottom of the menu, because doing that before hitting A will abandon campaign. All that while in combat. Not happening on Console.
The PC UI is the exact same as the console UI if you use a controller.
CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Yeah, console UI is vastly different than PC UI. Doesn't really matter that you are using a controller to navigate it. Your 1 down is like 6 or 7 downs, and then more downs to choose the right campaign and not accidentally abandon campaign.
Did you read my comment? I'm using a controller with base CONSOLE UI on PC. The people I quoted were suggesting this is impossible on CONSOLE UI.
LT and RT navigate to the bottom of the currently visible menu options. Campaigns are either one up or down from the bottom of where an RT takes you after opening the menu, and notifications (where you accept a queue while in combat) is one down from tbe crown store. Hence the RT > down or LT > down.
There is no "accidently abandoning the campaign", that option is located at the bottom of the campaign window. If you're memorizing the button combo like I've suggested here, that isn't even a somewhat relavent concern.
Again, I don't think you realize that PC and Console UI are different. You using a controller doesn't change the UI differnce.
For example. If I hit start on console (xbox) and hit right trigger to jump to the bottom. Well, that bottom is literally the Log Out menu option.
So, if I follow your directions, I would log out of the game...
On console, to queue for a campaign, you have to start by hitting the down arrow 8 times in the menu. Before you even get to the campaign option. And then once in the Campaign menu, you have to hope that you don't accidentally hit a trigger to the bottom of the menu, because doing that before hitting A will abandon campaign. All that while in combat. Not happening on Console.
The PC UI is the exact same as the console UI if you use a controller.
Based on the instructions given to queue into Cyrodil, this is false. Hitting the R trigger after start on console literally takes you to the log out option in the menu.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Yeah, console UI is vastly different than PC UI. Doesn't really matter that you are using a controller to navigate it. Your 1 down is like 6 or 7 downs, and then more downs to choose the right campaign and not accidentally abandon campaign.
Did you read my comment? I'm using a controller with base CONSOLE UI on PC. The people I quoted were suggesting this is impossible on CONSOLE UI.
LT and RT navigate to the bottom of the currently visible menu options. Campaigns are either one up or down from the bottom of where an RT takes you after opening the menu, and notifications (where you accept a queue while in combat) is one down from tbe crown store. Hence the RT > down or LT > down.
There is no "accidently abandoning the campaign", that option is located at the bottom of the campaign window. If you're memorizing the button combo like I've suggested here, that isn't even a somewhat relavent concern.
Again, I don't think you realize that PC and Console UI are different. You using a controller doesn't change the UI differnce.
For example. If I hit start on console (xbox) and hit right trigger to jump to the bottom. Well, that bottom is literally the Log Out menu option.
So, if I follow your directions, I would log out of the game...
On console, to queue for a campaign, you have to start by hitting the down arrow 8 times in the menu. Before you even get to the campaign option. And then once in the Campaign menu, you have to hope that you don't accidentally hit a trigger to the bottom of the menu, because doing that before hitting A will abandon campaign. All that while in combat. Not happening on Console.
The PC UI is the exact same as the console UI if you use a controller.
Based on the instructions given to queue into Cyrodil, this is false. Hitting the R trigger after start on console literally takes you to the log out option in the menu.
His instructions were from memory (which he even admitted as such in his post). The instructions being wrong doesn't mean there isn't a very quick way to queue on Console UI.
The console UI is the exact same as PC UI when you enable Gamepad Support on PC
If it is the same, there is no quick way to do this then. I highly doubt it is the same, because even if they were doing it from memory, the layout they described is not remotely close to the layout I posted earlier for actual xbox UI.
Hitting the down arrow 8 times, or hitting it randomly depending on the last menu you were in, is not intuitive in combat.
And then, even once you get into the Campaign menu, you have to hit A. Then you have to navigate to a campaign that has a quick queue. Grey Host is at top, so Grey host is literally a non option for a "retreat" queue into cyrodil since most of the time, you are placed into a queue, which defeats the purpose of trying to do this in combat. So you have to jump down a few campaigns to avoid it and the under 50 campaign.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Yeah, console UI is vastly different than PC UI. Doesn't really matter that you are using a controller to navigate it. Your 1 down is like 6 or 7 downs, and then more downs to choose the right campaign and not accidentally abandon campaign.
Did you read my comment? I'm using a controller with base CONSOLE UI on PC. The people I quoted were suggesting this is impossible on CONSOLE UI.
LT and RT navigate to the bottom of the currently visible menu options. Campaigns are either one up or down from the bottom of where an RT takes you after opening the menu, and notifications (where you accept a queue while in combat) is one down from tbe crown store. Hence the RT > down or LT > down.
There is no "accidently abandoning the campaign", that option is located at the bottom of the campaign window. If you're memorizing the button combo like I've suggested here, that isn't even a somewhat relavent concern.
Again, I don't think you realize that PC and Console UI are different. You using a controller doesn't change the UI differnce.
For example. If I hit start on console (xbox) and hit right trigger to jump to the bottom. Well, that bottom is literally the Log Out menu option.
So, if I follow your directions, I would log out of the game...
On console, to queue for a campaign, you have to start by hitting the down arrow 8 times in the menu. Before you even get to the campaign option. And then once in the Campaign menu, you have to hope that you don't accidentally hit a trigger to the bottom of the menu, because doing that before hitting A will abandon campaign. All that while in combat. Not happening on Console.
The PC UI is the exact same as the console UI if you use a controller.
Based on the instructions given to queue into Cyrodil, this is false. Hitting the R trigger after start on console literally takes you to the log out option in the menu.
His instructions were from memory (which he even admitted as such in his post). The instructions being wrong doesn't mean there isn't a very quick way to queue on Console UI.
The console UI is the exact same as PC UI when you enable Gamepad Support on PC
If it is the same, there is no quick way to do this then. I highly doubt it is the same, because even if they were doing it from memory, the layout they described is not remotely close to the layout I posted earlier for actual xbox UI.
Hitting the down arrow 8 times, or hitting it randomly depending on the last menu you were in, is not intuitive in combat.
And then, even once you get into the Campaign menu, you have to hit A. Then you have to navigate to a campaign that has a quick queue. Grey Host is at top, so Grey host is literally a non option for a "retreat" queue into cyrodil since most of the time, you are placed into a queue, which defeats the purpose of trying to do this in combat. So you have to jump down a few campaigns to avoid it and the under 50 campaign.
CameraBeardThePirate wrote: »If it is the same, there is no quick way to do this then. I highly doubt it is the same, because even if they were doing it from memory, the layout they described is not remotely close to the layout I posted earlier for actual xbox UI.
Hitting the down arrow 8 times, or hitting it randomly depending on the last menu you were in, is not intuitive in combat.
And then, even once you get into the Campaign menu, you have to hit A. Then you have to navigate to a campaign that has a quick queue. Grey Host is at top, so Grey host is literally a non option for a "retreat" queue into cyrodil since most of the time, you are placed into a queue, which defeats the purpose of trying to do this in combat. So you have to jump down a few campaigns to avoid it and the under 50 campaign.
*GASP* Could that be the exact same UI on PC? NO WAY!
After fiddling, it's pretty easy to queue. Right Trigger> Up 6 times> Spam A. You need to have a home campaign set, and then the home campaign appears at the top. Set your home to ravenwatch and you always have a quick queue.
I was able to queue in about 6 seconds and I don't even typically play with gamepad. Plenty of time to queue when in a SnB ulti, healing ulti, or clown form.
SeaGtGruff wrote: »I think the main problem with not being able to join a queue while in combat is that you might get "stuck in combat" and then not have a way to leave the area. If a change were to be made, I'd rather it be based on whether you've actually taken damage recently than whether or not you're "in combat," similar to how you can't interact with objects and doors if you've just taken damage but can do so if you're able to avoid taking any more damage for a few seconds.
Mounting in Cyrodiil should probably be reworked to behave the same way-- actively taking damage should prevent you from being able to mount (but shouldn't knock you off your mount if you're already mounted), then after a few seconds you should be able to mount again if you haven't taken any new direct damage (and DOT shouldn't prevent you from mounting).
SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
MidniteOwl1913 wrote: »SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Ok, but that's not how it works on the PlayStation. I can't press x multiple times and get out of IC. I have to use the menu. It takes more than 10 seconds and I'm in menu mode the whole time. I'm dead before I can leave. On the PlayStation while in menu mode you can't do anything else. My toon will just stand there like a target dummy.
MidniteOwl1913 wrote: »SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Ok, but that's not how it works on the PlayStation. I can't press x multiple times and get out of IC. I have to use the menu. It takes more than 10 seconds and I'm in menu mode the whole time. I'm dead before I can leave. On the PlayStation while in menu mode you can't do anything else. My toon will just stand there like a target dummy.
CameraBeardThePirate wrote: »MidniteOwl1913 wrote: »SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
Agreed. ZOS, please do not change availability of queue to Cyrodiil on console servers. Players on console cannot queue for Cyrodiil and accept the queue while actively in combat with an enemy PvP. We do not have access to the Tel Var Saver add-on on console servers. If action is needed, please ban the add-on, or make it not work by changing the game interface to add-ons.SerafinaWaterstar wrote: »MidniteOwl1913 wrote: »Major_Mangle wrote: »I feel like a lot of people are missing the point of the thread. Thank you @React in your responses for explaining the issue more clearly. Also, your suggestion about being able to queue out while in a sanctuary zone is a good solution, but as I wrote in my initial comment I also think you should be able to accept a queue if you haven´t done or taken damage from a player within a certain time frame. This allow people to get out if they´re still stuck in combat.
First of all, bringing up the issue of ganking is completely irrelevant to the issue at hand. A ganker either takes you by surprise and with enough burst damage kills you within 1-2 GCD´s, which gives you no time to abuse the queue system, or the fail the attempt to kill their target and once you know a ganker is nearby, you´ve the upper hand because you know what´s coming and can predict further attempts. So in either scenario, bringing up ganking to the discussion is irrelevant.There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
I brought up the example with the addon to further highlight the problem. The addon(s) in this case is an issue, but the underlying mechanic I´ve problems with is that you´re allowed to bypass the entire risk/reward design of IC. And as React wrote in an earlier comment you can easily practice the sequence of what buttons to press in order to queue for a campaign, same on PC even without addons.For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
@CameraBeardThePirate said it quite perfectOr, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
And I want to clarify, escaping through proper means like invis, streaking away, stage 4 vamp sprint or whatever proper combat mechanic that´s available to you (even out tanking the enemy and wait for your group to show up and help you) is fine. But why even have consumables (sigil of imperial retreat) designed to get you to safety in IC, when you can just bypass the entire design of IC.
Queueing for Cryo from IC must be very different on the PC. I can't just hit a few buttons. I go to the menu select which cryo to go to, click that, then there is at least a 2 sec delay and I have then I to click to accept. In no fight will I live while doing all that. I'm in menu mod and can't even heal.
Exactly. This seems like a pc/add on issue, not a console one.
By the time I’ve opened the menu, I’d be dead! 🤣
This isn't at all true. I'm from xbox NA originally, and I now play on PC NA using a controller and the base game UI.
As I mentioned in an earlier comment, it isn't at all difficult to manually do this while in combat with a controller. You simply need to memorize the button combination, which really isn't asking much. It's been quite some time since I've needed to do it, but it's something like Start > RT > down > A > A > A to begin the queue, then when it pops you press start twice (to clear the accept delay), then start > LT > down > A > A. This might not be precisely the correct combos, as I've not had to utilize it in a very long time, but neither function takes more than a second or two to execute and can be done while midair from a jump, or with a defensive ult active to protect yourself.
Navigating menus in combat isn't some crazy feat. Look at games like dark and darker, or any extraction style game. It's a common skill these days.
Ok, but that's not how it works on the PlayStation. I can't press x multiple times and get out of IC. I have to use the menu. It takes more than 10 seconds and I'm in menu mode the whole time. I'm dead before I can leave. On the PlayStation while in menu mode you can't do anything else. My toon will just stand there like a target dummy.
Did you not watch the video React posted 3 comments above? You can memorize the buttons to press and do it with very little time spent in the menu.
People can and DO queue out of IC mid combat in gamepad mode.