There seem to be a few things going on here. The OP is upset because some PVPers are using an addon to one click out of a fight they are losing. I think this is a fair point. But before blaming the ability to port out to Cryo, try it on the console with no addons.
For me this is somewhat of an indication that getting out of IC through "un-intended means" is you know....not intended. Not saying it doesn´t suck when you get clipped into terrain/walls etc, but if my suggestion to be able to accept or initiate a queue if you haven´t taken damage within a certain timeframe becomes a thing, it would solve the issue you bring up as well (since you generally speaking can´t hit or get hit by things when you clip into terrain.We should not have to use /stuck and lose half our Tel Var.
Or, accept that you shouldn't just get to run away from a fight in an environment where fighting over a currency is the main mechanic.
Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
I could be wrong, but I also believe that porting to a new campaign was even an option way way back when Cyrodil and IC were connected and IC recall's did not exist. So, using the queue to leave the campaign has been around longer than Zos' recall stones.
SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
I could be wrong, but I also believe that porting to a new campaign was even an option way way back when Cyrodil and IC were connected and IC recall's did not exist. So, using the queue to leave the campaign has been around longer than Zos' recall stones.
Shara_Wynn wrote: »Perhaps a solution would be a non-queue IC. Where one is locked into a specific IC campaign and cannot queue for any other content. The player must leave via the sewers and ZOS could incentivize this by having double telvar drops within this locked in content.
SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
Major_Toughness wrote: »Easiest solution is when you get queued out of IC, then you lose half your Tel Var.
Same as using "Get Me Unstuck", or dying.
You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
That is how /stuck in imperial city has ALWAYS worked. It says right in the UI when you try to use it within IC, that it will count as a death and take half your telvar. It is quite obvious that you were never intended to be able to instantly port out in combat with all of your telvar, as neither /stuck nor the retreat sigils can be used in combat.
CameraBeardThePirate wrote: »SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
I could be wrong, but I also believe that porting to a new campaign was even an option way way back when Cyrodil and IC were connected and IC recall's did not exist. So, using the queue to leave the campaign has been around longer than Zos' recall stones.
Complete misinformation. Sigils of retreat have always been a thing, and you have never been able to queue to a different Cyrodiil instance. Back when IC was connected to Cyrodiil, it counted as a Cyrodiil instance. You could not port out by queueing to Cyrodiil.
Personofsecrets wrote: »SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
That is how /stuck in imperial city has ALWAYS worked. It says right in the UI when you try to use it within IC, that it will count as a death and take half your telvar. It is quite obvious that you were never intended to be able to instantly port out in combat with all of your telvar, as neither /stuck nor the retreat sigils can be used in combat.
How many years does it take for a supposedly unintended mechanic to exist before it might as well be seen as working as intended?
CameraBeardThePirate wrote: »SkaraMinoc wrote: »Major_Toughness wrote: »You are purposefully circumventing the rules around not being able to port in combat, and losing your Tel Var by dying.
What rule? People in this thread are making it up. There's no rule against porting to Cyrodiil and the /stuck feature should NOT lose half your Tel Var. That's ridiculous. Think about it for a second. I get pushed into a wall and now I lose half my Tel Var? Absolutely not.
There are multiple reasons why porting from IC to Cyrodiil should stay as-is. I've already listed them in this thread (e.g. griefing). I'm sure ZOS knows this and that's why you're allowed to port out in the first place.
I could be wrong, but I also believe that porting to a new campaign was even an option way way back when Cyrodil and IC were connected and IC recall's did not exist. So, using the queue to leave the campaign has been around longer than Zos' recall stones.
Complete misinformation. Sigils of retreat have always been a thing, and you have never been able to queue to a different Cyrodiil instance. Back when IC was connected to Cyrodiil, it counted as a Cyrodiil instance. You could not port out by queueing to Cyrodiil.
I may be wrong (and being wrong isn't misinformation, I think I was confusing the keep recalls) on the sigils, but you absolutely have always been able to queue to two instances of Cyrodil at the same time and join one instance while waiting in the queue for the other. And you can still do it today.
Shara_Wynn wrote: »Perhaps a solution would be a non-queue IC. Where one is locked into a specific IC campaign and cannot queue for any other content. The player must leave via the sewers and ZOS could incentivize this by having double telvar drops within this locked in content.
No, because a lot of us queue for Gray Host and play in IC while waiting for our spot to open.
Not everyone you see disappear is trying to evade you and avoid losing tel var. I'm more than happy to fight you, and if you win half my currency, so be it. I knew the rules before I entered the content, so there are no surprises. Truth be told, I've had people on the ropes before (including Imperial Physique wearers) and close to winning the fight and and been ported to Cyro right before the KB (killing blow) when it was my turn to queue in. So it cuts both ways. But I shouldn't be blocked from doing any content I choose just because I'm queued for Cyrodiil.
LOL reminds me of I on an PvE NB build in IC, trying to do an quest during mayhem who I did not know had started.The_Ayatollah wrote: »Most of the time these are players that are in IC to farm telvar, which is a high value resource because of the "risk" associated with farming it - but that risk is non existent when you can simply press a key, hold block and heal/defensive ult for 15 seconds, and escape any player in the game regardless of their skill level or damage.
And may I ask what risk do you (or any ganker) take when you enter the zone with 0 tel var and hunt a person who holds let's say 10k tel var? Because to me it looks like you can get all the reward and no risk. So how is that high risk for you?
Actually this is very common strategy for gankers, they go to IC holding 0 tel var, they gank people and if they fail they lose nothing, if they succed they gain a lot of reward, so I don't understand this concept of "high risk - high reward" when some playeres (and especially those who use nb class) take no risk but just reward.