Well NB's can do it all the time and Sorcs can streak and use invis potion. Or any class can use invis potion.
Using this is the ONLY way to get out of combat. This isn't really a problem. In fact, it would ruin it for many players not to be able to que back and forth between IC and Cyro.
The_Ayatollah wrote: »The_Ayatollah wrote: »
In the spoiler below, here are some time stamped videos of me taking vastly outnumbered fights with 25k, 40k, 80k+ telvar on me. I routinely risk large amounts of telvar as I run around trying to kill people in IC.
Yes, that's nice and all, but I still don't know what risk take ganker who goes to IC while holding 0 tel var and attacks person who holds large amount of it. Like I said in my previous post "(...) if they fail they lose nothing, if they succed they gain a lot of reward". There is no difficulty or risk if you don't carry any tel var on you and you attack other player who does carry them.
You've yet to explain what your point is? Whether or not the person attacking you while you're farming is holding telvar has no bearing whatsoever on the core mechanics of imperial city or the telvar system. You suggested that people don't risk anything when attacking you, and I provided you with examples to demonstrate that that isn't always the case.
PVP players in the PVP zone have no obligation to risk anything when looking for PVP. The onus is on the PVE or farming oriented players who are looking to financially benefit from a PVP centric currency by PVEing within a PVP zone.
TelVar doesn't come from players, it comes from NPCs. If you want to farm tel var, you run the risk of dying to a player if you're unable to adequately defend yourself or otherwise escape. That is the entire system that props up the value of telvar. If it was farmed in a PVE only zone, the value of everything associated with it would be worthless.
The exploit involving the queue system is becoming so widespread that we are approaching a point where there is truly 0 risk involved in farming telvar.
My point is to figure out what sort of risk take gankers who go to IC with 0 tel var on them, the "risk" you stated in your first post that I responded to. I'm also very convinced that it does matter if person who attacks me holds tel var and it is directly related to IC mechanics. When I kill ganker who attacks me and holds 0 tel var I get noting out of it, however if this same ganker who holds 0 tel var manage to kill me, he takes half of my tel var which I needed time to farm. You provided here one example where you hold tel var while fighting in IC, yet I stated that it's common for gankers to hold 0 tel var, I never stated that always person who attacks you hold no tel vars.
So if you say that "PVP players in the PVP zone have no obligation to risk anything when looking for PVP" then about what risk you were talking about eariler? that's what I'm trying to figure out here, because it seems like you admit that there are players who take no risk and gain whole reward. In regarding to main topic here I could make argument that PVE players have no obligation to risk anything when looking for PVE or thier tel var, and that is why they port out of IC, and if you are looking for PVP you can go to cyrodiil, BGs or do some duels, however if some players are looking for tel var they have no other place to go.
I do agree with you that tel vars come from NPCs, however it's players who have to spend time to get them, and that is why they don't want to lose them, because they are losing time. And when it comes to defending myself I do understand that point, however on multiple, and I mean multiple occasions I died due to server delay/lag and not my lack of skills, basically I was dead before I had any chance to react, so because of this I do understand when people prefer to simply port out with thier tel vars instead of engage in fight.
Should I call sever delay an exploit in that case? No, developer of this game created this mechanics/system and players just use it.
Agree, that is allowed for years and more important things are here for fix.A lot more important things to fix in game. This affects no one.
I use this method regularly. I have a lot of alts at low lvls, and often level them doing quests in IC.
I WILL NOT give all the gankers and dirty players the opportunity to kill me (while I am doing a quest on my lvl 20 or 30 toon). I will port out if I can survive long enough, or if I see you coming towards me. No matter how much telvar i am carrying in that moment... Most of the times its les than 50, but you will get 0 if I can help it.
Don't attack low lvl playersPVE-ers doing quests, and you won't have to complain about things like porting in the middle of "the fight".
Synapsis123 wrote: »Had someone disappear on me the other night. I had a detect pot running so I thought they were cheating or something, but this explains it.
CameraBeardThePirate wrote: »I use this method regularly. I have a lot of alts at low lvls, and often level them doing quests in IC.
I WILL NOT give all the gankers and dirty players the opportunity to kill me (while I am doing a quest on my lvl 20 or 30 toon). I will port out if I can survive long enough, or if I see you coming towards me. No matter how much telvar i am carrying in that moment... Most of the times its les than 50, but you will get 0 if I can help it.
Don't attack low lvl playersPVE-ers doing quests, and you won't have to complain about things like porting in the middle of "the fight".
All this reads as is "I joined a PvP Zone but don't want to PvP"
CameraBeardThePirate wrote: »I use this method regularly. I have a lot of alts at low lvls, and often level them doing quests in IC.
I WILL NOT give all the gankers and dirty players the opportunity to kill me (while I am doing a quest on my lvl 20 or 30 toon). I will port out if I can survive long enough, or if I see you coming towards me. No matter how much telvar i am carrying in that moment... Most of the times its les than 50, but you will get 0 if I can help it.
Don't attack low lvl playersPVE-ers doing quests, and you won't have to complain about things like porting in the middle of "the fight".
All this reads as is "I joined a PvP Zone but don't want to PvP"
More like 'I joined a PvPvE zone and the whole 'P' always comes before 'E' is an opinion that I don't share'.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »I use this method regularly. I have a lot of alts at low lvls, and often level them doing quests in IC.
I WILL NOT give all the gankers and dirty players the opportunity to kill me (while I am doing a quest on my lvl 20 or 30 toon). I will port out if I can survive long enough, or if I see you coming towards me. No matter how much telvar i am carrying in that moment... Most of the times its les than 50, but you will get 0 if I can help it.
Don't attack low lvl playersPVE-ers doing quests, and you won't have to complain about things like porting in the middle of "the fight".
All this reads as is "I joined a PvP Zone but don't want to PvP"
More like 'I joined a PvPvE zone and the whole 'P' always comes before 'E' is an opinion that I don't share'.
It is a PvP enabled zone, which means PvP is part of the environment. Go somewhere else if you don't want to engage with it.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »I use this method regularly. I have a lot of alts at low lvls, and often level them doing quests in IC.
I WILL NOT give all the gankers and dirty players the opportunity to kill me (while I am doing a quest on my lvl 20 or 30 toon). I will port out if I can survive long enough, or if I see you coming towards me. No matter how much telvar i am carrying in that moment... Most of the times its les than 50, but you will get 0 if I can help it.
Don't attack low lvl playersPVE-ers doing quests, and you won't have to complain about things like porting in the middle of "the fight".
All this reads as is "I joined a PvP Zone but don't want to PvP"
More like 'I joined a PvPvE zone and the whole 'P' always comes before 'E' is an opinion that I don't share'.
It is a PvP enabled zone, which means PvP is part of the environment. Go somewhere else if you don't want to engage with it.
PvP enabled, but has PvE too, and people are free to prioritise whatever they feel like prioritising and find the part that they don't prioritise as insufferable as they want.
Again, since you seem to not understand, there is no responsibility to risk anything for the PVP players doing PVP in the PVP zone. The risk is assumed by players who are looking to financially benefit via PVE within the PVP zone.
But if you aren't convinced this is a flat out exploit, check this out. There are 3 (intended) methods to return to the bank within IC.
1. You can run back.
2. You can use a sigil of imperial retreat - which ports you back, but has a cast time and cannot be used in direct combat.
3. You can use "get me unstuck", which has a cast time, but more importantly takes half your telvar and counts as a death. Furthermore, the UI for "get me unstuck" INFORMS you that it will count as a death and will remove half your telvar.
It is quite obvious from both the sigil and the mechanics of "get me unstuck" that the developers never intended for you to be able to just poof out of IC at will with no risk whatsoever.
The_Ayatollah wrote: »Again, since you seem to not understand, there is no responsibility to risk anything for the PVP players doing PVP in the PVP zone. The risk is assumed by players who are looking to financially benefit via PVE within the PVP zone.
But if you aren't convinced this is a flat out exploit, check this out. There are 3 (intended) methods to return to the bank within IC.
1. You can run back.
2. You can use a sigil of imperial retreat - which ports you back, but has a cast time and cannot be used in direct combat.
3. You can use "get me unstuck", which has a cast time, but more importantly takes half your telvar and counts as a death. Furthermore, the UI for "get me unstuck" INFORMS you that it will count as a death and will remove half your telvar.
It is quite obvious from both the sigil and the mechanics of "get me unstuck" that the developers never intended for you to be able to just poof out of IC at will with no risk whatsoever.
Again, because it seems like you also don't understand, in your initial post that I responded to you stated that "Most of the time these are players that are in IC to farm telvar, which is a high value resource because of the "risk" associated with farming it - but that risk is non existent when you can simply press a key (...)", so people who go in particular to hunt for other players that already accumulated tel var are also farming (they just farming it in diffrent way) this high value resource yet they have no risk associated with framing it. So that is why I asked what risk do they take when they go to IC with 0 tel var on them. Now you say that there is no responsibility to risk anything for the PVP players but if we grant that IC is PVP zone, then everyone who enters it is a PVP player in there, so no one have responsibility to risk anything. It is a bit in denial to me to state at first that there is a risk associated with farming tel var only to follow it up with statment that there is no responsibility to risk anything. Also financial benefit comes from both sources because you can farm PVE npcs to gain tel var but you can farm tel var by killing players who have tel vars on them. If you enter IC while having 0 tel vars on you, don't kill a single npc but kill a lot of players and leave that zone with 10K tel vars, you still farmed them, you just used diffrent path to achieve it (in that case it is exclusively PVP).
The problem I foresee is players, like myself, who enter into IC as a layover to Cyrodil while waiting in the queue.
Sorry, but if my hour long queue for Cyrodil hits mid-fight in IC, I am accepting that queue. Because the consequences of not accepting it is another hour long wait in the queue.
The problem I foresee is players, like myself, who enter into IC as a layover to Cyrodil while waiting in the queue.
Sorry, but if my hour long queue for Cyrodil hits mid-fight in IC, I am accepting that queue. Because the consequences of not accepting it is another hour long wait in the queue.
Sure, this is a reasonable concern - but let's not pretend like that is what is occurring in the situations OP is describing.
Players are farming telvar, and activating a queue the moment they see an enemy player, circumventing the entire core mechanic of telvar and imperial city.
Players are also using this to avoid fighting people they don't want to fight - which is pathetic, but not as big an issue as the telvar loophole.
Bare minimum, they should make it function like get me unstuck, but with safe zones being excluded. If you accept a queue while in a "dangerous" area within IC, it counts as a death and you lose half your telvar. At least then there is some incentive for the people who farm 24/7 to actually engage in the PVP aspect of IC rather than being able to circumvent it entirely with no repercussions. Won't affect people who are just in IC to PVP while waiting for a BG or cyro queue, or for people just in IC to do their dailies.
The problem I foresee is players, like myself, who enter into IC as a layover to Cyrodil while waiting in the queue.
Sorry, but if my hour long queue for Cyrodil hits mid-fight in IC, I am accepting that queue. Because the consequences of not accepting it is another hour long wait in the queue.
Sure, this is a reasonable concern - but let's not pretend like that is what is occurring in the situations OP is describing.
Players are farming telvar, and activating a queue the moment they see an enemy player, circumventing the entire core mechanic of telvar and imperial city.
Players are also using this to avoid fighting people they don't want to fight - which is pathetic, but not as big an issue as the telvar loophole.
Bare minimum, they should make it function like get me unstuck, but with safe zones being excluded. If you accept a queue while in a "dangerous" area within IC, it counts as a death and you lose half your telvar. At least then there is some incentive for the people who farm 24/7 to actually engage in the PVP aspect of IC rather than being able to circumvent it entirely with no repercussions. Won't affect people who are just in IC to PVP while waiting for a BG or cyro queue, or for people just in IC to do their dailies.
cyclonus11 wrote: »If people are porting out during a fight, they already were trying to leave before you attacked them. They aren't opening the PVP menu and queueing mid-fight. This is not an issue.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »I use this method regularly. I have a lot of alts at low lvls, and often level them doing quests in IC.
I WILL NOT give all the gankers and dirty players the opportunity to kill me (while I am doing a quest on my lvl 20 or 30 toon). I will port out if I can survive long enough, or if I see you coming towards me. No matter how much telvar i am carrying in that moment... Most of the times its les than 50, but you will get 0 if I can help it.
Don't attack low lvl playersPVE-ers doing quests, and you won't have to complain about things like porting in the middle of "the fight".
All this reads as is "I joined a PvP Zone but don't want to PvP"
More like 'I joined a PvPvE zone and the whole 'P' always comes before 'E' is an opinion that I don't share'.
It is a PvP enabled zone, which means PvP is part of the environment. Go somewhere else if you don't want to engage with it.
Besides, the complaint of this post has little to do with the PvErs that port out, and much more to do with the PvPers that will only fight you while outnumbered, and queue out immediately as soon as they start to lose a fight.
Bammlschwamml wrote: »
And the few players they can't kill? They have to be exploiting something or playing unfair or cheating or whatever. It's their fault, they are playing wrong, or the game is broken, and something has to change. Because the perfect pro player with the big ego wants to be able to kill everyone, everywhere, all the time.
Bammlschwamml wrote: »I don't understand this mindset.
Some players farm obvious noobs for hours and upload videos where they kill them over and over again. Taking away their chance to have fair and fun fights, and wasting their time until they log off frustrated and might never come back. Someone else is making "fight of the week" compilations with those videos, so even more people can watch the noobs get destroyed and laugh at them. In their mind that's normal and how it's supposed to be. Killing other players like they are overland npcs.
And the few players they can't kill? They have to be exploiting something or playing unfair or cheating or whatever. It's their fault, they are playing wrong, or the game is broken, and something has to change. Because the perfect pro player with the big ego wants to be able to kill everyone, everywhere, all the time.
Most players are really nice and relaxed about the game, but there will always be some who just can't handle losing and everything has to be serious and stressful. Dying to another good player or group already hurts and makes their stress hormones, blood pressure and pulse spike to unhealthy levels. But the absolute worst thing for them are healers, tanks and players who just don't really want to fight. It makes their heads explode, and then comes the drama...
Why can't we just enjoy the game while it works, and stop calling each other cheaters or losers or both. The game is far from perfect, and there are more pressing issues than "run away prey" and missing out on stealing tel'var stones from others.
It's the same thing with players running away from a fight in Cyrodiil, and enemies following them all over the map. There have been endless discussions about this, and i am sure they will go on forever.
If someone doesn't want to play with me, i leave them alone and don't cry about it...