Can you queue if you're in combat? If someone has time to open the Cyro window, queue for a campaign, get into queue, accept a queue request all while being attacked you're not doing enough DPS.
If they've queued before combat, then thats just poor timing. Tough boobies.
Major_Mangle wrote: »The situation where players port out of IC in order to avoid losing telvar stones to another player is abused on a regular basis and needs to be adjusted. Why have items such as sigil of imperial retreat (it´s entire purpose is to be used to safely get away with your stones), when you can simply just queue out to an empty campaign with 0 downsides. Players on PC even use addons that do this things automatically depending on your HP to telvar ratio, or addons which allows you to bind hotkeys to start the queue for them. The option to do this removes the entire risk/reward situation completely which shouldn´t be the case. I´ve 0 issues with people who uses tactics such as invisibility potions, stag 4 vamp sprint to get into invis and get away (or any other proper strategy to get away).
My suggestions to adjust this:
1. Doing damage or taking damage from a player within 30 seconds prevents you from accepting the queue and leaving IC this way.
2. Queueing out of IC while in combat with another player makes you lose the same amount of stones as if you died to said player.
3. Keep the current mechanic but make it so your character stays in IC for another 10-15 seconds before porting out.
So, even on console you can do that so why you want change it?
Major_Mangle wrote: »My suggestions to adjust this:
1. Doing damage or taking damage from a player within 30 seconds prevents you from accepting the queue and leaving IC this way.
2. Queueing out of IC while in combat with another player makes you lose the same amount of stones as if you died to said player.
3. Keep the current mechanic but make it so your character stays in IC for another 10-15 seconds before porting out.
And I saw that post regarding people using those addons, ummm that should be treated as 3rd party cheating software and banned from the game.
Major_Mangle wrote: »The situation where players port out of IC in order to avoid losing telvar stones to another player is abused on a regular basis and needs to be adjusted. Why have items such as sigil of imperial retreat (it´s entire purpose is to be used to safely get away with your stones), when you can simply just queue out to an empty campaign with 0 downsides. Players on PC even use addons that do this things automatically depending on your HP to telvar ratio, or addons which allows you to bind hotkeys to start the queue for them. The option to do this removes the entire risk/reward situation completely which shouldn´t be the case. I´ve 0 issues with people who uses tactics such as invisibility potions, stag 4 vamp sprint to get into invis and get away (or any other proper strategy to get away).
My suggestions to adjust this:
1. Doing damage or taking damage from a player within 30 seconds prevents you from accepting the queue and leaving IC this way.
2. Queueing out of IC while in combat with another player makes you lose the same amount of stones as if you died to said player.
3. Keep the current mechanic but make it so your character stays in IC for another 10-15 seconds before porting out.
Bammlschwamml wrote: »So, even on console you can do that so why you want change it?
Technically yes, you could do this on console too. But you would have to dig around in your menu and wait for a while until you can travel. It's way more complicated and unreliable than on pc. Especially when you are in the middle of a fight. As far as i know there are not a lot of players doing this on console. At least not to flee from fights.
But it's a good workaround for the infight bug, and stuff like getting glitched into to stairs/walls etc. So i really hope it stays in the game. Maybe with some changes for pc players.
How is this abuse? Who is being wronged here?
Sounds like sour grapes. IC is so barren who honestly thinks that *this* is an issue worth prosecuting.
SkaraMinoc wrote: »Being able to port out of IC with Tel Var during PvP does seem like an odd feature to have.
However, I don't see much of an issue with the addon. You can absolutely be killed before the IC->Cyrodiil timer goes off, even if there's an auto queue and auto accept. Porting out can take anywhere from 7 seconds all the way up to 15+ seconds during bad server performance. I've killed many Tel Var farmers before they could port out using their addon.
Major_Mangle wrote: »Players on PC even use addons that do this things automatically depending on your HP to telvar ratio, or addons which allows you to bind hotkeys to start the queue for them.
Theist_VII wrote: »Porting out of IC at all is a problem, irregardless of whether you’re in combat.
When IC was designed, they had planned for everyone to have to fight their way back to their home base or die in order to bank their tel-var.
That’s why they put the grates down into the sewers from above, and the more knowledgeable you are of the city, the faster you could get out and back to your home base.
Theist_VII wrote: »Porting out of IC at all is a problem, irregardless of whether you’re in combat.
When IC was designed, they had planned for everyone to have to fight their way back to their home base or die in order to bank their tel-var.
That’s why they put the grates down into the sewers from above, and the more knowledgeable you are of the city, the faster you could get out and back to your home base.
You can even buy port back stones for this purpose with telvar, but why even bother when you can just queue out It does not add up.
ESO_player123 wrote: »What was the name of that addon?
I'm not sure game can differentiate damage done by players and npc well. Yes you have the Cyrodil PvP death who is against enemy players and keep or resource guards who only let you rez at hold keeps and PvE death who let you rez like normal for PvE but not sure how accurate this is and we all know how fun stuck in combat is in Cyrodil.Major_Mangle wrote: »The situation where players port out of IC in order to avoid losing telvar stones to another player is abused on a regular basis and needs to be adjusted. Why have items such as sigil of imperial retreat (it´s entire purpose is to be used to safely get away with your stones), when you can simply just queue out to an empty campaign with 0 downsides. Players on PC even use addons that do this things automatically depending on your HP to telvar ratio, or addons which allows you to bind hotkeys to start the queue for them. The option to do this removes the entire risk/reward situation completely which shouldn´t be the case. I´ve 0 issues with people who uses tactics such as invisibility potions, stag 4 vamp sprint to get into invis and get away (or any other proper strategy to get away).
My suggestions to adjust this:
1. Doing damage or taking damage from a player within 30 seconds prevents you from accepting the queue and leaving IC this way.
2. Queueing out of IC while in combat with another player makes you lose the same amount of stones as if you died to said player.
3. Keep the current mechanic but make it so your character stays in IC for another 10-15 seconds before porting out.